The reason why mm doesn't work properly

The reason why mm doesn't work properly

in PvP

Posted by: philheat.3956

philheat.3956

After 1 legendary account and other 2 diamond accounts (almost legendary), all in soloqueue/duoqueue I think I’ve enough experience to say why matchmaking doesn’t work properly in this game.

No consideration for meta builds in the matchmaking: .This is the reason number one. This makes a lot of times unbalanced game, already decided by beginning, with no sustain team vs sustain team. Dobule thieves + warrior + necros against a combination of ele/scrapper/druid etc. This is an unbalanced game already decided by beginning and happens A LOT. People are forced to reroll (and it’s not always possible to replace a build with the same skill) and at high level this is a really big problem and the result is an unfun match from both of sides. At low/mid level you have people who run builds who doesn’t work and the setup is less important because people is not good enough. This means a good player with good knoweledge of 1 meta build can carry a lot and that’s the reason why there are huge win streak from good players in amber/emerald/sapphire tiers.

MMR: there is something wrong in how the system identifies the mmr value for esl players/super veteran players. If you stack a duo premade of esl player + another solo esl/veteran player against good players (but not enough) the game will result unbalanced. Dunno why this happens but happens many times. Only reading the players name I’m capable many times to predict the final game result. Sometimes the prediction is wrong because there is a unbalanced team composition (see the issue before). Maybe this kind of players deserve a different value than mmr, like a special value who identifies Pro player. In Legendary Division this has a huge impact on the game and makes not balanced games.

Premade vs soloer: Other old issue. In low/mid tier is possible to win against full premade with soloer or duo queue because this full premade is simple not good enough. In high tier (basically legendary but sometimes Diamond too) this is really different and a premade (duo+) has a huge impact in coordination on the game. This is in general needs to be solved, watching 41 vs 11111 is really bad for the game.

At the actual state i can say Matchmaking works well less than 50% of times. This means the fact you win or not, past Ruby is really random, many times depends on team composition and the fact you can use a meta build who carries a lot. In legendary division this is all amplified and basically you have the less fun division. And this is a shame because Legendary division should be the best division for quality games.

I think Anet should improve all these areas to improve the matchmaking. Without the total improvement, this Matchamking will be always really random.

I replaced this topic on reddit, if you like it and you want to reply, just follow it

https://www.reddit.com/r/Guildwars2/comments/4b4gle/spvpthe_reason_why_matchmaking_doesnt_work/

(edited by philheat.3956)

The reason why mm doesn't work properly

in PvP

Posted by: onevsone.2098

onevsone.2098

I agree, too many times there unbalanced games from beginning, only because teams have a bad mix of damage/sustain or there are only good people stacked from one side and 0 on the other.

I hope, at least on reddit this kind of topic can receive some attention because if Anet don’t fix this stuff is impossible for matchmaking working properly.

And this game will have always a random matchmaking.

The reason why mm doesn't work properly

in PvP

Posted by: Dyze.1580

Dyze.1580

seems to me that most games end up in the same pattern.
My first match the other team is just slightly stacked against me, they have p2w elites/better players etc. If i get decent teammates then it’s a close fight.
If I win the first match, the next match i’ll get slotted with “winning players” and it’ll be a complete blow out win.
If I lose the first match, then the next match i’m always slotted with the “losing players” and I get farmed at the spawn and lose. If we’re lucky we might decap a point but that’s usually rare.

On the third match we’re back to the same basis of the first, but depending on winning or losing the first match, I’ll be on the stacked to win side, or stacked to lose.
And again, depending on the teammates it’ll be a close win, or a decent lose, about 500-350ish

This is the pattern i’ve seen for the last few days.. but as I’ve gotten higher I’ve also noticed that if I lose 3 matches in a row.. Then there’s almost no way of getting out of being put in the farmed team. It will just snowball into farm match after farm match.. until I get lucky and get thrown into a blowout win match. At that point the whole thing resets back to the first match basis.

It’s getting very frustrating to keep playing when the matchmaking decides whether i should be farmed or allowed to continue.. Especially since it has nothing to do with my own personal skill, but rather the teammate lottery.

I really don’t mind a system based on prestige or whatever they want. I know I would ultimately belong in the mid to upper mid tier division. But the current system isn’t based on personal skill. It’s based on p2w meta.
As a core player, any elite spec feels like a lv100 beating up a lv80.
You do get the occasional early elite player that hasn’t quite grasped the mechanics yet, but anyone who’s spent a little time with the elite spec is almost untouchable.

The reason why mm doesn't work properly

in PvP

Posted by: brannigan.9831

brannigan.9831

the good players ending up one side is how it works if your are on the other side you are a bad player lol because the game is putting you with people your skill level verus whoever is near you in the league. The other things are legitiamate concerns. Regardless though things like uneven matches are not necessarily a sign of naything things tend to snowball and season one had tons of uneven matches.

The reason why mm doesn't work properly

in PvP

Posted by: godsie.2864

godsie.2864

the good players ending up one side is how it works if your are on the other side you are a bad player lol because the game is putting you with people your skill level verus whoever is near you in the league. The other things are legitiamate concerns. Regardless though things like uneven matches are not necessarily a sign of naything things tend to snowball and season one had tons of uneven matches.

not ok if you are trying your hardest to improve yourself but keep getting matched with the losers – that’s MMR hell
fine if you are lucky or good enough but doe snot cater for those who might not start god enough and so get rubbish MMR and then even if they improve still are stuck and this is driving the pvp player base – so those at the top can enjoy the ever diminishing base, they system does not cater for those looking for improvement

The reason why mm doesn't work properly

in PvP

Posted by: Buffalo Bruiser.3567

Buffalo Bruiser.3567

the good players ending up one side is how it works if your are on the other side you are a bad player lol because the game is putting you with people your skill level verus whoever is near you in the league. The other things are legitiamate concerns. Regardless though things like uneven matches are not necessarily a sign of naything things tend to snowball and season one had tons of uneven matches.

not ok if you are trying your hardest to improve yourself but keep getting matched with the losers – that’s MMR hell
fine if you are lucky or good enough but doe snot cater for those who might not start god enough and so get rubbish MMR and then even if they improve still are stuck and this is driving the pvp player base – so those at the top can enjoy the ever diminishing base, they system does not cater for those looking for improvement

Those at the top….are not at the top anymore. They are creating alt accounts to do it all over again. A new alt account starts with higher mmr than you, so they start “better”.

The good players are rerolling everyones face right now.

The model was supposed to be, the good players escalate quickly and it will get easier for the others…..fail.

The reason why mm doesn't work properly

in PvP

Posted by: Shala.8352

Shala.8352

The point of “No consideration for meta builds in the matchmaking” is wrong: i mean there’s no reason this should be even considered a thing in a matchmaking, IFFFF the game was well balanced. So for this point, is not the matchmaking working bad, but the balance team. IFFF a skilled player would be able to make the difference even against a meta build, then you wouldnt have to bother about this problem. But the fact some class have better chance to counter let’s say for example to condi pressure, cuz have more access to condi removal, create imbalance. If the game was balanced around 1v1 and every class would have same chance to win a duel by performing better their rotation or theyr class mechanics, instead of balance the game based on team synergy (wich i have always considered to be a lie covering the fact they CANT BALANCE THE GAME) , then the matchmaking would work properly.

The reason why mm doesn't work properly

in PvP

Posted by: Gatvin.6510

Gatvin.6510

The point of “No consideration for meta builds in the matchmaking” is wrong: i mean there’s no reason this should be even considered a thing in a matchmaking, IFFFF the game was well balanced. So for this point, is not the matchmaking working bad, but the balance team. IFFF a skilled player would be able to make the difference even against a meta build, then you wouldnt have to bother about this problem. But the fact some class have better chance to counter let’s say for example to condi pressure, cuz have more access to condi removal, create imbalance. If the game was balanced around 1v1 and every class would have same chance to win a duel by performing better their rotation or theyr class mechanics, instead of balance the game based on team synergy (wich i have always considered to be a lie covering the fact they CANT BALANCE THE GAME) , then the matchmaking would work properly.

There’s two extremes for thinking about games. One is that you build a meta and expect your players to conform to the meta. There’s a tank, there’s a healer, there’s a dps (not for this game but you know what I mean). You use that meta to codify the experience. If that’s what Anet is aiming for here, they DO need to look at builds. This isn’t a moba, where you build your skills and stats over the course of the game as you watch your opponents specialize.

All build decisions are made before the match. That means if the teams are to be balanced, the matchmaking tool needs to look at the builds. Either have players declare their meta role before the match or have the tool check it dynamically from stats and talents, but it does need to know to create balanced teams.

Premades are of course an exception, you dig your own graves with those =).

The reason why mm doesn't work properly

in PvP

Posted by: Ayrilana.1396

Ayrilana.1396

A new alt account starts with higher mmr than you, so they start “better”.

Source?

The new account, with no previous history of participating in PvP, starts out at a specific MMR. It’s only higher than those who have tanked their MMR through losing. It really wouldn’t be fair to start new account at the minimum.

I also doubt that legend players re-rolling new accounts are having any significant impact. The reasons people lose is primarily what has already been described such as poor team composition, low individual skill, and not working as a team.

(edited by Ayrilana.1396)

The reason why mm doesn't work properly

in PvP

Posted by: philheat.3956

philheat.3956

The point of “No consideration for meta builds in the matchmaking” is wrong: i mean there’s no reason this should be even considered a thing in a matchmaking, IFFFF the game was well balanced. So for this point, is not the matchmaking working bad, but the balance team. IFFF a skilled player would be able to make the difference even against a meta build, then you wouldnt have to bother about this problem. But the fact some class have better chance to counter let’s say for example to condi pressure, cuz have more access to condi removal, create imbalance. If the game was balanced around 1v1 and every class would have same chance to win a duel by performing better their rotation or theyr class mechanics, instead of balance the game based on team synergy (wich i have always considered to be a lie covering the fact they CANT BALANCE THE GAME) , then the matchmaking would work properly.

You don’t need to balance the entire game on 1vs1 to have a balanced game.

Chess is a balanced game and you have different pieces like queen, tower, horse etc

But in chess you don’t stack 3 queens, 1 tower and 1 bishop vs 4 pawn + 1 horse, this is the key, create a balanced team on both of sides.

So meta builds and roles are really important in the matchmaking

The reason why mm doesn't work properly

in PvP

Posted by: Tenebria.7239

Tenebria.7239

Not to be that guy, but have any of you actually looked at the math of what happens with this system? It will lock you into losing streaks, you will not be able to play out of them…..

The reason why mm doesn't work properly

in PvP

Posted by: Ayrilana.1396

Ayrilana.1396

Not to be that guy, but have any of you actually looked at the math of what happens with this system? It will lock you into losing streaks, you will not be able to play out of them…..

Have you looked at the math?

I also liked this video explaining the MMR system if a player doesn’t want to take the time to read over the MMR wiki page.

Edit: Saw your other thread.

(edited by Ayrilana.1396)