What new stat combination would you like?

What new stat combination would you like?

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Posted by: Conncept.7638

Conncept.7638

Anything with condition and/or boon duration, they need to start being treated like real stats. In fact I would actually love a condition damage/condition duration/boon duration set, and it would help push the support meta having an armor set based on buffs and debuffs. Even if a full set of armor only give 10% or so that’s still better than having no choice of what runes you run like we have now.

(edited by Conncept.7638)

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Posted by: PhDusk.2590

PhDusk.2590

Knights would be amazing. Would give some of the squishier classes more sustain that they desperately need.

Aka my shatter mesmer

Zhang He Dusk, Mezviableplz
[PETP][AyB][BKB]
Mesmer-Thief-Guard

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Posted by: Brew Pinch.5731

Brew Pinch.5731

Knight’s.

Tough > Pow + Prec.

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Posted by: meikodesign.6471

meikodesign.6471

I’d like to see builds more focus on critical instead of power.
I think it could help some classes to have good DPS builds.

798 Precision
569 Power
569 Toughness

798 Precision
569 Ferocity
569 Toughness

798 Ferocity
569 Precision
569 Toughness

798 Ferocity
569 Precision
284 Power
284 Vitality

I’d also like to see more offensive alternatives to Cleric.
798 Power
569 Healing Power
569 Toughness

798 Power
569 Healing Power
284 Toughness
284 Precision

But don’t add Dire please

Lunavi – Ranger 80 ~ Charr Kuttery – Warrior 80
Little Lunavi – Ranger – Rank 4x
[CPC] Insert Coin – Vizunah Square [FR]

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Posted by: Lachanche.6859

Lachanche.6859

In my opinion dire gear would greatly benefit the spvp scene and I am also going to explain why.

1) build diversity: elementalists, guardians and thieves do not posses the ability to spec into conditions (well thieves do but they struggle compared to other builds), dire gear would allow them to cover this role.

2) counterplay: most of the builds you see around are based on the archetype of the bruiser: high defense, ok damage. minionmasters, soldier warriors, spirit rangers, some engineers… to counter such builds players resort to extremely glassy builds that fill the secondary role of keeping bruisers in check. thieves, eles, hgh, terrormancers…
But a rock paper scissor game is not such without scissors, which would be dire amulet users.

3) Accessibility. Now i know a lot of you guys are elitist jerks (no offense meant) but accessibility is actually a really important thing to keep into account. The popularity of a game mode is also determined by how easy it is to access, dire gear would allow more neophytes to find their place in spvp.

4) spvp/WvW parallelism. If I am not mistaken, it is a common opinion amongst players that spvp and wvwvw should move in the same direction. Everyone likes getting gold rewards from spvp as they do from wvwvw right ? In the same fashion it is highly likely that everyone will enjoy being able to use the same gear combination in both spvp and wvww. Dire accomplishes this task perfectly.

5) team variations: every team runs at least 1 guardian to park on mid. why not parking a necromancer on mid ? why not an engineer ? I think it would be for the better to allow teams to employ different mid holders instead of guardians over and over. Dire amulets will finally oust guardians from their throne of mid bunkers and make it possible to see a lot of new team compositions.

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Posted by: Teutos.8620

Teutos.8620

Assuming all combos and gear were brought over what would be your list of “yes’s” and “no’s”

Here is my personal list (Prefix Name taken from here).

Direct Damage + a bit of survival
More choices in that direction would be appreciated.

Zealot: This might be an interesting stat combination for a trait and weapon setup with a lot of healing skills. F.e. Elementalist or Meditation-Guardian. I’d love to test how this professions feel with that stat combination. It might even make them viable.

Power. Precision and Toughness This could be an interesting stat combination for everyone who feels like Berserker is too squishy, while Valkyrie does not provide enough offense and Barbarian is in an odd spot with Vitality as a primary stat.

Barbarian Vitality as a primary stat feels very unsatisfying. You just loose to much compared to primary power. Vitality as a secondary stat would feel a lot better.

Valkyrie: This PvE Statcombination is totally different to what we are currently seeing in spvp. I’d change the current existing name similar to what you did with the Barbarian and the Settler, and include the new Valykrie from PvE. I think this is not only very important for including the new pve-valkyrie stat combo into spvp, but also to reduce the pve-spvp gap.

Berserker & Rampager Both have gotten on of their secondary stat reduced in order to include some vitality. I really love that idea, and I know that you prefer not to add new stat combination, but maybe new stat combination with four stats similar to the spvp-Berserker&Rampager might also work out very well. An example would f.e. be: Power (Primary) Precision (Secondary) and Vitality and Toughness as the split third.

Defensive Amulet Choice
If the opponent is too tanky, it is no fun at all to play against him. Therefore I’d be very careful in this section.

Giver’s armor, Sentinel, Settler I don’t like the stat combination where the primary stat is defense and one of the secondary stats is also a defensive one. Playing against those is not fun, and therefore I’d also remove the Settler for the apothecary.

Apothecary Very similar to the Settler’s but with a different primary stat. Personally I’d include the Apothecary as a spvp option, but remove the Settler’s for that. This would leave you, if you want a defensive amulett with Cleric’s or Settler’s with +Healing or +Soldier’s for Vitality&Toughness.

Condition Damage
The currently available choices would be Carrion and Rabid. In PvE the only addition would be Dire, but without the necessity for a second offensive stat this stat choice will be problematic. Anyway having a switched secondary stat (f.e. Condi+Vitality&Precission or Condi+Toughness&Power) would include more options.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

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Posted by: Rivebise.2354

Rivebise.2354

“Healing Power, Toughness and Vitality.”
Benefit to gardian / inge / ranger
It would be the return of beastmaster ranger in the competition.

All is vain

(edited by Rivebise.2354)

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Posted by: Proven.2854

Proven.2854

I didn’t even realize that a version of my Vitality/Precision/Healing Power suggestion exists as a stat in PvE as of this recent patch:

Zealot
People are already talking about how it can be used for Elementalist and Guardian builds, but as I mentioned in my first post in the thread this stat combination works with Vampiric Necromancer builds and Venom Leech Thief builds, especially with their new healing skills. This Amulet should go in ASAP.

I honestly can’t make a case for why many of the other combinations shouldn’t go in. But of the ones I can:

Dire can’t be allowed without a rebalance in the stats or in how conditions work else people will riot. Comically enough, with the way Amulet/Jewel stat divisions work, and how many condition builds require precision, adding Dire would probably not be the end of the world. It would only really be a buff for Necromancer and Warrior condition builds (albeit a big buff), while allowing some other condition builds to become possible. Still for the rioting, what could work is a tweak to the stats in PvP only similar to what was done with Berserker (in this case, let’s lower the Toughness and add a smidgen of Power).

Knight with Toughness as the main stat would make the 1% of people that try out Barbarian throw it away (including me). I don’t expect you to put this one in as is without changing Barbarian. There’s also the fact that Barbarian was put in as its replacement from the beginning.

I’m not sure which is better, Settler or Apothecary. I don’t think we need both, and personally I think Settler is the better set. I’d say leave out Apothecary just because it’s not really necessary (I doubt the extra healing power is going to add anything combined with the loss of Toughness) but putting it in will allow you to take away another complaint from people who primarily play PvE/WvW. Putting in Apothecary would also allow people to mix the Amulet and Jewel, which might do something for all I know.

Giver I’m not sure how you guys even feel about Boon Duration on armor in PvP. Considering how you’re changing the runes that’s something for you guys to consider. As it stands, Giver would probably be just as unbalancing as Dire could be, it would be flocked to by Bunker Guardians (and Bunker Elementalists if their sustain comes back), and might create a number of other Bunker builds as well. Do we want more Bunker builds?

Sentinel Same problem as Barbarian. If you don’t put in Knight at all this wouldn’t be a bad choice though.

Shaman Made useless by Settler. Actually, looking at this versus Settler makes me wonder what they’re doing with the PvE power creep.

Also, I hope you guys put some thought about these two stat combinations:

Rampager probably needs a change to make it more useful, but it’s also not used much in PvE or WvW. Maybe a change that affects it across all three modes.

Valkyrie again suffers from the problem with Knight vs. Barbarian: Toughness is considered more important than Vitality. Something needs to be done about that.

Just to note again, we have been moving away from a condi meta and have had a mostly tanky/high survival meta for the last couple months. On average it’s been only two out of five team builds running on condition damage, usually just the Ranger and Engineer. I know a number of future balance changes will continue to increase options for countering conditions but there’s a good chance that after any patch with Dire included will cause people to whine endlessly even if the meta changes. Be prepared for that.

Also, I’m of the belief that all people want are more good power options. As it stands any stat combination outside of Berserker is seen as doing almost no direct damage, with the exception of Hammer Warriors and MM Necros running Soldier’s Amulet. Something has to be done to at least change that perception.

There’s also the fact that builds that are hard to kill are considered by most less fun to fight against outside of team fights. It’s the nature of Conquest that causes these bunker builds to be so useful, and although you’ve put out a lot of maps that lower that usefulness in various ways (Kyhlo with the trebuchet being unblockable, Temple and its buffs, Spirit Watch and the orb’s ability to instantly decap, let’s not talk about Skyhammer…) it probably isn’t enough for these people. So what I’m really saying here is to put out more maps and to do something about Spirit Watch before shoving it into team queue.

Call me Smith.

(edited by Proven.2854)

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Posted by: Lachanche.6859

Lachanche.6859

i 100% agree with proven, mOAr maps like skyhammer would strongly improve the gameplay

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Posted by: Oni Link.4621

Oni Link.4621

It may be an extreme idea but what if you simply add the possibility to choose your stats, so all possible combinations will be available.
After that, you have to monitor the meta and if any stat combination is way too OP, it can be removed.
TL;DR: Give us everything, let us try and then nerf what op is. Let us do your job :P

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Posted by: style.6173

style.6173

Templar
+798 Healing Power
+569 Vitality
+569 Toughness

This ^^ I like the idea of someone who wants to be a bunker and is willing to do virtually no damage as a tradeoff.

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Posted by: buckeyecro.9614

buckeyecro.9614

I have to agree with several previous posters, that by giving the players greater flexibility in stat choice would make it easier to make balance changes. The population would find a relative balance faster by using the optimum stat combinations for certain uses and counters. More-so, the absence of most of the theoretically maximum possible stat combinations is effectively limiting many different possible play styles of the professions. This could be made possible through a drop-down menu for the major stat slot and each minor stat slot similar to the drop down menu for legendaries. Certain stats could be absent or removed from the drop-down menu if needed to preserve a general balance.

I think a happy middle ground could be allowing us to select the major stat and preset duos of minor stats for the amulet and the jewels within a few restrictions. For example, I cannot place a major power boost with a minor power boost together.

Sanctum of Rall NA Engineer Commander

Guild Wars 2 needs a Public Beta Environment

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Posted by: Stx.4857

Stx.4857

I mostly want Knight’s(Toughness, Power, Precision), and a new one.. (Toughness, Power, Condition Dmg.). The first would make more power builds viable(like Necro), and the second would make Hybrid builds more viable.

2x 80 Necro, 80 Ranger, 80 Thief

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Posted by: sorrychief.2563

sorrychief.2563

POWER
POWER
POWER

BECOME UNSTOPPABLE.
http://www.youtube.com/watch?v=oyA8odjCzZ4

champion magus
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief

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Posted by: Ryld.1340

Ryld.1340

Monk
798 Healing
569 Vitality
569 Toughness

Please. For my staff ele.

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Posted by: meikodesign.6471

meikodesign.6471

Set with only defensive stats will be too powerfull.
You already need a lot of time and/or people to take down a bunker with the current sets.

Lunavi – Ranger 80 ~ Charr Kuttery – Warrior 80
Little Lunavi – Ranger – Rank 4x
[CPC] Insert Coin – Vizunah Square [FR]

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Posted by: Romek.4201

Romek.4201

Monk
798 Healing
569 Vitality
569 Toughness

Please. For my staff ele.

wtf^^

bring amulets like this and you can delete pvp already

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Posted by: Phaeton.9582

Phaeton.9582

Ok so to reiterate I’m all for magi, and basically anything that allows for dps support builds.

Would a variation of

798 healing power
569 precision
569 power

Be too much to ask? It’s just that the extra power would better justify a dps set up ontop of the added support from healing power. Basically if it hits like a wet fish then it won’t work as a roaming build in spvp.

My second suggestion would be an amulet that buffs bunkers vs condi damage, but reduces effectiveness vs power dps. Something like this

798 healing power
569 vitality
569 power

I’m aware most (guard) bunkers will say that toughness>vitality, however it’d be great to have that option vs cheesy condi set ups where you may aswell leave your toughness at the door.

Arenanet please look at the first suggestion; I want support dps builds to work too, but they need to hurt


Phaatonn, London UK

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Posted by: Phaeton.9582

Phaeton.9582

Alternatively you could just use magi in that situation if the might on crit could slightly offset the loss of toughness.. Better traits withstanding…

But then you’d just have dps support

Omg dps support1111


Phaatonn, London UK

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Posted by: Serdoc.7261

Serdoc.7261

Monk
798 Healing
569 Vitality
569 Toughness

Please. For my staff ele.

NO.

This is just as bad as Dire, possibly even worse.
We don’t need more tanky meta, we don’t more condition meta.

I’m not sure, can you, umm…. do that again? ROM – 2015
#allisvain

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Posted by: Brando.1374

Brando.1374

Monk
798 Healing
569 Vitality
569 Toughness

Please. For my staff ele.

NO.

This is just as bad as Dire, possibly even worse.
We don’t need more tanky meta, we don’t more condition meta.

Remove all except for zerkers to get rid of a tanky/condi meta….. did I get that right?

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot

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Posted by: Serdoc.7261

Serdoc.7261

Monk
798 Healing
569 Vitality
569 Toughness

Please. For my staff ele.

NO.

This is just as bad as Dire, possibly even worse.
We don’t need more tanky meta, we don’t more condition meta.

Remove all except for zerkers to get rid of a tanky/condi meta….. did I get that right?

That is not what I said and you know it.

We do not need stat combinations that make bunkers or conditions more powerful in PvP, there is already too much of both going on.

I’m not sure, can you, umm…. do that again? ROM – 2015
#allisvain

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Posted by: ukuni.8745

ukuni.8745

power
toughness
condition damage (high)

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
Check me out on YouTube

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Posted by: Sunshine.5014

Sunshine.5014

I think this Amulet is fair, and I’d love to see it in the game.
+798 Power
+569 Toughness
+284 Healing
+284 Vitality

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

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Posted by: Iason Evan.3806

Iason Evan.3806

I would really like to see the Magi set brought over. I love that set.

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

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Posted by: Phaeton.9582

Phaeton.9582

ZEALOT

that would be a game changer


Phaatonn, London UK

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Posted by: ensoriki.5789

ensoriki.5789

1367 Healing Power
284 Vitality.
284 Power
Martyr Amulet.

The great forum duppy.

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Posted by: Phantaram.1265

Phantaram.1265

Unless builds outside of Fresh Air can start doing good damage for Elementalist I’d probably only care for an amulet that supports Fresh Air.

798 Power
284 Vitality
284 Toughness
284 Precision
284 Healing Power

This would make Fresh Air not so insanely glass cannon. With Divinity runes on top of these stats I’d be quite satisfied.

If I wanted the perfect Amulet for 0/20/0/20/30 I’d just replace the crit damage on valkyries with precision and I’d be quite happy with that.

Anyways, I feel like Elementalists require more stats than most classes to make up for their weakness while lots of others can just stack 3 stats so the current amulets work perfect for them anyways.

(edited by Phantaram.1265)

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Posted by: Dee Jay.2460

Dee Jay.2460

I think as a general rule we should either have 2 offensive stats (Power, Precision, Ferocity, Condition) + 1 defensive stat or 2 defensive stats (Healing, Toughness, Vitality) + 1 offensive stat.

Also, should the primary stat be defensive, the secondaries cannot.

In general I think we need to discourage bunker builds as they’re currently too dominant and make the game stagnant and boring.

know this still includes Dire gear but the main issue here is the synergy between Dots and survivability and that would need to be fixed in other ways.

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Posted by: CMstorm.8679

CMstorm.8679

how about a little buff to Celestial amulet if other amulet stat combos are going to be implemented? if celestial is there, then it should get at least some use in pvp then. maybe just increasing the stats to 295 from 284, or to 300 at the very most…??

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Posted by: gesho.9468

gesho.9468

why not just have single amulet with (re)forging. i can ask npc to forge any combo, having 7points to spend, 1point for each of usual stats:
284 power
284 preciscion
15 crit dmg
so forth.

one can add 3stacks per stat cap.

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Posted by: Mithfir.1038

Mithfir.1038

Anet needs to get over this stupid amulet idea and give us armor with stats the same as pve so we can actually have some control over our own stats.

However saying that at the very least I would like to see something akin to valkyrie with crit in the place of healing power.

Scyena Atesh 80 Elementalist
Oceanix [OCX]
Sanctum of Rall

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Posted by: Nacht Fuchs.3762

Nacht Fuchs.3762

My suggestion would be to stay very liberal with the way amulets work in sPVP!

1) Let them be items where people can spend points with certain restrictions:

How should this work now:

Stat’s can be maxed to the same value like the ones that already exist in this system.

But you don’t have to spend so much if you don’t like. I, for my part, would create a system comparable to the Gw1 system where it gets more and more expensive the more you put into one stat!

Btw, add condition duration as a counterpart to ferocity… i can’t believe how zerker’s should get the option to max their effect but condition classes can’t do so using the amulet.

What are you afraid of people?

If someone wants to go full support let him do so for god sake!

This system would be really transparent compared to the current one and would also encourage more people to think about what they actually want to achieve with their character.

Cheers,
Nachtfuchs

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Posted by: Phaeton.9582

Phaeton.9582

Unless builds outside of Fresh Air can start doing good damage for Elementalist I’d probably only care for an amulet that supports Fresh Air.

798 Power
284 Vitality
284 Toughness
284 Precision
284 Healing Power

This would make Fresh Air not so insanely glass cannon. With Divinity runes on top of these stats I’d be quite satisfied.

If I wanted the perfect Amulet for 0/20/0/20/30 I’d just replace the crit damage on valkyries with precision and I’d be quite happy with that.

Anyways, I feel like Elementalists require more stats than most classes to make up for their weakness while lots of others can just stack 3 stats so the current amulets work perfect for them anyways.

Zealot would be great for eles too phanta, and pretty much broken on guards

That would be the only really significant ammy they may add


Phaatonn, London UK

(edited by Phaeton.9582)

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Posted by: Charak.9761

Charak.9761

Power/Vit/Heal

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

+798 Ferocity
+569 Precision
+284 Healing Power
+284 Vitality

This could inspire different kinds of builds. I would love too see some. High Critical Damage (Ferocity), mid level amounts of precision, so you might not have to trait into so much damage. Vitality and healing power, on the low side.

A venom share thief would benefit from this amulet, a lot. For a thief to do a majority of its damage it needs critical damage, and precision, so basically it needs to have 25 min. points invested into CS. Venom Share thieves wouldn’t feel like they can only support a team ever 36-45 seconds. They would be able to cleave downed bodies and apply small bits of pressure outside of that large time window.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

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Posted by: Ryld.1340

Ryld.1340

Monk
798 Healing
569 Vitality
569 Toughness

Please. For my staff ele.

NO.

This is just as bad as Dire, possibly even worse.
We don’t need more tanky meta, we don’t more condition meta.

There’s a difference between tanky and no damage and tanky/condition.

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Posted by: Jesiah.2457

Jesiah.2457

I’d like to see a more customizable stat system that reflects PvE/WvW more closely rather than this atrocious 1 amulet and 1 jewel setup to “customize” your stats / build with.

The way it is now … some builds rock with the stat setups, and others fall behind because they require a much more fine tuned stat setup that these 1 amulet 1 jewel setups provide, to actually be worth a kitten .

Until that’s changed, which knowing Anet they’re too all knowing and prideful to actually change, I’m not interested in SPvP’s lack of build diversity and thus lack of an actually fun and engaging experience.

Even if W v W has WAY too much roaming … it is an infinitely more fun PvP experience than SPvP has ever given me due to the builds I prefer playing that SPvP doesn’t support with it’s horrid and WAY TOO BASIC “customization”.

Don’t want to overwhelm the players with choices?? Please … underestimate your player base more, friggin’ Anet ’tards.

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Posted by: Daishi.6027

Daishi.6027

Remove vitality from carrion, and toughness from rabid. Reduce the base duration of all conditions replace remaining option with a balanced level of boon duration.

Rampages is pretty fine I’d say remove the vit but it’s fine if durations are fixed.

Shaman should just be removed… Or the toughness moved to power.

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

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Posted by: Dwaynas Avatar.1562

Dwaynas Avatar.1562

Divinity just for the trollz

all is vain – #BelieveInKarl – #EvanForPresident

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Posted by: corin.1298

corin.1298

Power/precision/toughness is my vote. Same as barbarian amulet but toughness instead of vitality.

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Posted by: Malcastus.6240

Malcastus.6240

I want PvE’s version of Valkyrie for starters! Not sure why it was changed in SPvP..

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Posted by: Eurantien.4632

Eurantien.4632

Precision > Toughness + Vitality.

Precision > Healing Power + Vitality

Healing power > Precision > Toughness > Vitality

etc.

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Posted by: Josh Davis.6015

Previous

Josh Davis.6015

Thanks for the feedback, everyone. I think we have a pretty good idea of what we want to offer and where we want to tweak existing sets.