What is wrong with scoreboard???

What is wrong with scoreboard???

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Posted by: Kamakazy.1450

Kamakazy.1450

Q:

Im new to this game, heard many good things about so I thought i would give it a go.

After playing 2 or 3 matches, I realized it wasnt fun and missing something….

and that something is a decent freakin scoreboard. I mean COME ON, its a pvp based

game and you cant even tell me my k/d ration compared to others, absolute trash

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Posted by: daydream.2938

daydream.2938

You can figure this out by looking down at the bottom where kills/deaths are listed. BUT, yes the scoreboard isnt very indicative of contribution.

Bunkers are awesome at helping matchs be won, but often place last on scoreboard.

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Posted by: Air Rage.4870

Air Rage.4870

Yeah… because GW2 is totally a PvP based game.

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Posted by: NevirSayDie.6235

NevirSayDie.6235

It’s true, the glory points/scoreboard don’t really reflect how well people are playing. I’m not sure that’s really possible, though—you’ll always have a high k/d ratio if you zerg clockwise, but you won’t really win. There could be total damage/healing numbers, but 2 bunkers who get into an endless fight over a neutral point would top the charts, while players who burst people down would look like their damage is weak.

I was put off by the lack of information when I first started, too. But honestly I don’t think this game can have stuff like that. Most stomp interrupts, maybe? Amount of time prolonging a 1v2? The things that make a good player in GW2 don’t fit well into spreadsheets.

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Posted by: firebreathz.7692

firebreathz.7692

maybe healed the most, stayed alive longest, most damage, longest on point, most revives, just a few off the top of my head

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Posted by: daydream.2938

daydream.2938

stayed alive the most? idk ull see some tools kiting aroudn to avoid fights to pick that one up. Holding a point, thats not bad.

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Posted by: firebreathz.7692

firebreathz.7692

stayed alive the most? idk ull see some tools kiting aroudn to avoid fights to pick that one up. Holding a point, thats not bad.

see what u mean, i can imagine ppl hiding in a corner

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Posted by: Avead.5760

Avead.5760

stayed alive the most? idk ull see some tools kiting aroudn to avoid fights to pick that one up. Holding a point, thats not bad.

see what u mean, i can imagine ppl hiding in a corner

lol can you imagine that!

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Posted by: Wanderer.5471

Wanderer.5471

some great suggestions, these sort of stats would be a big incentive for actually playing well rather than getting the highest score. So many times in a team game i start capping an enemy point and 2 or more of my team run on half way through and stand there, so i just leave knowing my presence does nothing to help the team, and they have higher scores. I think there should also be more flavour text like “xxx is conquering”, as this makes the player feel appreciated, i got “xx is a combat medic” or something the other day and was chuffed because i hadn’t seen it before, it made me feel appreciated/recognized. There should be tons of these.

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Posted by: EaGrimdarK.7849

EaGrimdarK.7849

I’m sure there is more to pvp than nice score boards. Play some more, maybe you’ll learn to love it. :p

If you are that upset at GW2 then you just look like an idiot for sticking around. -Bongwizard Slubs

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Posted by: Bhawb.7408

Bhawb.7408

This is a team-based game, especially in PvP where teamwork will 100% of the time trump individual skill. Why would they then introduce a ton of stat-trackers that encourage you to not play with the team? The one thing they display right now (the points), already encourage people to mindlessly zerg it out instead of play smart.

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Posted by: SAtaarcoeny.8476

SAtaarcoeny.8476

“if you build a real score bored they will come”

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BIG GW2 TOURNAMENT INC SPONSORED BY URTFC.COM

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Posted by: Bukkebruse.2810

Bukkebruse.2810

Score is irrelevant as long as you win, no? It’s not like ranks are important either way

But yeah, I do agree that the scoreboard is a bit too much of the offensive players’ favour. I’m guessing this is because Anet intented SPvP to be action packed, not just someone sitting on a capture point for a large part of the game.