Q:
Time for a *Deathmatch* mode ?
You don’t know how I’d like a 5vs5 HA.
If they make that, I’m probably going to lose my social life.
The popularity of deathmatch can be seen over custom servers or low population servers when custom servers did not exist.
I’am 120% sure that it would be beneficial to the game. Two different game modes would be enough to not spread the sPvP population and give us enough diversity.
As you are saying, this would open up new archetype and builds and would certainly lead to new discussions/interests.
5v5 is too much with the current particle spam. 3v3 pls
Well there are some deathmatch being hosted in custom arenas with prizes as well, maybe having a lot of participant might make Anet consider it…
https://forum-en.gw2archive.eu/forum/pvp/events/3v3-Deathmatch-Legends-Tournament/first#post2194851
Also I totally agree that a deathmatch mode should be implemented, but solo q is the most important feature that needs to be released. After that maybe deathmatch?
i agree 100%
Deathmatch would be nothing but beneficial to GW2.
Random and Team Arena’s were amazingly fun in GW.
They don’t need to do anything fancy.
- Remove capture points from the current maps
- Make them a little bit smaller (not required)
- Annihiliation mode or
- First to 20 kills mode (for example)
This doesn’t seem difficult to implement, but would be great for the PvP.
To be honest, this should have been in-game since launch.
If deathmatch is implemented and the map is not small enough, then it’s going to be just annoying chases most of the time. In a wide map without objectives(which is deathmatch) half of your utilities will become worthless since there won’t ever be any reason for your enemy to stand in AOE unless it’s a stomp or rez situation. This would also be similar to small squad roaming in WWW. This would show the clear difference between a lot of classes, for example everyone will most likely be able to get away from a necro.
Again with the way the classes work right now a lot of fights would most likely end up being 30 minutes of kiting before you get a kill or the enemy successfully getting away when he wants to, unless you’re a necro.
This would need to be similar to WOW arena where you have small maps to make it fair.
If death match will ever be done, I think there will need to be interesting maps for it. The current conquest maps don’t serve deathmatch that well.
One of the coolest things about deathmatch modes is the surprise factor. Some deathmatch maps with tight corners, corridors or hiding/camping places would be great. In an arena style match, it’s pretty cool when the last man on one team and evade 3 players for a period by using the map. We’d see totally different build compositions, maybe more leaning towards burst and that’s fine with me.
Sadly they will never listen to the community, so stop asking for deathmatch & duels. They will not listen because conquest is so esport we don’t need fun modes.
They are probably afraid of losing the conquest game type.
However, I will +1 a death match game type (even though it will be zerg v zerg in the middle fest 2012). Might see some new builds come out of it.
Having a carry on tournament, where you enter with your builds, play 1 match, if you win go onto the next as a different game type (with the same builds) and keep going till you lose would be interesting
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
Wait, you’re asking them to create a game mode that hasn’t consistently failed in nearly every competitive format it has been attempted!?
Granted deathmatch doesn’t have a much better track record, it is orders of magnitude better than capture points.
Why any company would make that choice is beyond me.. But whatever, that conversation has been beaten to death anyways -_-
If deathmatch is implemented and the map is not small enough, then it’s going to be just annoying chases most of the time. In a wide map without objectives(which is deathmatch) half of your utilities will become worthless since there won’t ever be any reason for your enemy to stand in AOE unless it’s a stomp or rez situation. This would also be similar to small squad roaming in WWW.
Actually, I think both can fit. A relatively small arena to start with, and then why not make non destructible element to break LOS and stuff.
A wider map can fit for hot join 8v8 later on. And you know, guilds have created their own rogue GvG encounters to clarify “who is the best WvW” (check out 30 vs 30 War Legend (https://www.youtube.com/watch?v=iwJ34UecxNk) or Red Guard videos for example), which as helped a lot to improve their own techniques.
Wait, you’re asking them to create a game mode that hasn’t consistently failed in nearly every competitive format it has been attempted!?
Granted deathmatch doesn’t have a much better track record, it is orders of magnitude better than capture points.
Why any company would make that choice is beyond me.. But whatever, that conversation has been beaten to death anyways -_-
Granted, and this is why I would like to insist on the fact that this game mode is more than needed at this day and age. Spvp in this current form is fine, and probably nearly there for e-Sport. However, when it comes to diversity and fun, well, the whole concept of conquest is getting old. It is cool to have new conquest map on the next patch, and I do appreciate PvP balance/developer/designer section to give us new content, Deathmatch is all about confrontation and fun. And the only thing we request is to tweak this mode over time. It doesn’t have to be perfect from day 1.
How about to create a mini colloseum using the same design as ArenaNet arena that you can find in the south east of lion arch?
- Just call it ArenaNet Collosseum, and put ArenaNet logo in the center of the arena, like you would do it in the center of a basket ball field.
- Put two big gates on each side and open them of each team when the countdown is done
- Get ready for rumble.
- Add 5 camera angle for observer mode. 1 on the very top of the arena, and four on north/east/south/west.
- Enjoy and collect feedback from community for a while.
Peace
PS: you can call the patch implementing it “Force & Honor”
heroes ascent tournament would be more suitable.
the teams would have to be balanced for all types of battles.
good old death match is nice too though.
Deathmatch was working in GW1 because of the trinity.
In GW2 classes are too independent. Damage can’t be protted/healed. This mode would have no depth. The only thing I can think of is the healing-book of the guard.
Deathmatch was working in GW1 because of the trinity.
In GW2 classes are too independent. Damage can’t be protted/healed. This mode would have no depth. The only thing I can think of is the healing-book of the guard.
it would be just like call of duty death match then perhaps?
Why IMHO Deathmatch is a good thing:
It finally teaches people how to support and protect each other.
If 1 dies your team will have a constant disadvantage.
People will also start to put there trait setups towards more group oriented options.
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.
I’m going to throw my two cents in here, considering this game was designed around team play … and say / ask …
How about team deathmatch? … Oh wait, isn’t that technically GVG? Oh Arenanet …
Why IMHO Deathmatch is a good thing:
It finally teaches people how to support and protect each other.
If 1 dies your team will have a constant disadvantage.
People will also start to put there trait setups towards more group oriented options.
The most roles in TPvP are allrdy based around teams. 1 dies = you won’t win anyway, completely boring, as if the first person dies it’s decided. I mean who would bring thieves in here?
Deathmatch was working in GW1 because of the trinity.
In GW2 classes are too independent. Damage can’t be protted/healed. This mode would have no depth. The only thing I can think of is the healing-book of the guard.
This is absolutely untrue imho.
Take random arena, for instance. That was way way worse than what it could be if it was implemented in GW1. Pretty much you can get many wins if you are lucky enough to get a good monk in your team.
In GW2, Random Arena will work just fine just because the lack of trinity.
2v2 and 3v3 please. But i dont see this coming soon. Prolly on the next expansion, if lucky.
The most roles in TPvP are allrdy based around teams. 1 dies = you won’t win anyway, completely boring, as if the first person dies it’s decided. I mean who would bring thieves in here?
They are based on current meta.
But I can already tell you your setup would be different for death match.
Controller archetype and rez skills for example would matter even more. Controller in current meta work half way because if the enemy already got a control point you will likely lack damage to put a bunker in danger, since all he have to do is wait for support. However in death match, you can literally shut down a spike damage dealer.
Furthermore, I believe bunkers would be a bit less important, or, by all mean they would have a different role, like bunker/healer or bunker/controller or bunker/pusher, hence hybrid.
I cannot predict if spike/backstab thieves will be viable in this setup, but I can tell you that Thieves have without no doubt their place using trickery/traps and/or mobility based aroud roll/shadow steps. Thinking about it, 1 backstab thieves would may be not enough, but two in focus fire, well that could be a winning all-in.
AoE would probably be another dimension to look at in this mode, you can predict tactic based on regroup-bio ball-spread.
Oh man, I can’t wait to actually play this. Dear ANet, what are you waiting for?
I suppose the other question would be if this death match is elimination (defeat the other team, 1 life) or continual till a set of points. If it is the first then the game will be who can burst down that 1 guy the most. If the latter then the game will be 5 man zerg feast.
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
The point of my above statement which was hidden by sarcasm was that capture points have consistently failed in every competitive game worth mentioning.
Although deathmatch has a similar bad track record for this style of game, it would be better than capture points because there is a greater probability of team fight dependence for deathmatch.
The only problem of course is that deathmatch lacks complete strategic depth, which would make it far less fun to watch (This is not as opposed to capture points, imo deathmatch >>>>>>>>>>> capturepoints if i HAD to pick.)
Frankly, a king of the hill sort of game (ie flagstand) with a good secondary objective is probably one of the best formats for a team oriented competitive MMORPG.
Deathmatch was working in GW1 because of the trinity.
In GW2 classes are too independent. Damage can’t be protted/healed. This mode would have no depth. The only thing I can think of is the healing-book of the guard.This is absolutely untrue imho.
Take random arena, for instance. That was way way worse than what it could be if it was implemented in GW1. Pretty much you can get many wins if you are lucky enough to get a good monk in your team.In GW2, Random Arena will work just fine just because the lack of trinity.
They’re allrdy there, we call them hotjoin.
Yes, I have been telling people in my guild for months I wish they would just add arena and capture the flag. The current game type over and over and over again is just boring. I mean, I have 1400 played games, all of the same game type.
Yes, I have been telling people in my guild for months I wish they would just add arena and capture the flag. The current game type over and over and over again is just boring. I mean, I have 1400 played games, all of the same game type.
Exactly.
And a second game mode wouldn’t harm eSport, but would complete it.
Look at League Of Legends: you’ve got standard game and dominion. And then Riot Games perfected the two adding features to them. I strongly think ArenaNet can achieve the same for the PvP section. And who knows, in the long run, death match can potentially out-perform conquest.
Peace
I would love a deathmatch game mode, or any game mode just without capture points
Yes please, 3v3 & 5v5 deathmatch on smaller maps (could just take the guild halls from Foefire and close the doors and you’d have the perfect size)