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Posted by: Kageseigi.2150

Kageseigi.2150

The other day in a stronghold match, my thief dueled an elementalist near his inner gate. I was trying to clear the way for doorbreakers. A few times throughout the match, he would retreat inside the gates to reset. This time, however, I managed to down him outside the gate. I was working on a stomp, and then it happened…. he used his mist form to retreat inside the gate so he could heal up.

That may be normal, I don’t know. All I know is that it caught me by surprise because whenever I’ve been downed outside a gate in WvW, I’ve used my ability to shadowstep to the gate’s doorway. However, instead of transporting me inside the walls, I just reappear against the wall where the doorway is….with the doorway in the center of my body.

Perhaps elementalists can always use gates when downed, I don’t know. Perhaps my thief could use a gate in stronghold, but not in WvW. I simply don’t know. But if the elementalist can while the thief cannot, I would say that’s a rather unfair advantage. I don’t mind unfairness, but it would seem that a thief should always be the beneficiary of unfair advantages….after all, it’s called a thief for a reason :-P

Suggestions to overhaul the Thief…

* * * Thief Trait Shakeup * * *

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Definitely. The thief should be benefit the most from unfair advantages, not the guy who commands the very ground you stand on or the air that you’re breathing. I mean, what the hell is a spell caster even o.e?

Jokes aside, every class benefits differently from their downstate so you’re going to have to deal with it.

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Posted by: Akikaze.1307

Akikaze.1307

Elementalist’s mist form in downstate could even use Mesmer portals. It appears the game treats the player still “alive” during any mist form as you could interact with certain things.

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Posted by: Kageseigi.2150

Kageseigi.2150

I don’t mind the mist form, but the ability to travel through a gate when downed, that’s a bit too much. That makes an elementalist virtually unkillable as a defender in Stronghold matches. It shouldn’t be difficult to change. Just have a “downed” check when entering the gate.

Suggestions to overhaul the Thief…

* * * Thief Trait Shakeup * * *

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Posted by: SlayerSixx.5763

SlayerSixx.5763

You down the Ele, he runs off to heal up. He ran off and you’re now OOC, so you’ve just been healed up too. Get to work smashing w.e is between you and your goal. Ele comes back sooner than you expected? Down them again, only they’ve got less downstate HP to work with and really, you should’ve pulled the fight away from the door if you didn’t want them constantly running off after a hard earned kill.

I mean, eles can run off, but necros can straight instagib you from downstate. How about getting into a downed fight with a ranger or warrior? Everyone has their perks lol.

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Posted by: muscarine.5136

muscarine.5136

You can immobilise him before he goes into mist form so he just stands still for a good portion of the duration, although it’s not so reliable.

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Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

I don’t mind the mist form, but the ability to travel through a gate when downed, that’s a bit too much. That makes an elementalist virtually unkillable as a defender in Stronghold matches. It shouldn’t be difficult to change. Just have a “downed” check when entering the gate.

That little advantage almost makes up for the fact that it’s the only downed #2 skill that prevents you from being resurrected – which is a HUGE disadvantage too.

Last of the Red Hot Swamis

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Posted by: Akikaze.1307

Akikaze.1307

I don’t mind the mist form, but the ability to travel through a gate when downed, that’s a bit too much. That makes an elementalist virtually unkillable as a defender in Stronghold matches. It shouldn’t be difficult to change. Just have a “downed” check when entering the gate.

That little advantage almost makes up for the fact that it’s the only downed #2 skill that prevents you from being resurrected – which is a HUGE disadvantage too.

Mesmers and Thieves downstates #2 can also prevent a hard ress if used inappropriately.

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Posted by: stof.9341

stof.9341

In exchange it’s the best position relocation #2 skill in the game allowing you to move to a better spot to be resurrected without the thief teleport restrictions.

BTW, thief and mesmer #2 also can break channeling res no? If you teleport too far away.

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Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

Thief #2 only breaks rezzes if used in a wrong way. Mesmer #2 is random but 90% of the time it doesn’t teleport too far – most of the time you can even stomp them without porting yourself if you time it right.

Ele #2 is still the only skill that 100% of the time prevents rezzing, so it ought to have some advantage to make up for that.

Last of the Red Hot Swamis

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Posted by: stof.9341

stof.9341

What about, not pressing it when you are getting resurrected? Such a disadvantage it has :/

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Posted by: Ryld.1340

Ryld.1340

What about, not pressing it when you are getting resurrected? Such a disadvantage it has :/

You have to press it to not be stomped. What the others are saying is that during those critical moments, you can still be in the middle of being rezzed by other classes during stomp preventions.

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Posted by: stof.9341

stof.9341

You have to press it to not be stomped. What the others are saying is that during those critical moments, you can still be in the middle of being rezzed by other classes during stomp preventions.

And as a thief you have to port away from the stomp, which usually puts you in breaking distance of the res attempt in the process. I don’t see the problem really.

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Posted by: Ryld.1340

Ryld.1340

You have to press it to not be stomped. What the others are saying is that during those critical moments, you can still be in the middle of being rezzed by other classes during stomp preventions.

And as a thief you have to port away from the stomp, which usually puts you in breaking distance of the res attempt in the process. I don’t see the problem really.

Depending on placement, you don’t have to interrupt the res. You can port to the other side of your ally to be out of stomp range and not interrupt the heal.

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Posted by: stof.9341

stof.9341

So, you admit that the Elem #2 skill isn’t the only one that will cause you to break a res.

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Posted by: Laraley.7695

Laraley.7695

So, you admit that the Elem #2 skill isn’t the only one that will cause you to break a res.

I think his point is that as a thief you can prevent stomp by porting without interrupting the ress, while on ele you will always interrupt it.

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Posted by: stof.9341

stof.9341

If the stomper is in the same spot as the reser, it’s likely you’ll have to break the rez to break the stomp.

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Posted by: Kageseigi.2150

Kageseigi.2150

You down the Ele, he runs off to heal up. He ran off and you’re now OOC, so you’ve just been healed up too. Get to work smashing w.e is between you and your goal. Ele comes back sooner than you expected? Down them again, only they’ve got less downstate HP to work with and really, you should’ve pulled the fight away from the door if you didn’t want them constantly running off after a hard earned kill.

I mean, eles can run off, but necros can straight instagib you from downstate. How about getting into a downed fight with a ranger or warrior? Everyone has their perks lol.

I was attempting to defend door breakers at the gate. There was no pulling him away from the gate.

And yes, as a thief, downing an opponent is only half the fight. I’ve learned to not get anywhere near a downed enemy while I’m low on health….especially a necro or ranger.

Suggestions to overhaul the Thief…

* * * Thief Trait Shakeup * * *