The real issue of necro power creep
If this is a direct complaint at weakness uptime then:
FYI you can get 100% weakness up-time with a single trait, weakening shroud, on necro. This was before the changes and all.
Yes, but that was ONE application of weakness that can be removed. If anyone is consistently applying might (and most classes do). Then you will be consistently corrupted to weakness, since it is so easy to do now.
The difference is; before; even if you didn’t remove the weakness from weakening shroud, you can keep your might.
Now, you lose your might, AND you get weakened if a necromancer so much as sneezes in your direction.
I like: Dark pact corruption and Enfeebling Blood corruptions.
Dislike: Auto attack corruption, and would prefer less on Signets.
I hope they keep it on the daggers. It’s active, and feels nice.
Signets (especially with plague signet) is too passive and annoying. The auto attack makes me cringe, even if it doesn’t happen too often realistically I don’t like it.
Corrupt boon, I’m pretty neutral about. It’s a better design I think, but he cooldown might be a bit short.
Warlord Sikari (80 Scrapper)
And mind you, this is only with reference to weakness.
Say hello to pretty much free cripples, vulnerability, blind and poison.
Well before more often than not you would lose your might to signrts corrupting your boons anyways so its not a huge difference.
The real difference is now than for corruption necromancers don’t HAVE to go signets and it allows their builds to be a whole lot more diverse. Offhand dagger, mainland dagger and the curses line became fsr more attractive after this change since spite is no longer mandatory. And if you go spite you don’t have to take the signey trait because you don’t have to run signets just to stand a chance against all the boons rhatbare been able to spam in the game at the moment.
Well before more often than not you would lose your might to signrts corrupting your boons anyways so its not a huge difference.
The real difference is now than for corruption necromancers don’t HAVE to go signets and it allows their builds to be a whole lot more diverse. Offhand dagger, mainland dagger and the curses line became fsr more attractive after this change since spite is no longer mandatory. And if you go spite you don’t have to take the signey trait because you don’t have to run signets just to stand a chance against all the boons rhatbare been able to spam in the game at the moment.
You don’t understand how happy I am to play D/D finally on necro. I’ve always wanted it to work.
Warlord Sikari (80 Scrapper)
Well before more often than not you would lose your might to signrts corrupting your boons anyways so its not a huge difference.
The real difference is now than for corruption necromancers don’t HAVE to go signets and it allows their builds to be a whole lot more diverse. Offhand dagger, mainland dagger and the curses line became fsr more attractive after this change since spite is no longer mandatory. And if you go spite you don’t have to take the signey trait because you don’t have to run signets just to stand a chance against all the boons rhatbare been able to spam in the game at the moment.
But that IS the power creep. With signets you have to go spite, and now that you don’t thats a good change, yes. BUT. The nature of boon corruption on spite requires a specific build, an active counterplay, AND the loss of a signet passive. That’s a just reward for a commited build.
Some of the new boon corruptions are almost like a free resource, no real trade off whether you use it or not, and thats where the power creep is.