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(edited by NiloyBardhan.9170)
When will you guys understand that a class that needs to be in melee range and has bugged gap closers (like GS #5, sword #2, Bull’s charge) needs protection access to survive in the AoE and CC spam. Warriors had one conditional sources of protection before (converting weakness via WH trait) which got nerfed unnecessarily on 23rd June 2015. Eles for eg can maintain buffed protection for 80%+ of the time while having kittenloads of heals and condi clear.
Ranged classes like engi, eles have access to superspeed whereas a class that is primarily meant to be melee has access to none lol.
/EDIT: Nothing was said about condi clear as well. Reapers will roast us and digest us alive in the next patch.
(edited by NiloyBardhan.9170)
When will you guys understand that a class that needs to be in melee range and has bugged gap closers (like GS #5, sword #2, Bull’s charge) needs protection access to survive in the AoE and CC spam. Warriors had one conditional sources of protection before (converting weakness via WH trait) which got nerfed unnecessarily on 23rd June 2015. Eles for eg can maintain buffed protection for 80%+ of the time while having kittenloads of heals and condi clear.
Ranged classes like engi, eles have access to superspeed whereas a class that is primarily meant to be melee has access to none lol.
Ehm, no! You really compare ele survivability to an warrior in general!? There is a reason ele had to go auramancer in the first place! Now ele gets nerfed hard with both the removal of cele amulet, and the change to diamond skin! Then Anet also nerfed mesmer chronobunk into the ground, and did some other stuff aswell!
In all mmos I been playing I found that the warrior community, is the one that takes ignorant to a whole new level! You allways seem to argue for highest dps/burst in the game, while also want to have access to gap closers, speed and high survivability!
In some games the devs (Rift, Aion etc) listened to your whine, and the “warrior” type of class got so OP that you couldnt even get near, because then you died instantly! But mostly you couldnt keep range either because of all those gap closers, snares etc…
And now we have you, that want perma protection and superspeed for warriors… the fuq!?
Warrior isnt that bad acually, ive met this guy ingame who was very successful with it in pvp, think his name was “John Conneer” or something simular.
And this guy sure knew had to play warrior!
Problem warriors and thieves had in pvp is because of this meta! And now things will change quite a bit acually! Maybe you should wait for patch to hit live and test out the changes to warrior, before crying at forum!???
(edited by WhiteRabbit.6931)
When will you guys understand that a class that needs to be in melee range and has bugged gap closers (like GS #5, sword #2, Bull’s charge) needs protection access to survive in the AoE and CC spam. Warriors had one conditional sources of protection before (converting weakness via WH trait) which got nerfed unnecessarily on 23rd June 2015. Eles for eg can maintain buffed protection for 80%+ of the time while having kittenloads of heals and condi clear.
Ranged classes like engi, eles have access to superspeed whereas a class that is primarily meant to be melee has access to none lol.Ehm, no! You really compare ele survivability to an warrior in general!? There is a reason ele had to go auramancer in the first place! Now ele gets nerfed hard with both the removal of cele amulet, and the change to diamond skin! Then Anet also nerfed mesmer chronobunk into the ground, and did some other stuff aswell!
In all mmos I been playing I found that the warrior community, is the one that takes ignorant to a whole new level! You allways seem to argue for highest dps/burst in the game, while also want to have access to gap closers, speed and high survivability!
In some games the devs (Rift, Aion etc) listened to your whine, and the “warrior” type of class got so OP that you couldnt even get near, because then you died instantly! But mostly you couldnt keep range either because of all those gap closers, snares etc…
And now we have you, that want perma protection and superspeed for warriors… the fuq!?
Warrior isnt that bad acually, ive met this guy ingame who was very successful with it in pvp, think his name was “John Conneer” or something simular.
And this game sure knew had to play warrior!
Problem warriors and thieves had in pvp is because of this meta! And now things will change quite a bit acually! Maybe you should wait for patch to hit live and test out the changes to warrior, before crying at forum!???
Nowhere did I mention about giving us perma protection. You have to be completely biased to compare ele’s and a warr’s survivality and conclude they are equal. That extra health doesn’t tell the whole story. Ele for eg. can have tons of healing + condi cleanse + good protection uptime + support all in 1 build which exceeds any sustain warrior offers as a whole (let alone 1 build). Warrior sure have the DPS ONLY if they hit which is another issue altogether because blind spam is given to some other classes like candies, other condi spams, AoE in which warriors melt in under 10 sec after the initial endure pain runs out.
/EDIT: I did mention in another post that ranged dmg needs nerf in general like gunflame, scorched earth (its useless in pvp anyway). Melee dmg should be greater than ranged IMO specially in a game like gw2 where positioning is very important.
(edited by NiloyBardhan.9170)
When will you guys understand that a class that needs to be in melee range and has bugged gap closers (like GS #5, sword #2, Bull’s charge) needs protection access to survive in the AoE and CC spam. Warriors had one conditional sources of protection before (converting weakness via WH trait) which got nerfed unnecessarily on 23rd June 2015. Eles for eg can maintain buffed protection for 80%+ of the time while having kittenloads of heals and condi clear.
Ranged classes like engi, eles have access to superspeed whereas a class that is primarily meant to be melee has access to none lol.Ehm, no! You really compare ele survivability to an warrior in general!? There is a reason ele had to go auramancer in the first place! Now ele gets nerfed hard with both the removal of cele amulet, and the change to diamond skin! Then Anet also nerfed mesmer chronobunk into the ground, and did some other stuff aswell!
In all mmos I been playing I found that the warrior community, is the one that takes ignorant to a whole new level! You allways seem to argue for highest dps/burst in the game, while also want to have access to gap closers, speed and high survivability!
In some games the devs (Rift, Aion etc) listened to your whine, and the “warrior” type of class got so OP that you couldnt even get near, because then you died instantly! But mostly you couldnt keep range either because of all those gap closers, snares etc…
And now we have you, that want perma protection and superspeed for warriors… the fuq!?
Warrior isnt that bad acually, ive met this guy ingame who was very successful with it in pvp, think his name was “John Conneer” or something simular.
And this game sure knew had to play warrior!
Problem warriors and thieves had in pvp is because of this meta! And now things will change quite a bit acually! Maybe you should wait for patch to hit live and test out the changes to warrior, before crying at forum!???
Nowhere did I mention about giving us perma protection. You have to be completely biased to compare ele’s and a warr’s survivality and conclude they are equal. That extra health doesn’t tell the whole story. Ele for eg. can have tons of healing + condi cleanse + good protection uptime + support all in 1 build which exceeds any sustain warrior offers as a whole (let alone 1 build). Warrior sure have the DPS ONLY if they hit which is another issue altogether because blind spam is given to some other classes like candies, other condi spams, AoE in which warriors melt in under 10 sec after the initial endure pain runs out.
/EDIT: I did mention in another post that ranged dmg needs nerf in general like gunflame, scorched earth (its useless in pvp anyway). Melee dmg should be greater than ranged IMO specially in a game like gw2 where positioning is very important.
I see no problem with ranged dmg taking a hit here, while mele get a little extra! Then theres that big question, how you think war should get access those boons, and how often!
Sure you didnt say “perma”, I only assumed it when you talking about ele with 80% protection uptime!
Acually, ele survivability is crap If it didnt have this, way much worse then warrior, way worse! I suggest you go try ele and see for yourself, I have, and it horrible outside of that auramancer! And now ele is taking huge nerfs, so you compare war to ele right now is kinda meh, because after patch ele state isnt that great…
And also what is this thing about superspeed, seriously, like swiftness isnt enough!? And how do you suggest implementing these things would look like!? Cant you see serious balance issues with what you are suggesting here? And now you also have to consider the new changes aswell, war is getting buffed, alot of others hard nerfs!
As I said before, why dont you wait for patch to take place first, before asking for more buffs!?
When will you guys understand that a class that needs to be in melee range and has bugged gap closers (like GS #5, sword #2, Bull’s charge) needs protection access to survive in the AoE and CC spam. Warriors had one conditional sources of protection before (converting weakness via WH trait) which got nerfed unnecessarily on 23rd June 2015. Eles for eg can maintain buffed protection for 80%+ of the time while having kittenloads of heals and condi clear.
Ranged classes like engi, eles have access to superspeed whereas a class that is primarily meant to be melee has access to none lol.Ehm, no! You really compare ele survivability to an warrior in general!? There is a reason ele had to go auramancer in the first place! Now ele gets nerfed hard with both the removal of cele amulet, and the change to diamond skin! Then Anet also nerfed mesmer chronobunk into the ground, and did some other stuff aswell!
In all mmos I been playing I found that the warrior community, is the one that takes ignorant to a whole new level! You allways seem to argue for highest dps/burst in the game, while also want to have access to gap closers, speed and high survivability!
In some games the devs (Rift, Aion etc) listened to your whine, and the “warrior” type of class got so OP that you couldnt even get near, because then you died instantly! But mostly you couldnt keep range either because of all those gap closers, snares etc…
And now we have you, that want perma protection and superspeed for warriors… the fuq!?
Warrior isnt that bad acually, ive met this guy ingame who was very successful with it in pvp, think his name was “John Conneer” or something simular.
And this game sure knew had to play warrior!
Problem warriors and thieves had in pvp is because of this meta! And now things will change quite a bit acually! Maybe you should wait for patch to hit live and test out the changes to warrior, before crying at forum!???
Nowhere did I mention about giving us perma protection. You have to be completely biased to compare ele’s and a warr’s survivality and conclude they are equal. That extra health doesn’t tell the whole story. Ele for eg. can have tons of healing + condi cleanse + good protection uptime + support all in 1 build which exceeds any sustain warrior offers as a whole (let alone 1 build). Warrior sure have the DPS ONLY if they hit which is another issue altogether because blind spam is given to some other classes like candies, other condi spams, AoE in which warriors melt in under 10 sec after the initial endure pain runs out.
/EDIT: I did mention in another post that ranged dmg needs nerf in general like gunflame, scorched earth (its useless in pvp anyway). Melee dmg should be greater than ranged IMO specially in a game like gw2 where positioning is very important.
I see no problem with ranged dmg taking a hit here, while mele get a little extra! Then theres that big question, how you think war should get access those boons, and how often!
Sure you didnt say “perma”, I only assumed it when you talking about ele with 80% protection uptime!
Acually, ele survivability is crap If it didnt have this, way much worse then warrior, way worse! I suggest you go try ele and see for yourself, I have, and it horrible outside of that auramancer! And now ele is taking huge nerfs, so you compare war to ele right now is kinda meh, because after patch ele state isnt that great…
And also what is this thing about superspeed, seriously, like swiftness isnt enough!? And how do you suggest implementing these things would look like!? Cant you see serious balance issues with what you are suggesting here? And now you also have to consider the new changes aswell, war is getting buffed, alot of others hard nerfs!
As I said before, why dont you wait for patch to take place first, before asking for more buffs!?
Actually, I have been playing ele now and having a blast with it with OP heals and survavility and this is my 3rd day of playing it. Unlike a warrior, you can actually survive…
Swiftness in combat where the enemy also has perma swiftness on him so that he can kite me and range me all day? No thanks. Just put your thinking cap on for a minute and think about the disadvantage melee classes have.
crying at forum!???
lol
This guy cried the other day coz he got Gun Flamed twice and ate full 100b lol, l2dodge dude.
crying at forum!???
lol
This guy cried the other day coz he got Gun Flamed twice and ate full 100b lol, l2dodge dude.
You don’t even need to press v for dodging 100b, just step aside. Regardless, gunflame dmg should be lower than killshot, I’ll give him that.
We’ve had the superspeed warriors already back when swiftness affected gs movement skills. Swiftness alone is enough.
As for protection... Lol. In a 1v1 there is enough regen not to need it. In a team fight, which is where a warrior should be most of the time, there are other team fighters/support roles granting protection already.
Wears heavy armour and wields a great sword, yet runs at superspeed, receives even further reduced damage and rapidly regenerates health. Let’s not make warriors Clark Kent.
Back then swiftness affected every class’ movement skills. Engi’s rocket boots for eg and they still have it AND they don’t require to be in melee range to be effective with gazillion tools they got.
As for fights:
1v1: We got regen from HS but no burst heal in this power creep meta (moreso in upcoming season where many thieves will trying out in zerks/marauder 2 shotting people since they are removing defensive amulets) while other classes have multipl sources of healing + water field and blasts. Warriors doesn’t have this.
Team fights: SoloQ and run as a PuG and see how much protection you get in 2+v2+ fight lol. You are saying as if every team fight will have it anyway which is false.
crying at forum!???
lol
This guy cried the other day coz he got Gun Flamed twice and ate full 100b lol, l2dodge dude.
Not a single time did I ever mention 100b in my post, talking about it is lame way to try avoid the subject! What in that screenshot of mine do you think was the thing I had problem with… The 100b, or the 19k gun flame?
There is no way it can be justified, even If you were total glass running a build like that! If you call that balanced, then I think we should give shattermesm a 19k skill aswell! I can just imagine the outcry on forums If that happen!
And your not very smart either helping spread that screenshot, because a dev would for sure hit with nerfhammer, once he see!
If you wanna keep it this way, I suggest you let it get buried along all the other thousand threads on this forum, instead of beeing stupid and facepalm yourself even more!
Just go away, the subject in this thread are another! You wanna flame, we can do this somewhere else!
Lol this is the rank 20 something guy that said gunflame warrior is the most OP thing ever and ADMITTED to having no idea how the build even works while simultaneously claiming that anyone who says it isnt OP “loses all credibility”
Btw there is no way you got hit for 19k right from the start, getting that kind of hit required some setup that you let happen
Lol this is the rank 20 something guy that said gunflame warrior is the most OP thing ever and ADMITTED to having no idea how the build even works while simultaneously claiming that anyone who says it isnt OP “loses all credibility”
Btw there is no way you got hit for 19k right from the start, getting that kind of hit required some setup that you let happen
Acually it was only he and me at that place, and yes he did open up on me with that! How its possible, I dont know, but it did happen!
lol. I already told that I have a new acc and thats the reason rank is low, and that I been avoiding ranked because of the stupid meta!
You know what… It is time for you to prove yourself, having this elite behaviour! I duel you any time, anywhere! I will duel you in a non meta build just for the lols!
Your up for it!?
Iam tired of this forum pvp!
Ranged classes like engi, eles have access to superspeed whereas a class that is primarily meant to be melee has access to none lol.
warrior is just as much ranged as ele. ele’s skills are all either support, super slow and easily avoidable or super weak (staff, scepter), or close range (overloads, dagger)
I don’t care for protection on warrior.
What I woulf like however, is for heavy armor to actually protect more from direct damage than medium and light armor, you know, like in every kittening rpg.
Obviously balance classes accordingly. It just sounds kittened to me that heavy classes barely have any defense bonus compared to light, a mesmer is basically tankier than a guard (not taking skills into account). Makes no kittening sense to me.
Ranged classes like engi, eles have access to superspeed whereas a class that is primarily meant to be melee has access to none lol.
warrior is just as much ranged as ele. ele’s skills are all either support, super slow and easily avoidable or super weak (staff, scepter), or close range (overloads, dagger)
Hmm staff has a range of 1200, scepter has a range of over 130 (warrior’s most melee skills range) and staff attacks aren’t weak. Staff eles, if I am not wrong, has one of the best DPS rotations ingame. Yes, they are slow and so are warrior’s 2H weapons like GS and hammer. Not sure what you’re trying to imply here i.e. if eles are just as ranged as warriors how come one has access to the said effect (superspeed) while the other is not. Besides that, eles have access to 20 weapon skills on a single weapon set (their mechanic I know) which ranges from damage to fire fields to healing to inflict conditions like blind, weakness and bleed, etc. Eles are more versatile in this case and yet they have access to something which melee class needs to close gaps and land a hit.
If I may interject, would it be possible to, put protection and resistance on your stances, taking away the total immunity but compensating by drastically lowering the cooldowns? This way youd have more access to your defensive options instead of just being so reliant on burst defense.
So, with the rifle changes, warriors may no longer be a class that needs to be in melee range…
If I may interject, would it be possible to, put protection and resistance on your stances, taking away the total immunity but compensating by drastically lowering the cooldowns? This way youd have more access to your defensive options instead of just being so reliant on burst defense.
I seriously don’t know but worth giving a try. Without the unremovable ability (stances) and placing boons means fodder for necros.
So, with the rifle changes, warriors may no longer be a class that needs to be in melee range…
To be honest, I’d be disappointed. Melee class going ranged doesn’t seem right.
(edited by NiloyBardhan.9170)
Not sure what you’re trying to imply here i.e. if eles are just as ranged as warriors how come one has access to the said effect (superspeed) while the other is not.
because one has light armor and 11k base health while the other has the highest base armor and health
Not sure what you’re trying to imply here i.e. if eles are just as ranged as warriors how come one has access to the said effect (superspeed) while the other is not.
because one has light armor and 11k base health while the other has the highest base armor and health
My point is that the difference in sustain between the two is larger than the difference in hp/armor. I’d rather take lower hp pool with kittentons of heal and protection than higher hp pool with a passive healing skill which is never used. You get the point
If I may interject, would it be possible to, put protection and resistance on your stances, taking away the total immunity but compensating by drastically lowering the cooldowns? This way youd have more access to your defensive options instead of just being so reliant on burst defense.
I seriously don’t know but worth giving a try. Without the unremovable ability (stances) and placing boons means fodder for necros.
As a necro main I do understand your concern about us corrupting your boons what with our upcoming buffs, so what about something like this.
Berserker stance-Gain resistance for 8 seconds. Conditions applied to you are halved in duration While this skill is active-30 second cooldown.
Endure Pain-Gain protection for 8 seconds.-25 second cooldown.
Also I propose making your balanced stance similar to our infusing terror, giving you stability each second instead of just one big chunk that can be easily corrupted or stripped, and bringin that cooldown to 30 seconds as well.
make endure pain 66% reduction. protection plus an additional 33% unique buff that stacks
If I may interject, would it be possible to, put protection and resistance on your stances, taking away the total immunity but compensating by drastically lowering the cooldowns? This way youd have more access to your defensive options instead of just being so reliant on burst defense.
I seriously don’t know but worth giving a try. Without the unremovable ability (stances) and placing boons means fodder for necros.
As a necro main I do understand your concern about us corrupting your boons what with our upcoming buffs, so what about something like this.
Berserker stance-Gain resistance for 8 seconds. Conditions applied to you are halved in duration While this skill is active-30 second cooldown.
Endure Pain-Gain protection for 8 seconds.-25 second cooldown.
Also I propose making your balanced stance similar to our infusing terror, giving you stability each second instead of just one big chunk that can be easily corrupted or stripped, and bringin that cooldown to 30 seconds as well.
Good ideas and something like pulsing boon will help a great deal not only to balanced stance but all the stances.
Also what change would you propose to the stance GM trait?
If I may interject, would it be possible to, put protection and resistance on your stances, taking away the total immunity but compensating by drastically lowering the cooldowns? This way youd have more access to your defensive options instead of just being so reliant on burst defense.
I seriously don’t know but worth giving a try. Without the unremovable ability (stances) and placing boons means fodder for necros.
As a necro main I do understand your concern about us corrupting your boons what with our upcoming buffs, so what about something like this.
Berserker stance-Gain resistance for 8 seconds. Conditions applied to you are halved in duration While this skill is active-30 second cooldown.
Endure Pain-Gain protection for 8 seconds.-25 second cooldown.
Also I propose making your balanced stance similar to our infusing terror, giving you stability each second instead of just one big chunk that can be easily corrupted or stripped, and bringin that cooldown to 30 seconds as well.
Good ideas and something like pulsing boon will help a great deal not only to balanced stance but all the stances.
Also what change would you propose to the stance GM trait?
Really I’d just keep it as is and make it so that it would increase the base duration of the boons applied by the stances. So for example you take the stance trait, the duration of resistance gets bumped up to 10 seconds, then if you invested to somehow get 100% boon duration, it’d be 20 seconds instead of 16.
Berserker stance-Gain resistance for 8 seconds. Conditions applied to you are halved in duration While this skill is active-30 second cooldown.
Endure Pain-Gain protection for 8 seconds.-25 second cooldown.
Also I propose making your balanced stance similar to our infusing terror, giving you stability each second instead of just one big chunk that can be easily corrupted or stripped, and bringin that cooldown to 30 seconds as well.
These sound pretty good but I dont know if the endure pain one is a buff. Seems like complete damage mitigation is way better, maybe by lowering the duration and cd the skill could help out a lot more.
Endure Pain
Ignore damage from attacks yada yada
Duration 3 secs
Cd 30 secs
[Quote]
Berserker stance-Gain resistance for 8 seconds. Conditions applied to you are halved in duration While this skill is active-30 second cooldown.
[/Quote]
Endure pain would be ok, but berserk stance not.
Just cause i will be a skill which gives you a boon, so no more “undispellable tooltip”.
I mean, you gain resistance, some1 remove your resistance, end.
If gives you 8 sec of “condition duration reduced” on you, which cannot be dispelled, and with lower cd than its actual skill, well it’s not worth it.
I’d prefer to rework zerk stance ( don’t know what, but maybe something really “berserk” ) and add both cd and resistance to endure pain.
Something like 6 sec ( with trait, 7.5 sec ) Prot/Resist. CD 40 sec
Also just look at the actual stances ( zerk and pain ).
both have 60 sec cd and are underpower if compared to the new we re talking about.
So have better skills with better cd i think is “a bit” enough.
at last, still i don’t get why stances are the only one with 25% extra duration instead 20% cd reduction. a change would be nice cause they have high cd.
Berserker stance-Gain resistance for 8 seconds. Conditions applied to you are halved in duration While this skill is active-30 second cooldown.
Endure Pain-Gain protection for 8 seconds.-25 second cooldown.
Also I propose making your balanced stance similar to our infusing terror, giving you stability each second instead of just one big chunk that can be easily corrupted or stripped, and bringin that cooldown to 30 seconds as well.
These sound pretty good but I dont know if the endure pain one is a buff. Seems like complete damage mitigation is way better, maybe by lowering the duration and cd the skill could help out a lot more.
Endure Pain
Ignore damage from attacks yada yada
Duration 3 secs
Cd 30 secs
Currently endure pain uptime is 1/15 ~ 6.67% which is quite low. What he suggested is 8/25 = 40% protection uptime which could be good if not for necro corruption. Atm, stances can’t be removed by any way so I was skeptical about the suggestion. Pulsing protection (2 sec for 10 sec) might be an alternative.
Warrior isnt that bad acually, ive met this guy ingame who was very successful with it in pvp, think his name was “John Conneer” or something simular.
And this guy sure knew had to play warrior!
How come I didn’t see him in any tournament games?
Warrior isnt that bad acually, ive met this guy ingame who was very successful with it in pvp, think his name was “John Conneer” or something simular.
And this guy sure knew had to play warrior!
How come I didn’t see him in any tournament games?
I think you should ask him that!?
But he was very good at his war, I can tell you that!
Warrior isnt that bad acually, ive met this guy ingame who was very successful with it in pvp, think his name was “John Conneer” or something simular.
And this guy sure knew had to play warrior!
How come I didn’t see him in any tournament games?
I think you should ask him that!?
But he was very good at his war, I can tell you that!
Or he wasn’t skilled enough for you to claim that “warrior isn’t that bad.”
Berserker stance-Gain resistance for 8 seconds. Conditions applied to you are halved in duration While this skill is active-30 second cooldown.
Endure Pain-Gain protection for 8 seconds.-25 second cooldown.
Also I propose making your balanced stance similar to our infusing terror, giving you stability each second instead of just one big chunk that can be easily corrupted or stripped, and bringin that cooldown to 30 seconds as well.
These sound pretty good but I dont know if the endure pain one is a buff. Seems like complete damage mitigation is way better, maybe by lowering the duration and cd the skill could help out a lot more.
Endure Pain
Ignore damage from attacks yada yada
Duration 3 secs
Cd 30 secsCurrently endure pain uptime is 1/15 ~ 6.67% which is quite low. What he suggested is 8/25 = 40% protection uptime which could be good if not for necro corruption. Atm, stances can’t be removed by any way so I was skeptical about the suggestion. Pulsing protection (2 sec for 10 sec) might be an alternative.
This could work.
However it raises a question.
Currently the main thing separating warrior and guardian is that warrior has better CC & higher base health with lower access to group healing and no protection.
If you start giving the warrior protection then why ever use a guardian ?
Warrior isnt that bad acually, ive met this guy ingame who was very successful with it in pvp, think his name was “John Conneer” or something simular.
And this guy sure knew had to play warrior!
How come I didn’t see him in any tournament games?
I think you should ask him that!?
But he was very good at his war, I can tell you that!
Or he wasn’t skilled enough for you to claim that “warrior isn’t that bad.”
Maybe you should duel him or something, and find out for yourself!? Then again, I dont think every good player out there going in tournament etc? Some people just have a life, and lots of other stuff going on!
Warrior isnt that bad acually, ive met this guy ingame who was very successful with it in pvp, think his name was “John Conneer” or something simular.
And this guy sure knew had to play warrior!
How come I didn’t see him in any tournament games?
I think you should ask him that!?
But he was very good at his war, I can tell you that!
Just because YOU got beat by a warrior regardless of how skilled he may or myay not be doesnt mean that warrior is OP or even “good”.
Tons of skilled thieves can probably whipe the floor with top players right now in a 1v1, doesnt mean thief is in a good state this season
Warriors need good gapclosers. <—-agree.
Warriors should get superspeed. <—— don’t agree.
Why not more swiftness and finally fix the bugs?
Warrior isnt that bad acually, ive met this guy ingame who was very successful with it in pvp, think his name was “John Conneer” or something simular.
And this guy sure knew had to play warrior!
How come I didn’t see him in any tournament games?
Because everyone that PvP’s wants to or cares to run ranked or worse, a tournament. No thank you to any of that.
Berserker stance-Gain resistance for 8 seconds. Conditions applied to you are halved in duration While this skill is active-30 second cooldown.
Endure Pain-Gain protection for 8 seconds.-25 second cooldown.
Also I propose making your balanced stance similar to our infusing terror, giving you stability each second instead of just one big chunk that can be easily corrupted or stripped, and bringin that cooldown to 30 seconds as well.
These sound pretty good but I dont know if the endure pain one is a buff. Seems like complete damage mitigation is way better, maybe by lowering the duration and cd the skill could help out a lot more.
Endure Pain
Ignore damage from attacks yada yada
Duration 3 secs
Cd 30 secsCurrently endure pain uptime is 1/15 ~ 6.67% which is quite low. What he suggested is 8/25 = 40% protection uptime which could be good if not for necro corruption. Atm, stances can’t be removed by any way so I was skeptical about the suggestion. Pulsing protection (2 sec for 10 sec) might be an alternative.
This could work.
However it raises a question.
Currently the main thing separating warrior and guardian is that warrior has better CC & higher base health with lower access to group healing and no protection.
If you start giving the warrior protection then why ever use a guardian ?
I’ll try to answer that.
Guardians give AoE defensive boons via their shout i.e. protection, regeneration, stability, aegis, etc whereas warrior could only apply protection to himself. Guardians, despite their lower health, has more viable sources of healing (#6 skill + F2 + invuln for 3 sec + F2 again) + tons of blocks as well as blind for active defense. Compare thar to warrior, we got a passive heal which heals for 362 hps (lower when poisoned) + only 3 sec block on shield and if we take banners then we sacrifice sustain by not taking stances.
Warriors need good gapclosers. <—-agree.
Warriors should get superspeed. <—— don’t agree.
Why not more swiftness and finally fix the bugs?
Seeing how Anet tried so many times to “fix” those gap closers which misses half the time I assumed they’ll be left buggy, so superspeed would be some kind of bandaid.
warriors don’t need any of those things, warriors just need their skills to land and anet to fix them so they land.
Warrior isnt that bad acually, ive met this guy ingame who was very successful with it in pvp, think his name was “John Conneer” or something simular.
And this guy sure knew had to play warrior!
How come I didn’t see him in any tournament games?
I think you should ask him that!?
But he was very good at his war, I can tell you that!
Just because YOU got beat by a warrior regardless of how skilled he may or myay not be doesnt mean that warrior is OP or even “good”.
Tons of skilled thieves can probably whipe the floor with top players right now in a 1v1, doesnt mean thief is in a good state this season
He didnt beat me, but he did put out a good fight! Also problem is with meta, and nerfs are coming, just sad they dont nerf scrapper, reaper and druid aswell…
Warrior isnt that bad acually, ive met this guy ingame who was very successful with it in pvp, think his name was “John Conneer” or something simular.
And this guy sure knew had to play warrior!
How come I didn’t see him in any tournament games?
I think you should ask him that!?
But he was very good at his war, I can tell you that!
Just because YOU got beat by a warrior regardless of how skilled he may or myay not be doesnt mean that warrior is OP or even “good”.
Tons of skilled thieves can probably whipe the floor with top players right now in a 1v1, doesnt mean thief is in a good state this season
Also, I never said they were OP in general, I just said that it isnt as horrible that many might think, but you kinda get that picture from reading the forums! That they just fall to the ground and die if you look at em…
Just go into mesmer part of this forum and take a look! There it sounds like the class isnt capable of doing anything outside of that chronobunk spec, but that isnt completly true either!
Sure we got lots of problems with our core specs, and the nerfs hurt us quite a bit! But you can still do ok, even If meta specs is much harder to compete with!
People are to used to their meta specs, and iam very pleased nerfs are heading our way! Sure I hoped for buffs to mesmer core, but I can adapt and be successful anyway!
Warriors need good gapclosers. <—-agree.
Warriors should get superspeed. <—— don’t agree.
Why not more swiftness and finally fix the bugs?
Seeing how Anet tried so many times to “fix” those gap closers which misses half the time I assumed they’ll be left buggy, so superspeed would be some kind of bandaid.
Super speed + balanced stance + berserker stance. What’s stopping the warrior from roflstomping once the chronobunk nerfs drop? Run around and press 1 since nobody can CC or kite you. Throw in EP if you wanna 5v1. Only class that can escape this is thief or mes (and mes only with portal).
Warrior is MUCH more of a ranged class than ele (at least in pvp). Ele always has dagger, meaning it’s always melee. Warrior always has a longbow with him, meaning he can always switch to ranged combat.
Warriors need good gapclosers. <—-agree.
Warriors should get superspeed. <—— don’t agree.
Why not more swiftness and finally fix the bugs?
Seeing how Anet tried so many times to “fix” those gap closers which misses half the time I assumed they’ll be left buggy, so superspeed would be some kind of bandaid.
Super speed + balanced stance + berserker stance. What’s stopping the warrior from roflstomping once the chronobunk nerfs drop? Run around and press 1 since nobody can CC or kite you. Throw in EP if you wanna 5v1. Only class that can escape this is thief or mes (and mes only with portal).
woot. suddenly, give super speed to warrior will make it from the worst trash tier class to god mode unstoppable?
such logic much wow
i’m sure that’s why every team runs temporal enchanter mesmer with warrior, oh wait..
(edited by lighter.2708)
It’ll be unstoppable now that bunkers are all but dead/dying. Let’s try to look at the bigger picture instead of simply focusing on a single class.
It’ll be unstoppable now that bunkers are all but dead/dying. Let’s try to look at the bigger picture instead of simply focusing on a single class.
……currently every single class’s dps/hybrid build has a better chance against warrior and has more use in team/team fights, i don’t really sure what you talking about..
if anything, bunker is the least related thing to warrior being trash tier..
Warrior does NOT need Protection or Superspeed. What Warrior needs are:
1: More active defenses. Warrior sustain is so bad because defenses like Stances are only strong in the short term. Once they run out, your goose is cooked. In this thread I put forth ideas that I feel are faithful to both the current and GW1 Warrior spirit, but should make the Warrior simple to play but hard to master.
2: More reliable gap closers. This is a problem with many non-teleport gap closers. If they were more reliable staying in melee range wouldn’t be so difficult.
3: Ways to counter specific condis. The biggest one being blind. Most burst skills are easy enough to avoid as is without the high number of blinds that are being thrown around in team fights.
4: Offensive team support. Making the bottom line of traits on the Zerker line apply to allies would make it much more attractive to a team. I write about this idea here.
I don’t want Warrior becoming a Scrapper, I want a class that has a higher skill ceiling so that it can compete at the highest level, but because the player is good, not because their build carries them.
(edited by BurrTheKing.8571)
Well, that’s probably why warrior has 60% more hp than ele and is heavy class, not light.
Sure, I do think warriors need help in survability, but giving them protection and superspeed is not the right call imo. Their damage is insane and being able to catch most classes would probably just lead to some more qq on forums. Once bunkers are gone, warriors will have much higher impact.
Warrior does NOT need Protection or Superspeed. What Warrior needs are:
1: More active defenses. Warrior sustain is so bad because defenses like Stances are only strong in the short term. Once they run out, your goose is cooked. In this thread I put forth ideas that I feel are faithful to both the current and GW1 Warrior spirit, but should make the Warrior simple to play but hard to master.
How’s about giving non-shield off hands a parry mechanic that allows you to chain right into your adrenaline skill and give it increased damage? Something dark souls where you could parry an attack and then counter attack for a ton of damage. That’d make something like axe/sword interesting. Give off-hand axe/mace/torch a specific parry mechanic too. If parrying with sword grants you added adrenaline burst damage if you immediately follow up, let an axe parry give your adrenaline burst added cleave or some sort of armor penetration. Let a mace parry daze for 0.5 seconds, making it easier to land your adrenaline skill (imagine timing a good mace parry with main hand axe and heightened focus). Let the torch parry cleanse some conditions off you and strip boons off your target.
To keep the other offhands from becoming a better shield, throw the missile reflect on block to w.e trait that specifically buffs shield and make it shield only with a minor (100-200) boost to toughness.
Thoughts?
(edited by SlayerSixx.5763)
Parry would require too much skill. Instead, maybe give warriors a 57% chance to parry incoming attacks.
Ya, now I’m thinking like Anet! Yey me!
^now I know ANet will add the idea. Hire this gentleman.
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