Stealth Detection:
Hard counters are generally very bad things, and in the case of thieves pretty much renders them moot. They are far too squishy and rely to heavily on their stealth in many specs, if you remove the stealth… you’ve pretty much removed all of their survivability and variability.
If you want to address stealth, address stealth directly. Don’t try to meander about it by introducing hard counters or we’re going to devolve into GW1: BS spam go go go.
New Debuffs:
Your criticals immobilize. Snare is useless as it can be dodged out of etc. Chill as well. Weakness on critical.Waaaayyy too strong. 100% crit rate and, what, you’re forced to eat the full animation of 100B because Bull’s Charge not only stunned you but immobed, and then were permanently immob by 100B?
Ripping of Boons
Revamp Destruction of the Empowered:
1 boon ripped per adrenaline bar when bursting for a max of 3 boons per burst. Make it more accessible. Some weapon abilities should have boon ripping. Example GS or Axe auto sequence 3 since they are the mostly commonly used.
Something turns out OP? Hey..np..nerf it back. Whats the worst that can happen? Warriors get a spot light like mesmers/guardians/thieves since launch?Eles? etc.-No hard counters are not bad. Thieves have shadowsteps on demand on their weapons with zero cooldown. They can teleport to you with mug. If they are in trouble they can run away while stealthed. If they are stupid enough to stand beside me when stealthed then they should drop.
Everyone agrees that the thief class in this game is broken due to repeated stealth during combat -except thief players-.
Stealth will not be addressed directly. I think almost a whole year since the game out with no significant change to stealth kinda shows that.-immobilize on crit can have an internal cool down. Not rocket science. Do you check the trait description on various classes?
DotE is fine in and of itself, it just needs to be in a better line. Its placement is terrible at the moment as the cost to take it cannot be justified against what has to be given up. The other option is to keep it where it is but have it bypass protection, though that may be too powerful.
DotE is not fine. I’m not sure if you play a warrior but I do..extensively. Who told you that DOtE bypasses protection??
Just a reminder about protection:
http://wiki.guildwars2.com/wiki/Protection
It is useless against a guardian whom it should be the most effective against. I’ll explain it again -really need to create a word document for it-:
Save yourselves shout: One of the most ridiculous abilities in the game with the Highest number of boons per ability in the game on a guardian: 7 boons.
http://wiki.guildwars2.com/wiki/%22Save_Yourselves!%22
-So that is 3×7=21% extra damage. One of those boons is protection so 33% damage reduction-21% increased damage= 12% reduction of damage.
-So you can’t even break through the protection.
-Also, regen is running and they have heals firing off so its now even worse.
-Retaliation is up and so your hurting yourself more with this ability.
Ele? 4 boons up including protection? 33-12=21% damage reduction with DOE.
Engy? Same thing when they have protection up.
So in every case scenario you can’t even break through the protection.
Also, it needs boons to be up. We have traits that give us passive increase in damage all the time which you can spec into and are 10% flat increase regardless of boons so close to 12% which is the equivalent of DOE on a 4 boon target.
I hope you play your warrior extensively because most of us still do and I tried it extensively and it does jack kitten against guardians who know how to face roll through their buttons. You still end up backing off when they pop their ‘Save yourselves’ shout. So basically its pointless.
We need boon Ripping. I don’t think anyone who pvps extensively with a warrior thinks this ability comes even close to boon ripping.
Let us compare with some other classes that have had these abilities since launch-mesmers/necros- or got them now even though they are already OP-thieves-:
Thieves: Have a WEAPON skill with ZERO cooldown that STEALS two boons..not increases damage..not removes boons..STEALS them
http://wiki.guildwars2.com/wiki/Larcenous_Strike
This uses 4 initiative in total and thieves have 12-15 initiative with it ticking or replenished with some other traits while it is being used.
Mesmers: Instant AOE complete boon removal and condition removal
http://wiki.guildwars2.com/wiki/Null_Field
Necros: http://wiki.guildwars2.com/wiki/Corrupt_Boon enough said
I don’t see after all that how someone can say DOE isn’t kitten. The problem isn’t that it is deep in a line that nobody goes deep in, only..it is just..crap..