Things I Wish I'd Known

Things I Wish I'd Known

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Posted by: MissCee.1295

MissCee.1295

And Things I’ve Learned in PVP

Lately there has been a bit of chat about the lack of a pvp tutorial, so I thought I would get the ball rolling with a few thoughts & observations from my own experience. These are in no particular order:

Conquest

  • Points are called “Home” (or Close) nearest point to base spawn (Except on Legacy of Foefire where home could easily be mistaken for far), “Mid” the middle point which we all fight over, and “Far” the oppositions home point
  • Press “B” while you are waiting for the match to begin to see the composition of the opposing team. Eg: if there is a thief on opposing team chances are they are going to try to steal home. Be prepared.
  • Splits are how your team will divide up among the points. It is denoted as #near(or home)-#mid-#far. So 1-4-0 would mean 1 player at Home and 4 to Mid, 0 to far.
  • Secondary map mechanics are exactly that….SECONDARY. Conquest is about capping and holding points. Trebuchets, Lords, beasts, buffs etc can help you advance a lead, but will do you no good if you can’t cap and hold points.
  • Call & focus targets. Healers & condi damage you want out of team fights asap. Use the target function (default is Ctrl+T) to call targets and focus them down as a team. If someone else calls a target first focus on that. Divided efforts mean you are more likely to lose team fights.
  • Fighting on/Fighting off point. More often than not you want to fight on point. It will help you hold a point longer, or keep it contested and stop opposition from earning. Fighting off point can be strategically useful, if it stops the opposition from decapping or contesting. But fighting off point, just for the hell of it, generally not a good idea. There is Courtyard Deathmatch if you just wanna kill peeps.
  • Multiple teammates standing on an uncontested point don’t cause it to cap any faster. Capping a point is the same speed regardless of how many of you stand there.
  • When protecting capped points, it is best to stand half way between two points and not on the capped point. Eg: don’t stand on Home if it is capped, stand halfway between Home and Mid. This puts you in a better position to assist your team at either point when necessary. Standing on an uncontested capped point while your teammates 4v5 the rest of the map is not helpful.
  • Sometimes a quick decap is better than a full cap, particularly on far and enemy is respawning
  • Sheathing your weapons cancels skill activation. This action is not bound to any key by default. (Weapon swap can do same thing)
  • Rez your teammates, when you can. Rezzing isn’t always possible. Sometimes it is quicker to stomp the downed enemy and let teammate rally. Other times you will need to disengage.
  • Learn when & how to disengage. There is no good reason to stay 1v3 on mid and die, when you could go far and +1 a teammate. This sort of falls into learning rotation.
  • Safe stomping is when you use a block/interrupt etc so downed player cannot be rezzed before you kill them. It is helpful to use even if you are not the one doing the stomping (think teamwork)
  • You can interrupt enemies attempting to stomp your teammates. Additionally, if you have an AoE attack, dropping it on a downed player is usually a good idea.
  • If you are downed, do not activate your bandage skill (#4 downed skill) unless you are absolutely sure you are going to recover. This just otherwise increases the time in which you are out of the fight.
  • If you are going to go down and your opponent hasn’t capped a point, usually you want to down on point as it will contest it for the duration of your down state.
  • Personal score does not directly affect the outcome of a match. So don’t stress over your score, contribute to the team.
  • If you don’t know something, swallow your pride and ask. I’d rather someone ask me a million dumb questions than make a 100 noob mistakes.

This list is by no means exhaustive (or perfect).

Edited 30/9/16: include more tips, more logical order.

My toons: Loki Thunderstruck, Loki Livewire,Loki Spellbound, Loki Meanstreak

Find pvp players: https://www.reddit.com/r/GuildWars2PvPTeams/

(edited by MissCee.1295)

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Posted by: abc.5790

abc.5790

+1

Thanks for the effort writing this and sharing with us.

Too bad very few people in-game come to the pvp forum. You can also try posting this on Reddit.

One thing I want to add is – don’t forget to have fun!

[Star] In My Prono
EU Scrub

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Posted by: Cynz.9437

Cynz.9437

+1

Thanks for the effort writing this and sharing with us.

Too bad very few people in-game come to the pvp forum. You can also try posting this on Reddit.

One thing I want to add is – don’t forget to have fun!

If he posts this on reddit he will get flamed by RP/pve’er community, per usual.

All is Vain~
[Teef] guild :>

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Posted by: MissCee.1295

MissCee.1295

If he posts this on reddit he will get flamed by RP/pve’er community, per usual.

Hmm good point. Don’t really reddit is the place for this anyway.

My toons: Loki Thunderstruck, Loki Livewire,Loki Spellbound, Loki Meanstreak

Find pvp players: https://www.reddit.com/r/GuildWars2PvPTeams/

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Posted by: SaltAndLight.4652

SaltAndLight.4652

Thank you for posting this! If I may add a few more to your compilation:

  • Press B while you are waiting for the match to begin to see the composition of the opposing team.
  • When protecting capped points, it is best to stand half way between two points and not on the capped point. For example, don’t stand on Home if it is already capped, stand halfway between Home and Mid. This puts you in a better position to assist your team at either point when necessary. Standing on an uncontested capped point while your teammates 4v5 the rest of the map is not helpful.
  • Personal score does not directly affect the outcome of a match.
  • Sheathing your weapons cancels skill activation. This action is not bound to any key by default.
  • Splits are how your team will divide up among the points. It is denoted as #near(or home)-#mid-#far. So 1-4-0 would mean 1 player at Home and 4 to Mid, 0 to far.
  • You can interrupt enemies attempting to stomp your teammates. Additionally, if you have an AoE attack, dropping it on a downed player is usually a good idea.
  • If you are downed, do not activate your bandage skill unless you are absolutely sure you are going to recover. This just otherwise increases the time in which you are out of the fight.

(edited by SaltAndLight.4652)

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Posted by: Stiofan.6720

Stiofan.6720

Great tips, thanks.

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Posted by: Saiyan.1704

Saiyan.1704

- One of the bigger mistakes, don’t 1v2 for the sake of “killing him faster”. This is a bruiser meta, no class dies “fast”.

Instead, notice the class advantage at hand.
If it’s a Ranger vs DH or Rev vs DH, the Ranger/Rev likely doesn’t need help unless they were weak previously. If a DH needs help instead and you’re an Engi? Swap (change places) with the DH because Engi should never die.

Other than that, a good rule of thumb is to spend no more than 5s if you’re +1ing. Cast your cds, abilities, etc then rotate to other points that truly needs another player.

- Don’t rotate to a point that isn’t yours for the sake of winning the 1v1. You’ll succeed in spending a lot of time dueling a class on a point that isn’t yours. There’s very few strategies that would warrant such a move, most know whether or not they can neutralize a point very fast but be mindful on how much time you spend on nodes you don’t own.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

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Posted by: suffish.4150

suffish.4150

Something I wish I knew when I started pvp is that it is more often than not a good idea to go for the far point at some time in the game. When I started, I was always told that the split was 1-4-0 and that nobody should ever go far. I see people saying this at low level (unranked) and I believe it really does limit progress.

Another thing is that it is always better to leave a fight and survive rather than just die on point. I always used to die on point, thinking that the extra time my team owns the cap is better than me moving somewhere else when in reality the only time you should choose to die on point is if you are certain that you will die anyway and want to delay the cap for a bit longer or to stop yourself from being bled out for too long.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

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Posted by: Zintrothen.1056

Zintrothen.1056

These are things that should be mentioned by the PvP tutorial guy in HotM. Nobody cares about how to use a trebuchet lol.

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Posted by: MissCee.1295

MissCee.1295

Thank you so much for all the tips. I will work through and incorporate them into initial post. With any luck we may be able to help a new generation of pvpers “git gud”

My toons: Loki Thunderstruck, Loki Livewire,Loki Spellbound, Loki Meanstreak

Find pvp players: https://www.reddit.com/r/GuildWars2PvPTeams/

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Posted by: MissCee.1295

MissCee.1295

Rotation seems to be a major stumbling block for many players. May have to try and cobble together some sort of guide separately for rotation tips.

My toons: Loki Thunderstruck, Loki Livewire,Loki Spellbound, Loki Meanstreak

Find pvp players: https://www.reddit.com/r/GuildWars2PvPTeams/

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Posted by: SaltAndLight.4652

SaltAndLight.4652

I would love to see this stickied.

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Posted by: Krysard.1364

Krysard.1364

This actually sums up quite well the basics that you need to develop to be gucci at conquest, gj OP

M I L K B O I S

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Posted by: shion.2084

shion.2084

If you are going to down and your opponent hasn’t capped a point, ususally you want to down on point as it will constest it for the duration of your down state.

(edited by shion.2084)

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Posted by: shion.2084

shion.2084

Multiple teammates standing on an uncontested point don’t cause it to cap any faster.

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Posted by: shion.2084

shion.2084

If you are downed and still have enough energy to doge roll…. you probably should have dodge rolled.

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Posted by: shion.2084

shion.2084

Moa trumps transformation.

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Posted by: shion.2084

shion.2084

understand the proper cast and after cast of your skills so that you don’t successively cancel each previous skill while attempting to do the next one. (which then gets canceled by the next). There is also the situation where because you are in the middle of a skill, hitting a key for something like heal won’t actually activate it.

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Posted by: shion.2084

shion.2084

learn to use fast cast

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Posted by: shion.2084

shion.2084

Take the time to figure out which one is the actual mesmer

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Posted by: MissCee.1295

MissCee.1295

Wasn’t able to add Rotation tips on this post, so started a new thread. Help making sense of it and cleaning it up would be appreciated.

https://forum-en.gw2archive.eu/forum/game/pvp/Things-I-Wish-I-d-Known-About-Rotation

My toons: Loki Thunderstruck, Loki Livewire,Loki Spellbound, Loki Meanstreak

Find pvp players: https://www.reddit.com/r/GuildWars2PvPTeams/

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Posted by: Solstace.2514

Solstace.2514

1. SPvP is a team game not a 1v1 game. Use teamwork!

2. You don’t have to cap all 3 pts. Sometimes holding 2 pts is safer than pushing for all 3.

3. It’s ok to wait for your team mates to respawn instead of rushing into a fight outnumbered.

4. Stomping a downed player rallies downed team mates.

5. Decapping a point is quicker than capping a point.

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Posted by: abc.5790

abc.5790

+1

Thanks for the effort writing this and sharing with us.

Too bad very few people in-game come to the pvp forum. You can also try posting this on Reddit.

One thing I want to add is – don’t forget to have fun!

If he posts this on reddit he will get flamed by RP/pve’er community, per usual.

But isn’t that where the fun begins?

[Star] In My Prono
EU Scrub

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Posted by: SaltAndLight.4652

SaltAndLight.4652

Since it is the beginning of a new season and there are a lot of new players joining the fight, I thought this might be worth a bump.

While I’m at it, I’d like to add a few points:

  • Please monitor /team at least before the match starts. Most likely you are 5 strangers who have 60 seconds to form some semblance of a strategy, even if it is just for the opening. without voice communication.

You can turn off team chat during the match if you want, but at least try to communicate using the different pings available on the mini map.

It is a team game mode, and often the team that communicates the best will be the victors.

(edited by SaltAndLight.4652)

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Posted by: Wolfric.9380

Wolfric.9380

I wish i had known how critical placement matches are -). I would have duoed with my best friend …

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Posted by: MissCee.1295

MissCee.1295

I wish i had known how critical placement matches are -). I would have duoed with my best friend …

Wouldn’t we all have

Thanks for giving this thread a bump. Been trying hard for ages to get devs to add some kind of tutorial or gateway to Ranked.

My toons: Loki Thunderstruck, Loki Livewire,Loki Spellbound, Loki Meanstreak

Find pvp players: https://www.reddit.com/r/GuildWars2PvPTeams/

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Posted by: Sun Lian.4075

Sun Lian.4075

If your team is defending close and fighting for mid, don’t go far.
- Instead, help your team with either close or mid, once you win one of those 2 points then you might be able to attempt.

If you see the enemy is constantly defending their close, do not try and fight for it. Leave them there unless you’re 100% sure you can win it.
- One less body in other group fights is a loss for them.

If you’re able to change your character before the match when somebody asks for it and the odds look like it may be useful, do not wait until someone else does.
- You don’t know how good other people in your team are, and you don’t want to force someone who can 1v2 on their main to go on a different class and play worse.

If you’re not on a class with a lot of moblity, do not go far.
- Just don’t.

Also, never team fight on far. If you’re there with 2 people and you’re fighting for the point and not winning any time soon, disengage immediately.
You WILL feed the enemy team points if you continue to do so.

Edit: Some people might not agree with not going far but as far as I can tell there are only 2 reasons why you would go far and neither of them are good reasons.

1 is you won mid fairly easy and you have no problem defending close. In this case you could try and get their far but it’s still better and easier to just defend close & mid.

2 is you can’t win mid and the enemy team wants to try and get your close. In this case some people want to try and get their far because it seems like a good idea when they’re all fighting for mid or your close.
This is never a good idea because if you can’t win mid you most certainly won’t keep their far for a period long enough to gain any points from it.

(edited by Sun Lian.4075)

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Posted by: BennyKay.6139

BennyKay.6139

Something I wish I knew when I started pvp is that it is more often than not a good idea to go for the far point at some time in the game. When I started, I was always told that the split was 1-4-0 and that nobody should ever go far. I see people saying this at low level (unranked) and I believe it really does limit progress.

Another thing is that it is always better to leave a fight and survive rather than just die on point. I always used to die on point, thinking that the extra time my team owns the cap is better than me moving somewhere else when in reality the only time you should choose to die on point is if you are certain that you will die anyway and want to delay the cap for a bit longer or to stop yourself from being bled out for too long.

When in gold/plat not sending a teammate far isnt even an option. Asking who is going far is just as common as asking who will grab home. I dont know why people continue to QQ over going far at start =(

Anteater Academy
Tempest | Reaper | DH
Platinum Rated Trash Player

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Posted by: DaShi.1368

DaShi.1368

On that note: Support classes (tempest, druid) should not solo close or far at the beginning of the match. Even in higher level play, I still see this.

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Posted by: MissCee.1295

MissCee.1295

Hey guys, it’s great to see this thread getting more exposure. If push hard enough, we might actually see something get stickied or added in game.

If you have tips/suggestions regarding rotation there is a separate thread: https://forum-en.gw2archive.eu/forum/game/pvp/Things-I-Wish-I-d-Known-About-Rotation

Rotation is not something I am confident explaining and I would really appreciate if someone could help me clean up what is there.

My toons: Loki Thunderstruck, Loki Livewire,Loki Spellbound, Loki Meanstreak

Find pvp players: https://www.reddit.com/r/GuildWars2PvPTeams/