So we are nearing three years into Guild Wars 2, we’ve gotten some improvements along the way, but there still feels like there is a lot of stuff missing.
Queue times. Here’s a challenge developer’s, sit at your desk for a random amount of time, anywhere from 3-6 mins staring at your screen. Now play the game for 10 minutes. Stop. Now sit there and stare for 3-6 mins again. That’s what (un)ranked play is like. Add an extra minute on top for map chat.
Unranked. Why do we even have this? I get the idea behind why it’s there but is it really worth doubling the queue times? SPvP is not popular enough for this. Instead, why not…..
Add more server admin options. Give admins more rights and options to facilitate team games and allow admins to authorize additional admins so there is more coverage. Give admins the power to build sub communities. Admins should be able to do things like change the map, mute players across the server, disable secondary objectives, change game type, etc.
Map vote. Give hot join players the option to vote up the next map, get rid of this randomness while you’re at it. If 8 players vote for Foefire and 1 votes for Temple there should be a 0% chance temple wins. Majority rules. Hot join servers may also have an option turned on by the admin for game type vote.
More game types and maps. I realize you guys want to re-invent the wheel but please, stop it. STOP IT. It’s gimmicky and you’re wasting development time on things we don’t really care about. We are easier to please than you think. Give us things that you know will work. Give us things like GW1-type PVP AKA Last Team Standing. That would be a great, fast paced mode. How about capture the flag? (Team) Deathmatch? And no, not the courtyard team deathmatch where everyone is expecting conquest and getting stuck in a game type their build isn’t viable for. Having four map choices in ranked is so repetitious and boring, you have so many assets to reuse, do it!
VOIP. Not having VOIP in your game is having a much bigger impact than you know. The reason why the PVP community is so “toxic” is because you can’t jump into pug’s and coordinate anything. It frustrates the hell out of player’s to the point where the only thing they can get out quickly is insults. PVP require’s so much clicking it’s not realistic to expect team leader’s to write out instructions on what to do. What is the counter argument to this? “It’s expensive to implement” – free to play games have it, games over a decade old have it. It can’t be that challenging to incorporate. Is somebody being a kitten on the mic? right click + mute. Just like map chat, problem solved.
Detailed statistics. I don’t really care if it’s view able by the community, I just want pages and pages of stats to review.
PVP rewards. It shouldn’t be easier to earn dungeon rewards in PVP, but it is. I don’t understand why dungeon rewards were ever added to pvp to begin with, other than an excuse to not have to work on unique skins for PVP. Each game type should have unique skins. Doing so would encourage players to try out various game types.
In-game tournament options. This is a long shot but it would be a nice feature.
I could go on and on but really, if just the things above were added PvP in GW2 would actually be exciting.
(edited by IIvIIozzie.9250)