True shot BS
The DH cannot move while casting it. And it takes about a second to charge up and then travel to you depending on your distance. This is a big enough tell and plenty of time for you to dodge or interrupt or pop a CD if needed. I’ll agree the 4 second CD is a bit too low for how hard it hits, if it hits. But Anet would just increase its cast time or some crap like that instead lol.
I started a thread for anyone who wants to ask or answer questions about countering skills. Feel free to ask how to deal with True Shot. You’ll probably get a nicer response from the community than in this thread.
It’s hard to justify complaining about true shot when the tell for it is pretty obvious and it carries no special particle effects that can obscure what the DH is doing.
He’s falling on his knees and he’s charging. That means it’s time to dodge and or pop a block.
4 sec CD!!! I can only dodge, blind, evade, block, so many times…. and most of that goes to avoiding traps. Its not the in battle period that’s really dumb its the one hit kill from behind you. lot of skill that takes
(edited by Uncle Dalty.8327)
It’s hard to justify complaining about true shot when the tell for it is pretty obvious and it carries no special particle effects that can obscure what the DH is doing.
He’s falling on his knees and he’s charging. That means it’s time to dodge and or pop a block.
I suppose you could complain about the DH hitting you from outside the screen cause you’re focusing on someone else, but that same can happen from multiple other classes with hard hitting ranged skills. The best you can do is focus the DH down and it is something your team should be doing anyway when a DH is present on the enemy team. You don’t want to let a DH free casting from range any more than you’d want a staff ele doing it.
bottom line… its essentially a one hit kill. the 3/4 cast time is not THAT much for THAT big a shot on THAT low a CD. there shouldn’t be any one hit kills no matter what the effects are.
Simply put? It isn’t fair or balanced. Now that energy sigil has been nerfed, you either need a ton of evades or a ton of active defenses to avoid it. If at all possible, take advantage of the ample amounts of long ranged CC on mes to take advantage of long(ish) cast time and apply counter pressure so he doesn’t just get to free fire his shots.
True shot is OP compared to Kill shot.
True Shot
cast time 3/4 sec
Cannot move
4s CD
Unblockable = yes
kill Shot
Cast time 1 1/4
Cannot move
6 3/4s CD Traited Full Discibline + 30 Adrinaline
Unblockable = With signet of might
30 Adrin = Sgnet of Fury
Warrior has to push 2 signets and has a much longer wind up time, the warrior tell is also more obvious. After that there is no 4s CD it is 20-30 seconds, if we are relying strictly on signets to pull off the skill. If we are not releying at all on signets and only natral adrinaline build up. No unblockable and pretty much at least 10 seconds CD.
The warrior can also not start off with this skill out of combat due to adrin decay.
True shot is OP.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
What BS is this OP talking about.
What about thief Vault and Bounding Dodger?
Dodge while in the same time doing one hit KO?
Level 54 Bear Rank
True shot is OP compared to Kill shot.
True Shot
cast time 3/4 sec
Cannot move
4s CD
Unblockable = yeskill Shot
Cast time 1 1/4
Cannot move
6 3/4s CD Traited Full Discibline + 30 Adrinaline
Unblockable = With signet of might
30 Adrin = Sgnet of FuryWarrior has to push 2 signets and has a much longer wind up time, the warrior tell is also more obvious. After that there is no 4s CD it is 20-30 seconds, if we are relying strictly on signets to pull off the skill. If we are not releying at all on signets and only natral adrinaline build up. No unblockable and pretty much at least 10 seconds CD.
The warrior can also not start off with this skill out of combat due to adrin decay.
True shot is OP.
Gun Flame
Damage Damage: 731 (2.75)?
Deals damage every second; stacks intensity.3 Burning (3s): 1179 Damage
Unable to activate skills; stacks duration.[sic] Daze: ¼s
Miscellaneous effect.png Number of Targets: 3
Radius.png Radius: 180
Miscellaneous effect.png Velocity Increase: 100%
Combo Combo Finisher: Physical Projectile
Range.png Range: 1,500
3/4 sec cast time, 4/5 sec CD , dont stuck you on one place , 180 AOE radius with same dmg
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian
What BS is this OP talking about.
What about thief Vault and Bounding Dodger?
Dodge while in the same time doing one hit KO?
He didn’t say those skills were OK either.
True shot is OP compared to Kill shot.
True Shot
cast time 3/4 sec
Cannot move
4s CD
Unblockable = yeskill Shot
Cast time 1 1/4
Cannot move
6 3/4s CD Traited Full Discibline + 30 Adrinaline
Unblockable = With signet of might
30 Adrin = Sgnet of FuryWarrior has to push 2 signets and has a much longer wind up time, the warrior tell is also more obvious. After that there is no 4s CD it is 20-30 seconds, if we are relying strictly on signets to pull off the skill. If we are not releying at all on signets and only natral adrinaline build up. No unblockable and pretty much at least 10 seconds CD.
The warrior can also not start off with this skill out of combat due to adrin decay.
True shot is OP.
True shot isn’t unblockable, try again please.
True shot is OP compared to Kill shot.
True Shot
cast time 3/4 sec
Cannot move
4s CD
Unblockable = yeskill Shot
Cast time 1 1/4
Cannot move
6 3/4s CD Traited Full Discibline + 30 Adrinaline
Unblockable = With signet of might
30 Adrin = Sgnet of FuryWarrior has to push 2 signets and has a much longer wind up time, the warrior tell is also more obvious. After that there is no 4s CD it is 20-30 seconds, if we are relying strictly on signets to pull off the skill. If we are not releying at all on signets and only natral adrinaline build up. No unblockable and pretty much at least 10 seconds CD.
The warrior can also not start off with this skill out of combat due to adrin decay.
True shot is OP.
True shot isn’t unblockable, try again please.
Tested Right now
Berserker amulet/Pack rune/Force sigil
Warrior
Gun Flame with Defence/Discipline/Berserker
Light golem
7300-7500 DMG + 1179 burning DMG
Guardian
True Shot with Virtues/Valor/Dragonhunter
Light golem
5100-5400 DMG on max range
4750-4900 DMG on close range
Uncle Dalty.8327
Mesmer must be really bad when make only 4750-5400 DMG with 8 skill combo
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian
(edited by Evilek.5690)
Mesmer must be really bad when make only 4750-5400 DMG with 8 skill combo
He exaggerated a bit, but not far from truth. Most DH trap skills will kill any illusions in vicinity and Test of Faith destroy those that run from far when shattering. If mesmer are forced to burst with just GS in close range then that’s around the number we’re looking.
You must be really dumb if you believe True Shot is balanced….
It would be just fair to nerf True Shot, since they did the same to Revenant Hammer 2 (Coalescence of Ruin),
Like increasing cooldown to 8-10 Seconds
and/or
reduce damage ratio.
bottom line… its essentially a one hit kill. the 3/4 cast time is not THAT much for THAT big a shot on THAT low a CD. there shouldn’t be any one hit kills no matter what the effects are.
what kind of silly build are you running to get 1 hit by true shot?
it only hits for 4-6k depending on zerk or marauders so unless the DH has 25 might or you have a lot of vun, you must be very squishy to die from one true shot.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
You must be really dumb if you believe True Shot is balanced….
It would be just fair to nerf True Shot, since they did the same to Revenant Hammer 2 (Coalescence of Ruin),
Like increasing cooldown to 8-10 Seconds
and/or
reduce damage ratio.
You are comparing Big AOE, not reflected ranged skill vs True Shot ? Who is dumb right now ?
Coalescence of Ruin before nerf hit 2x hardes with 2 sec CD and with Cruel Repercussion insta kill every player in WvWvW
Right now has same CD and cast time like True Shot. True shot is more single DMG spell and Coalescence of Ruin heavy AOE spell
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian
The true shot doesn’t one hit kill anything. Judge’s intervention + Knockback trait + Trueshot + Trap can perhaps oneshot a mesmer.
^ Usually only characer that i play on
Too much OP stuff in the game at the moment. True shot is not the biggest concern.
But I agree CD is a bit too short.
Too much OP stuff in the game at the moment. True shot is not the biggest concern.
But I agree CD is a bit too short.
To shor CD on only one DMG spell in this weapo set ? Maybe increase CD on 12 sec right ?
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian
Something tells me that you’re doing a wrong mesmer wombo-combo (true shot power with marauder’s is around 2k; mind wrack shatters with mara 3×1104 without rune and modifiers and stuff) In fact mesmers were the ones able to one shot people… from stealth… for a looong time. So – imo – you’re in no position to complain about “one-shot combos”. And what is your intention actually? Dragonhunters weren’t even viable and they got nerfed already. You want them deleted or what?
You must be really dumb if you believe True Shot is balanced….
It would be just fair to nerf True Shot, since they did the same to Revenant Hammer 2 (Coalescence of Ruin),
Like increasing cooldown to 8-10 Seconds
and/or
reduce damage ratio.You are comparing Big AOE, not reflected ranged skill vs True Shot ? Who is dumb right now ?
Coalescence of Ruin before nerf hit 2x hardes with 2 sec CD and with Cruel Repercussion insta kill every player in WvWvW
Right now has same CD and cast time like True Shot. True shot is more single DMG spell and Coalescence of Ruin heavy AOE spell
True shot
2.5 modifier: 6 sec cooldown; pierces
CoR
2.25 modifier on final hit; 4 sec cooldown; 5 energy ;Slow moving AoE can be strafed.
Try again.
Herald of Ventari
I have a bigger issues with the 1200 range insta pull. Should be reduced to 900.
I have a bigger issues with the 1200 range insta pull. Should be reduced to 900.
Insta pull with 1/2 sec cast time ? First time DH must hit you with this slow projectile and secondly must pull you back with 1/2 sec cast time, yeah insta pull.
40sec CD on pull
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian
pulls and walls should be dodged.
it’s really no sense that you can’t counter if you see them throwing.
https://www.youtube.com/watch?v=WKBKak4gU0g
You must be really dumb if you believe True Shot is balanced….
It would be just fair to nerf True Shot, since they did the same to Revenant Hammer 2 (Coalescence of Ruin),
Like increasing cooldown to 8-10 Seconds
and/or
reduce damage ratio.
yet the nerf to the cooldown of CoR did nothing for it hitting like a truck.
I played a DH thru most of last season to diamond in mostly solo queue and i did well on it mainly because people constantly had to leeroy into my traps without thinking and didn’t have a clue how to use terrain and other thing to their advantage. Those who did, beat me easily, those who didnt, well thank you for the diamond i guess.
If you stand still and eat these kinds of things that have such a huge bast time and are telegraphed a mile away, the skill may not be the problem
CoR is an instant cast, not a fair comparison at all, just sayin…
I played a DH thru most of last season to diamond in mostly solo queue and i did well on it mainly because people constantly had to leeroy into my traps without thinking and didn’t have a clue how to use terrain and other thing to their advantage. Those who did, beat me easily, those who didnt, well thank you for the diamond i guess.
If you stand still and eat these kinds of things that have such a huge bast time and are telegraphed a mile away, the skill may not be the problem
CoR is an instant cast, not a fair comparison at all, just sayin…
CoR has the exact same cast time 3/4.
Herald of Ventari
I played a DH thru most of last season to diamond in mostly solo queue and i did well on it mainly because people constantly had to leeroy into my traps without thinking and didn’t have a clue how to use terrain and other thing to their advantage. Those who did, beat me easily, those who didnt, well thank you for the diamond i guess.
If you stand still and eat these kinds of things that have such a huge bast time and are telegraphed a mile away, the skill may not be the problem
CoR is an instant cast, not a fair comparison at all, just sayin…
CoR has the exact same cast time 3/4.
i stand corrected, it feels like an instant but you are correct.
that having been said it still does higher damage to multiple target so… meh, whatever.
i still say those who are complaining about DH are the problem, not the DH. If you use your brain instead of your balls we are not OP at all.
Yeah, True Shot is undeniably too strong…. I see how it hasn’t been nerfed.
Lots of you are arguing its stronger than Kill Shot. True Shot is weaker on hit, lower on cooldown and cast by half by each respectively yet is only half as strong at 30 adrenaline, so there’s that.
What I think is the more obvious comparison is to Mighty Blow. Mighty Blow and True Shot both have a 3/4 cast time, lock you in place during cast, are combo finishers, a base damage of ~650 and can hit multiple targets. However, Mighty Blow has a 1s longer cooldown, is melee and has a scaling coefficient of 1.75 where as True Shot is 2.5. So True shot is just stronger. Why is it done this way? Why not scale it down to be at most as strong as Mighty Blow? It’s just bad design this way.
revenant – Hoogles Von Boogles
Mesmer – hoogelz
because DH longbow is an absolute kitten of a weapon without true shot
Currently 1 “True Shot” = 3 “Puncture Shots” (autos). If they just nerf the dmg there will be much less reason to ever use it. I mean, people don’t usually dodge autos, right?
Btw, do you know dh lb aa is (was when i tested it) like 1650 range and 1 of the best range dps skills? JFYI.
The true shot doesn’t one hit kill anything. Judge’s intervention + Knockback trait + Trueshot + Trap can perhaps oneshot a mesmer.
That one shots pretty much anyone who isnt a tank. If not then the player will likely have less then 33% hp left, which wont really matter anyways.
I played a DH thru most of last season to diamond in mostly solo queue and i did well on it mainly because people constantly had to leeroy into my traps without thinking and didn’t have a clue how to use terrain and other thing to their advantage. Those who did, beat me easily, those who didnt, well thank you for the diamond i guess.
If you stand still and eat these kinds of things that have such a huge bast time and are telegraphed a mile away, the skill may not be the problem
CoR is an instant cast, not a fair comparison at all, just sayin…
CoR has the exact same cast time 3/4.
i stand corrected, it feels like an instant but you are correct.
that having been said it still does higher damage to multiple target so… meh, whatever.
i still say those who are complaining about DH are the problem, not the DH. If you use your brain instead of your balls we are not OP at all.
Cause porting in, spamming traps, cc and bs 10k one-shot skills takes so much brains
Dodge to blow traps or dodge to avoid a 4 second cooldown that does 8k+ crit. DH needs to be toned down.
When you do things right, people won’t be sure you’ve done anything at all.
He’s falling on his knees and he’s charging. That means it’s time to dodge and or pop a block.
Try it with a female human and compare it to auto attack, its Asura MirrorBlade sort of thing.
4sec CD is too low for something like this, but its probably not top of the list for nerfs (but it should be on the list).
You are complaining about a skill from a class which was utterly useless in high level of play in the recent Pro League 1 and despite that was nerfed (cc from traps) in the Jan 26th patch.
Now, if in the Pro League 2 they can bring some sort of success, maybe you will be right to complaint, but my personal bet is that G/DH will be again outside the meta. And being outclased by a class which underperform is, you known, a bit sad.
The tell isn’t a problem (for me) tbh. The rate/CD is. And yes, it is not high priority problem. Mb not even a problem in current balance from teamplay poi, idk.
(edited by Mak.2657)
It’s hard to justify complaining about true shot when the tell for it is pretty obvious and it carries no special particle effects that can obscure what the DH is doing.
He’s falling on his knees and he’s charging. That means it’s time to dodge and or pop a block.
warriors have a skill that does exactly the same and yet it requires 3 adrenaline bars filled and has a 15 second cooldown so what exactly justifies true shot having a 4 second cooldown ?
True shot is OP compared to Kill shot.
True Shot
cast time 3/4 sec
Cannot move
4s CD
Unblockable = yeskill Shot
Cast time 1 1/4
Cannot move
6 3/4s CD Traited Full Discibline + 30 Adrinaline
Unblockable = With signet of might
30 Adrin = Sgnet of FuryWarrior has to push 2 signets and has a much longer wind up time, the warrior tell is also more obvious. After that there is no 4s CD it is 20-30 seconds, if we are relying strictly on signets to pull off the skill. If we are not releying at all on signets and only natral adrinaline build up. No unblockable and pretty much at least 10 seconds CD.
The warrior can also not start off with this skill out of combat due to adrin decay.
True shot is OP.
Gun Flame
Damage Damage: 731 (2.75)?
Deals damage every second; stacks intensity.3 Burning (3s): 1179 Damage
Unable to activate skills; stacks duration.[sic] Daze: ¼s
Miscellaneous effect.png Number of Targets: 3
Radius.png Radius: 180
Miscellaneous effect.png Velocity Increase: 100%
Combo Combo Finisher: Physical Projectile
Range.png Range: 1,5003/4 sec cast time, 4/5 sec CD , dont stuck you on one place , 180 AOE radius with same dmg
requires filling 3 bars and going berserk mode, wich lasts 15 seconds so at most you get 3 shots if you do perfect adrenaline rotation
and not unblockable
It’s hard to justify complaining about true shot when the tell for it is pretty obvious and it carries no special particle effects that can obscure what the DH is doing.
He’s falling on his knees and he’s charging. That means it’s time to dodge and or pop a block.
warriors have a skill that does exactly the same and yet it requires 3 adrenaline bars filled and has a 15 second cooldown so what exactly justifies true shot having a 4 second cooldown ?
When we’re barely winning 1v1 fights and barely surviving heavy focused TPvP fights.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
It’s hard to justify complaining about true shot when the tell for it is pretty obvious and it carries no special particle effects that can obscure what the DH is doing.
He’s falling on his knees and he’s charging. That means it’s time to dodge and or pop a block.
warriors have a skill that does exactly the same and yet it requires 3 adrenaline bars filled and has a 15 second cooldown so what exactly justifies true shot having a 4 second cooldown ?
because the rest of the longbow skill bar is god awful and our traited stunbreaker instant cast 65 second cooldown virtue can somehow be interrupted?
I played a DH thru most of last season to diamond in mostly solo queue and i did well on it mainly because people constantly had to leeroy into my traps without thinking and didn’t have a clue how to use terrain and other thing to their advantage. Those who did, beat me easily, those who didnt, well thank you for the diamond i guess.
If you stand still and eat these kinds of things that have such a huge bast time and are telegraphed a mile away, the skill may not be the problem
CoR is an instant cast, not a fair comparison at all, just sayin…
CoR has the exact same cast time 3/4.
i stand corrected, it feels like an instant but you are correct.
that having been said it still does higher damage to multiple target so… meh, whatever.
i still say those who are complaining about DH are the problem, not the DH. If you use your brain instead of your balls we are not OP at all.Cause porting in, spamming traps, cc and bs 10k one-shot skills takes so much brains
if thats happening to you i suggest you learn to use your rolls, evades, and other such cooldowns. ive played many players that get it, that know what to do, and its been some really good fights
comment stands, if you are getting blow up by that then you should re-evaluate how you attack them or defend their attacks and evolve your gameplay
It’s hard to justify complaining about true shot when the tell for it is pretty obvious and it carries no special particle effects that can obscure what the DH is doing.
He’s falling on his knees and he’s charging. That means it’s time to dodge and or pop a block.
warriors have a skill that does exactly the same and yet it requires 3 adrenaline bars filled and has a 15 second cooldown so what exactly justifies true shot having a 4 second cooldown ?
When we’re barely winning 1v1 fights and barely surviving heavy focused TPvP fights.
Because warriors are dominating duels, right?
Yeah, True Shot is undeniably too strong…. I see how it hasn’t been nerfed.
Lots of you are arguing its stronger than Kill Shot. True Shot is weaker on hit, lower on cooldown and cast by half by each respectively yet is only half as strong at 30 adrenaline, so there’s that.
What I think is the more obvious comparison is to Mighty Blow. Mighty Blow and True Shot both have a 3/4 cast time, lock you in place during cast, are combo finishers, a base damage of ~650 and can hit multiple targets. However, Mighty Blow has a 1s longer cooldown, is melee and has a scaling coefficient of 1.75 where as True Shot is 2.5. So True shot is just stronger. Why is it done this way? Why not scale it down to be at most as strong as Mighty Blow? It’s just bad design this way.
nah, mighty blow needs damage buff. hammer needs more swags.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
It’s hard to justify complaining about true shot when the tell for it is pretty obvious and it carries no special particle effects that can obscure what the DH is doing.
He’s falling on his knees and he’s charging. That means it’s time to dodge and or pop a block.
warriors have a skill that does exactly the same and yet it requires 3 adrenaline bars filled and has a 15 second cooldown so what exactly justifies true shot having a 4 second cooldown ?
You mean gunflame? The skill that does 10k damage?
True shot deal from 6.5k to 7.5k…
want 10k damage and requirements, incrased cd and cast time?
https://www.youtube.com/watch?v=WKBKak4gU0g
I don’t see that a skill can be dodged is an argument to say that the skill shouldn’t be tunned down a little if it’s dealing too much damage, … yes you can dodge it, easily on 1v1 while facing the DH, but with that range is easily to hit it on the back or while on a teamfight… some rework for me will do it, reduce cast time, add more cd.
I would remove selfroot but raise cd to 6-8sec and take a look at deflecting shot and 5 (reduced cd but also reduced ring duration). Main problem i have with is that passive knockback in melee which sets up true shot way too easy.
Playing Smite since mid s2, f broken gw2.