Ventari on Upcoming Necro Changes
Thats good change. I hope they will eliminate this stupid condi meta when everyone is just kiting and applying conditions.
This forums become more and more a kindergarten and a place for ridiculous statements. And srsly, who cares about leaderboards – do ppl really still try to identify their ‘skill’ or knowledge with rankings?
The next balance patch will be released in about…let me guess…2 months? And people are already discussing for kitten? You should know Anet by now – any assumptions and discussion of patch contents are wasted time. The PvP part of GW2 is not designated for competitive players and will never be. So don’t expect any competitive oriented patch contents. And it’s not even the fault of Anet, ‘cause they just don’t have the knowledge to create such a competitive game which you are all (STILL) expecting.
Sorry for beeing offtopic – but this just makes me shake my head…
lol at these guys that continue to insist that we’re in a condi meta. we’re not in condi meta since months, we’re in a kitten stunlock meta, overwhelmed by hambow warriors, s/d thieves and spirit rangers.
The only classes that were able to condi burst were: condi engies (which are completely disappeared) and necros that are slowly switching to power specs.
So, now tell me where you see this condi dominance, because i see none…
Champion Genius & Phantom
~No Stomp No Glory [PWND]
I don’t feel sorry for necros for a second.
Fear chains that long are as broken as warrior stuns used to be and need a nerf.At least warrior stuns were blockable and had clear animation so i don’t understand why the OP is complaining about.
you my friend are clueless.
E.A.D.
I find it ridiculous that the two most game-changing announcements (necro Dhuumfire change and mesmer Deceptive Evasion change) presented in Ready Up! are affecting the two classes that many consider to be borderline in the meta. For instance, many here have mentioned how engis are able to spam conditions more efficiently than necro already and looking at the mesmer forum already suggests that the DE nerf is something that seriously needs to be reexamined. I kind of agree with what Adanion mentioned: we are indeed in a stunlock/immobilize meta rather than a condi one. The conditions can easily be mitigated by almost every class, but the immobilize stacking + stuns make it so that you become stuck in a condi field and essentially just end up soaking in condition damage that could otherwise have been mitigated.
condition necros should never have been given an incentive to go into spite other than the 30% condition duration, unless they wanted to go for hybrid wells build.
sorry when was the last time you played necro again?
sorry, when was the last time i gave a kitten about your opinion? dhuumfire should be removed or changed completely to not be burning. Just because there’s other kittened kitten in the game doesn’t mean everything should be kittened. If you scale back classes one at a time, sure it’ll suck kitten for that class in specific but in the overall balance spectrum over time things will be toned down into a more or less balanced state that everybody enjoys.
In bold is my view and why this change is good
i agree here
http://www.youtube.com/user/OfficialSensotix
Sensotix’ Builds & Tutorials Collection
Wait a sec.
Having more control on burning procs with increased duration is a nerf in the mind of someone?
Then I might understand why this game is all passive.
Wait a sec.
Having more control on burning procs with increased duration is a nerf in the mind of someone?Then I might understand why this game is all passive.
yes it is. considering all the nerf’s handed to the profession after introduction.
E.A.D.
If life blast wasn’t so clunky the change would be amazing! I have always thought and said that dhuumfire was a bad thing to implement but with all the other nerfs we have seen to the necros bleed stacking potential, most condi necros are pushed into taking dhuumfire to be viable in a high level tournament environment where warrior, thief, ranger and guardian are the most desired professions.
Thankfully the spirit of nature has received a healing nerf because a warrior with a healing signet, adrenal health, boon regen and 480hp per sec has broken sustain and is nearly unkillable. Jusy sayin’!
But, lets wait with the whine until we have seen the rest of the changes, there hopefully will be some other routes to go as a necromancer. I for one, will cross my fingers.
+1 djooce, i don’t like the idea of dhuumfire neither but I NEED to take it otherwise necro does too little dmg in bigger fights. Because the bleedings get cleansed regularly on F1 of warrior.
I agree with the dhumfire change, just for the sake of increasing counterplay, whether or not it ruins the viability of necro cant be said, because it is relative to the viability of the other prof. and we don’t know all the changes yet.
Wait a sec.
Having more control on burning procs with increased duration is a nerf in the mind of someone?Then I might understand why this game is all passive.
^this.
What if I told you good players are actually using things like dhuumfire/incendiary powder procs on specific targets with specific weapon sets?
Yes we all know that better players will find ways to maximize and exploit broken traits more than the bad ones.What’s your point?
Are you going to address my other question, if Necro and Engi are faceroll OP why don’t we see the best EU teams running double necro or double engi as opposed to double warrior?
That doesn’t mean necro is bad though – in fact its OP like all other classes – even ele is OP with its burst. It just means that firstly warrior is broken completely. But secondly, teams run bunker set ups because thats the whole point of conquest and teams have figured it out.
Conquest punishes you for trying to pvp. The best teams win by running to an open point and standing on it and then just surviving. It is the game modes fault.
And don’t pretend that any previous metas were different. OK, for first 6 months of the game EVERYONE was a newbie and so people ran burst specs with success. But towards the end of the “ele era” teams were starting to learn that 2 bunker eles and snowballing onto 3 points actually worked amazingly well too.
You can’t blame the players. Those in elite teams will play whatever wins and so they should. And because of the nature of conquest, what wins will always be bunkery set ups playing on 3 points, especially when those bunkers are all mobile and all good at ressing.
Solo Q is the same. Mostly the team with the most bunkers will win. Fighting against a bunkery team (like engi, 2 warr, guard, etc) in solo Q with a bursty team is rly rly rly hard. You can win every fight, not be outclassed at all and yet find yourself down a ton of points as it takes too long to kill their team who are often very mobile as well as bunkery. This is something I have learnt from a lot of solo q at the highest level. Team Q is the same. I know, irrespective of the players, whether I have a good chance of winning a team Q just by compsition. If they are running a bunkery set up then I pretty much know its going to be super hard to win. Just like in solo Q.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
(edited by Lordrosicky.5813)
+1 djooce, i don’t like the idea of dhuumfire neither but I NEED to take it otherwise necro does too little dmg in bigger fights. Because the bleedings get cleansed regularly on F1 of warrior.
Not to mention bursting down an engi (with automated response) without dhuumfire is really really hard. You really need that burning proc for this :/
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
With higher burning duration and higher skill cap, unskillful players will have a much harder time winning with auto-attack and spamming cheese tactics, while great players can potentially make it to good use. Only practice will tell, but in theory, the extra burning tick might compensate for the more predictable and less accessible condi-burst at the hands of a good player.
Ultimately, regardless of how it affects balance, the game will only become more enjoyable when skills and traits are designed to demand more skill.
Let’s also not forget that we still don’t know all the balancing changes planned for the next patch. In the Ready Up stream, most of the changes for 7 of the 8 professions were either straight nerfs to cheese or functionality changes that promote more skill. This is a really good thing, and hopefully, the remaining changes yet unnanounced follow the same path.
(edited by DiogoSilva.7089)
With higher burning duration and higher skill cap, unskillful players will have a much harder time winning with auto-attack and spamming cheese tactics, while great players can potentially make it to good use. Only practice will tell, but in theory, the extra burning tick might compensate for the more predictable and less accessible condi-burst at the hands of a good player.
Ultimately, regardless of how it affects balance, the game will only become more enjoyable when skills and traits are designed to demand more skillful playing.
Let’s also not forget that we still don’t know all the balancing changes planned for the next patch. In the Ready Up stream, most of the changes for 7 of the 8 professions were either straight nerfs to cheese or functionality changes that promote more skill. This is a really good thing, and hopefully, the remaining changes yet unnanounced follow the same path.
Well the biggest problem with passive procs is sun spirit. It is AOE dhuumfire basically. Giving everyone’s auto attacks the power to burn is really really unskillful and lame. Spirit ranger is the biggest problem with the meta not dhuumfire. They should fix dhuumfire as suggested but also need something similar for sun spirit which is 5x the problem.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
hey guys so my opinion on this “nerf” is rather positive. We all knew that this trait is bad designed and need to be changed , 1st dhumfire should never be a condi trait , this trait should be for power builds. Ofc there is no logic in all of this , i mean necro was well balanced class in game , then they buffed everything ealse and necro was kinda weak but still when it comes to balance was in good position. Then they buffed necro with dhum , ofc trait was OP so they nerfed fear dmg , then burn duration , then our bleeds and our best deffensive trait , and at the end they are puting burn to the spot ehere it should be from start.I am not gonna complain about how devs balance this game becouse its usless , they just dont listen to the comunity so the balance wont improve just deal with that guys and have fun in the game. The only thing that might help is that after necro upcoming change they will start to balance other profesions around necro and guards for example cut down some dmg , cut down other profesions condi spam , cut down those bad designed traits like AR , Zerk stance etc. I hope beside this dhum change we will get some nice things , atm i am testing one build that with new runes/sigils might be realy strong , but lets just chill and w8 till patch.
Cya
(edited by Forsaker.9213)
Well the biggest problem with passive procs is sun spirit. It is AOE dhuumfire basically. Giving everyone’s auto attacks the power to burn is really really unskillful and lame. Spirit ranger is the biggest problem with the meta not dhuumfire. They should fix dhuumfire as suggested but also need something similar for sun spirit which is 5x the problem.
Spirits passive procs could have their effects weakened in favor of stronger active effects.
Sun Spirit, in particular, could see its passive proc nerfed to 1 second only (which is still a nice amount in team fights), and offer, perhaps, 2 ticks of burning from the active skill’s Solar Flare.
The power-level wouldn’t change much (2 ticks gained in the active, 2.5 ticks lost from the passive), but the active playing would be more relevant, less accessible, and the opponent wouldn’t want to spam it at the cost of wasting its blind effect or using it at the wrong moment.
(edited by DiogoSilva.7089)
Well the biggest problem with passive procs is sun spirit. It is AOE dhuumfire basically. Giving everyone’s auto attacks the power to burn is really really unskillful and lame. Spirit ranger is the biggest problem with the meta not dhuumfire. They should fix dhuumfire as suggested but also need something similar for sun spirit which is 5x the problem.
To be honest, all passive builds that encourage lazy game-play whilst spamming condis and being surrounded by a pet-zoo should be nerfed. This includes MM dhumfire Necro, PU Condi Mesmer, Spirit Ranger and some forms of Engineers.
Well the biggest problem with passive procs is sun spirit. It is AOE dhuumfire basically. Giving everyone’s auto attacks the power to burn is really really unskillful and lame. Spirit ranger is the biggest problem with the meta not dhuumfire. They should fix dhuumfire as suggested but also need something similar for sun spirit which is 5x the problem.
Spirits passive procs could have their effects weakened in favor of stronger active effects.
Sun Spirit, in particular, could see its passive proc nerfed to 1 second only (which is still a nice amount in team fights), and offer, perhaps, 2 ticks of burning from the active skill’s Solar Flare.
The power-level wouldn’t change much (2 ticks gained in the active, 2.5 ticks lost from the passive), but the active playing would be more relevant, less accessible, and the opponent wouldn’t want to spam it at the cost of wasting its blind effect or using it at the wrong moment.
If they insist on this then fine. But 1 second is still too much as it procs for everyone in a team fight. Although it could be a part time solution.
As for buffing the active to compensate. I don’t think so. Spirits should just never be viable in pvp (like any AI spec). They clutter up the battlefield and ruin player experience.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
It is supposed to be worthless now. It was op crap. Also, what does your leaderboard rank have to do with anything. If anything it shows you rode this op ability hard and you are even more biased trying to save it.
What a stupid change. So necros have to blow their only line of defense just to take advantage of the trait?
Risk reward. That’s what it’s called.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
Not to mention bursting down an engi (with automated response) without dhuumfire is really really hard. You really need that burning proc for this :/
A necro having trouble killing an engi? Lol, this guy…
Not to mention bursting down an engi (with automated response) without dhuumfire is really really hard. You really need that burning proc for this :/
A necro having trouble killing an engi? Lol, this guy…
Get some knowledge first, and then talk . . .
Get some knowledge first, and then talk . . .
ANOTHER necro having trouble with engi? Holy kitten the bads on this forum…
Get some knowledge first, and then talk . . .
ANOTHER necro having trouble with engi? Holy kitten the bads on this forum…
with this post you show you are the noob here … seriously … just stop and move on
Guys, I made my peace with my RIP conditionmancer long ago. This was just the final nail in the coffin.
Conditionmancers, even with their current Dhuumfire, were brought down to be just on par with many other builds currently in the meta. I would say that they were inferior to some others actually such as the minion master. How did that happen? By anet nerfing the “wrong” stuff. This change to dhuumfire would have been totally OK if they haven’t already brought down many of the things that are common to all necromancer condition builds.
I don’t play necro, so excuse any ignorance, although I have watched and listened to necros quite a while. Back for dhuumfire patch, wasn’t the ONLY thing necros every asked for were:
1. An extra cover-condi for their bleeds (and got 2 that also do damage: burning AND torment)
2. More ways to survive when focused (at least a little bit)
So, now that Anet is taking away passive-procs of burning, while also making necros (which are SUPER-TANKY given the condi-pressure they put out) trade some defense if they want to condi-burst, isn’t that a good thing. I understand the risk about reducing some of the bleed procs, but were bleeds ever reduced, even slightly, when torment was added?
I understand necro is in kind of a weird place. In some ways, they are WAY too tanky given the pressure they output. In other ways, however, they have no survivability and melt when focused (although less so than a zerk staff ele, who plays the same role).
Regardless, the nerfs that are happening, including vigor nerfs, are an excellent thing for the game in my view. Normalized most specs towards a balanced spec (i.e. burst has less burst and bunker has less survivability) is a great thing that helps remove cheese and introduce more skill into the game.
I don’t play necro, so excuse any ignorance, although I have watched and listened to necros quite a while. Back for dhuumfire patch, wasn’t the ONLY thing necros every asked for were:
1. An extra cover-condi for their bleeds (and got 2 that also do damage: burning AND torment)
2. More ways to survive when focused (at least a little bit)So, now that Anet is taking away passive-procs of burning, while also making necros (which are SUPER-TANKY given the condi-pressure they put out) trade some defense if they want to condi-burst, isn’t that a good thing. I understand the risk about reducing some of the bleed procs, but were bleeds ever reduced, even slightly, when torment was added?
I understand necro is in kind of a weird place. In some ways, they are WAY too tanky given the pressure they output. In other ways, however, they have no survivability and melt when focused (although less so than a zerk staff ele, who plays the same role).
Regardless, the nerfs that are happening, including vigor nerfs, are an excellent thing for the game in my view. Normalized most specs towards a balanced spec (i.e. burst has less burst and bunker has less survivability) is a great thing that helps remove cheese and introduce more skill into the game.
The main problem doesn’t rely on burning, but rather on fear-chains. I don’t get why A-Net wants to change dhummfire instead of terror. And to even out the damage-loss give it better mobility or some survivability-options.
with this post you show you are the noob here … seriously … just stop and move on
lol if any condi nuke necro is having trouble killing an engie, they are seriously bad necros.
I don’t play necro, so excuse any ignorance, although I have watched and listened to necros quite a while. Back for dhuumfire patch, wasn’t the ONLY thing necros every asked for were:
1. An extra cover-condi for their bleeds (and got 2 that also do damage: burning AND torment)
2. More ways to survive when focused (at least a little bit)So, now that Anet is taking away passive-procs of burning, while also making necros (which are SUPER-TANKY given the condi-pressure they put out) trade some defense if they want to condi-burst, isn’t that a good thing. I understand the risk about reducing some of the bleed procs, but were bleeds ever reduced, even slightly, when torment was added?
I understand necro is in kind of a weird place. In some ways, they are WAY too tanky given the pressure they output. In other ways, however, they have no survivability and melt when focused (although less so than a zerk staff ele, who plays the same role).
Regardless, the nerfs that are happening, including vigor nerfs, are an excellent thing for the game in my view. Normalized most specs towards a balanced spec (i.e. burst has less burst and bunker has less survivability) is a great thing that helps remove cheese and introduce more skill into the game.
The main problem doesn’t rely on burning, but rather on fear-chains. I don’t get why A-Net wants to change dhummfire instead of terror. And to even out the damage-loss give it better mobility or some survivability-options.
Because Terror is more “in the hands of the player” than Burning. Terror only procs when you’re feared, dodge at the right time and Terror does not even affect you. Condi cleanse or stun break and Terror only ticks for a tiny fraction of it’s damage. Dhuumfire was a chance based proc that required little input from the player to activate.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
with this post you show you are the noob here … seriously … just stop and move on
lol if any condi nuke necro is having trouble killing an engie, they are seriously bad necros.
Faceroll class what do you expect it to reak of skilled players ?
Not to mention bursting down an engi (with automated response) without dhuumfire is really really hard. You really need that burning proc for this :/
A necro having trouble killing an engi? Lol, this guy…
Get some knowledge first, and then talk . . .
Everything except bunker kitten engi with lame trait is breakfast for necros. I refuse to use automated response and cant do a kitten against good necros.
Also one has to say that the engi cant kill the necro either… its a bunker.
I don’t play necro, so excuse any ignorance, although I have watched and listened to necros quite a while. Back for dhuumfire patch, wasn’t the ONLY thing necros every asked for were:
1. An extra cover-condi for their bleeds (and got 2 that also do damage: burning AND torment)
2. More ways to survive when focused (at least a little bit)So, now that Anet is taking away passive-procs of burning, while also making necros (which are SUPER-TANKY given the condi-pressure they put out) trade some defense if they want to condi-burst, isn’t that a good thing. I understand the risk about reducing some of the bleed procs, but were bleeds ever reduced, even slightly, when torment was added?
I understand necro is in kind of a weird place. In some ways, they are WAY too tanky given the pressure they output. In other ways, however, they have no survivability and melt when focused (although less so than a zerk staff ele, who plays the same role).
Regardless, the nerfs that are happening, including vigor nerfs, are an excellent thing for the game in my view. Normalized most specs towards a balanced spec (i.e. burst has less burst and bunker has less survivability) is a great thing that helps remove cheese and introduce more skill into the game.
The main problem doesn’t rely on burning, but rather on fear-chains. I don’t get why A-Net wants to change dhummfire instead of terror. And to even out the damage-loss give it better mobility or some survivability-options.
Because Terror is more “in the hands of the player” than Burning. Terror only procs when you’re feared, dodge at the right time and Terror does not even affect you. Condi cleanse or stun break and Terror only ticks for a tiny fraction of it’s damage. Dhuumfire was a chance based proc that required little input from the player to activate.
What I just read? Tell me how you dodge reaper’s mark and doom? You can’t dodge that. If there were obvious animations that could be dodged I wouldn’t say anything.
However, I agree on the random proc, which is a bad design. But burning is making the necro still viable . . .
berserker stance, AR and Diamond skill. to my mind totally brainless traits and utilities, thx!!
.
Yes. Because random Burning Proc is brain-ful. Ha!
later. It doesn’t care that I’m there.”
Well I haven’t played condi necro in a while, so, bring it on.
Just don’t nerf vital persistence, near to death, or life blast damage and I will be happy.
Not to mention bursting down an engi (with automated response) without dhuumfire is really really hard. You really need that burning proc for this :/
A necro having trouble killing an engi? Lol, this guy…
Get some knowledge first, and then talk . . .
Everything except bunker kitten engi with lame trait is breakfast for necros. I refuse to use automated response and cant do a kitten against good necros.
Also one has to say that the engi cant kill the necro either… its a bunker.
You hate necros erika, just admit it :P You are biased dude!
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
As someone who has played Necromancer pre/post Dhuumfire, Thief, and a few other classes, I feel like any threads that attempt to discuss Necromancer changes always end up with dozens of people who are biased against Necromancers because they were viewed as overpowered for a brief while. People who say “I have no sympathy for Necro” or for Thief, etc… just remind me of that old quote by Niemöller:
“First they came for the Socialists, and I did not speak out— Because I was not a Socialist.
Then they came for the Trade Unionists, and I did not speak out— Because I was not a Trade Unionist.
Then they came for the Jews, and I did not speak out— Because I was not a Jew.
Then they came for me—and there was no one left to speak for me."
As someone who has played Necromancer pre/post Dhuumfire, Thief, and a few other classes, I feel like any threads that attempt to discuss Necromancer changes always end up with dozens of people who are biased against Necromancers because they were viewed as overpowered for a brief while. People who say “I have no sympathy for Necro” or for Thief, etc… just remind me of that old quote by Niemöller:
“First they came for the Socialists, and I did not speak out— Because I was not a Socialist.Then they came for the Trade Unionists, and I did not speak out— Because I was not a Trade Unionist.
Then they came for the Jews, and I did not speak out— Because I was not a Jew.
Then they came for me—and there was no one left to speak for me."
^ this should taught be in every highschool.
E.A.D.
What I just read? Tell me how you dodge reaper’s mark and doom? You can’t dodge that. If there were obvious animations that could be dodged I wouldn’t say anything.
However, I agree on the random proc, which is a bad design. But burning is making the necro still viable . . .
Actually you can dodge reaper mark since it has a whole different animation compared to other marks.
Can’t say the same about doom, but you can at least predict it since it can be casted only in Death Shroud.
As someone who has played Necromancer pre/post Dhuumfire, Thief, and a few other classes, I feel like any threads that attempt to discuss Necromancer changes always end up with dozens of people who are biased against Necromancers because they were viewed as overpowered for a brief while. People who say “I have no sympathy for Necro” or for Thief, etc… just remind me of that old quote by Niemöller:
“First they came for the Socialists, and I did not speak out— Because I was not a Socialist.Then they came for the Trade Unionists, and I did not speak out— Because I was not a Trade Unionist.
Then they came for the Jews, and I did not speak out— Because I was not a Jew.
Then they came for me—and there was no one left to speak for me."
^ this should taught be in every highschool.
^ This is way too melodramatic for a computer game.
I can only grin at the foresight of necros being nerfed >:)
Necros. QQing. About. Their. State. In. PvP = Priceless
Wait a minute, you forgot that you’ve got one bursty condition already, which is terror? All these comparisions to engis are stupid. Engi is close to necro if we talk about spamming, but it got only one burst condition and half that much cc. Just find new builds, experiment a bit more, istead of whinning on forums.
PvP shouldn’t be balanced around top200 or top300 players. It’s just ridiculous. You’re forgetting how strong necro is on lower tier games.
On lower tiers? Where bad warriors who are overflowing pvp still kill better necros because for warris it is like that: oh i didn’t hit arcing arrow once, hm no problem, but if the necro doesn’t hit one fear for one time it is basically over and i talk about two players at the same level. And yes I agree that you can learn how to fight and predict warriors, that’s what I tried to do when warri became meta and it works out pretty well but still the effort is too high compared to the warriors effort. Especially not on a point and since it is all about capturing in this game a decap on a point rly hurts while the enemy is already having two points f.e. And have you ever had a spirit ranger letting his pet hunt you while he shortbow spams you, you dropp faster than to the necros autoattack, and he is still more bunkerish. After the dhuumfire nerf there won’t be necros in top teams, there aren’t a lot now anyways. They will reroll spirit ranger because that carries easily when you rez your double war in a teamfight so they last for another 5 minutes.
Wait a minute, you forgot that you’ve got one bursty condition already, which is terror? All these comparisions to engis are stupid. Engi is close to necro if we talk about spamming, but it got only one burst condition and half that much cc. Just find new builds, experiment a bit more, istead of whinning on forums.
PvP shouldn’t be balanced around top200 or top300 players. It’s just ridiculous. You’re forgetting how strong necro is on lower tier games.
Engineer have two bursting conditions too, which are Burning and Confusion.
If Dhuumfire takes a change, it would make sense that also Incendiary Powder take a similiar change.
I can only grin at the foresight of necros being nerfed >:)
Does not change the fact that I will still be kitten engineers for breakfast, lunch and dinner!
Oh and btw ANET, remove or change signet of spite! We do not want more win button necromancers even though i enjoy it myself from time to time in solo Q.
I can only grin at the foresight of necros being nerfed >:)
Does not change the fact that I will still be kitten engineers for breakfast, lunch and dinner!
Oh and btw ANET, remove or change signet of spite! We do not want more win button necromancers even though i enjoy it myself from time to time in solo Q.
lol @ this..
I do agree i would rather have a 10k+ damage weapon attack.
E.A.D.