The unfairness of pet classes in this game (an opinion)

The unfairness of pet classes in this game (an opinion)

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Posted by: gwawer.9805

gwawer.9805

Basically a class should be only limited to one pet at the time. necronmancer mesmer each have three pets and then there are elite abilities like thieves guild. The screen is so crowded during a PVP match that I am a hard time seeing and targeting.

But another issue is player skill. An elemental list has to control his every move every ability is bound to some key that he has the physically press. Yes you can summon in earth elemental but that is just one pet not three. The more pets you have the more automation you have if a mesmeric and summon pets to fight for him and all he has to do is run away then where is the skill in that compared to that of an elemental list.

It makes other players feel like they are fighting npcs when they should be PVP. The player who has more skills should win. But in this case the player who has who has NP C’s win for them wins.

Yes you can counter argue that it takes skill to know when to summon pets but the problem is once summoned those pets start fighting for you. If I cast the fireball that fireball will only damage for me once but if I summon an illusion that illusion will fight for me until the player enemy dies. Now adding the fact that I can summon three NP C’s and you make the fight even more biased. And not only do npcs do damage for you but they also trick other players into targeting them which means safety for you. So now the NPC becomes the damage ability as well as the healing ability to last for a long time without the player having to take any further action.

I can take the idea of having only one pet because after all some classes are rooted in having pets and it’s a fun thing to have a pet. But two make the pet as powerful as the player or even more so and to have three pets is just out of control.

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Posted by: Raging Bull.5048

Raging Bull.5048

Agreed with the OP. So much randomness with all those pets around really kill the buzz.

Derps, thread after thread I see you flaming people for their opinions, being very rude and hostile. Chill?

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Posted by: Animosity.5231

Animosity.5231

Derps is just trolling. Many people find the amount of NPCs and turrets on-screen at any given battle to be too much, including me. I see these threads regularly.

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Posted by: aleiro.8521

aleiro.8521

it’s annoying when you get 2 or 3 multipet classes fighting toghether at the same time. I guess it’s part of the game. I dunno if they could change that mechanic in pvp only but that would limit the builds for those classes….not sure what they could do to improve this, they did not think too much about what would happen if we have 2 necros and 3 mesmers in the same pvp team…all using an insane amount of pets.

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Posted by: DangerMonkey.3158

DangerMonkey.3158

ITT:
elementalist to weak cuz classes with pets are stronk and i dont know how to focus on the main guy cuz i havent learnt how to target pls nerf necromunser and renger

On a serious note, just use aoe skills and use targeting

Fear me! For I am the dangerous primate!
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Posted by: Candiru.5279

Candiru.5279

There are already two topics regarding this topic…I hope Anet will do something about this urgent topic because its a big fun killer in PVP.

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Posted by: Mayama.1854

Mayama.1854

Send your pets after their pets, I always do that on my mesmer.

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Posted by: Mas.1345

Mas.1345

You can’t be serious about mesmers, whole class is designed to have clones, phantasams and illusions popping all over, its main class mechanic and everything about mesmer is based on that.
These are not classic pets we are talking about, and they do very low dmg (except some illusions that are there as dmg skill), and every weapon set has few clone summoning skills, because they exist exactly to confuse oponent, as intended survivability mechanic of mesmers .
What you are asking is for complete class redesign, it can’t be just unavailable in pvp.

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Posted by: andybmcc.8751

andybmcc.8751

Elemental lists need buffed. I tried one, but I spilled ink all over the parchment. Now my elemental list is worthless.

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Posted by: Ayestes.1273

Ayestes.1273

I think overhead names of ranger pets, phantasms (not clones), necro pets, elementals, rock dogs and what else is out there should be removed and targeting hotkey shouldn’t target them at all (you could click if you want).

Oh and Engineer turrets. I always find myself dumping stuff on engineer turrets. “Yay I immobilized as stationary object”

I could agree with an option (or other hotkey) that would take players as a priority for targeting over pets. What people are having troubles with is targeting and it’s understandable.

I don’t really agree with the rest of the discussion though, these pets are integral to these classes. You can’t remove them without redesigning about half of the professions entirely.

Virydia – Hearld
Tirydia – Scrapper

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Posted by: Ned Wiki.4691

Ned Wiki.4691

If you can’t learn to deal with something than you shouldn’t be playing.

I like all the NPC’s and stuff on screen.

I’m so used to the business I can pick out anything I want and the more stuff on-screen the more fun it is to target the bad guys.

If you just play the game and practice none of this would be an issue lol

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Posted by: Derps.7421

Derps.7421

Pet classes aren’t OP instead of spamming tab target how bout you manually target the guy? If you cannot manually target a person while moving around and attacking you now have a new skill to work on.

Dr. Professor Evil – Engi
Stunned Girls Can’t Say No <Hawt>

(edited by Derps.7421)

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Posted by: okplayer.8510

okplayer.8510

ITT:
elementalist to weak cuz classes with pets are stronk and i dont know how to focus on the main guy cuz i havent learnt how to target pls nerf necromunser and renger

On a serious note, just use aoe skills and use targeting

10/10

learn how to target, jesus.

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Posted by: Yukishiro.8792

Yukishiro.8792

Ele can have 2 pets up at once too.

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Posted by: Thundar.3910

Thundar.3910

A lot of the time when I see classes with multiple pets out, just cruising around the map I notice that the pet A.I. is quite a bit better than the players who summoned them.

Keep Calm and Conquer
When you are out numbered, and the situation is hopeless, you have no option-you must attack

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Posted by: Davion.8754

Davion.8754

They are pet classes, choosing all of those pets takes all of their 6-0 abilities.

I would however like to see the pets themselves to be easier to distinguish from players ie. have their target icon be a different color than players or something to that effect so when you see a mesmer with a bunch of illusions out you can tell which one is the Mesmer before blowing through attacks on the illusions.

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Posted by: Cosmic Teapot.9162

Cosmic Teapot.9162

Disabling show all enemy names helps a lot.

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Posted by: HandBanana.3476

HandBanana.3476

The screen is so crowded during a PVP match that I am a hard time seeing and targeting.

Most of this has been answered but seriously this is a skill problem not a game problem.

If a necro goes 4 pets he/she is using up 4 utility slots thus making a weaker necro. It is easier to play? Yes. Is it better then a well played necro who uses their utility slots? No.

What you are explaining about automated damage is just a handy cap. Yes elementalists are harder, I am one, but a well played one is better.

So if I overcome the skill barrier of being able to see through over 9000 pets and learn to target my enemy in a timely fashion then I now have an advantage. Instead of fighting a good necro I am now fighting a weaker necro.

But until you get to that skill level you will feel overwhelmed by all the necro pets.

Its like 6 pooling noobs in SC2. It’s a cheese and it will work until you start playing against those who know how to counter it.

If you cannot develop the ability to target better then play with someone who can and get them to call targets while you assist them. Compensate lack of player skill with team work.

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Posted by: Tesler.5783

Tesler.5783

the mesmer’s illlusions aren’t pets, they’re first and foremost the profession’s resource like professions-specific resources of other classes, and they are like a buff/debuff that has a player-like looking animation. they are summoned for a short time and are consumed for using spells. that’s not at all what a pet is. creating a little gang of illusions and getting lost among them is the very flavor of the class, so saying its too cluttering is basically complaining about the class design.

the real pet classes are Necro and Ranger. Ranger does indeed only have 1 pet out at a time, and Necro’s pets are made to be small, perhaps exactly for the purpose of not cluttering the screen too much. as for the elites, they’re elites for a reason; to be flashy and bad-a**. pet summoning elites are only as flashy as all other ones

(edited by Tesler.5783)

The unfairness of pet classes in this game (an opinion)

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Posted by: Tesler.5783

Tesler.5783

They are pet classes, choosing all of those pets takes all of their 6-0 abilities.

I would however like to see the pets themselves to be easier to distinguish from players ie. have their target icon be a different color than players or something to that effect so when you see a mesmer with a bunch of illusions out you can tell which one is the Mesmer before blowing through attacks on the illusions.

so basically you would like to see Mesmer’s and pet classes’ gameplay mechanic removed from the game? in case you don’t realise, you fighting illusions and pets before you fight the actual player is the core of this professions’ survival mechanics

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Posted by: Candiru.5279

Candiru.5279

so basically you would like to see Mesmer’s and pet classes’ gameplay mechanic removed from the game? in case you don’t realise, you fighting illusions and pets before you fight the actual player is the core of this professions’ survival mechanics

you are right thats survival mechanics of the mesmer for example …but why they make huge dmg if they are for survival??

And pls donĀ“t say they can be easily destroyed because they can spam this shxx

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Posted by: Rieselle.5079

Rieselle.5079

As a hobby I dream up ideas for game designs.

One idea I had for a competitive MMO is for a variety of play genres to be represented. Eg. Ranger/Engineer would play like an FPS, Warrior would play like a fighting game etc.

The pet classes would play like an RTS, where you have to directly command and control all of your pets. They would require a lot of skill and multitasking ability to play well.

It would have been cool if GW2 did something like that, but I guess it’s a bit out of the scope of the game.