True shot BS

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Posted by: Uncle Dalty.8327

Uncle Dalty.8327

How can you call using ONE skill that’s on a 4 sec CD at 1200 range balanced when it hits for more than a mes 8 skill combo who is running full zerk? Same with Backstab but at least they have to get close.

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Posted by: Zintrothen.1056

Zintrothen.1056

The DH cannot move while casting it. And it takes about a second to charge up and then travel to you depending on your distance. This is a big enough tell and plenty of time for you to dodge or interrupt or pop a CD if needed. I’ll agree the 4 second CD is a bit too low for how hard it hits, if it hits. But Anet would just increase its cast time or some crap like that instead lol.

I started a thread for anyone who wants to ask or answer questions about countering skills. Feel free to ask how to deal with True Shot. You’ll probably get a nicer response from the community than in this thread.

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Posted by: Kuya.6495

Kuya.6495

It’s hard to justify complaining about true shot when the tell for it is pretty obvious and it carries no special particle effects that can obscure what the DH is doing.

He’s falling on his knees and he’s charging. That means it’s time to dodge and or pop a block.

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Posted by: Uncle Dalty.8327

Uncle Dalty.8327

4 sec CD!!! I can only dodge, blind, evade, block, so many times…. and most of that goes to avoiding traps. Its not the in battle period that’s really dumb its the one hit kill from behind you. lot of skill that takes

(edited by Uncle Dalty.8327)

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Posted by: Kuya.6495

Kuya.6495

It’s hard to justify complaining about true shot when the tell for it is pretty obvious and it carries no special particle effects that can obscure what the DH is doing.

He’s falling on his knees and he’s charging. That means it’s time to dodge and or pop a block.

I suppose you could complain about the DH hitting you from outside the screen cause you’re focusing on someone else, but that same can happen from multiple other classes with hard hitting ranged skills. The best you can do is focus the DH down and it is something your team should be doing anyway when a DH is present on the enemy team. You don’t want to let a DH free casting from range any more than you’d want a staff ele doing it.

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Posted by: Uncle Dalty.8327

Uncle Dalty.8327

bottom line… its essentially a one hit kill. the 3/4 cast time is not THAT much for THAT big a shot on THAT low a CD. there shouldn’t be any one hit kills no matter what the effects are.

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Simply put? It isn’t fair or balanced. Now that energy sigil has been nerfed, you either need a ton of evades or a ton of active defenses to avoid it. If at all possible, take advantage of the ample amounts of long ranged CC on mes to take advantage of long(ish) cast time and apply counter pressure so he doesn’t just get to free fire his shots.

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Posted by: Warlord.9074

Warlord.9074

True shot is OP compared to Kill shot.

True Shot
cast time 3/4 sec
Cannot move
4s CD
Unblockable = yes

kill Shot
Cast time 1 1/4
Cannot move
6 3/4s CD Traited Full Discibline + 30 Adrinaline
Unblockable = With signet of might
30 Adrin = Sgnet of Fury

Warrior has to push 2 signets and has a much longer wind up time, the warrior tell is also more obvious. After that there is no 4s CD it is 20-30 seconds, if we are relying strictly on signets to pull off the skill. If we are not releying at all on signets and only natral adrinaline build up. No unblockable and pretty much at least 10 seconds CD.

The warrior can also not start off with this skill out of combat due to adrin decay.

True shot is OP.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

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Posted by: yLoon.5289

yLoon.5289

What BS is this OP talking about.

What about thief Vault and Bounding Dodger?
Dodge while in the same time doing one hit KO?

12K AP
Level 54 Bear Rank

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Posted by: Evilek.5690

Evilek.5690

True shot is OP compared to Kill shot.

True Shot
cast time 3/4 sec
Cannot move
4s CD
Unblockable = yes

kill Shot
Cast time 1 1/4
Cannot move
6 3/4s CD Traited Full Discibline + 30 Adrinaline
Unblockable = With signet of might
30 Adrin = Sgnet of Fury

Warrior has to push 2 signets and has a much longer wind up time, the warrior tell is also more obvious. After that there is no 4s CD it is 20-30 seconds, if we are relying strictly on signets to pull off the skill. If we are not releying at all on signets and only natral adrinaline build up. No unblockable and pretty much at least 10 seconds CD.

The warrior can also not start off with this skill out of combat due to adrin decay.

True shot is OP.

Gun Flame

Damage Damage: 731 (2.75)?
Deals damage every second; stacks intensity.3 Burning (3s): 1179 Damage
Unable to activate skills; stacks duration.[sic] Daze: ¼s
Miscellaneous effect.png Number of Targets: 3
Radius.png Radius: 180
Miscellaneous effect.png Velocity Increase: 100%
Combo Combo Finisher: Physical Projectile
Range.png Range: 1,500

3/4 sec cast time, 4/5 sec CD , dont stuck you on one place , 180 AOE radius with same dmg

Evilek lvl 80 Charr Thief Why no ?
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian

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Posted by: SlayerSixx.5763

SlayerSixx.5763

What BS is this OP talking about.

What about thief Vault and Bounding Dodger?
Dodge while in the same time doing one hit KO?

He didn’t say those skills were OK either.

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Posted by: Fay.2357

Fay.2357

True shot is OP compared to Kill shot.

True Shot
cast time 3/4 sec
Cannot move
4s CD
Unblockable = yes

kill Shot
Cast time 1 1/4
Cannot move
6 3/4s CD Traited Full Discibline + 30 Adrinaline
Unblockable = With signet of might
30 Adrin = Sgnet of Fury

Warrior has to push 2 signets and has a much longer wind up time, the warrior tell is also more obvious. After that there is no 4s CD it is 20-30 seconds, if we are relying strictly on signets to pull off the skill. If we are not releying at all on signets and only natral adrinaline build up. No unblockable and pretty much at least 10 seconds CD.

The warrior can also not start off with this skill out of combat due to adrin decay.

True shot is OP.

True shot isn’t unblockable, try again please.

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Posted by: Evilek.5690

Evilek.5690

True shot is OP compared to Kill shot.

True Shot
cast time 3/4 sec
Cannot move
4s CD
Unblockable = yes

kill Shot
Cast time 1 1/4
Cannot move
6 3/4s CD Traited Full Discibline + 30 Adrinaline
Unblockable = With signet of might
30 Adrin = Sgnet of Fury

Warrior has to push 2 signets and has a much longer wind up time, the warrior tell is also more obvious. After that there is no 4s CD it is 20-30 seconds, if we are relying strictly on signets to pull off the skill. If we are not releying at all on signets and only natral adrinaline build up. No unblockable and pretty much at least 10 seconds CD.

The warrior can also not start off with this skill out of combat due to adrin decay.

True shot is OP.

True shot isn’t unblockable, try again please.

Tested Right now

Berserker amulet/Pack rune/Force sigil

Warrior

Gun Flame with Defence/Discipline/Berserker

Light golem

7300-7500 DMG + 1179 burning DMG

Guardian

True Shot with Virtues/Valor/Dragonhunter

Light golem

5100-5400 DMG on max range
4750-4900 DMG on close range

Uncle Dalty.8327

Mesmer must be really bad when make only 4750-5400 DMG with 8 skill combo

Evilek lvl 80 Charr Thief Why no ?
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian

(edited by Evilek.5690)

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Mesmer must be really bad when make only 4750-5400 DMG with 8 skill combo

He exaggerated a bit, but not far from truth. Most DH trap skills will kill any illusions in vicinity and Test of Faith destroy those that run from far when shattering. If mesmer are forced to burst with just GS in close range then that’s around the number we’re looking.

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Posted by: AivenPrimus.9184

AivenPrimus.9184

You must be really dumb if you believe True Shot is balanced….

It would be just fair to nerf True Shot, since they did the same to Revenant Hammer 2 (Coalescence of Ruin),

Like increasing cooldown to 8-10 Seconds
and/or
reduce damage ratio.

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Posted by: choovanski.5462

choovanski.5462

bottom line… its essentially a one hit kill. the 3/4 cast time is not THAT much for THAT big a shot on THAT low a CD. there shouldn’t be any one hit kills no matter what the effects are.

what kind of silly build are you running to get 1 hit by true shot?

it only hits for 4-6k depending on zerk or marauders so unless the DH has 25 might or you have a lot of vun, you must be very squishy to die from one true shot.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

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Posted by: Evilek.5690

Evilek.5690

You must be really dumb if you believe True Shot is balanced….

It would be just fair to nerf True Shot, since they did the same to Revenant Hammer 2 (Coalescence of Ruin),

Like increasing cooldown to 8-10 Seconds
and/or
reduce damage ratio.

You are comparing Big AOE, not reflected ranged skill vs True Shot ? Who is dumb right now ?

Coalescence of Ruin before nerf hit 2x hardes with 2 sec CD and with Cruel Repercussion insta kill every player in WvWvW

Right now has same CD and cast time like True Shot. True shot is more single DMG spell and Coalescence of Ruin heavy AOE spell

Evilek lvl 80 Charr Thief Why no ?
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian

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Posted by: Quadox.7834

Quadox.7834

The true shot doesn’t one hit kill anything. Judge’s intervention + Knockback trait + Trueshot + Trap can perhaps oneshot a mesmer.

Yaniam [Mesmer]

^ Usually only characer that i play on

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Posted by: Exciton.8942

Exciton.8942

Too much OP stuff in the game at the moment. True shot is not the biggest concern.

But I agree CD is a bit too short.

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Posted by: Evilek.5690

Evilek.5690

Too much OP stuff in the game at the moment. True shot is not the biggest concern.

But I agree CD is a bit too short.

To shor CD on only one DMG spell in this weapo set ? Maybe increase CD on 12 sec right ?

Evilek lvl 80 Charr Thief Why no ?
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian

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Posted by: Miles Smiles.8951

Miles Smiles.8951

Something tells me that you’re doing a wrong mesmer wombo-combo (true shot power with marauder’s is around 2k; mind wrack shatters with mara 3×1104 without rune and modifiers and stuff) In fact mesmers were the ones able to one shot people… from stealth… for a looong time. So – imo – you’re in no position to complain about “one-shot combos”. And what is your intention actually? Dragonhunters weren’t even viable and they got nerfed already. You want them deleted or what?

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Posted by: Varezenem.2813

Varezenem.2813

You must be really dumb if you believe True Shot is balanced….

It would be just fair to nerf True Shot, since they did the same to Revenant Hammer 2 (Coalescence of Ruin),

Like increasing cooldown to 8-10 Seconds
and/or
reduce damage ratio.

You are comparing Big AOE, not reflected ranged skill vs True Shot ? Who is dumb right now ?

Coalescence of Ruin before nerf hit 2x hardes with 2 sec CD and with Cruel Repercussion insta kill every player in WvWvW

Right now has same CD and cast time like True Shot. True shot is more single DMG spell and Coalescence of Ruin heavy AOE spell

True shot
2.5 modifier: 6 sec cooldown; pierces

CoR
2.25 modifier on final hit; 4 sec cooldown; 5 energy ;Slow moving AoE can be strafed.

Try again.

Senbu Ren[Wind]
Herald of Ventari

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Posted by: roamzero.9486

roamzero.9486

I have a bigger issues with the 1200 range insta pull. Should be reduced to 900.

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Posted by: Evilek.5690

Evilek.5690

I have a bigger issues with the 1200 range insta pull. Should be reduced to 900.

Insta pull with 1/2 sec cast time ? First time DH must hit you with this slow projectile and secondly must pull you back with 1/2 sec cast time, yeah insta pull.

40sec CD on pull

Evilek lvl 80 Charr Thief Why no ?
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian

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Posted by: Shirlias.8104

Shirlias.8104

pulls and walls should be dodged.
it’s really no sense that you can’t counter if you see them throwing.

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Posted by: briggah.7910

briggah.7910

You must be really dumb if you believe True Shot is balanced….

It would be just fair to nerf True Shot, since they did the same to Revenant Hammer 2 (Coalescence of Ruin),

Like increasing cooldown to 8-10 Seconds
and/or
reduce damage ratio.

yet the nerf to the cooldown of CoR did nothing for it hitting like a truck.

Player Vs Everyone
youtube channel - twitch channel

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Posted by: Floplag.4032

Floplag.4032

I played a DH thru most of last season to diamond in mostly solo queue and i did well on it mainly because people constantly had to leeroy into my traps without thinking and didn’t have a clue how to use terrain and other thing to their advantage. Those who did, beat me easily, those who didnt, well thank you for the diamond i guess.

If you stand still and eat these kinds of things that have such a huge bast time and are telegraphed a mile away, the skill may not be the problem

CoR is an instant cast, not a fair comparison at all, just sayin…

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Posted by: Varezenem.2813

Varezenem.2813

I played a DH thru most of last season to diamond in mostly solo queue and i did well on it mainly because people constantly had to leeroy into my traps without thinking and didn’t have a clue how to use terrain and other thing to their advantage. Those who did, beat me easily, those who didnt, well thank you for the diamond i guess.

If you stand still and eat these kinds of things that have such a huge bast time and are telegraphed a mile away, the skill may not be the problem

CoR is an instant cast, not a fair comparison at all, just sayin…

CoR has the exact same cast time 3/4.

Senbu Ren[Wind]
Herald of Ventari

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Posted by: Floplag.4032

Floplag.4032

I played a DH thru most of last season to diamond in mostly solo queue and i did well on it mainly because people constantly had to leeroy into my traps without thinking and didn’t have a clue how to use terrain and other thing to their advantage. Those who did, beat me easily, those who didnt, well thank you for the diamond i guess.

If you stand still and eat these kinds of things that have such a huge bast time and are telegraphed a mile away, the skill may not be the problem

CoR is an instant cast, not a fair comparison at all, just sayin…

CoR has the exact same cast time 3/4.

i stand corrected, it feels like an instant but you are correct.
that having been said it still does higher damage to multiple target so… meh, whatever.
i still say those who are complaining about DH are the problem, not the DH. If you use your brain instead of your balls we are not OP at all.

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Posted by: Hooglese.4860

Hooglese.4860

Yeah, True Shot is undeniably too strong…. I see how it hasn’t been nerfed.

Lots of you are arguing its stronger than Kill Shot. True Shot is weaker on hit, lower on cooldown and cast by half by each respectively yet is only half as strong at 30 adrenaline, so there’s that.

What I think is the more obvious comparison is to Mighty Blow. Mighty Blow and True Shot both have a 3/4 cast time, lock you in place during cast, are combo finishers, a base damage of ~650 and can hit multiple targets. However, Mighty Blow has a 1s longer cooldown, is melee and has a scaling coefficient of 1.75 where as True Shot is 2.5. So True shot is just stronger. Why is it done this way? Why not scale it down to be at most as strong as Mighty Blow? It’s just bad design this way.

PvP
revenant – Hoogles Von Boogles
Mesmer – hoogelz

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Posted by: Darknicrofia.2604

Darknicrofia.2604

because DH longbow is an absolute kitten of a weapon without true shot

Darknicrofia Sage – Bad Gerdian, Merciless Legend, Platinum NA Solo Que

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Posted by: Miles Smiles.8951

Miles Smiles.8951

Currently 1 “True Shot” = 3 “Puncture Shots” (autos). If they just nerf the dmg there will be much less reason to ever use it. I mean, people don’t usually dodge autos, right?

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Posted by: Mak.2657

Mak.2657

Btw, do you know dh lb aa is (was when i tested it) like 1650 range and 1 of the best range dps skills? JFYI.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

The true shot doesn’t one hit kill anything. Judge’s intervention + Knockback trait + Trueshot + Trap can perhaps oneshot a mesmer.

That one shots pretty much anyone who isnt a tank. If not then the player will likely have less then 33% hp left, which wont really matter anyways.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: Uncle Dalty.8327

Uncle Dalty.8327

I played a DH thru most of last season to diamond in mostly solo queue and i did well on it mainly because people constantly had to leeroy into my traps without thinking and didn’t have a clue how to use terrain and other thing to their advantage. Those who did, beat me easily, those who didnt, well thank you for the diamond i guess.

If you stand still and eat these kinds of things that have such a huge bast time and are telegraphed a mile away, the skill may not be the problem

CoR is an instant cast, not a fair comparison at all, just sayin…

CoR has the exact same cast time 3/4.

i stand corrected, it feels like an instant but you are correct.
that having been said it still does higher damage to multiple target so… meh, whatever.
i still say those who are complaining about DH are the problem, not the DH. If you use your brain instead of your balls we are not OP at all.

Cause porting in, spamming traps, cc and bs 10k one-shot skills takes so much brains

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Posted by: Blue.1207

Blue.1207

Dodge to blow traps or dodge to avoid a 4 second cooldown that does 8k+ crit. DH needs to be toned down.

[Maguuma] Since BETA – Just Bri
When you do things right, people won’t be sure you’ve done anything at all.

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Posted by: Coulter.2315

Coulter.2315

He’s falling on his knees and he’s charging. That means it’s time to dodge and or pop a block.

Try it with a female human and compare it to auto attack, its Asura MirrorBlade sort of thing.

4sec CD is too low for something like this, but its probably not top of the list for nerfs (but it should be on the list).

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Posted by: Buran.3796

Buran.3796

You are complaining about a skill from a class which was utterly useless in high level of play in the recent Pro League 1 and despite that was nerfed (cc from traps) in the Jan 26th patch.

Now, if in the Pro League 2 they can bring some sort of success, maybe you will be right to complaint, but my personal bet is that G/DH will be again outside the meta. And being outclased by a class which underperform is, you known, a bit sad.

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Posted by: Mak.2657

Mak.2657

The tell isn’t a problem (for me) tbh. The rate/CD is. And yes, it is not high priority problem. Mb not even a problem in current balance from teamplay poi, idk.

(edited by Mak.2657)

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Posted by: Rezzet.3614

Rezzet.3614

It’s hard to justify complaining about true shot when the tell for it is pretty obvious and it carries no special particle effects that can obscure what the DH is doing.

He’s falling on his knees and he’s charging. That means it’s time to dodge and or pop a block.

warriors have a skill that does exactly the same and yet it requires 3 adrenaline bars filled and has a 15 second cooldown so what exactly justifies true shot having a 4 second cooldown ?

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Posted by: Rezzet.3614

Rezzet.3614

True shot is OP compared to Kill shot.

True Shot
cast time 3/4 sec
Cannot move
4s CD
Unblockable = yes

kill Shot
Cast time 1 1/4
Cannot move
6 3/4s CD Traited Full Discibline + 30 Adrinaline
Unblockable = With signet of might
30 Adrin = Sgnet of Fury

Warrior has to push 2 signets and has a much longer wind up time, the warrior tell is also more obvious. After that there is no 4s CD it is 20-30 seconds, if we are relying strictly on signets to pull off the skill. If we are not releying at all on signets and only natral adrinaline build up. No unblockable and pretty much at least 10 seconds CD.

The warrior can also not start off with this skill out of combat due to adrin decay.

True shot is OP.

Gun Flame

Damage Damage: 731 (2.75)?
Deals damage every second; stacks intensity.3 Burning (3s): 1179 Damage
Unable to activate skills; stacks duration.[sic] Daze: ¼s
Miscellaneous effect.png Number of Targets: 3
Radius.png Radius: 180
Miscellaneous effect.png Velocity Increase: 100%
Combo Combo Finisher: Physical Projectile
Range.png Range: 1,500

3/4 sec cast time, 4/5 sec CD , dont stuck you on one place , 180 AOE radius with same dmg

requires filling 3 bars and going berserk mode, wich lasts 15 seconds so at most you get 3 shots if you do perfect adrenaline rotation
and not unblockable

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Posted by: Saiyan.1704

Saiyan.1704

It’s hard to justify complaining about true shot when the tell for it is pretty obvious and it carries no special particle effects that can obscure what the DH is doing.

He’s falling on his knees and he’s charging. That means it’s time to dodge and or pop a block.

warriors have a skill that does exactly the same and yet it requires 3 adrenaline bars filled and has a 15 second cooldown so what exactly justifies true shot having a 4 second cooldown ?

When we’re barely winning 1v1 fights and barely surviving heavy focused TPvP fights.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

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Posted by: Darknicrofia.2604

Darknicrofia.2604

It’s hard to justify complaining about true shot when the tell for it is pretty obvious and it carries no special particle effects that can obscure what the DH is doing.

He’s falling on his knees and he’s charging. That means it’s time to dodge and or pop a block.

warriors have a skill that does exactly the same and yet it requires 3 adrenaline bars filled and has a 15 second cooldown so what exactly justifies true shot having a 4 second cooldown ?

because the rest of the longbow skill bar is god awful and our traited stunbreaker instant cast 65 second cooldown virtue can somehow be interrupted?

Darknicrofia Sage – Bad Gerdian, Merciless Legend, Platinum NA Solo Que

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Posted by: Floplag.4032

Floplag.4032

I played a DH thru most of last season to diamond in mostly solo queue and i did well on it mainly because people constantly had to leeroy into my traps without thinking and didn’t have a clue how to use terrain and other thing to their advantage. Those who did, beat me easily, those who didnt, well thank you for the diamond i guess.

If you stand still and eat these kinds of things that have such a huge bast time and are telegraphed a mile away, the skill may not be the problem

CoR is an instant cast, not a fair comparison at all, just sayin…

CoR has the exact same cast time 3/4.

i stand corrected, it feels like an instant but you are correct.
that having been said it still does higher damage to multiple target so… meh, whatever.
i still say those who are complaining about DH are the problem, not the DH. If you use your brain instead of your balls we are not OP at all.

Cause porting in, spamming traps, cc and bs 10k one-shot skills takes so much brains

if thats happening to you i suggest you learn to use your rolls, evades, and other such cooldowns. ive played many players that get it, that know what to do, and its been some really good fights
comment stands, if you are getting blow up by that then you should re-evaluate how you attack them or defend their attacks and evolve your gameplay

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Posted by: SlayerSixx.5763

SlayerSixx.5763

It’s hard to justify complaining about true shot when the tell for it is pretty obvious and it carries no special particle effects that can obscure what the DH is doing.

He’s falling on his knees and he’s charging. That means it’s time to dodge and or pop a block.

warriors have a skill that does exactly the same and yet it requires 3 adrenaline bars filled and has a 15 second cooldown so what exactly justifies true shot having a 4 second cooldown ?

When we’re barely winning 1v1 fights and barely surviving heavy focused TPvP fights.

Because warriors are dominating duels, right?

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Posted by: choovanski.5462

choovanski.5462

Yeah, True Shot is undeniably too strong…. I see how it hasn’t been nerfed.

Lots of you are arguing its stronger than Kill Shot. True Shot is weaker on hit, lower on cooldown and cast by half by each respectively yet is only half as strong at 30 adrenaline, so there’s that.

What I think is the more obvious comparison is to Mighty Blow. Mighty Blow and True Shot both have a 3/4 cast time, lock you in place during cast, are combo finishers, a base damage of ~650 and can hit multiple targets. However, Mighty Blow has a 1s longer cooldown, is melee and has a scaling coefficient of 1.75 where as True Shot is 2.5. So True shot is just stronger. Why is it done this way? Why not scale it down to be at most as strong as Mighty Blow? It’s just bad design this way.

nah, mighty blow needs damage buff. hammer needs more swags.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

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Posted by: Kuya.6495

Kuya.6495

It’s hard to justify complaining about true shot when the tell for it is pretty obvious and it carries no special particle effects that can obscure what the DH is doing.

He’s falling on his knees and he’s charging. That means it’s time to dodge and or pop a block.

warriors have a skill that does exactly the same and yet it requires 3 adrenaline bars filled and has a 15 second cooldown so what exactly justifies true shot having a 4 second cooldown ?

You mean gunflame? The skill that does 10k damage?

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Posted by: Shirlias.8104

Shirlias.8104

True shot deal from 6.5k to 7.5k…

want 10k damage and requirements, incrased cd and cast time?

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Posted by: kuritsutian.2987

kuritsutian.2987

I don’t see that a skill can be dodged is an argument to say that the skill shouldn’t be tunned down a little if it’s dealing too much damage, … yes you can dodge it, easily on 1v1 while facing the DH, but with that range is easily to hit it on the back or while on a teamfight… some rework for me will do it, reduce cast time, add more cd.

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True shot BS

in PvP

Posted by: Burtnik.5218

Burtnik.5218

I would remove selfroot but raise cd to 6-8sec and take a look at deflecting shot and 5 (reduced cd but also reduced ring duration). Main problem i have with is that passive knockback in melee which sets up true shot way too easy.

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Playing Smite since mid s2, f broken gw2.