Map.
The maps are hideously tiny with virtually no line of sight. Its incredibly easy to become the center of focus fire for rofl ranged cc/immobilize/chill/cripple spam to lock you down from every direction. People just need look at you and roll their knuckles across the keyboard, never having to position themselves.
The guy i just beat down and stomped comes back 20 seconds later, running across the diagonal of the map with just normal running speed whilst i am still taking on another foe.
Floating Healthbars
The same problem in WoW where players just have to look for misfortunate players to unload their execution spells on. Showing everyones hp is a major driving force for the zerging problem, where everyone bypasses the proper nodes they need to assault/defend just to chase someone who is at low health whos 5 points to the enemy team isnt worth the points lost for not grabbing nodes.
It is incredibly lame for the travelling person being ganked and for the competent player looking to win matches.
Gimmicky kitten from Classes
I see very few people playing builds/playstyles that dont revolve around an obnoxious/unavoidable mechanic.
Examples:
Necromancers who build up toughness/vit to run up to nodes, just to turn on plague form and button mash the blind, contesting it for 30 seconds, and longer since 2900 armor and 30k health doesnt take down itself.
Rangers who hide next to water or water based nodes/combat just to abuse the underwater pet heal, or only choose to fight with another person so that they can be covered in the land downed state while their pet rofl heals them back up. Or sword/dagger/shortbow rangers relying on nearly endless cycles of dodging hoping their pet can take down your hp as you frantically attempt to hit them in the middle of their dodges.
Mesmers who abuse the Sword #2 whenever they mess up a keystroke or blink into a wall. Killshot damage in 2 seconds while invincible, 25% uptime invulnerability. Also, most mesmer builds revolved around stacking3-4 stealths, blinks, position swaps, and culling abuse, utilizing a stupid high health pool with low cd tricks to endlessly cycle them with little penalty for misusing a skill.
Thieves who stack 6 stealths and shortbow warp, many of which on low cd’s to repeatedly dissapear, easily compensating for lack of good judgement for when to flee or avoid combat for a duration. Also, thieves who stack burst for steal/backstab incrediburst, and heartseeker spam to ensure their hits never miss and <50% targets go down in a flash.
Elementalists who can use various mist forms/movement abilities to easily mitigate large portions of damage and flee from any engagement. Ive seen an elementalist on Battle of Khylo go from one of the corner nodes to the base path of Clocktower in 4 seconds, all the while invincible, escaping 6 teammates. Of course, water-healing builds with incredible lame healing persecond, combined with movement abilities to stay untouched and waste your time.
I rarely get to enjoy fighting builds/players that outplay me from proper use of evading/cc/healing, or fighting scenarios where the opposing player/players escapes being killed for points by these ludicrous methods.
I think people who play pvp just to abuse these mechanics are lame and wasting everyone’s time, and perhaps a large chunk of the reason S PvP has been so unpopular since 3 months after release and onward.
(edited by AlfredKlios.9657)