So initially without seeing all the patch notes I think we were all more than a little upset. The unfinished patch notes just had no clear direction and didn’t accomplish anything we wanted balance wise in the current meta, and probably looked more like a step backwards.
But after we’ve figured out what has actually changed, it’s clear attempts at nerfing or buffing some things we wanted nerfed or buffed (mostly nerfed) were made. Were the changes to cantrip ele’s enough? I honestly don’t know yet, and I can tell you any unexperienced team will still fall extremely easily to the double cantrip ele guardian strat that has been used as of late even after the nerfs. But at the highest level of play, maybe teams like us and curse and others can deal with double cantrip ele guardian well enough now. We’ll just have to wait and see.
The point is they are almost all a step in the right direction. Getting GW2 pvp to the point we all want it at has been a long process we are all tired of waiting for and today we got a little riled up by the mistake anet made by not listing all the patch notes and it’s probably because we are all almost on our last straw with this whole waiting thing.
We’ve waited soooo long but guess what pvp community? This game is headed in the right direction and we are so close to the big pvp patch, just a little bit longer, don’t make all that waiting you have done up until now for naught!
Edit: There were actually a good number of game breaking bugs that were fixed this patch too. To list some I know of.
Arcane blast broke some stuns, and now doesn’t
Scepter Earth #2 broke some stuns, and now doesn’t|
Stomping/killing a necro sometimes didn’t rally players, completely fixed and now does.
A vengeanced warrior dying wouldn’t rally people, completely fixed and now does.
(edited by Phantaram.1265)