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Posted by: Aeri.5738

Aeri.5738

Two handed weapons should be able to hold 2 Sigils.
Right now, people using 2 One handed Weapons have a great advantage other the others.

I don’t fear any (negative) balancing issues, since the combination is already possible by using 2 onehanded weapons.

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
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Posted by: google.3709

google.3709

it’s brought up in the past and I believe the official response was something related to it being a technical difficulty with the way “weapons” are programmed rather than a design choise, if they were to add the x2 sigils to 2 handed weps, they would have to rework how the game handles weapons, equiping them and such

I might be wrong tho..

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Posted by: Aeri.5738

Aeri.5738

Wasn’t it like that in one of the BWE’s ?
Not sure…

But IMHO difficulties in programming is no valid argument. I understand if it takes longer, I even understand if it takes several months of programming and testing until ir works as intended.
What I don’t understand is no trying.

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
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Posted by: Oxygen.5918

Oxygen.5918

it’s brought up in the past and I believe the official response was something related to it being a technical difficulty with the way “weapons” are programmed rather than a design choise, if they were to add the x2 sigils to 2 handed weps, they would have to rework how the game handles weapons, equiping them and such

I might be wrong tho..

I hate this lazy-kitten answer. As a designer myself, statements like these make my blood boil. You should never let technical limitations influence balance. Incompetence akittens brightest.

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Posted by: RashanDale.3609

RashanDale.3609

it’s brought up in the past and I believe the official response was something related to it being a technical difficulty with the way “weapons” are programmed rather than a design choise, if they were to add the x2 sigils to 2 handed weps, they would have to rework how the game handles weapons, equiping them and such

I might be wrong tho..

but arent sigils and infusions pretty similar, technically?

there didnt seem to be a problem with giving two-handed weapons two infusion slots.

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Posted by: Atherakhia.4086

Atherakhia.4086

This and the fact that on-kill counters stay in effect when a weapon isn’t equipped needs to be dealt with. Technical limitations where balance is concerned isn’t a fair answer.

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Posted by: google.3709

google.3709

it’s brought up in the past and I believe the official response was something related to it being a technical difficulty with the way “weapons” are programmed rather than a design choise, if they were to add the x2 sigils to 2 handed weps, they would have to rework how the game handles weapons, equiping them and such

I might be wrong tho..

but arent sigils and infusions pretty similar, technically?

there didnt seem to be a problem with giving two-handed weapons two infusion slots.

that was an old answer, maybe they have the means/technology to implement it now but then again, why would they? people are already used to this system after a year.

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Posted by: ArcTheFallen.7682

ArcTheFallen.7682

It’s just an excuse. Depending on their data model, it wouldn’t be hard to just add a relationship table between weapons and sigils. It could be:

Player|Weapon|Type|Skin|Rarity|Sigil|Sigil

Then write a script that changes all player’s 2h weapons to the new table. It may take awhile to propagate fully, but seriously unless they are literally out of server space, it’s called laziness

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Posted by: Bhawb.7408

Bhawb.7408

I don’t think people realize how large-game development works. They aren’t saying its impossible, nor that they will never do it, what they say every time something is difficult is: there is too little benefit for the relative cost of actually addressing this issue as of present. What does that mean? In this case it might take them, for example, 100 man-hours of work to fix this (just a number). That is 100 man-hours they are taking away from meaningful things, like real bug-fixes that are impacting the game, to do something that really isn’t that big of a deal.

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Posted by: Scoobaniec.9561

Scoobaniec.9561

I don’t think people realize how large-game development works. They aren’t saying its impossible, nor that they will never do it, what they say every time something is difficult is: there is too little benefit for the relative cost of actually addressing this issue as of present. What does that mean? In this case it might take them, for example, 100 man-hours of work to fix this (just a number). That is 100 man-hours they are taking away from meaningful things, like real bug-fixes that are impacting the game, to do something that really isn’t that big of a deal.

Stop defend them. Infusions can have 2 slots so its not a big deal to do the same with sigils.

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Posted by: Bhawb.7408

Bhawb.7408

That isn’t how programming works.

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Posted by: Roy Cronacher

Roy Cronacher

Game Designer

Hey guys,

We agree with you. This has been something that has been greatly discussed and is definitely on our radar. There isn’t a time frame set yet, but I just just wanted to let you know it is something we are looking to change for the future. Sorry I can’t give more details at this time.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

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Posted by: Aeri.5738

Aeri.5738

Thanks Roy! (15 characters)

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
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Posted by: Bhawb.7408

Bhawb.7408

Cool to know thakittens being looked at, at least.

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Posted by: TheOneNOnlyGeneralBama.9586

TheOneNOnlyGeneralBama.9586

To all you people typing in 15 chars just simple hold spacebar down till you sure its over 15 spaces….

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Posted by: Wolfheart.1938

Wolfheart.1938

Hey guys,
We agree with you. This has been something that has been greatly discussed and is definitely on our radar. There isn’t a time frame set yet, but I just just wanted to let you know it is something we are looking to change for the future. Sorry I can’t give more details at this time.

Sweet mother of mercy, I can already see Greatswords with bloodlust and +5% dmg

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Posted by: hooma.9642

hooma.9642

I don’t think people realize how large-game development works. They aren’t saying its impossible, nor that they will never do it, what they say every time something is difficult is: there is too little benefit for the relative cost of actually addressing this issue as of present. What does that mean? In this case it might take them, for example, 100 man-hours of work to fix this (just a number). That is 100 man-hours they are taking away from meaningful things, like real bug-fixes that are impacting the game, to do something that really isn’t that big of a deal.

actual i know how it works and if u think about it u will see its a designflaw that dont need to be defend. it was clear that that sigillsystem is give an advantage to 2-weaponsets right after start. every designer who hasnt thinked about that and was responsible for that should get fist in the face.

this is a problem adressed already in beta. the problem is the list is to long, what also is the fault of the designer.. i hope he was getting fired after the mess he was developed

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Posted by: Laxuar.3504

Laxuar.3504

I don’t agree to the 2nd sigil on twohanded weapons, because of traits. It is true usually i lose a +5% damage, or some stacking sigil, but all of your 5 skills get the bonus of traits. And an other thing a lot of trait that give bonus while welding a specific weapon give double bonus on two handed, like warrior:

  • GS: +10% damage
    *Axe: +10% Crit damage, that is the half of 10% damage if you have 50% crit chance.
    *Sword: +10% Crit Chance, same as before.
    *2nd weapon is offensive: +5% Damage
    *Mace: +10% damage on weakened
    *Hammer: +25% damage vs disabled
    *Longbow: +10% damave on burning, stronger than mace cause burning is a lot more viable.

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Posted by: hooma.9642

hooma.9642

I don’t agree to the 2nd sigil on twohanded weapons, because of traits. It is true usually i lose a +5% damage, or some stacking sigil, but all of your 5 skills get the bonus of traits. And an other thing a lot of trait that give bonus while welding a specific weapon give double bonus on two handed, like warrior:

  • GS: +10% damage
    *Axe: +10% Crit damage, that is the half of 10% damage if you have 50% crit chance.
    *Sword: +10% Crit Chance, same as before.
    *2nd weapon is offensive: +5% Damage
    *Mace: +10% damage on weakened
    *Hammer: +25% damage vs disabled
    *Longbow: +10% damave on burning, stronger than mace cause burning is a lot more viable.

bad example.. cause u can combine one-hand weapons and traits. try it with a two-handweapon

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Posted by: Laxuar.3504

Laxuar.3504

bad example.. cause u can combine one-hand weapons and traits. try it with a two-handweapon

I don’t understand what you mean.

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Posted by: Aeri.5738

Aeri.5738

Doesnt apply for all classes / all builds. Some people use utility sigils. This is not pve were you have only 1 viable solution

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

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Posted by: Vatlaaw Fierceshot.5713

Vatlaaw Fierceshot.5713

So you agree that 2-handed weapons should get the perks equal to that of two 1-handed weapons? Ok, that’s fine. Just make sure they take 2 inscriptions to make and double the materials too.

(edited by Vatlaaw Fierceshot.5713)

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Posted by: Aeri.5738

Aeri.5738

there is something definetly wrong in sour thought process…
crafting should be the same ofc, since that has nothing to do with it.
And, just to remind you: spvp forum → no crafting

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
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Posted by: Provost.6210

Provost.6210

Hey guys,

We agree with you. This has been something that has been greatly discussed and is definitely on our radar. There isn’t a time frame set yet, but I just just wanted to let you know it is something we are looking to change for the future. Sorry I can’t give more details at this time.

/ANet

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Posted by: Tetsuo Ryuu.1687

Tetsuo Ryuu.1687

Hey guys,

We agree with you. This has been something that has been greatly discussed and is definitely on our radar. There isn’t a time frame set yet, but I just just wanted to let you know it is something we are looking to change for the future. Sorry I can’t give more details at this time.

Sure.
But how will you handle the fact that right now crafting a 1H weapon has almost the same cost as crafting a 2H?
So far the excuse given was that 2x 1H meant two sigils, but now?

An ascended dagger differs from an ascended GS just for 1 ingot.
But while you are fine using just the GS, you need 2 daggers (or a dagger and a sword, pistol, etc.).

That is NOT balanced at all.

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Posted by: Ezrael.6859

Ezrael.6859

Hey guys,

We agree with you. This has been something that has been greatly discussed and is definitely on our radar. There isn’t a time frame set yet, but I just just wanted to let you know it is something we are looking to change for the future. Sorry I can’t give more details at this time.

Sure.
But how will you handle the fact that right now crafting a 1H weapon has almost the same cost as crafting a 2H?
So far the excuse given was that 2x 1H meant two sigils, but now?

An ascended dagger differs from an ascended GS just for 1 ingot.
But while you are fine using just the GS, you need 2 daggers (or a dagger and a sword, pistol, etc.).

That is NOT balanced at all.

It is completely balanced as these are the sPvP forums and we don’t need any irrelevant chatter about PvE crafting of ascended weapons here.

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Posted by: Shemsu.8721

Shemsu.8721

Hey guys,

We agree with you. This has been something that has been greatly discussed and is definitely on our radar. There isn’t a time frame set yet, but I just just wanted to let you know it is something we are looking to change for the future. Sorry I can’t give more details at this time.

Sure.
But how will you handle the fact that right now crafting a 1H weapon has almost the same cost as crafting a 2H?
So far the excuse given was that 2x 1H meant two sigils, but now?

An ascended dagger differs from an ascended GS just for 1 ingot.
But while you are fine using just the GS, you need 2 daggers (or a dagger and a sword, pistol, etc.).

That is NOT balanced at all.

It is completely balanced as these are the sPvP forums and we don’t need any irrelevant chatter about PvE crafting of ascended weapons here.

I really doubt the change would be only for spvp, any change that affects the whole game, should have the whole game considered. In addition it has not been mentioned there is a further imbalance. 1h gets two sigils yes, and 2h has higher base damage to make up for it. So are we going to be increasing the base damage on all 1h weapons to match 2h as well as doubling the crafting costs of 2h when this change goes live? 2h hand weapons are already heavily favored in so many ways, this is not needed

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Posted by: timmyf.1490

timmyf.1490

I don’t think people realize how large-game development works. They aren’t saying its impossible, nor that they will never do it, what they say every time something is difficult is: there is too little benefit for the relative cost of actually addressing this issue as of present. What does that mean? In this case it might take them, for example, 100 man-hours of work to fix this (just a number). That is 100 man-hours they are taking away from meaningful things, like real bug-fixes that are impacting the game, to do something that really isn’t that big of a deal.

actual i know how it works and if u think about it u will see its a designflaw that dont need to be defend. it was clear that that sigillsystem is give an advantage to 2-weaponsets right after start. every designer who hasnt thinked about that and was responsible for that should get fist in the face.

this is a problem adressed already in beta. the problem is the list is to long, what also is the fault of the designer.. i hope he was getting fired after the mess he was developed

Within a couple sentences, you suggested that a developer be physically assaulted and fired. Do you work at a company that will assault you if you make a poor choice? Or an unpopular choice? Do you work at a company that will fire you if you make that choice?

I’m sick and tired of idiots here threatening developers because they dislike something about the game. You ought to be banned from these forums, but amazingly, ArenaNet tolerates this nonsense.

As far as the OP, don’t 2-handed weapons also have higher base damage to help compensate for the single sigil? Just wondering if you think that would/should be adjusted down if 2-handed weapons get 2 sigils?

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Posted by: ensoriki.5789

ensoriki.5789

As far as the OP, don’t 2-handed weapons also have higher base damage to help compensate for the single sigil? Just wondering if you think that would/should be adjusted down if 2-handed weapons get 2 sigils?

The base damage of the weapon doesn’t mean much given that each skill has its own damage co-efficient made with the weapon in mind. If the base damage of 2h weapons were lower they’d just raise skill co-efficients.

The great forum duppy.

(edited by ensoriki.5789)

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Posted by: hooma.9642

hooma.9642

I don’t think people realize how large-game development works. They aren’t saying its impossible, nor that they will never do it, what they say every time something is difficult is: there is too little benefit for the relative cost of actually addressing this issue as of present. What does that mean? In this case it might take them, for example, 100 man-hours of work to fix this (just a number). That is 100 man-hours they are taking away from meaningful things, like real bug-fixes that are impacting the game, to do something that really isn’t that big of a deal.

actual i know how it works and if u think about it u will see its a designflaw that dont need to be defend. it was clear that that sigillsystem is give an advantage to 2-weaponsets right after start. every designer who hasnt thinked about that and was responsible for that should get fist in the face.

this is a problem adressed already in beta. the problem is the list is to long, what also is the fault of the designer.. i hope he was getting fired after the mess he was developed

Within a couple sentences, you suggested that a developer be physically assaulted and fired. Do you work at a company that will assault you if you make a poor choice? Or an unpopular choice? Do you work at a company that will fire you if you make that choice?

I’m sick and tired of idiots here threatening developers because they dislike something about the game. You ought to be banned from these forums, but amazingly, ArenaNet tolerates this nonsense.

As far as the OP, don’t 2-handed weapons also have higher base damage to help compensate for the single sigil? Just wondering if you think that would/should be adjusted down if 2-handed weapons get 2 sigils?

maybe at some time u learn the difference between a designer and a developer. and yes a designer who does bad choices should be punished. i dont talk about 1 bad choice. if u see pvp then u will notice there is a lot of design flaws what cripples the actual developers to apply changes at faster rate. if a designer isnt capable of doing things right then he is doing the wrong job. that is not an insult.

so try it this way. u are a race driver and always finished at last or sometimes on middle places. so the company should not fire u to get maybe better driver for theyre cars?

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Posted by: liefbread.9513

liefbread.9513

As far as the OP, don’t 2-handed weapons also have higher base damage to help compensate for the single sigil? Just wondering if you think that would/should be adjusted down if 2-handed weapons get 2 sigils?

The base damage of the weapon doesn’t mean much given that each skill has its own damage co-efficient made with the weapon in mind. If the base damage of 2h weapons were lower they’d just raise skill co-efficients.

The base damage is higher to compensate for the lack of a second sigil, if a second sigil is added that base damage does not need to be higher as there’s nothing lacking that a 1h weapon does not have… The idea is that they WOULDN’T raise the skill co-efficients because that would take things further out of balance.

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Posted by: timmyf.1490

timmyf.1490

maybe at some time u learn the difference between a designer and a developer. and yes a designer who does bad choices should be punished. i dont talk about 1 bad choice. if u see pvp then u will notice there is a lot of design flaws what cripples the actual developers to apply changes at faster rate. if a designer isnt capable of doing things right then he is doing the wrong job. that is not an insult.

so try it this way. u are a race driver and always finished at last or sometimes on middle places. so the company should not fire u to get maybe better driver for theyre cars?

Designers and Developers work together. Decisions are rarely made by a single individual. That does not mean you’re allowed to call for violence or for them to be fired.

Grow up. Get responsible. Criticize the game all you want. But it’s a game. Wishing somebody would get punched or lose their job? That’s terrible of you.

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Posted by: Nuka Cola.8520

Nuka Cola.8520

Oh a sigil of energy with sigil of fire on mesmer’s GS is gonna be hawt.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: azurrei.5691

azurrei.5691

So you agree that 2-handed weapons should get the perks equal to that of two 1-handed weapons? Ok, that’s fine. Just make sure they take 2 inscriptions to make and double the materials too.

Mats for 1H’ers should be lowered, I agree. Should they be half? no, even if 2H’s get dual sigil slots. Why? versatility. A 2H has a set 5 skills, 1H’ers can be mixed and matched to create a custom set of skills.

And every class can use a 2H…even if it is not optimal in a given situation it doesn’t change that fact. Too cheap to make 2 1h weapons? Then get by with a 2H…

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Posted by: candlecan.9827

candlecan.9827

An honest question, isn’t the increased damage stats from a 2 hand weapon over 1 handers kinda the equalizer on this?

It might not be up to the same level as having another sigil but if every weapon set has a 2 sigil option, then i know I will be trying to optimize 2h builds all day. Just a thought

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Posted by: Nuka Cola.8520

Nuka Cola.8520

An honest question, isn’t the increased damage stats from a 2 hand weapon over 1 handers kinda the equalizer on this?

It might not be up to the same level as having another sigil but if every weapon set has a 2 sigil option, then i know I will be trying to optimize 2h builds all day. Just a thought

there’s plenty of 1 handed weapons that deal more than 2 handed weapons so i guess not.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: Oxygen.5918

Oxygen.5918

The increased damage would be the equalizer if all skills had a similar power ratio. They don’t, so it’s trivial and irrelevant and might as well not exist because it correlates with nothing at all. Find a staff skill that does damage over 3k. Compare that to any other weapon. Point in case. Weapon damage means nothing.

I was the best at burning things. Especially bosses that
didn’t move.

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Posted by: Chaos.3579

Chaos.3579

Crafting aside two handed weapons should have 2 sigils so as to equal the utility of sigils that the duel wielding 1 handed weapons have.

Though if two handed weapons should have 2 sigils aside. I can’t help help but wonder how they would implement it. I mean you cant just drag and drop the sigil on the weapon if both the slots are already taken. Maybe there would be a little pop up saying which sigil you want to be replaced then another asking if you are sure you want to do that. Maybe that can be easily done without much risk of bugs and interface issues. But hay I’m not a game designer.

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Posted by: Darnis.4056

Darnis.4056

This makes sense… it’s a common sense change…

But I would like to see some twohanded weapons toned down slightly
if they’re getting this buff.

Mesmer Staff Greatsword
Warrior Greatsword Hammer
Necromancer Staff
Ranger Shortbow

Are the first to come to mind… I don’t really like the idea of giving these weaponsets an extra 5% damage(as the worst pick) for no real reason.

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Posted by: ekleenex.1654

ekleenex.1654

Can’t wait to roll that big impact sigil…

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Posted by: tronjeremy.5820

tronjeremy.5820

I have always thought this to be a much needed thing. Thanks for posting.

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