To begin I’m a bad player. I’m terrible at PvP just ask anyone who has played with me. I sometimes get lucky and win some games against better players but overall I’m pretty terrible at the game and S2 showed me just how bad I am and I am glad for that because previously I didn’t know how I ranked up. Oh well. I’m old and had no preconceptions about being a pro. I just like playing competitive games and try to learn from mistakes and take advice from people better than me. I don’t blame my teammates or MMR, I blame myself for my failures. Despite saying that I’m sure someone will still post that I think I’m better and stop blaming my teammates but what can you do about bad reading comprehension.
After S1 (which was all ‘bout dat grind and not dat skill) and the failures of S2 I have moved on from this game. GW2 just doesn’t do it for me anymore. I’m not mad I just moved on to other things. However on a day off I opened up the forums here and looking at some posts something struck me about the current season. There is this remark that I keep seeing that makes me think, “Really, is that really the right answer?”
That remark is “This is where you belong.”
The reason I have a problem with that statement is not that I think everyone should be Legendary. I think the divisions should separate by skill and that “MMR hell” is a thing but not in the way so many think it is. In fact it should be referred to as “Division hell”. Let me explain…
People go along winning games at some rate to progress and then suddenly BAM! They hit a wall. The wall of “this is where you belong”. The wall where suddenly people go on 60 game losing streaks. This really makes no sense to me. Now before someone goes on about saying this is where they should be and that Leagues isn’t a ladder I agree with the latter. Leagues isn’t a ladder. At this point things should have settled, though, and if this is where those players belong shouldn’t the matches be more like S1 where they settle into a 45-55% w/l ratio instead of going from a ratio that is greater than 50% to a ratio closer to 0%. To me this indicates a player is *not*where they belong and is in fact in a place higher than where they belong thus indicated by the huge turn in their win/loss ratio instead of settling down to 50/50. Instead of adding weight gradually to the balance beam scale until it is balanced it’s like suddenly someone just shoved all the weights to the end and it’s not balanced out and that is not how it should be. This is what Division Hell is. This makes people want to quit.
If a player is stuck in a place with a W,L,W,L,W,L type of scenario then they are where they belong and though it may be frustrating to not make any progress at least there is some hope and the players get to have some fun. All around players get the division by skill and the 50/50 matchmaking kind of deal. This what ANet should be aiming to create and should be focusing on for S3.
Thank you for reading and flame away as I am sure many of you will do.