The real Skyhammer issue.

The real Skyhammer issue.

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Posted by: Jasher.6580

Jasher.6580

The Canon is too strong.

The map places too much emphasis on controlling the canon, and that small area is too advantageous to certain specs. That is the crux of the matter.

The real Skyhammer issue.

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Posted by: Elxdark.9702

Elxdark.9702

No, the real issue is the map itself, it lacks of any sense.

The real Skyhammer issue.

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Posted by: Hicci.8761

Hicci.8761

I wish you could at least dodge the kitten cannon like you can dodge the trebuche.

The real Skyhammer issue.

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Posted by: benOTK.4961

benOTK.4961

I actually enjoy skyhammer, but only in hotjoins. The fact that it’s in tPvP is really frustrating at times.

I wouldn’t mind the hammer doing less damage, mainly because it is easily aimed and can cover the map fairly quickly unlike the trebuchet which takes some time to aim.

I don’t think you should be able to dodge it though. I mean it’s a giant mega laser that’s blasting down on top of you. Dodging the trebuchet seems a bit more practical.

NA: Jove Ralis – Sea of Sorrows

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Posted by: Quick Mouse.7635

Quick Mouse.7635

the cannon should be dodgeable/blockable etc. As is it’s just too powerful.
Falling down should not be insta-death. There should be jump pads to get you back up.

Tactical Fury [TF] – Late NA/early OCX driver (SoS)
Spirit of Faith [HOPE] – RIP

The real Skyhammer issue.

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Posted by: Fortus.6175

Fortus.6175

Oooooor, you all can adapt to it.

For the longest time we have asked for a map that had a cool mechanic involving more than using sill #1. This map is different yes, but at the same time more fun. The fact that you have to play smart and use skills (gasp!) makes it different.

Dont want to get knocked out? Bring some stability.

Want to turn it on them? Bring your own CC.

Dont want to do any of that? Mind your positioning, bait stuff.

[GoM] Gate of Madness Server Elementalist|Guardian
Legendary SoloQ

The real Skyhammer issue.

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Posted by: Reif.9234

Reif.9234