The real Skyhammer issue.
No, the real issue is the map itself, it lacks of any sense.
I wish you could at least dodge the kitten cannon like you can dodge the trebuche.
I actually enjoy skyhammer, but only in hotjoins. The fact that it’s in tPvP is really frustrating at times.
I wouldn’t mind the hammer doing less damage, mainly because it is easily aimed and can cover the map fairly quickly unlike the trebuchet which takes some time to aim.
I don’t think you should be able to dodge it though. I mean it’s a giant mega laser that’s blasting down on top of you. Dodging the trebuchet seems a bit more practical.
the cannon should be dodgeable/blockable etc. As is it’s just too powerful.
Falling down should not be insta-death. There should be jump pads to get you back up.
Spirit of Faith [HOPE] – RIP
Oooooor, you all can adapt to it.
For the longest time we have asked for a map that had a cool mechanic involving more than using sill #1. This map is different yes, but at the same time more fun. The fact that you have to play smart and use skills (gasp!) makes it different.
Dont want to get knocked out? Bring some stability.
Want to turn it on them? Bring your own CC.
Dont want to do any of that? Mind your positioning, bait stuff.
Legendary SoloQ