Turret Engies = are OVERPOWERED
Everyone, except for ANET and turret engis, know that the spec is overpowered. Hopefully ANET will also understand that soon and address it.
walk away…
…from the turrets…
…from the thread…
head here to discuss wvw without fear of infractions
Counters to turret engineer:
- any build that applies more than 2 conditions per 15 seconds
- any build that apply cc’s or fear
- zerging strategy
- engaging off point
- abandoning one point, which means 5 vs 4 on the other 2
- Completing additional objectives (orb, chieftain, ferocity, …)
But yes, it’ll require communication with your team. If you try to to duel a engineer on point, you’re going to have a bad time.
turrets are op for a reason. They sacrifice mobility. on the other two nodes it becomes a 5v4 game. rotating around it is ez mode.
Your saying that a statue covered in thorns is OP becuase you keep smashing your face into it….good job.
Just go roll a ranger and own them from afar lol
Level 54 Bear Rank
What you should do
- Ignore the cap he’s camping at and focus on the other two 5vs4. If he leaves the cap for whatever reason (buff, help another cap), he’ll be easy to engage without his turrets.
- Do a quick rush as 3 players and just burst him down. Turret engis have some very long cooldowns on some of their turrets, which will render them useless for a while.
What you shouldn’t do
- Engage him 1vs1. Even if you might be stronger and you might end up victorious. It’s not worth the risk and chance. When they camp a spot with all their turrets, this is exactly what they want, for you to engage them as 1 or 2 so his team has the advantage everywhere else.
However, them being overpowered is true.
Its interesting that friend of mine, who basically is new to gw2, tried this turret build, and he beats me and other friends by not knowing what doing. So, if newbie > veteran, its hard to imagine what mastered engi can do in 1v1.
I don’t care if turret engi will be nerfed or not, but I just hope anet wont boost them more lol..
No… No they are not! Get good son!
Wahoo! Bye frands!
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Braindead? Yeah. Overpowered? Somewhat, I guess in 1v1s. Not very much in team fights though. Spirit Ranger is a lot more cancer I think.
Hambow Warrior counter turrets.
If you ignore the turret engineer’s point, his team gets that node all match and all his team has to do is hold one other node to win.
(edited by Laserbolt.6731)
Step 1 – Roll a Necro
Step 2 – Full Zerk Spec
Step 3 – Lich Form Hit 1 maybe 5 times (3 hits with 2 dodged)
Step 4 – /Dance on the engies dead body
If the engi is not an idiot you will just get a decap and then die shortly after.
It’s not really overpowered but it is a braindead build that relies on AI.
Currently playing Heart of Thorns.
a t s e. They are NOT overpowered. They never have been. They never will be. Because they only fulfill ONE roll. Area denial. They secure a single point. And thats all they do. Thats all they ever do. Thats all the build CAN do.
People say L2P when people die to turret engineers because Turret engis are countered by the simplest thing a person can possibly do….There countered by being ignored.
If a turret eng is on mid go home and far. As long as your team is compotenet youl win the 4v4 on far and then just kill the enemy as they trickle in. That leaves one person that can sit halfway between home and mid and watch the engi. If the engi leaves run in and decap. If the engi goes to home they can engage before the engi gets there. KIll them AND take the mid point. Otherwise they can sit there until someone on the other team trys to steal home and then defend home in that case while there team now wins the 4v3 on far.
There are two possibilities. Either A: Your team is less skilled than the other team and you lose the 4v4 on far. or B: Your team is more skilled than the other team and you win the 4v4 on far.
What this means is that turret engineers are strong in low/mid tier pvp because the people in that area of pvp just aren’t capable of realising that they dont have to have that point to win. Or there not experienced enough to find it out yet.
Meaning turret engineers are only a strong part of a comp when there opponents are either bad or new.
Turrets are strong in 1v1s on a point becuase there meant to be. There designed to be strong in that specific situation. Its the entire purpose of turrets. Hell its the purpose of turrets in any game I have ever seen a turret used. Even in FPS. They also dedicate there entire builds to that one role. That one position. Meaning they cant do ANYTHING ELSE even remotely as effectively as other classes.
As for it being “passive braindead AI” id say the person dieing to it is far more passive and braindead. Meaning that player is a hell of a lot smarter AND more active than you were in the match.
It does rely heavily on AI, but you will notice a massive difference in effectiveness between a good and bad player. The rifle is still the main source of damage from the build. Remember the game is balanced on 5v5, not 1v1. If you are 1v1ing a turret engi you are doing it wrong.
I’ve got a question. What is the strategy verses a five man turret engi team,…. or make that four with one venom share thief. (Thief can share venom’s to turrets or treb).
I’ve got a question. What is the strategy verses a five man turret engi team,…. or make that four with one venom share thief. (Thief can share venom’s to turrets or treb).
That’s easy! You just walk away from the turrets and avoid all 3 points because turret engie’s are meant to be OP on point. L2P noob!! :-)
All joking aside, the more difficult matchup is when there are two, one camping home and another on mid with 3 others. They have abysmal condition removal, but hambow, celestial elem, and medi guard eat conditions like candy so you’ll be screwed if the have, ahem, one of the other meta builds with them.
Wahoo Die Frands!
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons
Imagine if you ever played any of the builds you whine about OP…
Regardless, how to beat a turret spec:
#1. Get gud. (means play turrets in this instance)
#2. Turrets only wins if you run in and get spammed with CC, so use ranged skills.
#3. Range.
#4. More Range.
#5. ??
#6. Praise Brew Pinch.
If you play Guard, you can wade into the turrets with stability and just CC chain the Engi to death.
P.S. You’re completely wrong with all that balance QQ, OP.
(edited by Brew Pinch.5731)
Some of the posts here are simply…baffling
Leave the engie alone you say? Sure! Sounds easy enough, no one wants to die after all.
But what happens when you have TWO turret engies on the same team? as its common to see now ranked arena? oh sure, lets ignore both of them and all lets camp home! sounds like a plan!
But no way a team will always have 2 turret engies right?
Well, in that case, you have 1 turret engie holding home and you have the rest of the team zerging nodes, all they need to do is DECAP both points and they win.
Turret engies are the most overpowered build that graced the world of tyria since 2 years ago. Bunker guards and D/D eles have NOTHING on this spec.
Use range you say? Sure!
But what if i dont play range classes? does it mean i have to roll over and die? And even IF i went range, the engie can still line of sight me.
I swear some of you posters on this thread are barely out of rabbid rank, as you haven’t heard of line of sighting ranged characters.
(edited by Hunter.4783)
Your saying that a statue covered in thorns is OP becuase you keep smashing your face into it….good job.
This ^
This seems like an learn-to-rotate issue than snything else. Let the engi sit there with their STATIONARY turrets and 4v5 the other two nodes.
WUT M8?
Turrets are the most useless thing on an Engi…
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU
100% Ignoring the engi is stupid considering most meta builds are tanky and people will not die on mid even if its 3v4. Giving free caps to turrets engis will make you lose the game, you have to kill them.
Also people forget that turrets arent mobile but the engi himself isint a turret, it can move. And it can +1 fights with supply crate if it dosent have turrets CD’s up.
Turret engi is a very strong build with no doubt , just not strong enough to be viable at the ’’esport’’ level thats why arenanet dosent care about this build.
100% Ignoring the engi is stupid considering most meta builds are tanky and people will not die on mid even if its 3v4. Giving free caps to turrets engis will make you lose the game, you have to kill them.
Also people forget that turrets arent mobile but the engi himself isint a turret, it can move. And it can +1 fights with supply crate if it dosent have turrets CD’s up.
Turret engi is a very strong build with no doubt , just not strong enough to be viable at the ’’esport’’ level thats why arenanet dosent care about this build.
Delusional opinion.
What PvP rank are you?
Are you aware that turrets have no scaling? Power does not improve turret damage at all.
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Mistband[MIST] – PVP Training guild EU
Just wanted to support this as a rank 80 with close to 900 mixed matches as an engine that turrets are op lols. Things that I tend to lose to as a turret engi are other engis spamming condi. People saying turrets aren’t op pls note that though turrets can be countered it takes too much effort and class specific building to counter that 1 class, also pls tell me what classes are op in your opinion if turret engis are not
To add on to what I said just to share a little info of the matches I played I currently have 60 plus wins with my engi in tpvp and I’ve used turrets all the way with almost 100% win rate lols, might not be 100% accurate as I took a 6 months break just came back and havennot played competitive since. Turrets are OP and its so fun to destroy others with it lols
Just wanted to support this as a rank 80 with close to 900 mixed matches as an engine that turrets are op lols. Things that I tend to lose to as a turret engi are other engis spamming condi. People saying turrets aren’t op pls note that though turrets can be countered it takes too much effort and class specific building to counter that 1 class, also pls tell me what classes are op in your opinion if turret engis are not
I find most classes pretty balanced at the moment, SOME skills/traits are a bit OP, but that does not make the class unbalanced.
Turrets are far from difficult to deal with, considerable and EASY counters include.
Reflection. Self explanatory.
AoE. Pretty much any sudden burst in AoE will destroy any turrets.
Range. DPS them down before you get to the cap point.
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU
To add on to what I said just to share a little info of the matches I played I currently have 60 plus wins with my engi in tpvp and I’ve used turrets all the way with almost 100% win rate lols, might not be 100% accurate as I took a 6 months break just came back and havennot played competitive since. Turrets are OP and its so fun to destroy others with it lols
Oh wait, your trolling… Disregard my last post.
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU
Maybe OP is not the right word to use in gw2 as it can’t be defined, but an OP class to me would be low skill high reward and needing high skill to counter low skill, and in MY own opinion turret engineer is one of them. Sure I get beaten 1v1 once in awhile but it doesn’thappen too ooften, when I play a build knowing I don’t have to worry about majority of classes who attack me and am sure I can win with 1 hand holding a cup or coffee to me that’s OP. But that’s all just my opinion
As a Mesmer it’s incredibly easy to kill turret Engineers. You just Greatsword them to death from a distance. Easy.
Oh yes I agree great sword mesmers are turrets weakness too lols, BTW I’m not supporting nerfs of any kind or balance of any kind, I find OP classes are a bound to be in games and there will NVR be 100% balance
a t s e. They are NOT overpowered. They never have been. They never will be. Because they only fulfill ONE roll. Area denial. They secure a single point. And thats all they do. Thats all they ever do. Thats all the build CAN do.
People say L2P when people die to turret engineers because Turret engis are countered by the simplest thing a person can possibly do….There countered by being ignored.
If a turret eng is on mid go home and far. As long as your team is compotenet youl win the 4v4 on far and then just kill the enemy as they trickle in. That leaves one person that can sit halfway between home and mid and watch the engi. If the engi leaves run in and decap. If the engi goes to home they can engage before the engi gets there. KIll them AND take the mid point. Otherwise they can sit there until someone on the other team trys to steal home and then defend home in that case while there team now wins the 4v3 on far.
There are two possibilities. Either A: Your team is less skilled than the other team and you lose the 4v4 on far. or B: Your team is more skilled than the other team and you win the 4v4 on far.
What this means is that turret engineers are strong in low/mid tier pvp because the people in that area of pvp just aren’t capable of realising that they dont have to have that point to win. Or there not experienced enough to find it out yet.
Meaning turret engineers are only a strong part of a comp when there opponents are either bad or new.
Turrets are strong in 1v1s on a point becuase there meant to be. There designed to be strong in that specific situation. Its the entire purpose of turrets. Hell its the purpose of turrets in any game I have ever seen a turret used. Even in FPS. They also dedicate there entire builds to that one role. That one position. Meaning they cant do ANYTHING ELSE even remotely as effectively as other classes.
So you are saying that a turret engi guarantees the team one node, so the engi’s team only has to win one other node (or keep two decaped) while the other team has to win two nodes.
Very amusing to see how you try to rationalize that.
It’s all the bouncing around that is the most annoying thing imo. If you don’t have access to stability, you’re gonna get ping ponged if you go for the node which is not fun.
It’s all the bouncing around that is the most annoying thing imo. If you don’t have access to stability, you’re gonna get ping ponged if you go for the node which is not fun.
And that is the ONLY reason they are viable at LOW LEVELS of play. Nothing else going for the turret Engi, absolutely nothing.
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Mistband[MIST] – PVP Training guild EU
I actually just tried to play a turret engie for the first time after talking so badly about it – it is unreasonably effective for how braindead it is to play. It is also very frustrating for opponents because many people, even when trying different strategies (like ranging down the turrets), cannot 1v1 this thing on point. The turrets themselves are too tanky, and the fact that they heal AND are immune to condis is just insult to injury.
It takes a very high level of play to beat a turret engie just spamming his skills off CD. The only level of skill required to play turret engie is to know to spread out your turrets. Do that, and it becomes very hard to fight one of these things. My first game playing this thing, I was able to 2v1 with the help of crate, and I wasn’t even playing that great.
Just like with decap engie, this build is WAY too strong for how easy it is to play, imo. Yes, you can learn to out-play it, but it gets frustrating given the sheer number of people who flock to this spec. You can get a good feel for how which specs have a mismatched power:skill-required ratio by the number of people who flock to it over time.
Also, the simple strategy of "leave the engie on point and win 4v5 elsewhere doesn’t always work, and it should be relatively easy for a team to stalemate or win a point with just 4 people.
I don’t think turret engie is OP at the skillcap, but it is definately OP at the middle level given its rock-bottom skill floor.
What concerns me and is evident in the OP post is that new players can’t tell the difference between cele engi and turret engi. Now because turret engi is strong in low level pvp these new players get upset and call nerf for engies in general.
Actually I wouldn’ be surprised if any engineer using the crate elite would be confused with turret engi by new players.
Who is “flocking” to it?
Cuz I do not see it…
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Mistband[MIST] – PVP Training guild EU
The fact that you should have to ignore a turret engi and let him have a point just strengthens the idea that they’re too powerful. No class should be able to singly handedly hold a point like the current turret engis do. Not even bunker guardians or warriors in their prime were as effective.
if its so op in low-mid lvl why its not op in higher lvl
if its not op in higher lvl thus or ppl know how to ignore them or win against them then it should be not op in low-mid lvl also just by copy the gamestyle
am i right?
if its so op in low-mid lvl why its not op in higher lvl
if its not op in higher lvl thus or ppl know how to ignore them or win against them then it should be not op in low-mid lvl also just by copy the gamestyleam i right?
No, you are not.
Anet will not and SHOULD not balance for people skill level. That is just stupid.
Otherwise everyone would just have an auto attack with exactly the same DPS output.
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU
What concerns me and is evident in the OP post is that new players can’t tell the difference between cele engi and turret engi. Now because turret engi is strong in low level pvp these new players get upset and call nerf for engies in general.
Actually I wouldn’ be surprised if any engineer using the crate elite would be confused with turret engi by new players.
Both turret and cele engi deserves nerf btw. Both are nobrains relying on passive game mechanics to win.
25 charracters
No class besides a D/D (almost equally as OP) stands a chance vs them, and even then, turret engie takes the cake.
A part from the fact that D/D ele is not a counter to Engi Turrets, I think that Necromancers, Engineers and even Rangers (all of them built for condi damage, of course) are a perfect example of counters to Turrets.
That aside, I believe that the build is indeed OP. Not because it’s an insta-win (it is not, and there are many ways to outplay Turret Engis) but simply because a completely new-to-the-game player can pick it up and compete at higher* levels that the ones in which he should be competing instead.
*please note that I said “higher”, not “high”.
Turret engie is OP as long as you are in range of the turrets.
They trade all their survivability for OP-mode in a small circle that is easily overwhelmed by two players.
Either leave them alone and cap the other points, or bring someone with you. It isnt rocket science.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
To all the people defending turret Engi by saying that it’s bad at everything and only fills one role, I think the real question should be, why should AI builds be even slightly viable? they promote passive play and don’t give players any incentive to get better at the game, which is my definition of kitten build.
The fact that you should have to ignore a turret engi and let him have a point just strengthens the idea that they’re too powerful. No class should be able to singly handedly hold a point like the current turret engis do. Not even bunker guardians or warriors in their prime were as effective.
To all the people defending turret Engi by saying that it’s bad at everything and only fills one role, I think the real question should be, why should AI builds be even slightly viable? they promote passive play and don’t give players any incentive to get better at the game, which is my definition of kitten build.
qft
[Teef] guild :>
Suggestion for turrets: They have to scale with the stats of the Engineer.
Same damage as currently if they are played with an beserker amulet; otherwise it should be lower.
Same HP and defence as currenlty if they are played with a soldier amulet; otherwise it should be lower.
Same % regeneration if played with f.e. settler.
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend
With the removal of all maps that aren’t control a point engineers have been unbeatable.
They’re the single best bunker build class in the game, they have unbeatable defense and very strong offense to go with it and in a braindead easy package. The reality is structured pvp balance is down right abysmal. Between matchmaking not doing a kitten thing and classes being all sort of out of whack.