(edited by Kicast.1459)
Upcoming Changes to Skills
For those asking about it: We’ll be keeping tabs on a few of the buff (+nerf) splits and will take them into other parts of the game in future updates, as is seen fitting.
Thanks for your continued feedback!-Karl
While you’re here:
Are there also skill changes for warrior, necromancer and ranger coming next week as well? The skill balance preview didn’t include them so i assume they won’t be receiving changes on this specific patch?
I’m always here.
This update featured very directed changes with PvP specifically being the target, to herald in the new season and shake things up a bit. It’s not a full balance update and not all professions are being covered at this time.
Does this update substitute for a full balance update? No. We’ll still be doing game-wide balance updates in the future, in which case you’ll probably see a full spectrum of changes.-Karl
Necro not being number 1 target every match would be a nice change.
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)
i just learned rev and now u nerf the most fun part of its only viable build, giving us nothing in return.. gg
i just learned rev and now u nerf the most fun part of its only viable build, giving us nothing in return.. gg
The most fun part was to be broken?
For those asking about it: We’ll be keeping tabs on a few of the buff (+nerf) splits and will take them into other parts of the game in future updates, as is seen fitting.
Thanks for your continued feedback!-Karl
While you’re here:
Are there also skill changes for warrior, necromancer and ranger coming next week as well? The skill balance preview didn’t include them so i assume they won’t be receiving changes on this specific patch?
I’m always here.
This update featured very directed changes with PvP specifically being the target, to herald in the new season and shake things up a bit. It’s not a full balance update and not all professions are being covered at this time.
Does this update substitute for a full balance update? No. We’ll still be doing game-wide balance updates in the future, in which case you’ll probably see a full spectrum of changes.-Karl
Thank you for communicating so openly with us. I think my concern is that the necromancer’s current performance appears to be perceived very differently from the devs vs the players. As an example, during the last patch, the notes stated that “We feel that necromancers have been faring quite well gamewide…” Quite a difference from how many Necros on these forums appear to believe! Indeed, Necro viability in raids is concerning outside of epidemic use, and without a coordinated team, Necros in pvp are often free kills.
Are you willing to discuss with the Necro community your current thoughts on the class and the future balance directions you have in mind? For example, are you happy that we can’t dish out condis as well as other classes outside of epidemic in some context-dependent fights? Are you happy with the performance of axe? Do you think our elites are on par with other classes’?
Keep up the good work and thanks again for communicating with us.
i just learned rev and now u nerf the most fun part of its only viable build, giving us nothing in return.. gg
The most fun part was to be broken?
staff 5 dmg has been reduced by 15%, 15% and 50 % since release.. its not broken anet broke it.
We will have to see how rev feels after the patch comes but on paper the nerf seems extreme to say the least
Well since you finally ran power rev into the ground, it will be another full blown condi/bunker meta with mesmers reigning supreme. After skipping last season, I thought I’d try S5 and check out the changes but I’m forced to play classes I don’t even enjoy playing. /gg
I would anticipate a very heavy symbolic dragon hunter focused meta. Rev used to be their one 1v1 counter and it was a soft counter at best. Now they have no losing match-ups on side nodes, while still being decent in team fights with solid aoe healing and damage. Mesmer will hurt a bit, since it is hard countered by most dragon hunter variants, and their easiest prey, revenant, will be much less common.
Lupi solos on 9/9 professions
Wost Engi NA
i just learned rev and now u nerf the most fun part of its only viable build, giving us nothing in return.. gg
The most fun part was to be broken?
staff 5 dmg has been reduced by 15%, 15% and 50 % since release.. its not broken anet broke it.
Well, after 13th patch it wont be broken, now it is
kill the rev, give more to the ele, everything else it mediocre and missed 3 classes….and the crap thief updates, might as well have not changed anything.
a good update would be having 2 different buttons for pvp type preferences, and resign. for the peeps not the pros
(edited by Crab Fear.1624)
i just learned rev and now u nerf the most fun part of its only viable build, giving us nothing in return.. gg
The most fun part was to be broken?
staff 5 dmg has been reduced by 15%, 15% and 50 % since release.. its not broken anet broke it.
Well, after 13th patch it wont be broken, now it is
U can put 0 damage…evading unblockable and cc is sufficient to give this skill a OP status..(lol did you already whatch shield 5 of the guardian ?)
@Devs
I know PvP needs its delicate balancing, but as a guy who has been in PvE since launch, from a PvE perspective, could you guys not alter the Daze on Piercing Light, at least in PvE?
From a Fractal/Raid perspective, that CC boosts the Dragonhunter’s abilities to a good point, while Slow would be ineffective against a breakbar since the Chronomancer’s Avengers already dish out so much Slow. Even taking away the unblockable factor of Test of Faith would be fine, since that trap is the most concerning one from my perspective.
Thank you.
Guardian main since launch
(edited by Velho.7123)
Eles did not need buffed. Their community needs to l2p and not skillspam their rotations and they’d realize it’s still perfectly fine. Eles complain about not being able to do damage, but then given the choice 10/10 will hump every defensive trait in the game even if offered 100000% damage.
Whether or not I agree with these changes, I hope and pray that this is a sign that balancing is a higher priority for ANet.
Tweaking the cooldowns and mutlitpliers for PvP should happen every 3-5 weeks and then the big trait/weapon/skill balance changes roll out every couple of months. Since there is no PTR, why not use sPvP as a testing ground!
Having active continuous “tweaking” in the PvP is just a GOOD idea!
1) It prevents having one or two dominate builds throughout a whole season. (bunker Chrono, cele ele, etc..)
2) It helps keep the gameplay dynamic and interesting for the playerbase. Players will be constantly tweaking their builds. It keeps them interested and playing. Stagnancy and powercreep is what is killing PvP!
3) In conveys to the playerbase, that ANet is invested in the gamemode!!!!!!!!!!
I hope this first step of PvP balance is a sign of MANY changes/tweaks in the coming months.
I’m cautious of the future, my GW2 gaming has dropped dramatically since HOT. I love the PvP here, but the balance/powercreep has been driving players(me) away. I really hope ANet can turn things around.
So my biggest concern with nerfing rev is the following:
So first of all let’s be honest ele is pretty dam strong atm, not taking an ele in your team is basically not even considered. An ele had to choose between different traits according to matchups making it weak against some things and strong against other things. But if you nerf rev thus letting ele just take diamond skin, what will kill ele?
- thief? It’s not even sure if thief will be meta but if it is, a thief can’t stick to an ele as a rev and simply can’t afford it as they die to aoe cleave.
- guard? With the amount of projectile hate from the ele itself and other classes ( scrapper), it’s quite hard for the guard to kill the ele or other targets in teamfights.
I think this will result in ele being over the top and simply not dying in teamfights as they can just fully spec against condi builds thus making the teamfights last much longer as the ele heals not only himself but obviously heals his allies by a large amount.
This is extreme and alarming misinformation, why do people on this forum pretend, that what is actually by far the most broken things in the game (condi mesmer and thief) are weak, I’m really sick of it. Thief has tactical supremacy vs ele, tbh that match up specifically is the greatest disparity I have ever seen in any competitive video game since there is absolutely nothing an ele playing can do vs thief. Ele cannot close the distance to get a kill, cannot channel skills due to pistol 4 spam, and cannot even land an attack to begin with because of evade spam. Your only chance to land a killing blow on a thief is to go full glass with FA which also increases your chances of being killed instantly by a proper steal backstab.
A message from the PvP Team:
Elementalist
Support elementalist has long reigned supreme, but we’d like to see elementalist bring a bit more damage to the table.I have no words….this prof has reigned supreme but we want them to put more on the table..shall we all play ele ?
Do you regret the 5 man ele teams and the supreme cele ele overlord that has reigned for more than one year ?
Please tell me because if it is what you want…I’d better go delete this game.
They are buffing FA ele, which is horribly under powered atm. Mender’s ele is actually pretty underwhelming since the nerf-bat hit it in the face a few months ago as well, and a druid is a much better support choice anyway. Good riddance tbh, healing is boring. I doubt many people are going to be on FA elementalist since is a very hard build to master, you have nothing to worry about. Last season, ele was the worst class you could pick if you are trying to win games.
So my biggest concern with nerfing rev is the following:
So first of all let’s be honest ele is pretty dam strong atm, not taking an ele in your team is basically not even considered. An ele had to choose between different traits according to matchups making it weak against some things and strong against other things. But if you nerf rev thus letting ele just take diamond skin, what will kill ele?
- thief? It’s not even sure if thief will be meta but if it is, a thief can’t stick to an ele as a rev and simply can’t afford it as they die to aoe cleave.
- guard? With the amount of projectile hate from the ele itself and other classes ( scrapper), it’s quite hard for the guard to kill the ele or other targets in teamfights.
I think this will result in ele being over the top and simply not dying in teamfights as they can just fully spec against condi builds thus making the teamfights last much longer as the ele heals not only himself but obviously heals his allies by a large amount.
This is extreme and alarming misinformation, why do people on this forum pretend, that what is actually by far the most broken things in the game (condi mesmer and thief) are weak, I’m really sick of it. Thief has tactical supremacy vs ele, tbh that match up specifically is the greatest disparity I have ever seen in any competitive video game since there is absolutely nothing an ele playing can do vs thief. Ele cannot close the distance to get a kill, cannot channel skills due to pistol 4 spam, and cannot even land an attack to begin with because of evade spam. Your only chance to land a killing blow on a thief is to go full glass with FA which also increases your chances of being killed instantly by a proper steal backstab.
If you’re playing a bunkery support ele then yeah, no chance. But that’s not the point of that build, you’re support/bunker. It would be OP if you were able to 1v1 people. Your response to thief is: anything in earth attunement, including blinds, invuln, and magnetic aura, the latter of which is far more powerful vs thieves than you realize. If you’re in NA then I’d be happy to practice with you.
A message from the PvP Team:
Elementalist
Support elementalist has long reigned supreme, but we’d like to see elementalist bring a bit more damage to the table.I have no words….this prof has reigned supreme but we want them to put more on the table..shall we all play ele ?
Do you regret the 5 man ele teams and the supreme cele ele overlord that has reigned for more than one year ?
Please tell me because if it is what you want…I’d better go delete this game.
You realize all of these changes do exactly NOTHING to buff bunker ele? You also realize that ele is the class with the largest disparity in power between their top build (bunker/suppor tempest) and second build (fresh air, which was under-powered in the pre-HoT powercreep meta)? You are literally complaining that they are giving scraps to a build nobody can play against good players playing meta b/c its so outclassed in its own role (burst/+1) by at least 3 classes that it can’t be justified on teams?
I’m not sure what class you play, but this is the equivalent of buffing Warrior physical skills and mainhand axe. This is equivalent to buffing ranger OH axe and spirits a wee bit. This is the EXACT SAME as the buffs guardians received (core virtues and staff updates). This is like a slight buff to engie pistol and a gadget. Like buffing mesmer pistol and any manipulation other than blink. For Rev, its like buffing hammer and Ventari. None of these things are used in meta build, and still won’t be.
Your QQ’s sound to me like a jealous child complaining that the poor kids were given donated gifts for Christmas just because he shares a last name with someone well off.
I think they’re trying to emulate what they did for guardian with other professions: just adding symbols to sword and scepter was practically enough to create a new viable build in that class. Even if these changes aren’t enough to make new viable builds in ele and thf, for example, as future balance patches arrive the incremental changes they make will start to germinate new builds.
Seems the devs are looking at this thread.
I will talk about my concerns about engi rifle:
Rifle is in a bad spot now, you just have to look at the engis forum, there are a lot of suggenstions and ideas how it could be improved.Theoritical rifle damage isnt THAT bad, the problem is the fact that it is very hard to land any good damage.
Bluderbuss on a 10 sec CD and jump shot on a 20 sec CD is just to much to provide a good sustained damage during a fight.
In addition to that, HoT projectile hate is out of control (especially in wvw).
Overcharged shot is in most cases a self CC because to much random spam of stability, blinds, blocks or reflects, and I see auto attacks also often beeing destroyed or reflected.At the moment rifle needs at least one damage kit to be effective. That isnt bad, but this is a lost slot for an utility skill. You need to take grenades, FT or a SD build, but all of this are also suffer to projectile hate or retaliation damage.
Cool downs are too long to be a stand alone weapon without swapping kits.Hammer provides defensive aspects on 3 skills (reflect, evade, block) I know that a melee weapon needs more defensive because you stand directly in the fight. But spvp is about holding little points, so hammer is always the better choice. Hammer provides good defensives, low cool downs and good damage.
But nerfing scrapper wont solve the problem, the problem is the game mod itself in relation to rifle. That means only adjusting numbers for rifle is uselsess, it really needs an overhaul to its mechanics, defensives and cool downs.
I.E. net shot needs proper target landing, blunderbuss could be unblockable, overcharged shot needs to remove its self CC and it shouldnt count as projectile, and jump shot needs an evade frame IMO.Also I dont understand why the only rifle trait is in the condi trait line?
Firearms trait line either need more real rifle specific traits, or at least this single trait should be baseline.TL;DR: Engi rifle needs an overhaul. Only adjusting numbers will not solve the problem.
If I could pay 5000 gems to make a dev read this post, I would.
^ They do read forums, just because devs don’t answer to everything that doesn’t mean they don’t see it.
Just my 2cents on this topic. I think this is a good way to do things.
What this update is all about is competition, meaning this could be the worst time possible to throw a large balance patch at the game, especially if there is any risk that new broken builds could emerge from that as that would be horrible from competition standpoint.
Instead we got this smaller update that shows that devs are aware of the unbalances, told that they have better tools for future updates and shaved some of the more powerful stuff which fits this update well.
I do also want to see more drastic changes and better build diversity in the future, but this patch is definitely not the right time for that.
Sorry devs but you are missreading the rev. By doing this upgrade, rev will just be another condi spammer, wich our game is full of.
I dont see any reason to decrease the dmg of the staff, since after doing the “OP” skill surge of the mist (wich can be dodged), all the other staff skills are useless, no dmg and no defence. I just wanna ask you What you devs want the staff to do then? cuz with these changes will do nothing.
“Surge of the mist will still be a great skill cuz it will evade and CC allowing to land next attack”. Yea and the next attack will be? a staff autoattack? a swap to sword to do UA wich require absolutely not a CC in order to land?
Rev dmg is already low enough if compared to the amount of condi flying around by passive procs and random aoe, i think you devs should play more the game and watch less your math statistics.
Rev is the easier class to kill, the easier class to kite, easier class to counter (just run some condi or interrupt UA) now will be also a low tier dmg class… i guess your math cant tell this?
And this is for all the engineers around: reality is not defined by math, is math that is defined by reality.
Well, more updates like this and I may come back.
It’s clear the devs don’t know how to deal with Revenant.
The changes to Precision Strike were in the complete wrong direction, and Anet’s stubborn denial to accept that the function of the skill is the issue, not the damage. An easy change to make, is that stacking hits on one person does less damage so it isn’t so broken in 1v1, but not even WORSE than it is now in teamfights with the damage going everywhere, including at things that aren’t enemies: ie, the GROUND. (Yes, that part irritates me)
Surge of the Mists is another example of a skill that does too much. As a hard CC, an evade, and a damage skill, it’s clearly got too much going for it, and personally, I would rather it have not been implemented in the first place. I’ve always voiced that I hate the ridiculous amount of CC flying around, and SotM is one of the main contenders, partly because staff is used on nearly every power build as the offhand, and it doing eight consecutive hits. Great on break bars, but you can see where the difficulty in balancing would come from.
The Warding Rift nerf was unnecessarily, in my opinion, and staff 2 is still trash at its intended purpose, which was as an interrupt, at least if you don’t mind soaking damage for the sake of it. SotM…I’m honestly not sure what to do about this one.
The Mallyx change took far too long to come about, but there’s no denying it’s a shadow of what it was, and could have been. The lack of a ranged condi weapon still holds that build back tremendously as well.
Also, any word on bug fixes? Like the still ever popular s3 confusion bug?
if you guys want more guardians and not dragon hunters and more support figure out a weaker clerics rune
For those asking about it: We’ll be keeping tabs on a few of the buff (+nerf) splits and will take them into other parts of the game in future updates, as is seen fitting.
Thanks for your continued feedback!-Karl
While you’re here:
Are there also skill changes for warrior, necromancer and ranger coming next week as well? The skill balance preview didn’t include them so i assume they won’t be receiving changes on this specific patch?
I’m always here.
This update featured very directed changes with PvP specifically being the target, to herald in the new season and shake things up a bit. It’s not a full balance update and not all professions are being covered at this time.
Does this update substitute for a full balance update? No. We’ll still be doing game-wide balance updates in the future, in which case you’ll probably see a full spectrum of changes.-Karl
So you’re goal was to remove Herald from the meta game and that’s pretty much it? You know how blatantly offensive and disrespectful that is to all the people who practiced that class. Also you’re barely touching mesmer and elementalist?
What are you trying to accomplish? Are you trying to actually ‘balance’ the game? “Shaking things up” is a discouraging term to hear from a balance team.
Bad Boy Teenager Club [BBTC]
twitch.tv/rarnark
While you’re here:
Are there also skill changes for warrior, necromancer and ranger coming next week as well? The skill balance preview didn’t include them so i assume they won’t be receiving changes on this specific patch?
So you’re goal was to remove Herald from the meta game and that’s pretty much it? You know how blatantly offensive and disrespectful that is to all the people who practiced that class. Also you’re barely touching mesmer and elementalist?
What are you trying to accomplish? Are you trying to actually ‘balance’ the game? “Shaking things up” is a discouraging term to hear from a balance team.
Dear lord, you’re so melodramatic.. revenant damage is still going to be the highest consistant power dps.
SotM needed a nerf. A med/low CD with 1s evade, and chain CD, and you wanted it to keep doing up to upwards of 15k damage, with all that utility??
And sword #2, a spammable nuke that can easily do 8k+ damage… Come on, how could you possibly post here (and everywhere else on the forums) expecting people to take you seriously?
If you really practice the class as much as you claim, you will find a way to be effective with the changes.
Eles did not need buffed. Their community needs to l2p and not skillspam their rotations and they’d realize it’s still perfectly fine. Eles complain about not being able to do damage, but then given the choice 10/10 will hump every defensive trait in the game even if offered 100000% damage.
Without the ability to match gear like in WvW, ele’s are reliant on abilities for more “offense”.
What made the eles of past so powerful was the ability to do sizable damage while also sustaining throughout the fights.
HoT added power creep that’s hence been nerfed slowly down, but the amulet system and the removal of the balanced ammys means that we don’t have easy ways to make those balanced stats.
Scepter F/A tempest is still viable, but is it meta? Idunno.
Ele take those defensive traits because it’s the only means to survive once focused. Not because we want to.
If you’re increasing the cooldown on Echo of Memory, atleast fix the phantasm spawn. I guess the reason for the increase is that it’s also spawning up to 2 phantasms, which can then be used with chronophantasm for RI/PoM etc. The thing with that is, in like 7/10 tries the phantasm doesn’t spawn anyway, because for whatever reason avenger spawn can be dodged, while all the others can’t. And people abuse that to no end. Being locked on a weaponset which has difficulty getting phantasms (or illusions in general) out is a death sentence in most scenarios (especially for power builds) and i’ve heard of many chrono’s who are not using shield for that reason alone.
While you’re here:
Are there also skill changes for warrior, necromancer and ranger coming next week as well? The skill balance preview didn’t include them so i assume they won’t be receiving changes on this specific patch?
So you’re goal was to remove Herald from the meta game and that’s pretty much it? You know how blatantly offensive and disrespectful that is to all the people who practiced that class. Also you’re barely touching mesmer and elementalist?
What are you trying to accomplish? Are you trying to actually ‘balance’ the game? “Shaking things up” is a discouraging term to hear from a balance team.
Dear lord, you’re so melodramatic.. revenant damage is still going to be the highest consistant power dps.
SotM needed a nerf. A med/low CD with 1s evade, and chain CD, and you wanted it to keep doing up to upwards of 15k damage, with all that utility??
And sword #2, a spammable nuke that can easily do 8k+ damage… Come on, how could you possibly post here (and everywhere else on the forums) expecting people to take you seriously?
If you really practice the class as much as you claim, you will find a way to be effective with the changes.
Seeing damage reduction on surge makes sense given it’s unavoidable nature. But making a drastic change like 50% and 33% on precision strike given how much of the sword kit IS precision strike is haphazard to say the least, given the fact that no other classes are being modified nearly as aggressively. Post world’s patch 7/9 professions were viable picks, am i really in the wrong thinking that this is an overzealous change? I think many would agree with me…
Also you don’t even play guild wars anymore. You trolling around in this profession balance thread when you literally don’t play anything basically makes your opinion about as valid as Countless’s.
Bad Boy Teenager Club [BBTC]
twitch.tv/rarnark
It’s clear the devs don’t know how to deal with Revenant.
The changes to Precision Strike were in the complete wrong direction, and Anet’s stubborn denial to accept that the function of the skill is the issue, not the damage. An easy change to make, is that stacking hits on one person does less damage so it isn’t so broken in 1v1, but not even WORSE than it is now in teamfights with the damage going everywhere, including at things that aren’t enemies: ie, the GROUND. (Yes, that part irritates me)
Surge of the Mists is another example of a skill that does too much. As a hard CC, an evade, and a damage skill, it’s clearly got too much going for it, and personally, I would rather it have not been implemented in the first place. I’ve always voiced that I hate the ridiculous amount of CC flying around, and SotM is one of the main contenders, partly because staff is used on nearly every power build as the offhand, and it doing eight consecutive hits. Great on break bars, but you can see where the difficulty in balancing would come from.
The Warding Rift nerf was unnecessarily, in my opinion, and staff 2 is still trash at its intended purpose, which was as an interrupt, at least if you don’t mind soaking damage for the sake of it. SotM…I’m honestly not sure what to do about this one.
The Mallyx change took far too long to come about, but there’s no denying it’s a shadow of what it was, and could have been. The lack of a ranged condi weapon still holds that build back tremendously as well.
Also, any word on bug fixes? Like the still ever popular s3 confusion bug?
I dont know fam, rev was a required slot in every team, and every pro player says it will still be strong after the patch. I agree that a lot of rev designs are flawed, but balance wise rev is and will be in a pretty good spot
Rev is the easier class to kill, the easier class to kite, easier class to counter (just run some condi or interrupt UA) now will be also a low tier dmg class… i guess your math cant tell this?
And we are supposed to take you seriously?
Seeing damage reduction on surge makes sense given it’s unavoidable nature. But making a drastic change like 50% and 33% on precision strike given how much of the sword kit IS precision strike is haphazard to say the least, given the fact that no other classes are being modified nearly as aggressively.
…I agree with your point, but you are being melodramatic. So many builds has been double nerfed or effectively removed in GW2 history its unlikely that the dev is specifically targeting rev only. You want 50% nerf? Maim the disillusion in last year’s patch, or illusionary restoration in this patch. Selfless daring was gutted by 50% 4 years ago, pretty much remove support guard in PvP scene until they revert that trait recently. Most vigor proc traits CD is raised to twice the amount of duration, more or less 50% nerf, in the same patch vigor itself was further nerfed universally by 50%. Even earlier back in 2012 there is dancing dagger 50% damage nerf and cloak and dagger by 33% in one patch.
There are many more examples of 50% nerfs in other classes, you just need to pay a little more attention than I do and you can find a lot more. Its pretty easy to understand, 15% nerfs to SotM before was simply their “small adjustments” to see if it can reduce the dominance of rev in current era, and if consecutive adjustments didn’t work they hit it hard with hammer and see if it works.
As stated numerous times rev has been dominating power roaming builds in all mid-high-top tier level play. It doesn’t take long for players to learn energy management and excel against all other potential power roaming specs (thief, mesmer, warrior) that others has practiced for years. Let’s face it, power rev was always the de facto go to build when you need mobility and direct damage. Why do you think all other classes’ meta is either bunker, bruiser or condi build for an entire year? Thief? Please, most thieves still disengage whenever the fight starts and you don’t really see them in top tier due to how easily good rev can kill them. Dragonhunters? Just play it in mid tier and you’ll see how helpless it can be after DH burn initial CDs.
I think in return rev should really have some form of condi removal in major legends. Doesn’t have to be strong, but enough to support power rev’s sustainability so they can realise the dps potential given how much burst has been striped off. Rev has very unfair disadvantages in too many scenarios, just as much as the amount of advantages they have.
Seeing damage reduction on surge makes sense given it’s unavoidable nature. But making a drastic change like 50% and 33% on precision strike given how much of the sword kit IS precision strike is haphazard to say the least, given the fact that no other classes are being modified nearly as aggressively.
As stated numerous times rev has been dominating power roaming builds in all mid-high-top tier level play. It doesn’t take long for players to learn energy management and excel against all other potential power roaming specs (thief, mesmer, warrior) that others has practiced for years. Let’s face it, power rev was always the de facto go to build when you need mobility and direct damage. Why do you think all other classes’ meta is either bunker, bruiser or condi build for an entire year? Thief? Please, most thieves still disengage whenever the fight starts and you don’t really see them in top tier due to how easily good rev can kill them. Dragonhunters? Just play it in mid tier and you’ll see how helpless it can be after DH burn initial CDs.
At the high end it’s already been theorized that thief in combination with mesmer would be the optimal comp (hence 55 dragons picking up sindrener, but im like 99% positive you ddin’t know about that among other things). Rev beating thief? It’s actually well understood that thief dominates the rev in that matchup. You making that statement actually invalidates the rest of what you wrote given the fact you don’t even have basic matchup and role understanding.
Don’t come on the forums and pretend you know anything when you clearly don’t.
Bad Boy Teenager Club [BBTC]
twitch.tv/rarnark
Are you talking about after this patch? Because theorize is very different from what we see in actual tournament. If so, good on them for actually shake things up.
Seeing damage reduction on surge makes sense given it’s unavoidable nature. But making a drastic change like 50% and 33% on precision strike given how much of the sword kit IS precision strike is haphazard to say the least, given the fact that no other classes are being modified nearly as aggressively.
As stated numerous times rev has been dominating power roaming builds in all mid-high-top tier level play. It doesn’t take long for players to learn energy management and excel against all other potential power roaming specs (thief, mesmer, warrior) that others has practiced for years. Let’s face it, power rev was always the de facto go to build when you need mobility and direct damage. Why do you think all other classes’ meta is either bunker, bruiser or condi build for an entire year? Thief? Please, most thieves still disengage whenever the fight starts and you don’t really see them in top tier due to how easily good rev can kill them. Dragonhunters? Just play it in mid tier and you’ll see how helpless it can be after DH burn initial CDs.
At the high end it’s already been theorized that thief in combination with mesmer would be the optimal comp (hence 55 dragons picking up sindrener, but im like 99% positive you ddin’t know about that among other things). Rev beating thief? It’s actually well understood that thief dominates the rev in that matchup. You making that statement actually invalidates the rest of what you wrote given the fact you don’t even have basic matchup and role understanding.
Don’t come on the forums and pretend you know anything when you clearly don’t.
Thank you. So many misinformed people here talking kitten. 15 k SotM on its own , 8k precision strikes , SotM being unblockable on its own …
So where are the changes to actually make power necro/reaper viable in pvp? oh right, that’ll never happen.
Why no changes to war?
Most revs now will either swap to dh or condi war but while you nerf the first..the second is left untouched for yet another season…why?
Eles did not need buffed. Their community needs to l2p and not skillspam their rotations and they’d realize it’s still perfectly fine. Eles complain about not being able to do damage, but then given the choice 10/10 will hump every defensive trait in the game even if offered 100000% damage.
Wrong. S/F relies on burst + sustain. The issue is nearly all post HoT classes outsustain S/F ele……….. No matter how hard you try, you’ll get destroyed by mesmers, warriors (unless you’re a pro kiter) even then if a War tries as hard as S/F ele does, they’ll win. Revenants outburst S/F eles. Druids have too much sustain. Necro has too much condi. Guardian has too much control.
Clearly you haven’t played with S/F ele (no offense), as you’d quickly realize how poor it is. Even if you hit the skill ceiling, you’re bound to drop dead ~
Which is why I crafted an extreme burst build with mild sustain.
- New PvP Amulet: Deadshot Amulet: 1050 Precision, 1050 Condition Damage, 560 Vitality, 560 Expertise
- This amulet should be a viable choice for lower-HP precision proc-based condition classes, such as condition engineer and condition ranger. It provides strong offense, with some defense through vitality.
Lower-HP precision proc-based condition classes? DUDE! Give this stat combo for my necromancer. So much want in PvE. I’m tired of having power. Please Gaile. I’ll love you forever! <3.
- New PvP Amulet: Deadshot Amulet: 1050 Precision, 1050 Condition Damage, 560 Vitality, 560 Expertise
- This amulet should be a viable choice for lower-HP precision proc-based condition classes, such as condition engineer and condition ranger. It provides strong offense, with some defense through vitality.
Lower-HP precision proc-based condition classes? DUDE! Give this stat combo for my necromancer. So much want in PvE. I’m tired of having power. Please Gaile. I’ll love you forever! <3.
I would not even add necromance to the “Lower HP” classes.
So im just gunna assume these much needed changes are just gunna be exclusive to PvP? What about WvW? or are you actually considering that a game mode in PvP now?
A message from the PvP Team:
Elementalist
- Arc Lightning: The damage of this ability has been increased by 25% in PvP only.
- Glyph of Elemental Harmony: The cooldown of this ability has been reduced from 25 to 20 in PvP only.
Please consider these two changes for global implementation.
Please consider these two changes for global implementation.
Because the class with the highest DPS in pve obviously needs more dps buffs.
YouTube
Please consider these two changes for global implementation.
Because the class with the highest DPS in pve obviously needs more dps buffs.
The high dps ele builds don’t use scepter, and wouldn’t use it after the buffs. If they did they would use it with lightning hammer so they didn’t have gut their dps using arc lightning, which would still be one of the lowest dps auto attacks in the game even with the buff.
Lupi solos on 9/9 professions
Wost Engi NA
I honestly think the PvP balance team should be oriented to the WvW aspect of the game as WvW is the most complex game mode in balance terms because of the amount of simultaneous players they can be fighting in the same skirmish.
Buffing the guardian for example is a very bad choice. They are already too strong in 1v1 with all those blocks and invul plus the burst that class has and is the most used class in WvW for the same reason.
By definition the most complex game mode is the one with most uncertain has and that one is WvW because of the amount of active players can be at the same point.
Right now skills that are designed against 5 enemies in 3 pulses can deal damage to many more because each pulse can affect 5 different enemy players. Those skills can be cast 6 times over the same target. Boons can be shared and accumulated for minutes and conditions can reach the ridiculous damage of 30k per tick even when cleansing it.
As i see it the order in balancing should be WvW → PvP → PvE. As probably Anet’s devs can read here right now players already think the changes would be good for PvE as well and is simply because the level of complexity in PvP is greater than PvE. Any good change to PvP will be always good for PvE
And any good change to WvW will bw good for PvP or PvE. And with good i don’t mean only buffs but nerfs that can balance the game as well. Right now the balance team seems more focused in 1v1 combat when that rarely happens even in PvP.
Please consider these two changes for global implementation.
Because the class with the highest DPS in pve obviously needs more dps buffs.
Man have you ever played Ele scepter in pve?
Please consider these two changes for global implementation.
Because the class with the highest DPS in pve obviously needs more dps buffs.
Man have you ever played Ele scepter in pve?
yea…that op single target burst….definitely will put out of job those meddling kid…ups staff and d/w builds…
Kawaleria (KW)
I hope this is only a fraction of the changes. I have a list of things to change for thieves
https://docs.google.com/document/d/1slZrh_ND6Bu6qYm8Yzmh5HMO43RhcE9_GLRt046i0JE/edit
6k+ PvP games
We’ve been making some gradual changes to pistol and rifle
Mentions only rifle.*
Uhhhhhhh Gaile?
Also, the only way to make rifle and pistol viable in pvp is to reduce the projectile hate. It is near impossible to fight with either weapon without a kit because of the projectile hate. Engineer is the only class with this many projectiles that cannot do anything about it.
(edited by Vagrant.7206)