Two anything at once = death
Depends on the player behind the keyboard. It’s doable.
Unless you are an Ele… or Mesmer..
Once saw two bunker guards on the same team, ran for my life.
True story.
Best NA rallybot on EU
Two downed players killed me Nerf plox
I hate it when 2 bunker guards kill my bunker guard, really does my head in.
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How about two kittens at once? Sounds more adorable than deadly to me.
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How about two kittens at once? Sounds more adorable than deadly to me.
Kittens are sharp on 5 out of 6 ends. You wouldn’t stand a chance.
I’m finding ele’s can bunk the best ATM, and potentially 2v1 some classes like 2 rangers.
I would like to see a bit more sustain on all other classes.
Space Marine Z [GLTY]
Bunker/Cele ele can handle it…
Zerker d/d ele can jump in and burst them, assuming you land your fire grab and was able to engage them first.
I can’t say for other classes, only played dd ele since patch.
….. And Elementalist.
How about two kittens at once? Sounds more adorable than deadly to me.
Kittens have 9 lives, you won’t outlast them.
You probably shouldn’t try to 2v1 people.
It depends how good they are. The other day my ranger and a necro took out an entire team. Could have been most of there skills where on CD or something, but something like this has only ever happened twice in the 3 years of me playing GW2.
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Sick reference to the kittenty PvE warrior thread tho
Yesterday I watched Helseth stream. His mesmer and another pewpew ranger were dps’ing a bunker guardian on clocktower. The guardian survived for at least 15 seconds w/o using any LoS(after that an elementalist came in and helseth left the point). He was just standing on point, dodging and using cool downs.
Bunkers are still very tanky.
It does seem to me that post specialization patch that a lot of players have given up on bunkers overall but that celestial minion master necromancer build can be pretty ridiculous. Engineer with the soldier amulet seems tankier then before with HGH at least.
I definitely can’t do 2 v 1 as well as I used to could, but a lot of that has to do with the fact bomb kit is borked at the moment.
Depends on the skill levels of the 1 and the 2.
I managed to down a Cele ele (Lol) and an Engineer on a Ranger. Albeit they could’ve been new to the game, still did what you said isn’t possible.
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA
I disagree.
Two Bunker Guard doesn’t equal death.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I disagree.
Two Bunker Guard doesn’t equal death.
Sure it will, people still die of old age…
I disagree.
Two Bunker Guard doesn’t equal death.
Sure it will, people still die of old age…
LOL
depends on the MU’s but most likely a 2v1 means death.
It’s IMHO a good thing and it was like this before the patch as well.
Or d’you guys want the bunker-ele bunker-guard meta back that spawned probably 10 times more whinethreads than the so-called “bursty” meta we have now?
I Still don’t think dmg is too high btw. It’s probably easier to get totally wiped away from the map of you don’t pay attention when you’re running a more offensively oriented build, but if you play sth. more defensive and play carefully, the DMG really doesn’t seem too high to me.
Anet should nerf everything.
“Please stop complaining about stuff you don’t even know about.” ~Nocta
Problem is thieves and mesmers are so mobile that you cant avoid a 1v2. It cannot be done. Classes with the highest mobility should then be made to lack in actual combat. Giving thief and mesmer the highest spike and the highest mobility is a joke.
Necromancer/Casual Warrior
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This thread may be a joke but it brings up a legitimate issue. There are some builds that are -capable- of killing 2 on 1 while with others its literally impossible. And this is all simply due to the way that stomp works. If you have stealth/invuln/stability for your stomp, then you can take down one bad player and then the other. If you don’t than it is a million times harder because they can just pull one another up to half HP. Then again this may be abit different with as bursty as zerkers can be now since you can just attack them dead.
If you have stealth/invuln/stability for your stomp, then you can take down one bad player and then the other.
Name a class that doesn’t have at least one of those.
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If you have stealth/invuln/stability for your stomp, then you can take down one bad player and then the other.
Name a class that doesn’t have at least one of those.
Name a way to work at least one of those into every build with no opportunity cost.
Not trying to be a smart kitten , just pointing out that just because something is an option for a profession doesn’t mean their access to it is adequate for the purpose.
If you have stealth/invuln/stability for your stomp, then you can take down one bad player and then the other.
Name a class that doesn’t have at least one of those.
Name a way to work at least one of those into every build with no opportunity cost.
Not trying to be a smart kitten , just pointing out that just because something is an option for a profession doesn’t mean their access to it is adequate for the purpose.
Well currently every build in the Meta and Great section of metabattle contains a method of safe-stomping except for power necro.
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