There isn't an overpowered class, just underpowered players.

There isn't an overpowered class, just underpowered players.

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Posted by: Rika.7249

Rika.7249

dude the 2 seconds from my haste proc is sometimes enough for my autoattack to kill someone, or take nearly half there hp in the least.

quickness is seriously OP

and just cuz you dont like fighting vs stealth doesnt mean stealth is unbalanced, it has some bugs, but once those are fixed it will be fine.

Well, I’m just pointing out what in my opinion makes Thief so OP and these two things are damage and stealth. Get real, Stealth is the most effective defensive mechanic in the game and make it great also when not traited is a non-sense in terms of balancing.

Well, I don’t know which autoattack do you have, but usually 2 seconds of quickness aren’t really enough to kill someone without the huge damage the Thief now has. For example, if Thief with Pistol Whip would make 3-4k damage, there is no way to kill someone with just a quickness combo and, also, will let the thieves to practice more to get a kill instead of just do 3 spamming.

Stealth is the most defensive mechanic in the game.

Now I’ve seen everything.

It’s not like you can just keep on slashing and the thief will be butchered in his so called “defense”

There isn't an overpowered class, just underpowered players.

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Posted by: Knyx.5926

Knyx.5926

I seen no special weapons in world vs world other than siege.

I didn’t get a rifle on my mesmer that shot that far, I can hit that far with staff in pve/spvp anyways.

You realize you just made no sense right?
You realize your mesmer has weapons that have 1200 range right?
You realize ALL classes have weapons with 1200 range except thief?
That is why I was just using that as an example. It is an example like that where you would only really notice the inherent flaw in having 1 class singled out in that department in wvwvw, where you wouldn’t really notice it as much of a flaw at all in spvp. Hence why balance will not just commence around spvp.

You realize my 1200 range isn’t special just for wvw right?

@REFLHEX

I guess we will just have to agree to disagree on that last part. wvwvw offers a lot more then just armor/orb bonuses (example: the fact that all classes have a 1200 range weapon except 1 is easier to see as a balance issue in wvwvw then it does in spvp) . As i stated in my analogy a class can be amazing in spvp and at the same time lacking in wvwvw. I am sure they will balance around all 3, not just 1.

It’s the same for spvp as it is for wvw.

Here’s what people need to start doing : reading the context something was written in before they add in their opinion.

You probably want to start reading what you type before you hit the reply button.
Again you make no sense..
Example:
Where did I say the weapons were only wvwvw? I really laughed at the one, is english not your first language or something?

If you read, I said it is more noticeable IN WVWVW the INHERENT FLAW there is to have all classes but 1 have a 1200 range weapon where it is not as noticeable in spvp.

also reading you would see i mentioned that as an example.

(edited by Knyx.5926)

There isn't an overpowered class, just underpowered players.

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Posted by: Qtin.6940

Qtin.6940

Titus, playing guardian / mesmer / thief, saying that the game is fine and ppl need to learn to play. 1/10, bad troll.
Nothing to see here.

There isn't an overpowered class, just underpowered players.

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Posted by: Psychrome.9281

Psychrome.9281

so if a class can hit you with one ability one time for 15k plus how is that remotely a reflection of my skill, even with perma vigor that person is going to hit me from stealth since i cannot dodge constantly, i cannot make sure i am not hitting anyone else and even if i use a ground targeted AOE/trap that goes off when he approaches he is still in stealth for along enough to use that one ability which will probably also immobilize me i can pop a cc break /condition removal which will remove the immobilze/poison then its on cd. and he is already in stealth again, my aoe is on cd so i cnat figure out where he is again, also my break is on cd. so unless i just run away with my tail between my legs(even then it may not work) i cannot counter one shot killing power.

its not like 100 blades or pistol whip where its 10 shots equal 12k.i cna dodge those its one ability that is 15k+ on ability with one swing. that is a broken ability with a broken build that is OP. there is no way you can argue that doing that much damage with one ability that you cannot dodge is not over powered or broken. most of what has been discussed here i have agreed with but:

it is well recorded that this can happen.
the most hp i have ever seen on a class its 28k this is definitely not common the average hp is between 18k and 21k

people will argue that this is fair this is balanced, thieves are very glass cannon …but i have yet to find an ability on my ranger when specd for glass cannon build that with one button press one shot from a bow or sword can i do that much damage even though i have the exact same survivability.

There isn't an overpowered class, just underpowered players.

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Posted by: R E F L H E X.8413

R E F L H E X.8413

I seen no special weapons in world vs world other than siege.

I didn’t get a rifle on my mesmer that shot that far, I can hit that far with staff in pve/spvp anyways.

You realize you just made no sense right?
You realize your mesmer has weapons that have 1200 range right?
You realize ALL classes have weapons with 1200 range except thief?
That is why I was just using that as an example. It is an example like that where you would only really notice the inherent flaw in having 1 class singled out in that department in wvwvw, where you wouldn’t really notice it as much of a flaw at all in spvp. Hence why balance will not just commence around spvp.

You realize my 1200 range isn’t special just for wvw right?

@REFLHEX

I guess we will just have to agree to disagree on that last part. wvwvw offers a lot more then just armor/orb bonuses (example: the fact that all classes have a 1200 range weapon except 1 is easier to see as a balance issue in wvwvw then it does in spvp) . As i stated in my analogy a class can be amazing in spvp and at the same time lacking in wvwvw. I am sure they will balance around all 3, not just 1.

It’s the same for spvp as it is for wvw.

Here’s what people need to start doing : reading the context something was written in before they add in their opinion.

You probably want to start reading what you type before you hit the reply button.
Again you make no sense..
Example:
Where did I say the weapons were only wvwvw? I really laughed at the one, is english not your first language or something?

If you read, I said it is more noticeable IN WVWVW the INHERENT FLAW there is to have all classes but 1 have a 1200 range weapon where it is not as noticeable in spvp.

also reading you would see i mentioned that as an example.

This thing you are trying to turn into an issue effects both formats as you can easily be out of range in both formats.

My point still stands : People that only play spvp can speak out against balance. This is no more noticeable in wvw than it is in spvp, you shouldn’t even be trying to shoot people that are too far to even be seen on your screen yet.

But spamming one everywhere you run I guess would be understandable if you think this is specifically a wvw issue, or an issue at all for that matter.

Longbows shoot for 1,500, problem?

Saying someone has to play pve and wvw and spvp before they speak out on balance from only playing spvp, is what really makes no sense.

I must’ve missed the sign that said it was a fire sale.

(edited by R E F L H E X.8413)

There isn't an overpowered class, just underpowered players.

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Posted by: thivasss.6023

thivasss.6023

Just see lol, after so many years they still balancing the game. Guild Wars 2 has 1 month that came out and they currently woriking on buggs. Nothing is still balanced, as they post when they feel the game is balanced only then they will throw some custom tournaments. There is currently “I win button”. It can be counter it but only in 1v1. Thiefs hearseeker ability is deadly, not for the insane dmg, not for the “no cast-cooldown” and “spam only” but for being able to charge you to the enemy. He literaly just pressing: 2,2,2,2 not even have to move. (I also have some experiance on tournaments with a group)

—-d_(o.o)_b—-

There isn't an overpowered class, just underpowered players.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Last time a Thief tried to spam Heartseeker on me, I dodged the first, crippled him, then just ran away while he continued to use it.

Anyway, the issue is that so many people are claiming imbalance with a very rudimentary understanding of the game. Often, all it takes is dying to something a few times for a player to claim a certain tactic is imbalanced.

Even if a tactic is deemed imbalanced by a large portion of the forums, how long does ANet give its player base to develop counters? Do you really want them to have such little faith in us to devise ways around something that seems really strong that they start knee-jerk patching abilities based on feedback?

You might think you want that, but you don’t.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

There isn't an overpowered class, just underpowered players.

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Posted by: Psychrome.9281

Psychrome.9281

heartseeker isnt the problem ability although it does hit pretty hard, its the Backstab spec that is the insane damage ability if specd properly heartseeker is no different than hundred blades easily avoidable…backstab is not avoidable its from stealth and can 1 shot anyone with less than 15k hp and 2 shot anyone with less than 20k …that is broken, imbalanced and has no counter. the only redeeming factor is that it is positional …but for anyone that has any basic concepts of positioning this is a one swing kill

There isn't an overpowered class, just underpowered players.

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Posted by: Wolfe.3097

Wolfe.3097

dude the 2 seconds from my haste proc is sometimes enough for my autoattack to kill someone, or take nearly half there hp in the least.

quickness is seriously OP

and just cuz you dont like fighting vs stealth doesnt mean stealth is unbalanced, it has some bugs, but once those are fixed it will be fine.

Well, I’m just pointing out what in my opinion makes Thief so OP and these two things are damage and stealth. Get real, Stealth is the most effective defensive mechanic in the game and make it great also when not traited is a non-sense in terms of balancing.

Well, I don’t know which autoattack do you have, but usually 2 seconds of quickness aren’t really enough to kill someone without the huge damage the Thief now has. For example, if Thief with Pistol Whip would make 3-4k damage, there is no way to kill someone with just a quickness combo and, also, will let the thieves to practice more to get a kill instead of just do 3 spamming.

first i run Dagger/Pistol currently.

dodging or any kind of evade or immunity is actually the best defense in the game, stealth is a distant second as you can be hit by any non target required skill, aoe. condition damage still affects you (and is one of the best ways to counter a thief, especially a thief who stealths a lot), and CC still affects the thief. the problem is the bugs that stealth currently has.

you can make our damage kitten, we will still “spam 3” or whatever our damage skill is to get a kill.

people seem to assume thieves have more then one viable damage skill per weapon set, we dont. its our damage skill, and our utiltiy skills.

There isn't an overpowered class, just underpowered players.

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Posted by: Wolfe.3097

Wolfe.3097

heartseeker isnt the problem ability although it does hit pretty hard, its the Backstab spec that is the insane damage ability if specd properly heartseeker is no different than hundred blades easily avoidable…backstab is not avoidable its from stealth and can 1 shot anyone with less than 15k hp and 2 shot anyone with less than 20k …that is broken, imbalanced and has no counter. the only redeeming factor is that it is positional …but for anyone that has any basic concepts of positioning this is a one swing kill

if you see a thief stealth…why are you still standing there? why have you not moved? cricled? strafed? why would you let me stealth, let me walk behind you, and hit your back?

if your argument is u didnt notice the thief stealth, thats a problem with your awareness, not the thief.

id rather see damage stacking removed, im 30 points int crit, 30 into shadow arts and 10 into trickery, fairly glass cannon stealth based build, i never get anywhere near 15k backstab crits.

this is because i dont take all the damage stacking effects that BUFFS that one hit to a stupid degree.

my backstab hits hard, its useful, however its not a 1shot. so instead of nerfing backstab directly, maybe a nerfing to those traits that allow damage to get that high? skills too?

There isn't an overpowered class, just underpowered players.

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Posted by: Kiirin.3418

Kiirin.3418

Thieves still have a lot of matchup problems atm. They have almost no chance to kill a node defender engi and any decent guardian. Toughness plus smart dodges will protect you from it. Now you pair up thieves with some knockbacks i can definitely see why you would complain as you are on the floor for 5 seconds, but that is just a good team synergy.

I was complaining about mesmers, and the way my team is dealing with the repair kit teleporting is we use a mesmer to counter their teleport. Portal is probably imo the most useful skill in the game atm for tournament. You cannot run without one and win. We have won our last 60 games and have lost only once for tournaments. Do i think mesmers are still incredibly powerful? Yes.. but you have to live with it and find ways to cope. As a node defender engi, i probably still lose to a mesmer 1v1 90% of the time and if hes a good mesmer probably 100% of the time. Trying to stay alive till help comes is what i just hope for. I’m still trying to practice that matchup and will update if i find a way to beat them consistantly.

One of their weakness are though they can’t sit on the node and defend it. It is very easy to push em off. Against even teams pushing someone off a node can result in a loss. Unless they have mass invisibility in which they can buy a lot of time.

Rank 35
LvL80 Condi Necromancer
LvL35 Engineer

There isn't an overpowered class, just underpowered players.

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Posted by: Payneful.7934

Payneful.7934

Honestly, I’m wondering if most have you even played in tournaments. The only thing I’ll agree with is that necros need a little help and retaliation needs to be changed in some way. Eles are absolutely fine and anyone who says they are not are just not good at playing the class.

Also just because a backstabbing, heartseeker spamming thief works on unsuspecting players in hot join doesn’t mean it works in tournaments.

I used to think crossfire spamming rangers and phantasm mesmers were over powered until I learned how to counter them. All classes can be countered you just have to figure out how.

Payne [PTC] Thief
Pancakes To Celebrate

There isn't an overpowered class, just underpowered players.

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Posted by: sorrow.2364

sorrow.2364

dude the 2 seconds from my haste proc is sometimes enough for my autoattack to kill someone, or take nearly half there hp in the least.

quickness is seriously OP

and just cuz you dont like fighting vs stealth doesnt mean stealth is unbalanced, it has some bugs, but once those are fixed it will be fine.

Well, I’m just pointing out what in my opinion makes Thief so OP and these two things are damage and stealth. Get real, Stealth is the most effective defensive mechanic in the game and make it great also when not traited is a non-sense in terms of balancing.

Well, I don’t know which autoattack do you have, but usually 2 seconds of quickness aren’t really enough to kill someone without the huge damage the Thief now has. For example, if Thief with Pistol Whip would make 3-4k damage, there is no way to kill someone with just a quickness combo and, also, will let the thieves to practice more to get a kill instead of just do 3 spamming.

first i run Dagger/Pistol currently.

dodging or any kind of evade or immunity is actually the best defense in the game, stealth is a distant second as you can be hit by any non target required skill, aoe. condition damage still affects you (and is one of the best ways to counter a thief, especially a thief who stealths a lot), and CC still affects the thief. the problem is the bugs that stealth currently has.

you can make our damage kitten, we will still “spam 3” or whatever our damage skill is to get a kill.

people seem to assume thieves have more then one viable damage skill per weapon set, we dont. its our damage skill, and our utiltiy skills.

I’m not talking about defense in general, but defensive mechanic specific of a profession. Necros have Death Shroud, Mesmers have clones (and stealth sometimes), Warriors have banner and stances, Guadians have boons and so on.
As far I know, stealth is the best defensive mechanic, because, as you said, the only counter is to spam non-targeting skills or AoE in the air hoping you get the thief; plus, if you actually succed to land an hit, you won’t know that because there is no graphical/audio sign of that. So you just have to swing the air hoping that the thief you are looking for isn’t meters away from you. To me, it sounds a pretty overpowered mechanic. If stealth would finish when the thief got hit, then it won’t be such strong as it is now.

Well, the point is that no thief needs to use another skill to be good at killing other than the damage skill, there should be something to incentivate the use of utility skills. For example, if Pistol Whip had no stun effect while Headshot has it, it would be better than it is now.

There isn't an overpowered class, just underpowered players.

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Posted by: Wolfe.3097

Wolfe.3097

if stealth ended when the thief got hit, then it would be completly useless. any class could simply lay down some form of aoe and pop us up the moment we stealth. any random tick of aoe even unintended for us would knock us out of stealth. it wouldnt just nerf it, it would make it, useless.

and thieves do use there utility skills! good ones anyways. head shot isnt for killing, but it stops stomps (incredibly useful) and a well timed interrupt is veyr helpful. in fact any decent pistol whip thief uses a utiltiy skill every single time they pistol whip, they steal, they infiltrator strike, shadow step, devourer venom, basilisk venom, etc

im not trying to be mean, but what your saying is flat out wrong, now, you can argue that its not enough, that pw is still OP (imo quickness is OP) and thats fine, but dont come here with false information and spread it (thieves only using there damage skill)…i mean ya, bad ones might, but any with a tactical brain in there heads knows its a horriblly ineffective way to play

There isn't an overpowered class, just underpowered players.

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Posted by: sorrow.2364

sorrow.2364

if stealth ended when the thief got hit, then it would be completly useless. any class could simply lay down some form of aoe and pop us up the moment we stealth. any random tick of aoe even unintended for us would knock us out of stealth. it wouldnt just nerf it, it would make it, useless.

and thieves do use there utility skills! good ones anyways. head shot isnt for killing, but it stops stomps (incredibly useful) and a well timed interrupt is veyr helpful. in fact any decent pistol whip thief uses a utiltiy skill every single time they pistol whip, they steal, they infiltrator strike, shadow step, devourer venom, basilisk venom, etc

im not trying to be mean, but what your saying is flat out wrong, now, you can argue that its not enough, that pw is still OP (imo quickness is OP) and thats fine, but dont come here with false information and spread it (thieves only using there damage skill)…i mean ya, bad ones might, but any with a tactical brain in there heads knows its a horriblly ineffective way to play

You misunderstood me. I meant that thieves have actually 5 weapon skills, but they use only 1-2, I was not talking about utilities. To burst down a target with any other profession, you need a combination of autoattack, burst skills and other weapon skills, thieves actually use only Pistol Whip or Heartseeker because they are more than enough to kill a target. Who uses Black Powder on a pistol whip build? Who uses Death Blossom or Dancing Daggers when you have Heartseeker that is more than enough?
I mean, does a Thief need to know when to use Death Blossom to be effective? Does he need to know when to use Dancing Daggers when you have Heartseeker which is enough as a gap closer and damage dealer?
Spamming is always a good enough tactic on thieves and, since it doesn’t require any skill to do that, that’s because thieves are wrong in my opinion.

About Stealth, what I said doesn’t makes Stealth so useless. Maybe when you’re hit by an AoE you shouldn’t pop out of stealth, but when you are struck by a weapon hit, you should pop out of Stealth or at least the damage must be shown to let the attacker know you spotted the Thief. As it is now, Stealth is overpowered and I hope you agree with me.

There isn't an overpowered class, just underpowered players.

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Posted by: Jogyn.1370

Jogyn.1370

None of you have provided any kind of verifiable evidence to anything you have said. For or against, No videos, no screen shots nothing.

Just a “trust me dude” I know what I am talking about ie self proclaimed experts. Thread is just marginal whining from obvious bads which have been trying the same tactic for years. (agenda based nerf qq) I for one do not take your word for it and until you provide some actual evidence this whole thread is pointless and should be locked up tight.

There isn't an overpowered class, just underpowered players.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

None of you have provided any kind of verifiable evidence to anything you have said. For or against, No videos, no screen shots nothing.

Just a “trust me dude” I know what I am talking about ie self proclaimed experts. Thread is just marginal whining from obvious bads which have been trying the same tactic for years. (agenda based nerf qq) I for one do not take your word for it and until you provide some actual evidence this whole thread is pointless and should be locked up tight.

Preach!

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

There isn't an overpowered class, just underpowered players.

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Posted by: Wolfe.3097

Wolfe.3097

if stealth ended when the thief got hit, then it would be completly useless. any class could simply lay down some form of aoe and pop us up the moment we stealth. any random tick of aoe even unintended for us would knock us out of stealth. it wouldnt just nerf it, it would make it, useless.

and thieves do use there utility skills! good ones anyways. head shot isnt for killing, but it stops stomps (incredibly useful) and a well timed interrupt is veyr helpful. in fact any decent pistol whip thief uses a utiltiy skill every single time they pistol whip, they steal, they infiltrator strike, shadow step, devourer venom, basilisk venom, etc

im not trying to be mean, but what your saying is flat out wrong, now, you can argue that its not enough, that pw is still OP (imo quickness is OP) and thats fine, but dont come here with false information and spread it (thieves only using there damage skill)…i mean ya, bad ones might, but any with a tactical brain in there heads knows its a horriblly ineffective way to play

You misunderstood me. I meant that thieves have actually 5 weapon skills, but they use only 1-2, I was not talking about utilities. To burst down a target with any other profession, you need a combination of autoattack, burst skills and other weapon skills, thieves actually use only Pistol Whip or Heartseeker because they are more than enough to kill a target. Who uses Black Powder on a pistol whip build? Who uses Death Blossom or Dancing Daggers when you have Heartseeker that is more than enough?
I mean, does a Thief need to know when to use Death Blossom to be effective? Does he need to know when to use Dancing Daggers when you have Heartseeker which is enough as a gap closer and damage dealer?
Spamming is always a good enough tactic on thieves and, since it doesn’t require any skill to do that, that’s because thieves are wrong in my opinion.

About Stealth, what I said doesn’t makes Stealth so useless. Maybe when you’re hit by an AoE you shouldn’t pop out of stealth, but when you are struck by a weapon hit, you should pop out of Stealth or at least the damage must be shown to let the attacker know you spotted the Thief. As it is now, Stealth is overpowered and I hope you agree with me.

see again, thieves have auto attack and a burst skill, we have no other weapon skills for damage, they are all utility based and as such are situational.

another issue you seem to be having is the mindset that “if it doesnt help the thief score a kill, why bother?” in true team play (what this is supposed to be about) hell to the yes would black powder be used by that S/P thief. it offers GREAT group support in melee range (plus blinding your target even if its out of the radius) and can help with finishing downed players or protecting your own downed players.

dancing daggers i use cuz sometimes, you dont want to be up next to that ranger running to his 6 teamates…but you do want to slow him down in hope that your teamates kill him, not too mention it will hit other enemies if they are close enough.

death blossom is simple, are you out of endurance? do you have 5 or more initiative? use death blossom to dodge incoming attack

also being effective is a broad term you should probably elaborate on.

if you mean being effective as in hotjoin spvp and with the sole goal of getting a kill, then sure a lot of the time they dont need to know when to use death blossom.

however, all this shows is the thiefs unfortanetly low skill floor, a skilled thief will be that much more of a threat cuz he utilized death blossom to survive longer and continue the fight, vs the spammer who died 6 seconds ago cuz he ran out of endurance but had a full ini bar.

it is NOT always a good enough tactic, to say that shows ignorance.

i flat out disagree with you on stealth being OP, i agree its bugged, needs addressing, will in effect “nerf” stealth just by fixing bugs.

the one thing i think could maybe be changed is thieves hitting stealth skills back to back before they run out to keep stealthed longer…maybe make it so the revealed debuff applies automaticallya fter those 3 or 4 seconds (or longer with shadow refuge, only spell that can do it longer, and only if you stay within its radius).

and as for thieves being seen when hit, the most id say is some sort of visual indicator that your weapon struck something, not numbers above where my head is, not a big indicator saying THE THIEF IS RIGHT HERE…maybe something like a little spark or a noise or something. and thats only if i conceded to you, which i dont, just giving out something i think id be ok with in the long run.

There isn't an overpowered class, just underpowered players.

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Posted by: GankSinatra.2653

GankSinatra.2653

Thiefs arent ridiculous in duels.

Our argument is ‘thiefs just run to somebody and press the same button a few times and do stupid damage i cant ever do while trying 10x harder’.

Why are you trying to debunk it by saying we’re bad players in duels? its unrelated and something to make yourselves feel better. Give us a counterargument to when we say ‘you can play a thief with more effectively with 2 buttons than any other class’.

Also you guys might walk up to enemies completely unstealthed and in the open, but the good thiefs dont. They are also more than happy to instantly jump to you in a teamfight, and if at 75% hp with low endurance probably whipe you out instantly while you spent all that effort on surviving, all with 1 or 2 buttons. Stop arguing that one shotting and button spamming (no matter how infrequent against pro players as you suggest) is a cool game mechanic.

Its 2012 guys this stuff doesnt belong in MMO’s anymore.

There isn't an overpowered class, just underpowered players.

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Posted by: Wolfe.3097

Wolfe.3097

Thiefs arent ridiculous in duels.

Our argument is ‘thiefs just run to somebody and press the same button a few times and do stupid damage i cant ever do while trying 10x harder’.

Why are you trying to debunk it by saying we’re bad players in duels? its unrelated and something to make yourselves feel better. Give us a counterargument to when we say ‘you can play a thief with more effectively with 2 buttons than any other class’.

Also you guys might walk up to enemies completely unstealthed and in the open, but the good thiefs dont. They are also more than happy to instantly jump to you in a teamfight, and if at 75% hp with low endurance probably whipe you out instantly while you spent all that effort on surviving, all with 1 or 2 buttons. Stop arguing that one shotting and button spamming (no matter how infrequent against pro players as you suggest) is a cool game mechanic.

Its 2012 guys this stuff doesnt belong in MMO’s anymore.

first you should probably quote the person or reference the name of the person your replying too, makes debating easier.

for myself, i never mentioned duels, i mentioned tpvp (where they want to focus there balance)

i also agreed that doing that much damage in 2 seconds isnt right…however, 2 things must be maintained…the knowledge of how that damage came to be, and that thieves, even if there burst is nerfed, needs enough burst to be considered the mobility/burst damage focused melee class, because thst what they are supposed to be.

as for the damage, again, i addressed it, backstab even with lots of AP doesnt hit that hard (as in, as hard as people have been saying), it starts hitting that hard when you start damage stacking to insane degrees, and then use assassins signet (150% more damage on next attack)

the problem isnt with backstab itself, the problem is with the ways we can buff that single hit.

There isn't an overpowered class, just underpowered players.

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Posted by: GankSinatra.2653

GankSinatra.2653

Thiefs arent ridiculous in duels.

Our argument is ‘thiefs just run to somebody and press the same button a few times and do stupid damage i cant ever do while trying 10x harder’.

Why are you trying to debunk it by saying we’re bad players in duels? its unrelated and something to make yourselves feel better. Give us a counterargument to when we say ‘you can play a thief with more effectively with 2 buttons than any other class’.

Also you guys might walk up to enemies completely unstealthed and in the open, but the good thiefs dont. They are also more than happy to instantly jump to you in a teamfight, and if at 75% hp with low endurance probably whipe you out instantly while you spent all that effort on surviving, all with 1 or 2 buttons. Stop arguing that one shotting and button spamming (no matter how infrequent against pro players as you suggest) is a cool game mechanic.

Its 2012 guys this stuff doesnt belong in MMO’s anymore.

first you should probably quote the person or reference the name of the person your replying too, makes debating easier.

for myself, i never mentioned duels, i mentioned tpvp (where they want to focus there balance)

i also agreed that doing that much damage in 2 seconds isnt right…however, 2 things must be maintained…the knowledge of how that damage came to be, and that thieves, even if there burst is nerfed, needs enough burst to be considered the mobility/burst damage focused melee class, because thst what they are supposed to be.

as for the damage, again, i addressed it, backstab even with lots of AP doesnt hit that hard (as in, as hard as people have been saying), it starts hitting that hard when you start damage stacking to insane degrees, and then use assassins signet (150% more damage on next attack)

the problem isnt with backstab itself, the problem is with the ways we can buff that single hit.

Well there where multiple people that use some kind of isolated duel as an argument.

And first off i totally agree with you about stealth and the suggestion in your previous post. This is one of those cases where we really should wait for bugfixes before we mess with stuff. Perhaps a ‘recently stealthed’ debuff so it isnt frustratingly overwhelming when a thief pops absolutely everything.

I never said anything about whát was so ridiculous, just that such frontloaded burst is unfitting for a true pvp game. And that ‘dodge and l2p’ arent really valid arguments to what most of us are saying. Indeed the signet is a major offender and fairly stupidly designed imo, i agree with you there.

I never meant to imply that thiefs are banging-your-head against the wall overpowered, just that the way they deliver their damage is…archaic. We’ve seen it before. Huge burst, woopdydoo. I think thiefs should burst less hard, but also get bursted down less hard as well. I would be all for that.

For instance, that ‘recently stealthed’ debuff might make thiefs more reliant on vitality and toughness! Which would reduce their burst. Perhaps make assasins signet more of a finishing ability, only usable under a certain % of hp, so people have more time to react to a thief that jumps them. That is up to arenanet, im just stating that we should find more a middle road between their dmg and survivability isntead of telling others to ‘l2p’. Wasnt aimed at you specifically.

(edited by GankSinatra.2653)

There isn't an overpowered class, just underpowered players.

in PvP

Posted by: Wolfe.3097

Wolfe.3097

ah ok.

there is a recently stealthed debuff, it lasts 3 seconds, but sometimes bugs where it doesnt get applied, and you can activate another stealth skill before your first one ends and prolong the stealth (which im unsure if it should be possible, it burns a lot of CD’s but it feels weird, ill leave it up to anet to decide)

once some of our damage gets inline you will see more well rounded thief specs, right now glass cannon is the way to get if you want killing blows (which everyone does it seems)