Waht's up with match making

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Posted by: Bimpnottin.3659

Bimpnottin.3659

I played three pvp matches today, spread throughout the day. And every single match, I end up against the same pre-made 5 guild team. The rest of my random team members queued solo. Every time we lost by ~400 points. It doesn’t even seem the MMR was tied between the teams. PvP is really no fun with every match you play, the same thing is happening.

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Posted by: Terrorsquad.4802

Terrorsquad.4802

We are screaming to seperate Solo and Team Arena again for months now but no update from Anet yet.

Denied NA Account | 8.4k hours | 5.6k Games | Bored

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Posted by: bhagwad.4281

bhagwad.4281

One solution could be to introduce a penalty of say 50 points for ever additional team pre-made member compared to the other. So for example, 5 soloers vs a 5-man premade would start the match with 250 points… (In unranked of course).

The number can be adjusted based on statistical analysis of how the impact various types of premades have over soloers. Anet has mounds of data by now. I think a penalty system would encourage pre-mades to go ranked instead of camping in unranked.

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Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

Next

I did a quick looky, and your record today is 7-4 with your worst loss being 150 points and your best loss being 360. It doesn’t seem to match up to the experience you describe. Before that you were on a massive win streak so perhaps your MMR is settling back down.

If I get time I can try and see how many matches were against premades.
Edit: The 150 loss was against all solos with a team score of 300.

Were you playing on a different account?

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

(edited by Evan Lesh.3295)

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Posted by: Entenkommando.5208

Entenkommando.5208

I did a quick looky, and your record today is 7-4 with your worst loss being 150 points and your best loss being 360. It doesn’t seem to match up to the experience you describe. Before that you were on a massive win streak so perhaps your MMR is settling back down.

If I get time I can try and see how many matches were against premades.

Woo dat fancy magic.
Can we please get better statistics as well?

Like an overview of your last 20 games with player and match scores… Things like that maybe?… Please?

R.I.P Kodasch Allianz [KoA]

All we wanted was a GvG.

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Posted by: philheat.3956

philheat.3956

I did a quick looky, and your record today is 7-4 with your worst loss being 150 points and your best loss being 360. It doesn’t seem to match up to the experience you describe. Before that you were on a massive win streak so perhaps your MMR is settling back down.

If I get time I can try and see how many matches were against premades.

At this point, pretty curious about how many premade he faced

BTW Evan, I’m pretty sure you read the huge quantity of topic demanding for a solo – premade queue split (at least to not face full premade), i hope you’re evaluating this option.

Honestly, the combination premade + eles rain is killing my desire to play

(edited by philheat.3956)

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Posted by: Certin.9831

Certin.9831

Can we please get better statistics as well?

Like an overview of your last 20 games with player and match scores… Things like that maybe?… Please?

I second that.

Its No Exploit To Read [LFG]

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Posted by: PlatinumMember.5274

PlatinumMember.5274

Oh look at another person proven to be “mistaken”.

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Posted by: alemfi.5107

alemfi.5107

Oh look at another person proven to be “mistaken”.

I know, right? It’s pretty hilarious to see people make hyperbolic claims, only to get shut down by the dev team with the actual statistics and numbers. People like to blame losses on anything that is not themselves, and the easiest thing to point to now is “lack of soloq” and “premades”.

On a different note, it would be nice to see more statistics, like “results of last X games played”.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

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Posted by: Nightshade.2570

Nightshade.2570

I did a quick looky, and your record today is 7-4 with your worst loss being 150 points and your best loss being 360. It doesn’t seem to match up to the experience you describe. Before that you were on a massive win streak so perhaps your MMR is settling back down.

If I get time I can try and see how many matches were against premades.
Edit: The 150 loss was against all solos with a team score of 300.

Were you playing on a different account?

LOL Evan strikes again

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Posted by: Evan Lesh

Previous

Evan Lesh

PvP Gameplay Programmer

Next

More statistics is definitely something we’re interested in.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

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Posted by: Drennon.7190

Drennon.7190

More statistics is definitely something we’re interested in.

Why do you only cherry pick post take make the new system look good? It’s funny that you never show up in threads that logically describe how bad the change to solo queue is.

Baer

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Posted by: style.6173

style.6173

I think pretty much everyone knows the new system isn’t good. It doesn’t help though if people post fake issues.

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Posted by: Evan Lesh

Previous

Evan Lesh

PvP Gameplay Programmer

More statistics is definitely something we’re interested in.

Why do you only cherry pick post take make the new system look good? It’s funny that you never show up in threads that logically describe how bad the change to solo queue is.

Fair question. It’s easy for me as a programmer to combat precise statements with some data to try and keep things from snowballing, but I’m not really the guy to comment about the game design choices behind solo and team queue. I just pop in where I can be useful. I’d love to try and get some global statistics for everyone though.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

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Posted by: Drennon.7190

Drennon.7190

More statistics is definitely something we’re interested in.

Why do you only cherry pick post take make the new system look good? It’s funny that you never show up in threads that logically describe how bad the change to solo queue is.

Fair question. It’s easy for me as a programmer to combat precise statements with some data to try and keep things from snowballing, but I’m not really the guy to comment about the game design choices behind solo and team queue. I just pop in where I can be useful. I’d love to try and get some global statistics for everyone though.

Well I appoiogize then. I miss understand what your job position was. I assumed you were part of the team that wanted solo queue removed. Ignorance on my part.

Baer

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Posted by: philheat.3956

philheat.3956

More statistics is definitely something we’re interested in.

Why do you only cherry pick post take make the new system look good? It’s funny that you never show up in threads that logically describe how bad the change to solo queue is.

Fair question. It’s easy for me as a programmer to combat precise statements with some data to try and keep things from snowballing, but I’m not really the guy to comment about the game design choices behind solo and team queue. I just pop in where I can be useful. I’d love to try and get some global statistics for everyone though.

Evan, I remember your old topic about adding more stats ingame.

Ofc I understand you’ve limited resources and you’re modifying a lot spvp, but any plan to continue with a better stats “recap” (maybe at the end of the match to understand better player contribution to the game)?

For example i really appreciated the combat log rework, i remember the old one and the actual is really really better.

and maybe extending the spectator infastructure, for example in unranked queue.

(edited by philheat.3956)

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Posted by: GrandHaven.1052

GrandHaven.1052

Evan you always seem to prove people wrong but when seeminlgy legitimate matchmaking concerns pop up(from own or close friend experience) you are nowhere to be found.

Please check account name Novuake.2691. The last game played on it was full premade vs no premade from what we could tell. May have been 3+2 though. Please explain?

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Posted by: SkiTz.4590

SkiTz.4590

This is what happens when Ele DD is so strong. It even burns match matching

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Posted by: striker.3704

striker.3704

it should honestly be split into team arena and solo arena. Fighting against pre-mades who coordinate their spikes against you with split second room for error to try and survive destroys any semblance of fun and just leaves an empty feeling of “why bother”?

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard

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Posted by: Ithilwen.1529

Ithilwen.1529

Mark Twain said, “there are lies, kittened lies and statistics.”

The point is that it doesn’t matter in the final analysis if it’s premades or it’s simply a group of well coordinated solos. The result is the same either way.

I think a solo queue is a great idea because it will reduce the experience of facing premades with pugs. I hope it would also reduce the experience of facing the same group of solos repeatedly by mixing the matchups better.

An easier idea with similar results would be to place a rule that didn’t permit multiple instances of the same match up. As an example rule: a player may not be matched on the opposite side of any player she or he faced in the previous match.

I realize that this is a problem because the population is low enough at certain hours that this condition would be tough to fulfill.

Regardless of the OP’s specific statistics, they make a valid point. It’s not fun to lose to the same or similar group of people repeatedly. It is also true that a premade has a massive advantage over a group of solos.

Mesmerising Girl

(edited by Ithilwen.1529)

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Posted by: aggelos r.5387

aggelos r.5387

Is any way that we can find our MMR?

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Posted by: Necromonger.4970

Necromonger.4970

Is any way that we can find our MMR?

No, because they want to obfuscate how broken the system is. The more i play gw2, the more i realize that wow(well wod is bad, but new expansion is coming) isn’t so bad after all. It’s sad that Arenanet is just like the rest of the MMORPG developers – they don’t give a kitten about the pvp community.

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Posted by: aggelos r.5387

aggelos r.5387

I dont know how broken is the system, i seen here all the possible compinations i ruined team i have been ruined from teams , as solo i loose from premades i win premades , as premade i win solo i loose from solo teams, and i see all players that think that are pro and for their looses blaiming the noobs that arenanet put them to play with them.

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Posted by: GrandHaven.1052

GrandHaven.1052

I dont know how broken is the system, i seen here all the possible compinations i ruined team i have been ruined from teams , as solo i loose from premades i win premades , as premade i win solo i loose from solo teams, and i see all players that think that are pro and for their looses blaiming the noobs that arenanet put them to play with them.

This it exactly it though, its not about FACING or LOSING vs premades. It happens in your favour as well very often. Another reason why on paper the system must seem fine to ANET, even Evan’s response uses statistics to verify if its working or not, which if fallacy!
What statistics and win/loss does not show you is how ridiculously unbalanced teams pair up, MOST games end in 300+ point difference. This isn’t FUN or HEALTHY matchmaking even though the statistics appear consistent!

As an example, drivers often overcompensate for a mistake by turning the steering wheel too far, and this is exactly what this system is doing, it overcompensates for poor matchmaking by always giving in to extreme variations.
At least this is my observation.

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Posted by: Entenkommando.5208

Entenkommando.5208

If you see that you have no chance just ask if they wanna do 1v1 or something like that.
Definitely better than tryharding without any chance of success.

R.I.P Kodasch Allianz [KoA]

All we wanted was a GvG.

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Posted by: manveruppd.7601

manveruppd.7601

These threads keep cropping up, and the Leshinator keeps turning up to shoot them down. People need to learn that having a kittenload of losses in a row doesn’t mean that The System is conspiring against you. It’s just the way the game goes: combination of teammates’ performance, opponents’ performance, matchmaking, and how you yourself did.

A bad necromancer always blames the corpse.

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Posted by: GrandHaven.1052

GrandHaven.1052

These threads keep cropping up, and the Leshinator keeps turning up to shoot them down. People need to learn that having a kittenload of losses in a row doesn’t mean that The System is conspiring against you. It’s just the way the game goes: combination of teammates’ performance, opponents’ performance, matchmaking, and how you yourself did.

And you need to learn that full premade vs no premade is a VERY BAD THING… No matter what justification you TRY to make for it, that one single fact alone, should be enough to warrant our concern, and its not the ONLY reason either.

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Posted by: Entenkommando.5208

Entenkommando.5208

These threads keep cropping up, and the Leshinator keeps turning up to shoot them down. People need to learn that having a kittenload of losses in a row doesn’t mean that The System is conspiring against you. It’s just the way the game goes: combination of teammates’ performance, opponents’ performance, matchmaking, and how you yourself did.

And you need to learn that full premade vs no premade is a VERY BAD THING… No matter what justification you TRY to make for it, that one single fact alone, should be enough to warrant our concern, and its not the ONLY reason either.

The question is if the amount of pre-made vs non pre-made games do have a big enough statistical impact to actually be a high priority problem.

I also hate fighting premades but I do not know how many percent of my games are actually done against premades. From my personal experience I’d guess a number around 5% (so ~every 20th gane) but don’t nail me down on that.
It is very annoying but tbh there are definitely more important problems in pvp than the match making if you ask me.

R.I.P Kodasch Allianz [KoA]

All we wanted was a GvG.

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Posted by: GrandHaven.1052

GrandHaven.1052

The question is if the amount of pre-made vs non pre-made games do have a big enough statistical impact to actually be a high priority problem.

I also hate fighting premades but I do not know how many percent of my games are actually done against premades. From my personal experience I’d guess a number around 5% (so ~every 20th gane) but don’t nail me down on that.
It is very annoying but tbh there are definitely more important problems in pvp than the match making if you ask me.

As I mentioned earlier, statistically it wold look fine, because the MMR system definitely compensates for it from game to game, but that just means you are constantly pinballing.

Its a simple argument you can add to matchmaking to not allow this to happen.

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Posted by: Entenkommando.5208

Entenkommando.5208

The question is if the amount of pre-made vs non pre-made games do have a big enough statistical impact to actually be a high priority problem.

I also hate fighting premades but I do not know how many percent of my games are actually done against premades. From my personal experience I’d guess a number around 5% (so ~every 20th gane) but don’t nail me down on that.
It is very annoying but tbh there are definitely more important problems in pvp than the match making if you ask me.

As I mentioned earlier, statistically it wold look fine, because the MMR system definitely compensates for it from game to game, but that just means you are constantly pinballing.

Its a simple argument you can add to matchmaking to not allow this to happen.

Another problem is that you don’t know how organized premades teams are. If you just make a fun group in your casual guild without any strategy you don’t want to be matched against some uber pro ESL teams.
For now I guess it’s best to wait for the leagues and hope that the devs at least focus on balance issues.
These changes would most probably not be finished until then anyways.

R.I.P Kodasch Allianz [KoA]

All we wanted was a GvG.

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Posted by: Thiefz.3695

Thiefz.3695

Here’s the issue that I see via match making.

If you are in the bottom majority of scrubs like me, match making is not bad. I find that my scores are not blowouts. So the matchmaking works well for low MMR PvP. When the MMR gets higher, match making has to pull from premades to increase the MMR value to be competitive for high MMR individuals. This leads to issues where the range of MMR statistically the MMR is equal but in actuality the skill levels are different.

What I would like to see is this:
Run a query from your database to see: Where Group of 3 or more vs solo group for period of time 6 months, sum total games and then give % win ratio. Then, do a sum score vs the solo group score and get the average score for BOTH the solo group and the pre made group

If the average score of the premade group is more than 150, increase the weight.

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Posted by: Aenaos.8160

Aenaos.8160

What would be interesting to know from a statistics point of view,
is the average ratio of win/lose of solo players when going against premades.
Numbers can tell you all shorts of different things,depending on the way you
read them.
As long as they put all levels of players in the same pool,and don’t
separate solos from groups ,there will never be “good match making”
and a fair playing ground.
What they could at least do is,to have separate laderboardscscszdz
for solo and group/team players,that is for when ldrbrds return.
You join a game solo,the outcome counts towards the solo ldrbrd.
You join a match with a group of two or more,the outcome counts
towards the group ldrbrd.
On the other hand if they separate the player base now,given how
relatively small it is,the Q wait times will explode.

-Win a pip,lose a pip,win a pip,lose a pip,lose a pip,
lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-

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Posted by: philheat.3956

philheat.3956

There is a difference between “full premade” and “premade”.

If you’re solo against a full preamde you victory chances are really low, it can happen to win but it really depends about tier. I mean in high tier with high mmr is almost impossible, you have a little better chance in mid tier but it really depends on your team compositions.

In general you have very low chance against a full premade.

Other premade are differents, if we talk about duo or trio. It depends if you have a similar roster size composition in your team of a similar builds/skill level. In general chances to win are really higher and i had many good matches with similar roster size involved.

So i think if at least the Matchmaking avoided us to face a full premade when we’re solo, it should be a good improvement.

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Posted by: brannigan.9831

brannigan.9831

Im fine with bringing back the old solo queue but people have way too high hopes for it. I mostly solo in the current queue and I don’t feel my over-all results in terms of w-l are much different then the old solo queue were. Maybe the matches were a little closer on average but I doubt I won noticeably more games. Hard to say we don’t have the data that A-net has.

(edited by brannigan.9831)

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Posted by: Lehtomaki.8705

Lehtomaki.8705

I’ve noticed that while I have solo q’d in the past few days I’ve been against more and more 3 man guild teams lately. For example today I think I was playing about 10 games at least and maybe 7 of them I was against teams. Ofcourse I did have a 3 man team on my side as well but I generally don’t like being thrown in.

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Posted by: Nektera.9425

Nektera.9425

Evan Lesh. my 2 last matches is againts 3 or 4 premade. and im probably with solo. the point gap is not far. but that is because they toying with my team… that is the worst 2 match.

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Posted by: Nektera.9425

Nektera.9425

i don’t know if Anet can make premade ranked match like in Dota2. where premade will always face premade. Aaaaaannd, the premade choice is only 2, 3, and 5 premade. why you can not 4 premade? because it left 2 solo player having no power to coordinate. if other team coordinate better. you are screwed and the enemy solo is lucky.

although, it happens not often. it makes me frustrated and leave the game for a period of time.

(edited by Nektera.9425)

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Posted by: Chase.8415

Chase.8415

I think pretty much everyone knows the new system isn’t good. It doesn’t help though if people post fake issues.

The rating system in this game is he best one for MMORPGS. If you actually tried rated PvP in the other major MMORPGS I will guarentee you that within an hour you’ll be running back to Guild Wars 2.

It’s is not surprising that yet again when someone complains about the system they are full of crap. If you have a 50/50% win rate, the system is working.

Stop complaining about premades. I have been solo queueing for a long time and it’s never stopped me from winning at least 50% of my games, hell most of the time I do better solo against premades because it guarentees I get people with my ranking in my team for the most part.

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Posted by: Necromonger.4970

Necromonger.4970

The rating system in this game is he best one for MMORPGS. If you actually tried rated PvP in the other major MMORPGS I will guarentee you that within an hour you’ll be running back to Guild Wars 2.

What rating system? What are you talking about ? You obviously haven’t played wow(too bad they kittened up the WoD expansion), they have very transparent and skill based rating system.
http://us.battle.net/wow/en/pvp/leaderboards/3v3?player=&realm=&faction=&minRating=&maxRating=&specType=all

If the 50% win rate is “forced” then the system isn’t good – e.g. you have a win streak and you’re matched with teams that you have almost zero chance to beat just to bring your win rate back to 50%.

EDIT:
Here is some ranting from thelordhelseth’s perspective(the first 15-20 minutes):
http://www.twitch.tv/thelordhelseth/v/4293927

(edited by Necromonger.4970)

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Posted by: Tongku.5326

Tongku.5326

I did a quick looky, and your record today is 7-4 with your worst loss being 150 points and your best loss being 360. It doesn’t seem to match up to the experience you describe. Before that you were on a massive win streak so perhaps your MMR is settling back down.

If I get time I can try and see how many matches were against premades.
Edit: The 150 loss was against all solos with a team score of 300.

Were you playing on a different account?

o, Hi you can do that ?

would you mind taking a look at mine ? i was stuck vs same exact team several times in a row. not just that but these guys were obviously wayyyyyyyyy up there whereas i literally had brand new players on my teams, and to top it off all of them were courtyards maps, in a row.

it got to a point where i just decided to afk through matches until this group leaves and the system stops putting me in courtyard, which compeltely sucks in the 1st place BTW.

is this working as intended ? making people afk through or quit pvp ?

Heavy Deedz – COSA – SF

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Posted by: Poliator.7021

Poliator.7021

The rating system in this game is he best one for MMORPGS. If you actually tried rated PvP in the other major MMORPGS I will guarentee you that within an hour you’ll be running back to Guild Wars 2.

What rating system? What are you talking about ? You obviously haven’t played wow(too bad they kittened up the WoD expansion), they have very transparent and skill based rating system.
http://us.battle.net/wow/en/pvp/leaderboards/3v3?player=&realm=&faction=&minRating=&maxRating=&specType=all

If the 50% win rate is “forced” then the system isn’t good – e.g. you have a win streak and you’re matched with teams that you have almost zero chance to beat just to bring your win rate back to 50%.

EDIT:
Here is some ranting from thelordhelseth’s perspective(the first 15-20 minutes):
http://www.twitch.tv/thelordhelseth/v/4293927

Ehhh, as far as I know, in any “rating”, if you have a win streak, you will be “even out” by putting you against better players. Therefore, you will start losing frequently because the skill level is superior. Because you had a win streak against the supposedly same level of skill as yours. So we can say that every game with rating give you a “forced” 50%.

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Posted by: Necromonger.4970

Necromonger.4970

The rating system in this game is he best one for MMORPGS. If you actually tried rated PvP in the other major MMORPGS I will guarentee you that within an hour you’ll be running back to Guild Wars 2.

What rating system? What are you talking about ? You obviously haven’t played wow(too bad they kittened up the WoD expansion), they have very transparent and skill based rating system.
http://us.battle.net/wow/en/pvp/leaderboards/3v3?player=&realm=&faction=&minRating=&maxRating=&specType=all

If the 50% win rate is “forced” then the system isn’t good – e.g. you have a win streak and you’re matched with teams that you have almost zero chance to beat just to bring your win rate back to 50%.

EDIT:
Here is some ranting from thelordhelseth’s perspective(the first 15-20 minutes):
http://www.twitch.tv/thelordhelseth/v/4293927

Ehhh, as far as I know, in any “rating”, if you have a win streak, you will be “even out” by putting you against better players. Therefore, you will start losing frequently because the skill level is superior. Because you had a win streak against the supposedly same level of skill as yours. So we can say that every game with rating give you a “forced” 50%.

Slightly better – yes, stomping better – no.

Up to about rank 20, i was playing with other rabbits and deers – they were as bad and as inexperienced as i was and the games were fun(regardless of winning or losing) and i was wondering why people are complaining about the matchmaking, but…

After that the things started to get ugly – i started to see phoenix and dragon finishers more often and people with reaper and legendary champion titles, but i was a dolyak with less than 100 games, but hey… i have 50% win rate. Sure, you’ll say that rank != skill, but a player with 1000 games will have a lot more experience than a player with 100 games. I was barely winning any 1vs1 and i started to rage, afk and ragequit(i know, i know, i am a kittener), but hey… i still have 50% win rate.

Even the games that end at 300-350 feel very one sided, the losing team is just delaying the inevitable.
Sure, there are very intense and fun games that end at 480+, but a few good games cannot outweigh the rest of the bullkitten.

(edited by Necromonger.4970)

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Posted by: Poliator.7021

Poliator.7021

The rating system in this game is he best one for MMORPGS. If you actually tried rated PvP in the other major MMORPGS I will guarentee you that within an hour you’ll be running back to Guild Wars 2.

What rating system? What are you talking about ? You obviously haven’t played wow(too bad they kittened up the WoD expansion), they have very transparent and skill based rating system.
http://us.battle.net/wow/en/pvp/leaderboards/3v3?player=&realm=&faction=&minRating=&maxRating=&specType=all

If the 50% win rate is “forced” then the system isn’t good – e.g. you have a win streak and you’re matched with teams that you have almost zero chance to beat just to bring your win rate back to 50%.

EDIT:
Here is some ranting from thelordhelseth’s perspective(the first 15-20 minutes):
http://www.twitch.tv/thelordhelseth/v/4293927

Ehhh, as far as I know, in any “rating”, if you have a win streak, you will be “even out” by putting you against better players. Therefore, you will start losing frequently because the skill level is superior. Because you had a win streak against the supposedly same level of skill as yours. So we can say that every game with rating give you a “forced” 50%.

Slightly better – yes, stomping better – no.

Up to about rank 20, i was playing with other rabbits and deers – they were as bad and as inexperienced as i was and the games were fun(regardless of winning or losing) and i was wondering why people are complaining about the matchmaking, but…

After that the things started to get ugly – i started to see phoenix and dragon finishers more often and people with reaper and legendary champion titles, but i was a dolyak with less than 100 games, but hey… i have 50% win rate. Sure, you’ll say that rank != skill, but a player with 1000 games will have a lot more experience than a player with 100 games. I was barely winning any 1vs1 and i started to rage, afk and ragequit(i know, i know, i am a kittener), but hey… i still have 50% win rate.

Even the games that end at 300-350 feel very one sided, the losing team is just delaying the inevitable.
Sure, there are very intense and fun games that end at 480+, but a few good games cannot outweigh the rest of the bullkitten.

If you were so bad compared to your teammates you would be “making” your team lose. So it’s strange that you have 50% winrate. What you described about rabbits vs dragons it is a problem, of course.

The 300-350 thing, as you said, it’s only a feeling. If you get that close to the other team, then the gap, the match, is not one sided. One sided is a stomp 500-50 and there are some of those, I’ve had blowouts too, not going to lie. However, for me a 300-350 match is pretty close and amazing. Maybe your team was tilting because they were so close? That’s maybe why you had that feeling with you or your team missrotating because nervousness.

To clarify, I’m not denying that a 300-350 match can feel lost all the game. I had one of those games, as well as I had 300-500 matches that felt insanely close to play, as if the enemy team suddenly were about to kill us all and get the win. There are examples of both sides! In my case bad experiences are minority, but I see that for most others on the forums the experiences are consistently bad and unfair.

So yeah, my statement is that matchmaking of course can see improvement and it needs so, but it’s not as terrible as people want make it seem.

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Posted by: Necromonger.4970

Necromonger.4970

If you were so bad compared to your teammates you would be “making” your team lose. So it’s strange that you have 50% winrate.

Here you go(check the attachment):
50% win rate in ranked – i even left the last game.
46% win rate in unranked – i hated courtyard and skyhammer, so i afk/left more often.
I know i am a kittenbag for leaving, but sometimes it’s hard to endure all of the crap that is thrown at me. This is the only game, besides Hearthstone, that frustrates me so much.

The 300-350 thing, as you said, it’s only a feeling.

Probably you’re right, but hell, i have this feeling way too often.

Attachments:

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Posted by: manveruppd.7601

manveruppd.7601

You guys have no conception of the number of terrible premades that are out there. Casual PvE guilds doing 1 night a week pvp events. Groups of 3 beginners led by 2 experienced pvpers trying to teach them the ropes. Groups formed in Heart of the Mists with no voice comms and no experience of playing together, just teaming up to ensure a balanced comp. Parties where only 3/5 are on teamspeak. Partial premades, only 2 or 3/5 (you can’t tell them apart: you try to invite one of the enemy team to party, you can’t you assume all 5 ofthem are in a party, but it could be just 2).

Moreover, watch some top players streaming. Do you ever see them queueing up with their full team? Hardly ever! Sometimes you see them duo-ing, or rarely a 3, but most of the time they’re solo. Why is that? Because the really good teams, when they’re all playing together, they do scrims against each other, they don’t queue up! Because there’s so few teams at their level, joining the normal queue would just be a series of blowouts for them, and wouldn’t help them practice. So when these guys are playing in a premade, the top 1-2% of the pvp population is automatically removed from the queue. Someone who is queueing solo and has a high MMR should therefore have an advantage in those circumstances, because the only premades he’ll encounter will be people who are much worse players!

I honestly think that the party size parameter combined with the MMR inflation for premades in the matchmaking are enough to ensure fair matches, even when it’s 5 soloers against a premade. Maybe the MMR inflation could be adjusted upwards a tiny touch, but I think it’s almost perfect. I know there’s a lot of complaints on here, but I think the majority of complaints are misguided: people mistaking a losing streak for unfair matchmaking when it’s in fact just the fact that they’ve been getting better opponents to make up for their previous winning streak, people thinking they’re fighting lots of premades when actually they’re not, and sometimes people just being arrogant and refusing to contemplate that they lost because they played badly. Evan jumping in with stats to shoot down every argument time and time again proves this.

A bad necromancer always blames the corpse.

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Posted by: Necromonger.4970

Necromonger.4970

Here are my most recent 5 games and my last ones as well:

Game 1: 500-56 complete joke, they even started to afk → http://imgur.com/oQ3SCnU

Game 2: 129-500 stomped by a full pramade(3+2?) → http://imgur.com/oZxEaOi

Game 3: 399-500 my team was decent, but i was the weakest link. The game wasn’t so close as it seems, we had very low chance of winning → http://imgur.com/QQRCUb2

Game 4: 500-328 the game was onesided, they had very low chance of winning. The score is >300 because they were decaping with the mesmers and the thief → http://i.imgur.com/RH8dKHl.jpg

Game 5: 255-500 it was a stomp. → http://i.imgur.com/HTeRB6J.jpg

Game 6: i rage quited and uninstalled the game.

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Posted by: adozu.6398

adozu.6398

you have less than 100 total matches played, i don’t mean to say your experience isn’t valid but maybe it’s a bit limited?

you should probably focus on learning the game more, play more classes, try out map tricks and whatnot whitout paying too much attention to the actual match result.

before you know you’ll get better mmr and better matches, uninstalling is a bit overdramatic.

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Posted by: Mefiq.7039

Mefiq.7039

Im sorry Necromonger, i cant be on your side there. I have over 1k wins in rankeds, and im often “used” by anet as Counterbalance for my noobyBooBy teammates, i still manage to win about 70-80% of games i play everyday(as thief LoL). GW2 pvp is rly hard to be good at, you have to learn every class thier strenghts and weaknesess, 5 player stack often arent much better than pug, as long as you play your best you can easily win.

“Im speaker of Truth” – Mefiq.7039 2015

(edited by Mefiq.7039)

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Posted by: GrandHaven.1052

GrandHaven.1052

Im sorry Necromonger, i cant be on your side there. I have over 1k wins in rankeds, and im often “used” by anet as Counterbalance for my noobyBooBy teammates, i still manage to win about 70-80% of games i play everyday(as thief LoL). GW2 pvp is rly hard to be good at, you have to learn every class thier strenghts and weaknesess, 5 player stack often arent much better than pug, as long as you play your best you can easily win.

“win about 70-80% of your games?”

if that is true, then matchmaking is more broken than I thought! Hard to believe, IKR!

EDIT: It seems you missunderstand the concept of MATCHMAKING.

(edited by GrandHaven.1052)

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Posted by: GrandHaven.1052

GrandHaven.1052

Bugged forum has been bugged for forever now…