Time for a *Deathmatch* mode ?

Time for a *Deathmatch* mode ?

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Posted by: MrYay.7063

MrYay.7063

Q:

Hello ArenaNet & Community,

Can we have a Deathmatch mode to be part of GW2 sPvP, please?

It has been talked about since beta, and I really think you need to take into consideration this mode. A lot of us have been patiently waiting, and now is the time to introduce this mode. I really mean it, please:

- Just release a simple arena map, normal annihilation, a la GW1.
- No gimmick or secondary mechanic for the moment. Even though I love them in the current conquest maps, I think it will just burn your time to think about and/or implements new ones. Just keep it simple and stupid and super sexy (:D).
- Consider it as an experiment, a close up dialog between you and your beloved sPvP/tPvP community.
- I believe this should be a 5v5 encounter (but maybe you’ll will have a different point of view).
- You don’t need to put in the tPvP rotation yet.
- Based on feedback, you can enrich it later.

What is your answer?

Thanks,
Peace

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Posted by: sorrow.2364

sorrow.2364

You don’t know how I’d like a 5vs5 HA.
If they make that, I’m probably going to lose my social life.

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Posted by: MrYay.7063

MrYay.7063

The popularity of deathmatch can be seen over custom servers or low population servers when custom servers did not exist.

I’am 120% sure that it would be beneficial to the game. Two different game modes would be enough to not spread the sPvP population and give us enough diversity.

As you are saying, this would open up new archetype and builds and would certainly lead to new discussions/interests.

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Posted by: ahuba.6430

ahuba.6430

5v5 is too much with the current particle spam. 3v3 pls

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Posted by: Ixl Super Ixl.7258

Ixl Super Ixl.7258

Well there are some deathmatch being hosted in custom arenas with prizes as well, maybe having a lot of participant might make Anet consider it…

https://forum-en.gw2archive.eu/forum/pvp/events/3v3-Deathmatch-Legends-Tournament/first#post2194851

Also I totally agree that a deathmatch mode should be implemented, but solo q is the most important feature that needs to be released. After that maybe deathmatch?

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Posted by: Gelmir.4763

Gelmir.4763

i agree 100%
Deathmatch would be nothing but beneficial to GW2.
Random and Team Arena’s were amazingly fun in GW.
They don’t need to do anything fancy.

- Remove capture points from the current maps
- Make them a little bit smaller (not required)
- Annihiliation mode or
- First to 20 kills mode (for example)

This doesn’t seem difficult to implement, but would be great for the PvP.
To be honest, this should have been in-game since launch.

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Posted by: Iceflame.5024

Iceflame.5024

If deathmatch is implemented and the map is not small enough, then it’s going to be just annoying chases most of the time. In a wide map without objectives(which is deathmatch) half of your utilities will become worthless since there won’t ever be any reason for your enemy to stand in AOE unless it’s a stomp or rez situation. This would also be similar to small squad roaming in WWW. This would show the clear difference between a lot of classes, for example everyone will most likely be able to get away from a necro.

Again with the way the classes work right now a lot of fights would most likely end up being 30 minutes of kiting before you get a kill or the enemy successfully getting away when he wants to, unless you’re a necro.

This would need to be similar to WOW arena where you have small maps to make it fair.

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Posted by: Paprikaspice.8462

Paprikaspice.8462

If death match will ever be done, I think there will need to be interesting maps for it. The current conquest maps don’t serve deathmatch that well.

One of the coolest things about deathmatch modes is the surprise factor. Some deathmatch maps with tight corners, corridors or hiding/camping places would be great. In an arena style match, it’s pretty cool when the last man on one team and evade 3 players for a period by using the map. We’d see totally different build compositions, maybe more leaning towards burst and that’s fine with me.

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Posted by: Rerroll.9083

Rerroll.9083

Sadly they will never listen to the community, so stop asking for deathmatch & duels. They will not listen because conquest is so esport we don’t need fun modes.

Up Rerroll

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Posted by: TGSlasher.1458

TGSlasher.1458

They are probably afraid of losing the conquest game type.

However, I will +1 a death match game type (even though it will be zerg v zerg in the middle fest 2012). Might see some new builds come out of it.

Having a carry on tournament, where you enter with your builds, play 1 match, if you win go onto the next as a different game type (with the same builds) and keep going till you lose would be interesting

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

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Posted by: Diage.6451

Diage.6451

Wait, you’re asking them to create a game mode that hasn’t consistently failed in nearly every competitive format it has been attempted!?

Granted deathmatch doesn’t have a much better track record, it is orders of magnitude better than capture points.

Why any company would make that choice is beyond me.. But whatever, that conversation has been beaten to death anyways -_-

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Posted by: MrYay.7063

MrYay.7063

If deathmatch is implemented and the map is not small enough, then it’s going to be just annoying chases most of the time. In a wide map without objectives(which is deathmatch) half of your utilities will become worthless since there won’t ever be any reason for your enemy to stand in AOE unless it’s a stomp or rez situation. This would also be similar to small squad roaming in WWW.

Actually, I think both can fit. A relatively small arena to start with, and then why not make non destructible element to break LOS and stuff.

A wider map can fit for hot join 8v8 later on. And you know, guilds have created their own rogue GvG encounters to clarify “who is the best WvW” (check out 30 vs 30 War Legend (https://www.youtube.com/watch?v=iwJ34UecxNk) or Red Guard videos for example), which as helped a lot to improve their own techniques.

Wait, you’re asking them to create a game mode that hasn’t consistently failed in nearly every competitive format it has been attempted!?

Granted deathmatch doesn’t have a much better track record, it is orders of magnitude better than capture points.

Why any company would make that choice is beyond me.. But whatever, that conversation has been beaten to death anyways -_-

Granted, and this is why I would like to insist on the fact that this game mode is more than needed at this day and age. Spvp in this current form is fine, and probably nearly there for e-Sport. However, when it comes to diversity and fun, well, the whole concept of conquest is getting old. It is cool to have new conquest map on the next patch, and I do appreciate PvP balance/developer/designer section to give us new content, Deathmatch is all about confrontation and fun. And the only thing we request is to tweak this mode over time. It doesn’t have to be perfect from day 1.

How about to create a mini colloseum using the same design as ArenaNet arena that you can find in the south east of lion arch?
- Just call it ArenaNet Collosseum, and put ArenaNet logo in the center of the arena, like you would do it in the center of a basket ball field.
- Put two big gates on each side and open them of each team when the countdown is done
- Get ready for rumble.
- Add 5 camera angle for observer mode. 1 on the very top of the arena, and four on north/east/south/west.
- Enjoy and collect feedback from community for a while.

Peace

PS: you can call the patch implementing it “Force & Honor”

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

heroes ascent tournament would be more suitable.

the teams would have to be balanced for all types of battles.

good old death match is nice too though.

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Deathmatch was working in GW1 because of the trinity.
In GW2 classes are too independent. Damage can’t be protted/healed. This mode would have no depth. The only thing I can think of is the healing-book of the guard.

Read It Backwards [BooN]

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Deathmatch was working in GW1 because of the trinity.
In GW2 classes are too independent. Damage can’t be protted/healed. This mode would have no depth. The only thing I can think of is the healing-book of the guard.

it would be just like call of duty death match then perhaps?

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Posted by: Aeri.5738

Aeri.5738

Why IMHO Deathmatch is a good thing:

It finally teaches people how to support and protect each other.
If 1 dies your team will have a constant disadvantage.
People will also start to put there trait setups towards more group oriented options.

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

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Posted by: Jesiah.2457

Jesiah.2457

I’m going to throw my two cents in here, considering this game was designed around team play … and say / ask …

How about team deathmatch? … Oh wait, isn’t that technically GVG? Oh Arenanet …

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Why IMHO Deathmatch is a good thing:

It finally teaches people how to support and protect each other.
If 1 dies your team will have a constant disadvantage.
People will also start to put there trait setups towards more group oriented options.

The most roles in TPvP are allrdy based around teams. 1 dies = you won’t win anyway, completely boring, as if the first person dies it’s decided. I mean who would bring thieves in here?

Read It Backwards [BooN]

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Posted by: sorrow.2364

sorrow.2364

Deathmatch was working in GW1 because of the trinity.
In GW2 classes are too independent. Damage can’t be protted/healed. This mode would have no depth. The only thing I can think of is the healing-book of the guard.

This is absolutely untrue imho.
Take random arena, for instance. That was way way worse than what it could be if it was implemented in GW1. Pretty much you can get many wins if you are lucky enough to get a good monk in your team.

In GW2, Random Arena will work just fine just because the lack of trinity.

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Posted by: hharry.1967

hharry.1967

2v2 and 3v3 please. But i dont see this coming soon. Prolly on the next expansion, if lucky.

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Posted by: MrYay.7063

MrYay.7063

The most roles in TPvP are allrdy based around teams. 1 dies = you won’t win anyway, completely boring, as if the first person dies it’s decided. I mean who would bring thieves in here?

They are based on current meta.

But I can already tell you your setup would be different for death match.
Controller archetype and rez skills for example would matter even more. Controller in current meta work half way because if the enemy already got a control point you will likely lack damage to put a bunker in danger, since all he have to do is wait for support. However in death match, you can literally shut down a spike damage dealer.

Furthermore, I believe bunkers would be a bit less important, or, by all mean they would have a different role, like bunker/healer or bunker/controller or bunker/pusher, hence hybrid.

I cannot predict if spike/backstab thieves will be viable in this setup, but I can tell you that Thieves have without no doubt their place using trickery/traps and/or mobility based aroud roll/shadow steps. Thinking about it, 1 backstab thieves would may be not enough, but two in focus fire, well that could be a winning all-in.

AoE would probably be another dimension to look at in this mode, you can predict tactic based on regroup-bio ball-spread.

Oh man, I can’t wait to actually play this. Dear ANet, what are you waiting for?

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Posted by: TGSlasher.1458

TGSlasher.1458

I suppose the other question would be if this death match is elimination (defeat the other team, 1 life) or continual till a set of points. If it is the first then the game will be who can burst down that 1 guy the most. If the latter then the game will be 5 man zerg feast.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

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Posted by: Diage.6451

Diage.6451

The point of my above statement which was hidden by sarcasm was that capture points have consistently failed in every competitive game worth mentioning.

Although deathmatch has a similar bad track record for this style of game, it would be better than capture points because there is a greater probability of team fight dependence for deathmatch.

The only problem of course is that deathmatch lacks complete strategic depth, which would make it far less fun to watch (This is not as opposed to capture points, imo deathmatch >>>>>>>>>>> capturepoints if i HAD to pick.)

Frankly, a king of the hill sort of game (ie flagstand) with a good secondary objective is probably one of the best formats for a team oriented competitive MMORPG.

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Deathmatch was working in GW1 because of the trinity.
In GW2 classes are too independent. Damage can’t be protted/healed. This mode would have no depth. The only thing I can think of is the healing-book of the guard.

This is absolutely untrue imho.
Take random arena, for instance. That was way way worse than what it could be if it was implemented in GW1. Pretty much you can get many wins if you are lucky enough to get a good monk in your team.

In GW2, Random Arena will work just fine just because the lack of trinity.

They’re allrdy there, we call them hotjoin.

Read It Backwards [BooN]

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Posted by: Ashanor.5319

Ashanor.5319

Yes, I have been telling people in my guild for months I wish they would just add arena and capture the flag. The current game type over and over and over again is just boring. I mean, I have 1400 played games, all of the same game type.

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Posted by: MrYay.7063

MrYay.7063

Yes, I have been telling people in my guild for months I wish they would just add arena and capture the flag. The current game type over and over and over again is just boring. I mean, I have 1400 played games, all of the same game type.

Exactly.

And a second game mode wouldn’t harm eSport, but would complete it.

Look at League Of Legends: you’ve got standard game and dominion. And then Riot Games perfected the two adding features to them. I strongly think ArenaNet can achieve the same for the PvP section. And who knows, in the long run, death match can potentially out-perform conquest.

Peace

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Posted by: piffdaddy.8014

piffdaddy.8014

I would love a deathmatch game mode, or any game mode just without capture points

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Posted by: Errant Venture.9371

Errant Venture.9371

Yes please, 3v3 & 5v5 deathmatch on smaller maps (could just take the guild halls from Foefire and close the doors and you’d have the perfect size)

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