Turret Engineers and Unintuitive Gameplay
There is counter play. You just need to learn it. They have no stability and little condi cleanse. My approach is always to cc them away from the safety of their turrets will pulls and knockbbacks, cripple and imobs them whilst bursting the pants out-of them.
You don’t have to focus the turrets!
It’s a weak build but stupidly easy to pick up
When I see an engi on the other team I just assume it’s turret and change from sf to staff ele. In my frustration I decided that the best option was to pve them to death. It works ok.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
if they have 2 of them then its instant gg…
if they have 2 of them then its instant gg…
Once I had a match vs 3 medi guards and 2 turret engis.
It was not fun.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
There is no counterplay. People say “oh just range them, or kill the turrets”. Its not that easy. The turrets are tankier than they are and do more damage than most zerker builds. No condi cleanse? Doesnt matter the engi runs celestial and heals for a ton while being tanky as hell. They ar eliterally anti fun builds.
there IS counter play, you just can’t be bothered to learn it or are too unwilling to give up set damage rotations that dont work on them? about right? thought so.
@darksoverign… played a game with 3 engis’ last night, 2 of were turreteers…. won.
Played against a team with 4 mesmers too… that was wierd. It didn’t work out for them ;P
There is counter play and easy. Problem is medium/low average skilled players don’t know it or if they know there is always any member of the team who does not know it.
Counter play is simple: Leave turret engineer alone with his turrets on his node and proceed to +1 the other enemy members in the other nodes. (this considering your team plays a balanced composition). If enemy turret engineer moves node, your team rotates accordingly.
If!! and only if, it happens that enemy team has 2 turret engineers or more, or you are forced to fight the turret engineer on his node, never do it alone, do it with minimum 2 high burst mobile classes (thief / mesmer / guardian) and assign one of those burst classes to delete the Rocket turret as fast as possible and then proceed to burst the engineer.
Just as anecdote: The other day 3 friends and me were trolling around in Unranked playing 4 d/p thieves not using Team Speak, and in one match we saw 5 engineers on the enemy team, of course we all rerolled to other classes (warrior, engineer, ele, guardian). Those 5 engineers happened to be 5 turret engineers. Strategy was easy: leave one of them on his node and destroy the other 4 in the other 2 nodes taking rocket turrets out first. We won 500-2xx on forest of nifhel, and they hated us a lot XD
Turret engineer is a weak build, very weak if the other team is intelligent enough. The problem is that mostly in SoloQ there is always one or two players who are not intelligent enough.
So, I am by no means an expert on spvp, but I have been running into a turret engineer build more and more recently that seems to ruin games. As far as I can tell, there is essentially no counter play for this build
I stopped reading at this point.
If you have a problem with me please feel free to message me instead of making a post on forum. Thanks.
If you have a problem with me please feel free to message me instead of making a post on forum. Thanks.
Troll spotted, pls don’t feed him!! leave him on his cave.
If you have a problem with me please feel free to message me instead of making a post on forum. Thanks.
Hmm, what’s your proffession and build?
If it gets nerfed it would be for the casuals but that’s their favorite audience anyway that’s why they treat us a ignorant babies.
The Dhuumfire thread
So, I am by no means an expert on spvp, but I have been running into a turret engineer build more and more recently that seems to ruin games. As far as I can tell, there is essentially no counter play for this build
I stopped reading at this point.
Funny enough, so did I. But the suggestions on this thread for countering turrets are spot on.