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Posted by: Loop.8106

Loop.8106

I’m composing a list of changes I’d like to see in the patch, both Balance and Reward-wise.

Most importantly, Unblockable skills NEEDS to be toned down. Everything from Basilisk Venom, to Signet of Might, Deflecting Shot, Marks and Takedown. Tone down blocks aswell if it’s needed. But the fact that literally 30% of all attacks are unblockable right now is astounding.
Warriors, tone down the passive defense as well as tuning its offense down slightly. Right now, warriors are way too strong. Everything from Adrenal Health to Arc Divider and Skull Cracker.
What I’d do to tone this down is; Reduce the radius of Arc Divider to 300.
Remove the Blind and Cripple off of Skull Cracker.
Made Primal Burst skills count as Tier 1 Adrenaline skills.
This forces warriors to actually think when they enter Berserk Mode and try and hit the skills in order to proc Adrenal Health.

Thieves, I would implement a 5 second ICD on Impacting Distraction.

Skyhammer; when going up the platforms, make it so that its not counted as an “action”. The fact that thieves can headshot twice while you’re in the air stunned = ~6k dmg.

General. Way less projectile hate. This would actually allow Dragon Hunters to become competetive, aswell as a few other ranged weapons on other classes (hopefully).
This is everything from Magnetic Auras to Swirls to Engineer hammer 2 + Defense Field.

Reward wise. Most pvp players don’t need ascended gear. There’s just no use for it inside of PvP. What we (I) do want however is the ability to unlock skins. This means, either Gold as reward or have a reward track award a garanteed wardrobe unlock at the end of it.

Optimise [OP]

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Posted by: EthanLightheart.9168

EthanLightheart.9168

what patch though?

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Posted by: shentong.2106

shentong.2106

Another balance suggestion post from a low tier player. Zzz next.
“Dh become competitive” plays dh himself mid tier plat player in dead season. GGs

(edited by shentong.2106)

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Posted by: Loop.8106

Loop.8106

Another balance suggestion post from a low tier player. Zzz next.
“Dh become competitive” plays dh himself mid tier plat player in dead season. GGs

I didn’t state I was a proleague player, niether am I a “low tier player”. I was top 250 the previous season, which was competetive and the last season I didnt have enough games played to even get settled.

Either way, you’re delusional if you think DH is anywhere near top-tier or competetive atm. DH can easily stomp its way up the ladder until you hit ~plat. After that when people actually roll Ele, if the team is lacking and people actually rotate around the map. Dragonhunters just can’t keep up.
That being said, I don’t really give a kitten wether you agree with any of the changes or not, I know plenty of people do. Considering the QQ threads that’s steadilly been popping up over the past months.

Optimise [OP]

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Posted by: shentong.2106

shentong.2106

Top 250 in a dead season with a bare 60%wr on dh is more than mediocre.
https://youtu.be/jRKz82v5JQY

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Posted by: saerni.2584

saerni.2584

I love the people who think you need to be top 0.5% to have an opinion.

Basically you can’t have an argument at that point and are just waiting for the truth to be delivered by the few and only elites.

Sure, some expertise is necessary, but let’s not be ridiculous.

Northern Shiverpeaks (NSP)
Thief (Daredevil)
Commandant of Pistol-Dagger and Apex Predator

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Posted by: shentong.2106

shentong.2106

You can have all your opinions, never did i state otherwise. However you want to change balance of certain things that are not applied on the “decent players” and the good players. If we want to balance the game around bronze player material lets go.

The only thing i imply in my first post is that a player (who thinks he decent) wants balance X which in theory is wrong in the semi decent tier/high tier of pvp.

(edited by shentong.2106)

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Posted by: saerni.2584

saerni.2584

Bronze is distinct from silver. Silver is distinct from gold. Gold is distinct from platinum.

I have fought players of all skill levels in pvp and WvW and I can tell the difference. And it isn’t an understanding of class balance that results in higher ranks at a certain point.

I mean, you can pretend that bronze (new) players and gold (experienced) players are the same when it comes to understanding class balance. But you would be wrong. Balance for the top 50%, not the top 5%.

Northern Shiverpeaks (NSP)
Thief (Daredevil)
Commandant of Pistol-Dagger and Apex Predator

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Posted by: Loop.8106

Loop.8106

You can have all your opinions, never did i state otherwise. However you want to change balance of certain things that are not applied on the “decent players” and the good players. If we want to balance the game around bronze player material lets go.

The only thing i imply in my first post is that a player (who thinks he decent) wants balance X which in theory is wrong in the semi decent tier/high tier of pvp.

So, let me get this straight. Do you consider DH’s to be in a good spot right now?
Also, you’re telling me that Season 5 was a dead season? Not only are you delusional you’re straight up ignorant. Ill send you a VoD of me beating Sindrener + Helseth duo queue if you want. (If they’re good enough players compared to you)

Optimise [OP]

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Posted by: Stand The Wall.6987

Stand The Wall.6987

so this guys argument is “no high enuf on ladderbord so no room to talk”
sounds like the average response from some 16yo gw2 player who thinks hes all that

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: Xca.9721

Xca.9721

OP seems to be DH main, otherwise I can´t explain why he is complaining about unblockable and passive warrior skills, meanwhile DH has the most passive cancer kitten..

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Posted by: Huskyboy.1053

Huskyboy.1053

Idk what you mean by “Unblockable skills NEEDS to be toned down.” Yeah sometimes when I get ganked on necro I think that necro needs defensive buffs. Then I take a deep breath and realize that the class is in a good place right now.

Thermite got in the top 10 this season playing DH. I believe Saiyan was around top 50, he was definitely inside top 30 during the season. The only “unblockable skill” that should be giving you any trouble is signet of might warrior. Just F2 away, kite, and once it’s over you can face the warrior. Learn to play the game instead of whining about how there are some counters to your class.

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Posted by: Crinn.7864

Crinn.7864

Idk what you mean by “Unblockable skills NEEDS to be toned down.” Yeah sometimes when I get ganked on necro I think that necro needs defensive buffs. Then I take a deep breath and realize that the class is in a good place right now.

Except necro isn’t in a good place. Just look at videos of Nos playing compared to videos of other ESL players. Nos on his main struggles way harder than what his peers on other classes do.

If it wasn’t for corrupts necro would have no value at all.

Sanity is for the weak minded.
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Posted by: Huskyboy.1053

Huskyboy.1053

Idk what you mean by “Unblockable skills NEEDS to be toned down.” Yeah sometimes when I get ganked on necro I think that necro needs defensive buffs. Then I take a deep breath and realize that the class is in a good place right now.

Except necro isn’t in a good place. Just look at videos of Nos playing compared to videos of other ESL players. Nos on his main struggles way harder than what his peers on other classes do.

If it wasn’t for corrupts necro would have no value at all.

Depends on how you define struggle. Objectively he did well this season overall. If you think “can’t win 1v1s easily” means struggling then yeah you’re right… but is that necro’s role? Also he duoed with Naru a lot, a non-support; necro + support is a very strong duo at all levels of play. I would enjoy being more independent on necro, but necro’s damage is quite high when you take into consideration its ability to counter all types of defense aside from invuns (has unblockable shout, can strip protection and resistance, can trasfer condis). It’s just a different playstyle, if you judge its ability to 1v1 like a warrior you’re gonna think it’s really bad.

Think about it this way: if we went back to team queue, would necro be “struggling” as hard?

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Posted by: Crinn.7864

Crinn.7864

Depends on how you define struggle. Objectively he did well this season overall. If you think “can’t win 1v1s easily” means struggling then yeah you’re right… but is that necro’s role? Also he duoed with Naru a lot, a non-support; necro + support is a very strong duo at all levels of play. I would enjoy being more independent on necro, but necro’s damage is quite high when you take into consideration its ability to counter all types of defense aside from invuns (has unblockable shout, can strip protection and resistance, can trasfer condis). It’s just a different playstyle, if you judge its ability to 1v1 like a warrior you’re gonna think it’s really bad.

Think about it this way: if we went back to team queue, would necro be “struggling” as hard?

He did well because he duo’ed with Naru off hours. And the way the Nos/Naru duo works is that Naru goes on a epic back capping game while Nos spends the match running from everything.

I’ve played against Nos, Naru, Toker, Paul, Marvin, etc. And fighting Nos is a 100 times easier than any of the others because Necro has no tools to counterplay with, has no mobility to kite with, and has more damage telegraph than any class in the game.

The class is a punching bag with no use beyond corrupt spam.

Sanity is for the weak minded.
YouTube

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Posted by: xeonage.1253

xeonage.1253

Idk what you mean by “Unblockable skills NEEDS to be toned down.” Yeah sometimes when I get ganked on necro I think that necro needs defensive buffs. Then I take a deep breath and realize that the class is in a good place right now.

Except necro isn’t in a good place. Just look at videos of Nos playing compared to videos of other ESL players. Nos on his main struggles way harder than what his peers on other classes do.

If it wasn’t for corrupts necro would have no value at all.

Depends on how you define struggle. Objectively he did well this season overall. If you think “can’t win 1v1s easily” means struggling then yeah you’re right… but is that necro’s role? Also he duoed with Naru a lot, a non-support; necro + support is a very strong duo at all levels of play. I would enjoy being more independent on necro, but necro’s damage is quite high when you take into consideration its ability to counter all types of defense aside from invuns (has unblockable shout, can strip protection and resistance, can trasfer condis). It’s just a different playstyle, if you judge its ability to 1v1 like a warrior you’re gonna think it’s really bad.

Think about it this way: if we went back to team queue, would necro be “struggling” as hard?

CC spam spam spam spam~~~~~ hey~just spell a skill ~~ hey~ try to spell one! HEY~~~!!! i tell you try to spell only one, ~~~ CC -> condi bomb -> CC -> NEC dead body ! trasfer!? what? 14stack burning in a sec with cc ~ just a one kind of condi → die in 2 or 3 sec! trasfer!??

(edited by xeonage.1253)

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Posted by: Loop.8106

Loop.8106

Idk what you mean by “Unblockable skills NEEDS to be toned down.” Yeah sometimes when I get ganked on necro I think that necro needs defensive buffs. Then I take a deep breath and realize that the class is in a good place right now.

Thermite got in the top 10 this season playing DH. I believe Saiyan was around top 50, he was definitely inside top 30 during the season. The only “unblockable skill” that should be giving you any trouble is signet of might warrior. Just F2 away, kite, and once it’s over you can face the warrior. Learn to play the game instead of whining about how there are some counters to your class.

Yes and I got as high as 13 on the EU leaderboards as DH. Its not my point. I even listed DH abilities in my OP. The class is in a good place indeed, but it’s getting surpressed mainly because of eles. I do realise however that every class needs a counter.

But seeing as Blocks is Dragonhunters main form of damage mitigation compared to say, Druid Scrappers and Eles being healing. Revenant + Thief being Dodging and Warrior a good mix of everything I really hope its getting looked into. Having this huge amount of unblockables forces Dragonhunters into using the “Virtues” traitline with a traited F3 for the stab and stunbreak. DH’s are also forced into Valor (Both power and Condi) because thats where the offense is coming from. This leaves 1 “Free” traitline which is forced into Dragonhunter because core builds are a joke.

So all in all, since DH’s can’t rely on blocks. They’re pidgeonholed into picking the same three traitlines no matter the builds. Kinda like Eles and Warriors.

So, this has nothing to do about me not knowing my class nor me not being “high enough” on the leaderboard to merit responding too. This has everything to do with build variation.

Optimise [OP]

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Posted by: xeonage.1253

xeonage.1253

DH is fine! They are in a good place~ top and low! very good!

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Posted by: Sly.9518

Sly.9518

Op thinks a single Unblockable on a 40 sec CD is OP, smh I wonder how he feels about the near constant blocks his main can poop out both actively and passively

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Posted by: xeonage.1253

xeonage.1253

If you want to toned down Unblockable skills is ok! pls remove all block skills and passive def skills first.

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Posted by: Ivantreil.3092

Ivantreil.3092

OP seems to be DH main, otherwise I can´t explain why he is complaining about unblockable and passive warrior skills, meanwhile DH has the most passive cancer kitten..

Im a main rifle engi, Warrior is definitely my biggest struggle in this current meta, and its not their projectile hate, i can live with that, its their passive and active immunity that doesnt let me do anything for severe moments while it regenerates all the damage i did before…

So annoying.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

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Posted by: megilandil.7506

megilandil.7506

If you want to toned down Unblockable skills is ok! pls remove all block skills and passive def skills first.

and evade frames, and dodges, and …
block is a form of damage mitigation that some classes relies hard on it, existing a kittenload of unblockables but no un- evadables or un- dodgeables makes that form of damage mitigation worse than the others

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Posted by: Sly.9518

Sly.9518

If you want to toned down Unblockable skills is ok! pls remove all block skills and passive def skills first.

and evade frames, and dodges, and …
block is a form of damage mitigation that some classes relies hard on it, existing a kittenload of unblockables but no un- evadables or un- dodgeables makes that form of damage mitigation worse than the others

Quiet a few skills stop evades, all Ward effects Like line of warding, Dragons maw, The DH Lb 5, the DH spear of justice pull, the DH GS 5 pull, static fields, static auras . All interrupt in the middle of evades. Funny how that works right?

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Posted by: xeonage.1253

xeonage.1253

If you want to toned down Unblockable skills is ok! pls remove all block skills and passive def skills first.

and evade frames, and dodges, and …
block is a form of damage mitigation that some classes relies hard on it, existing a kittenload of unblockables but no un- evadables or un- dodgeables makes that form of damage mitigation worse than the others

Quiet a few skills stop evades, all Ward effects Like line of warding, Dragons maw, The DH Lb 5, the DH spear of justice pull, the DH GS 5 pull, static fields, static auras . All interrupt in the middle of evades. Funny how that works right?

Ho! too many DH! But it would be fine, because DH always FINE!

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Posted by: Lucentfir.7430

Lucentfir.7430

NO, do not drop the amount of unblockables . I say this as a guard main too. I still remember back then when no one used to take unblockables like Might Sigent because it was considered a waste. Now everything seems to have a use. Like boon strips/corrupts, unblockables, projectile hate are all much more valuable things to have compared to what they were back then.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

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Posted by: Exciton.8942

Exciton.8942

My biggest wish are nerfing passive defense traits and stability spam.
e.g. eternal champion and hunter’s determination.

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Posted by: OriOri.8724

OriOri.8724

Passive defenses need to be toned down or just removed entirely. These are kitten like defy pain. Passive sustain needs to be toned down, this is kitten like having primal burst skills count as T3 adrenaline skills for trivial upkeep on T3 adrenal health and trivial cleansing of 3 condis every 3 seconds. Some skills need to have the amount of things they do reduced.

Overall a lot of power creep just needs to be nerfed already, and nerfs should come to all classes, not just 1 or 2.

(edited by OriOri.8724)

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Posted by: Spartacus.3192

Spartacus.3192

all passives (activate X at 50% HP etc , or activate Y when stunned etc) should be removed from the game. Its pure casual player crutches that makes everyone look better than they are.

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: coro.3176

coro.3176

Agreed. Nerf everything. Remove passive defenses.

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Posted by: megilandil.7506

megilandil.7506

all passives (activate X at 50% HP etc , or activate Y when stunned etc) should be removed from the game. Its pure casual player crutches that makes everyone look better than they are.

the kittenload of passives are anoying, but there is a reason why they have to exist, thieves, all that passives are needed for granting a window of reaction when jumped by a stealthed thief,removing all that passives pvp will become the reign of instaganking thieves, to remove all that passives first had to remove stealth and tone down the thief ports.

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Posted by: Sly.9518

Sly.9518

all passives (activate X at 50% HP etc , or activate Y when stunned etc) should be removed from the game. Its pure casual player crutches that makes everyone look better than they are.

the kittenload of passives are anoying, but there is a reason why they have to exist, thieves, all that passives are needed for granting a window of reaction when jumped by a stealthed thief,removing all that passives pvp will become the reign of instaganking thieves, to remove all that passives first had to remove stealth and tone down the thief ports.

Bahahah Megalindil’s witch hunt continues. You know Thieves damage came because of all the Passives and high defenses in game right?

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Posted by: megilandil.7506

megilandil.7506

all passives (activate X at 50% HP etc , or activate Y when stunned etc) should be removed from the game. Its pure casual player crutches that makes everyone look better than they are.

the kittenload of passives are anoying, but there is a reason why they have to exist, thieves, all that passives are needed for granting a window of reaction when jumped by a stealthed thief,removing all that passives pvp will become the reign of instaganking thieves, to remove all that passives first had to remove stealth and tone down the thief ports.

Bahahah Megalindil’s witch hunt continues. You know Thieves damage came because of all the Passives and high defenses in game right?

who have talked of burst damage?, classes able to do high burts are ok, problem is when burst comes from “nowhere”

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Posted by: Sly.9518

Sly.9518

all passives (activate X at 50% HP etc , or activate Y when stunned etc) should be removed from the game. Its pure casual player crutches that makes everyone look better than they are.

the kittenload of passives are anoying, but there is a reason why they have to exist, thieves, all that passives are needed for granting a window of reaction when jumped by a stealthed thief,removing all that passives pvp will become the reign of instaganking thieves, to remove all that passives first had to remove stealth and tone down the thief ports.

Bahahah Megalindil’s witch hunt continues. You know Thieves damage came because of all the Passives and high defenses in game right?

who have talked of burst damage?, classes able to do high burts are ok, problem is when burst comes from “nowhere”

Which most classes can do high Burst from almost nowhere.

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Posted by: Saiyan.1704

Saiyan.1704

If you want to toned down Unblockable skills is ok! pls remove all block skills and passive def skills first.

and evade frames, and dodges, and …
block is a form of damage mitigation that some classes relies hard on it, existing a kittenload of unblockables but no un- evadables or un- dodgeables makes that form of damage mitigation worse than the others

Quiet a few skills stop evades, all Ward effects Like line of warding, Dragons maw, The DH Lb 5, the DH spear of justice pull, the DH GS 5 pull, static fields, static auras . All interrupt in the middle of evades. Funny how that works right?

Ho! too many DH! But it would be fine, because DH always FINE!

A bias argument.

No competitive DH uses Staff and/or Dragon Maw.
Spear of Justice still has to land.
We don’t have static fields/auras that interrupt a teef.

Only thing you got right is LB#5 but what kind of bad thief gets caught in that??

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

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Posted by: Sly.9518

Sly.9518

If you want to toned down Unblockable skills is ok! pls remove all block skills and passive def skills first.

and evade frames, and dodges, and …
block is a form of damage mitigation that some classes relies hard on it, existing a kittenload of unblockables but no un- evadables or un- dodgeables makes that form of damage mitigation worse than the others

Quiet a few skills stop evades, all Ward effects Like line of warding, Dragons maw, The DH Lb 5, the DH spear of justice pull, the DH GS 5 pull, static fields, static auras . All interrupt in the middle of evades. Funny how that works right?

Ho! too many DH! But it would be fine, because DH always FINE!

A bias argument.

No competitive DH uses Staff and/or Dragon Maw.
Spear of Justice still has to land.
We don’t have static fields/auras that interrupt a teef.

Only thing you got right is LB#5 but what kind of bad thief gets caught in that??

Did I says DH has Static Aura and Static fields ? No, no I did not, everything stated to be DH had DH before it, static aura and fields did not. And I was listing skills that counter evades which all of those do.

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Posted by: Ivantreil.3092

Ivantreil.3092

Regardless of the opinion with dh, for the sake of changing the meta, they will modify stuff, saying its fine its not enough for like make anet say, it doesnt have to be changed.

No, thats how you create a stale meta.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

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Posted by: megilandil.7506

megilandil.7506

all passives (activate X at 50% HP etc , or activate Y when stunned etc) should be removed from the game. Its pure casual player crutches that makes everyone look better than they are.

the kittenload of passives are anoying, but there is a reason why they have to exist, thieves, all that passives are needed for granting a window of reaction when jumped by a stealthed thief,removing all that passives pvp will become the reign of instaganking thieves, to remove all that passives first had to remove stealth and tone down the thief ports.

Bahahah Megalindil’s witch hunt continues. You know Thieves damage came because of all the Passives and high defenses in game right?

who have talked of burst damage?, classes able to do high burts are ok, problem is when burst comes from “nowhere”

Which most classes can do high Burst from almost nowhere.

yeah all classes can nearly cross a entyre map in a pair of seconds and start a big big burst from stealth.
the thing is if passives are taked away, thieves need seriously be redesigned cuz the hard nerfhammer they need to restore equilibrium with no pasives will let them as a pure joke or game will become the reign of thieves hunting players at respawn, a “very funny game mode”

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Posted by: Hyper Cutter.9376

Hyper Cutter.9376

Passive sustain needs to be toned down, this is kitten like having primal burst skills count as T3 adrenaline skills for trivial upkeep on T3 adrenal health and trivial cleansing of 3 condis every 3 seconds.

I don’t think you know what “passive” means, since both those things rely on you actively using a skill to activate them. That is literally the opposite of being passive.

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Posted by: coro.3176

coro.3176

Let’s be real. It’s basically passive. A warrior will always be hitting something with their massive 450 radius arc divider – even if it’s just a ranger pet or a scrapper gyro or necro minion.

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Posted by: Tomiyou.3790

Tomiyou.3790

Passive sustain needs to be toned down, this is kitten like having primal burst skills count as T3 adrenaline skills for trivial upkeep on T3 adrenal health and trivial cleansing of 3 condis every 3 seconds.

I don’t think you know what “passive” means, since both those things rely on you actively using a skill to activate them. That is literally the opposite of being passive.

Except it is passive. You hit something and you then passively regenerate X amount of HP. It you gained flat 4k healing directly by landing a burst skill, that wouldn’t be passive.
Besides, minions, pets, gyros, turrets, clones never dodge Arc Divider.

I’d like warrior to be strong. But just not so easy to play at the same time.

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Posted by: Tomiyou.3790

Tomiyou.3790

all passives (activate X at 50% HP etc , or activate Y when stunned etc) should be removed from the game. Its pure casual player crutches that makes everyone look better than they are.

the kittenload of passives are anoying, but there is a reason why they have to exist, thieves, all that passives are needed for granting a window of reaction when jumped by a stealthed thief,removing all that passives pvp will become the reign of instaganking thieves, to remove all that passives first had to remove stealth and tone down the thief ports.

Bahahah Megalindil’s witch hunt continues. You know Thieves damage came because of all the Passives and high defenses in game right?

who have talked of burst damage?, classes able to do high burts are ok, problem is when burst comes from “nowhere”

Only mesmer and thief can do burst out of stealth (don’t include engi, rifle can’t burst under a second). Scepter ele can do massive burst, but is completely terrible. Shatter mesmer is almost as bad.

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Posted by: OriOri.8724

OriOri.8724

Passive sustain needs to be toned down, this is kitten like having primal burst skills count as T3 adrenaline skills for trivial upkeep on T3 adrenal health and trivial cleansing of 3 condis every 3 seconds.

I don’t think you know what “passive” means, since both those things rely on you actively using a skill to activate them. That is literally the opposite of being passive.

Given the range and low CD on primal burst skills, especially arc divider, its for all intents and purposes passive. You actually have to try to not hit anything with arc divider, and even if you manage to miss, you only need to wait 3 seconds before trying again.

Its essentially a passive, but nice try defending ridiculously broken sustain from primal bursts counting as T3 adrenal skills.

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Posted by: Saiyan.1704

Saiyan.1704

OP, you do realize there’s DH in the top 25, one of which is #1 on the leaderboards right? Your argument there is kinda invalid.

Warrior’s face tanking (passives) is fine. They have been that way since launch and is simply something we expect from a Warrior class.

HoT power creep consists of added blocks, unblocks, CC, and Stability. Basically a spec above core spec, arguably the reason why the spec is called “Elite” and the reason why we wanted more build diversity because the spec removed builds. My point is, it’s perfectly fine to say you don’t like a specific item that power creep brought. You can’t say it needs to be removed for “balance” reasons because there are items in placed by other elite specs to make said items balanced.

Your suggestions are not something I’d ask for in the next balance update.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

What I'd like to see in patch

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Posted by: kappa.2036

kappa.2036

Core warrior is fine but Berserker is basically a warrior on steroids. Primal burst skills are strong, and i’m fine with this, since they require full adrenaline bar. But let’s be honest, those primal burst skills can be spammed too much (3 seconds cooldown wtf), and also count as tier 3 burst skills.
As the OP mentioned, i think is a good idea to change tier of primal burst skills.
Also YES to the changes @ Arc divider and Skull grinder. Those skills are completely overpowered.
Passives removed and increased build diversity is what i would like to see in the next patch anyway.

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Posted by: Spartacus.3192

Spartacus.3192

Core warrior is fine but Berserker is basically a warrior on steroids.

Every class’s elite is that class’s core on steroids.

Your typical average gamer -
“Buff my main class, nerf everything else. "