To hit Elementalists sustain.

To hit Elementalists sustain.

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Posted by: Alekt.5803

Alekt.5803

I’d like to share a few ideas on the topic of shaving the elementalists’ sustain without breaking too many builds. Some ideas have also been spoken, but I don’t believe the soothing mist one has been.

Soothing Mist
Increase the heal value by 10%, but reduce the max duration of the boon to 5 seconds, down for 10 seconds.

Bug fix the reapplication interval in water attunement so that it does not cancel ticks of healing. (It currently does 2 ticks every 4 seconds. For example, 1st tick is applied, 2nd tick is applied, 3rd tick is cancelled due to reapplication, 4th tick applies 1 second after reapplication.)

Soothing Power
Add a max duration increase to the Soothing Mist boon up to 10 seconds. (With the initial 10% increase, Soothing Power becomes 220% of the initial value.)

Nota Bene. It is not because I propose nerfs/changes to elementalists that I do not want other very strong classes to remain untouched. I am not very competent to talk about the technicalities on other classes. I do know however that a nerf to classic cantrips ele might provoke an Engineer or Mesmer meta.

Edit: I just removed the Soothing Disruption part. It shouldn’t have been there in the first place.

Alerie Despins

(edited by Alekt.5803)

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Posted by: Sunshine.5014

Sunshine.5014

Can we hit Guardian sustain too? Since 1v1 I can’t kill a bunker burn Guardian. That bunker Engi too. While you’re at it, nerf the sustain of bunker MM Necro too.

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Posted by: Pimsley.3681

Pimsley.3681

I don’t understand posts like this especially after the said class just got a significant nerf to condition damage, might and blinds.

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Posted by: cakeonroof.7385

cakeonroof.7385

Tempest sux leave eles alone.

EU since Aug 2012

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Posted by: Nocta.5274

Nocta.5274

Ele having sustain if they trait into water / warcane is fine. I don’t understand why we need to nerf that.
The issue was ( and was addressed ) that Fire gave by itself too much offensive power.

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Nooctae ( Thief ) / Encelya ( Engineer ) / Jane Crimson ( Elementalist ) / Kowywr ( Revenant )
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Posted by: Xillllix.3485

Xillllix.3485

We’ve been nerfed to the point where nothing else beside celestial bunker is remotely “easy” to play. Everything else like Marauder staff or s/d and we get 1-shot all over the place by classes 3 times easier to play.

So please, no more nerf that end up just forcing us to go even more bunker. Specially now that all our might has been nerfed and that Tempest is the worse of all the new professions.

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Posted by: Alekt.5803

Alekt.5803

The OP is elementalist.

The bug fix will increase the heal from Soothing Mist by a large portion, by the way.

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Posted by: Sunshine.5014

Sunshine.5014

The OP is elementalist.

The bug fix will increase the heal from Soothing Mist by a large portion, by the way.

The thing with all those “fixes” and nerfs are that they force Ele to go even further to Bunker. Remember the Vigor nerf? It didn’t move people off Arcane. In fact, it made Water line and Cantrips even more mandatory. You want to nerf Vigor in Water? You’re just making the Arcane line more mandatory to get back the Vigor loss.

Put on a Marauder amulet and see how long you can survive. One Shatter burst from a Mesmer and you’re down. You won’t even have time to react.

Any D/D Ele build that use a glassier amulet than a bunker Celestial is just not viable. Ask yourself, do you see Marauder Staff Ele running around killing? No, they die in a few shot. Ele sustain without bunker traits and bunker amulet is very terrible.

What they need to do is to significantly increasing the base healing/sustain of the base Ele, then reduce the healing scale of bunker Ele. Any nerf to their sustain without increasing the base sustain will only push people even further into Bunker build.

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Posted by: Alekt.5803

Alekt.5803

The OP is elementalist.

The bug fix will increase the heal from Soothing Mist by a large portion, by the way.

The thing with all those “fixes” and nerfs are that they force Ele to go even further to Bunker. Remember the Vigor nerf? It didn’t move people off Arcane. In fact, it made Water line and Cantrips even more mandatory. You want to nerf Vigor in Water? You’re just making the Arcane line more mandatory to get back the Vigor loss.

Put on a Marauder amulet and see how long you can survive. One Shatter burst from a Mesmer and you’re down. You won’t even have time to react.

Any D/D Ele build that use a glassier amulet than a bunker Celestial is just not viable. Ask yourself, do you see Marauder Staff Ele running around killing? No, they die in a few shot. Ele sustain without bunker traits and bunker amulet is very terrible.

What they need to do is to significantly increasing the base healing/sustain of the base Ele, then reduce the healing scale of bunker Ele. Any nerf to their sustain without increasing the base sustain will only push people even further into Bunker build.

I am from the ones that did not want a renewing stamina nerf; I wanted to see cantrips getting the nerf.

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Posted by: Sunshine.5014

Sunshine.5014

The OP is elementalist.

The bug fix will increase the heal from Soothing Mist by a large portion, by the way.

The thing with all those “fixes” and nerfs are that they force Ele to go even further to Bunker. Remember the Vigor nerf? It didn’t move people off Arcane. In fact, it made Water line and Cantrips even more mandatory. You want to nerf Vigor in Water? You’re just making the Arcane line more mandatory to get back the Vigor loss.

Put on a Marauder amulet and see how long you can survive. One Shatter burst from a Mesmer and you’re down. You won’t even have time to react.

Any D/D Ele build that use a glassier amulet than a bunker Celestial is just not viable. Ask yourself, do you see Marauder Staff Ele running around killing? No, they die in a few shot. Ele sustain without bunker traits and bunker amulet is very terrible.

What they need to do is to significantly increasing the base healing/sustain of the base Ele, then reduce the healing scale of bunker Ele. Any nerf to their sustain without increasing the base sustain will only push people even further into Bunker build.

I am from the ones that did not want a renewing stamina nerf; I wanted to see cantrips getting the nerf.

I didn’t think it was the right nerf too. However, I don’t see why your proposal of also nerfing the Vigor from Water makes sense. It doesn’t undo the nerf in Arcana, and it only push people further into both Arcana and Water, and keep a Sigil of Energy. All the build will be locked up with your proposal.

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Posted by: Pimsley.3681

Pimsley.3681

I don’t want eles to suffer the same fate as thieves with limited viable builds.

More than anything, those 2 classes need a buff or at least get a nice elite spec with expansion. NOT nerf it further.

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Posted by: Alekt.5803

Alekt.5803

The OP is elementalist.

The bug fix will increase the heal from Soothing Mist by a large portion, by the way.

The thing with all those “fixes” and nerfs are that they force Ele to go even further to Bunker. Remember the Vigor nerf? It didn’t move people off Arcane. In fact, it made Water line and Cantrips even more mandatory. You want to nerf Vigor in Water? You’re just making the Arcane line more mandatory to get back the Vigor loss.

Put on a Marauder amulet and see how long you can survive. One Shatter burst from a Mesmer and you’re down. You won’t even have time to react.

Any D/D Ele build that use a glassier amulet than a bunker Celestial is just not viable. Ask yourself, do you see Marauder Staff Ele running around killing? No, they die in a few shot. Ele sustain without bunker traits and bunker amulet is very terrible.

What they need to do is to significantly increasing the base healing/sustain of the base Ele, then reduce the healing scale of bunker Ele. Any nerf to their sustain without increasing the base sustain will only push people even further into Bunker build.

I am from the ones that did not want a renewing stamina nerf; I wanted to see cantrips getting the nerf.

I didn’t think it was the right nerf too. However, I don’t see why your proposal of also nerfing the Vigor from Water makes sense. It doesn’t undo the nerf in Arcana, and it only push people further into both Arcana and Water, and keep a Sigil of Energy. All the build will be locked up with your proposal.

What about the soothing mist thing?

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Posted by: cakeonroof.7385

cakeonroof.7385

Sometimes I RQ because matchmaking utterly failed to group players of similar skill level.

EU since Aug 2012

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Posted by: uhohhotdog.3598

uhohhotdog.3598

Air needs a rework. Air + fire + arcane should be a bursty spec. Give air some quickness and more blind.

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Posted by: fuzzyp.6295

fuzzyp.6295

I’ll just chime in that I really don’t think Elemenatlist can take much of a nerf to their sustain… all classes have various damage mitigation mechanics build into them, whether it be high armor/hp or various abilities to add blocks/evades. Elementalist doesn’t have any of that… they only really have their sustain. And they only really get said sustain if they trait heavily into it.

I wouldn’t really be opposed to nerfing it a bit. But I don’t think the problem is just their sustain, its that the other train lines still don’t offer much alternatives that won’t leave the elementalist dead in two hits, unless they go full bunker.

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Posted by: Ganathar.4956

Ganathar.4956

I’ll just chime in that I really don’t think Elemenatlist can take much of a nerf to their sustain… all classes have various damage mitigation mechanics build into them, whether it be high armor/hp or various abilities to add blocks/evades. Elementalist doesn’t have any of that… they only really have their sustain. And they only really get said sustain if they trait heavily into it.

I wouldn’t really be opposed to nerfing it a bit. But I don’t think the problem is just their sustain, its that the other train lines still don’t offer much alternatives that won’t leave the elementalist dead in two hits, unless they go full bunker.

This is why you see ele posters frequently say that damage mitigation mechanics need to be added by changing the base skills and not the traits. If elementalists get some decent baseline defenses, their sustain from traits can be nerfed without destroying less viable specs. Maybe base healing of some abilities can be reduced as well, while increasing healing power scaling, so that an ele healer that specs into tempest+water can be a thing.

It is pretty laughable how the only good sPvP spec of a low health spellcaster profession is a bunker instead of a glass canon, it doesn’t make much sense. Not to say that having a bunker option is a bad thing, it is only bad because it seems to be the only option.

This issue doesn’t only impact sPvP, it also impacts raids, because being more squishy is a definite disadvantage which you need to somehow make up for. For this reason I believe that Anet looking at and revising base ele survivability mechanics is not an unreasonable expectation to have. This concerns balance in all game modes, and I would embrace the changes even if they results in some sustain nerfs.

I’m not really an avid PvPer, but I hope that my reasoning makes sense for the game as a whole. Balancing will be done by taking both PvP and raids into account in the future.

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Posted by: ReaperJr.5967

ReaperJr.5967

OP: Nerf cantrips ele because I don’t play it.

Basically. Rofl @ change of meta.

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Posted by: Rym.1469

Rym.1469

Wait two weeks, we will see how it stands after new elite specs are released.

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Posted by: PowerBottom.5796

PowerBottom.5796

not necessary.

Especially not a few days before HoT. -.-°

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Posted by: Belial.9350

Belial.9350

Nerf soothing mist so that it is removed as soon as you leave water (just like engi’s backpack regen).

kthxbye

Also arcane >>> tempest, something needs to be done to balance these two.

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Posted by: style.6173

style.6173

I don’t understand posts like this especially after the said class just got a significant nerf to condition damage, might and blinds.

Until top teams aren’t basically required to run 2 eles, you’ll continue to see threads like this.

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Posted by: nekretaal.6485

nekretaal.6485

Yeah, the nerfs matters are to offhand dagger. Think stuff like ride the lightning.

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Posted by: sinject.4607

sinject.4607

Dunno why elementalist’s like to pretend S/F Power isn’t a good build. Guess they just don’t want acknowledge anything that might undermine the cries of “d/d cele is the ONLY thing we can play! please leave it how it is! balancing it is unfair because it’s all we have (please ignore all the other professions limited to one meta build and still aren’t overpowered)!”

losing 9 out of 25 stacks of might is not a serious damage nerf
losing 100% vigor uptime down to 70% is not a serious sustain nerf
losing 80% passive blind application uptime down to 50% is not a serious mitigation nerf.

Elementalist still needs nerfs to its sustain.

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Brother, its because S/F fresh air is pretty much a medi guard without the damage mitigation and half the heal (or less). You play D/P. You HAVE to know how easy S/F fresh air is to kill by a stealth gank or someone who doesn’t get one shot by their main burst(S/D is even easier due to literally 0 defense skills unless the gut their utilities).

Eles either shouldn’t get a hit to their sustain or should get a hit but have more active forms of damage mitigation.

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Posted by: Alekt.5803

Alekt.5803

OP: Nerf cantrips ele because I don’t play it.

Basically. Rofl @ change of meta.

I removed the Soothing Disruption part. What about the soothing mist?

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Posted by: Sunshine.5014

Sunshine.5014

Dunno why elementalist’s like to pretend S/F Power isn’t a good build. Guess they just don’t want acknowledge anything that might undermine the cries of “d/d cele is the ONLY thing we can play! please leave it how it is! balancing it is unfair because it’s all we have (please ignore all the other professions limited to one meta build and still aren’t overpowered)!”

losing 9 out of 25 stacks of might is not a serious damage nerf
losing 100% vigor uptime down to 70% is not a serious sustain nerf
losing 80% passive blind application uptime down to 50% is not a serious mitigation nerf.

Elementalist still needs nerfs to its sustain.

Do you really play a Thief? And you are telling me that you can’t kill a glass fresh air Ele because of sustain? If so, how do you even kill a medi guard, lol. So cute! xD

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Posted by: Sunshine.5014

Sunshine.5014

OP: Nerf cantrips ele because I don’t play it.

Basically. Rofl @ change of meta.

I removed the Soothing Disruption part. What about the soothing mist?

I’m fine with the proposal on soothing mist

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