We need this in Tpvp

We need this in Tpvp

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Posted by: clint.5681

clint.5681

“What Makes a Good Match?

The ultimate goal of automated matchmaking in Dota 2 is for players to enjoy the game. The matchmaker seeks matches with the following properties (listed in no particular order):

The teams are balanced. (Each team has a 50% chance to win.)

The discrepancy in skill between the most and least skilled player in the match is minimized. This is related to team balance, but not the same thing.

The discrepancy between experience (measured by the number of games played) between the least experienced player and the most experienced player is minimized. More on this below.

The highest skill Radiant player should be close to the same skill as the highest skill Dire player.

Each team contains about the same number of parties. For example, the matchmaker tries to avoid matching a party of 5 against against 5 individual players.

Players’ language preferences contains a common language. Lack of a common language among teammates’ language preferences is strongly avoided. Lack of a common language across the whole match is also avoided, but less strongly.

Wait times shouldn’t be too long."

Dota 2 Matchmaking blog – http://blog.dota2.com/2013/12/matchmaking/

I know pvp doesn’t have the population of dota 2 or other games, I like these kinda changes. Even tho im not stuck in MMR hell at all I know for a lot of people the way games are currently matched up isnt favorable.

Rangir Dangir – Ranger | Mr. Ragr- Guardian| Sneak Stab – Thief | Mr. Ragir- Warrior
[url=https://] [/url]

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Posted by: Muchacho.2390

Muchacho.2390

I, as someone how likes dota2, i have to say they matchmaking is not bad, but its not perfect I had many games which were a one sided slaughter and it was not caused by outdrafting.
To be honest apart from the whole 4v5 bs and the case that 3 or more of one class are in a team the match making is not as bad as it was, but maybe its only because most of the time i play nights and only the more “hardcore” pvpler (not including me, but mostly rang 45 or higher player) play at those times (everyone knows what he is doing, is really nice). Those games a most of the time really close (450ish to 500)

I think a system that tries to avoid that the same classes are in a team and something more effective against those leavers at the beginning, would be good.
But the ability to pause is really nice if someone dced for a short time which already happend to me. This is more important i think.

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Posted by: clint.5681

clint.5681

I agree with you. They do need a stricter punishment system(whether it will be like dota2s or gw1) that makes afking and 4vs5s happen less often

I had my fair share of problems with Dota 2s matchmaking after it came out of beta, so I was glad to see this post outlining changes for the better.

Rangir Dangir – Ranger | Mr. Ragr- Guardian| Sneak Stab – Thief | Mr. Ragir- Warrior
[url=https://] [/url]

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Posted by: gesho.9468

gesho.9468

this are fine theoretical concepts, bur what should we (or anyone) do when you have
1 x r 70
2 x r50,
4 x r30
4 x r20
1 x r1
in queue, and thats all you have?

ps: kitten fixes like “bring kitten balance” and “fix pvp” all been said and archieved.

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Posted by: clint.5681

clint.5681

this are fine theoretical concepts, bur what should we (or anyone) do when you have
1 x r 70
2 x r50,
4 x r30
4 x r20
1 x r1
in queue, and thats all you have?

ps: kitten fixes like “bring kitten balance” and “fix pvp” all been said and archieved.

Make the changes and focus on creating a bigger and better community. I believe thats what they may be trying to do atm

Rangir Dangir – Ranger | Mr. Ragr- Guardian| Sneak Stab – Thief | Mr. Ragir- Warrior
[url=https://] [/url]

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Posted by: PVStar.3658

PVStar.3658

Dota 2 has the playerbase to support a fully functioning MMR system, GW2 does not. No matter what ANet does, there will not be a decent matchmaking system until there is a large enough pool of players for the system to choose from at a given time.

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Posted by: Serdoc.7261

Serdoc.7261

Dota 2 has the playerbase to support a fully functioning MMR system, GW2 does not. No matter what ANet does, there will not be a decent matchmaking system until there is a large enough pool of players for the system to choose from at a given time.

+ 1 to this, even the best matchmaking falls short if the population is too low.

I’m not sure, can you, umm…. do that again? ROM – 2015
#allisvain

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Posted by: clint.5681

clint.5681

Dota 2 has the playerbase to support a fully functioning MMR system, GW2 does not. No matter what ANet does, there will not be a decent matchmaking system until there is a large enough pool of players for the system to choose from at a given time.

I mentioned that in the op

Rangir Dangir – Ranger | Mr. Ragr- Guardian| Sneak Stab – Thief | Mr. Ragir- Warrior
[url=https://] [/url]

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Posted by: Immensus.9732

Immensus.9732

yeah i played a lot of Dota2 the systems works fine, the difference is that Dota2 has 10 times more players than Gw2 PvP does

Mesmers Shall Rule Tyria!

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

yeah i played a lot of Dota2 the systems works fine, the difference is that Dota2 has 10 times more players than Gw2 PvP does

10 times?

dota2 has like 550k players on peak
gw2 spvp 17k players peak
that’s more like 32 times more.

some stats:
http://store.steampowered.com/stats/
Current Players Peak Today Game
236,707 547,638 Dota 2
33,079 69,052 Team Fortress 2
23,903 80,321 Counter-Strike: Global Offensive

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Posted by: Immensus.9732

Immensus.9732

yeah i played a lot of Dota2 the systems works fine, the difference is that Dota2 has 10 times more players than Gw2 PvP does

10 times?

dota2 has like 550k players on peak
gw2 spvp 17k players peak
that’s more like 32 times more.

some stats:
http://store.steampowered.com/stats/
Current Players Peak Today Game
236,707 547,638 Dota 2
33,079 69,052 Team Fortress 2
23,903 80,321 Counter-Strike: Global Offensive

You got my point:P

Mesmers Shall Rule Tyria!

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Posted by: clint.5681

clint.5681

I mean i agree that of course we need more people playing for the system to fully function, but what comes first, have proper functing matchmaking and punishment system. or have a bigger player base?

If you have everything in working order you can focus on getting more people to play and stick around. If you have a good number of people but the basic systems dont function well, will they stay?

Rangir Dangir – Ranger | Mr. Ragr- Guardian| Sneak Stab – Thief | Mr. Ragir- Warrior
[url=https://] [/url]