What's with the simplicity hostility?
The problem with simplicity i see most of the time, is that it often also comes with a lack of counterplay. Unfortunately 80 or more of say a rangers damage is just auto attacks… This promotes dodging just to buy time
Some one please explain to me the complexity in reading tool-tips and pressing buttons. The argument by the OP is poorly worded and misleading. He is not scared of complexity, he simply wants to be lazy and still be viable in-game (not an insult, I very often feel lazy and inattentive after a long day).
If I am mentally exhausted after a trying day of work and I just want to escape and have fun for a bit, I don’t come home and challenge someone to a game of chess. When you choose to play PvP, thats basically what you are signing up for (a dynamic, fast-paced, thinking mans game). I don’t understand the logic of embracing high efficiency to low effort builds and classes. I am all for everyone having fun and competing but geesh this argument seems really lame to me. It feels like watering-down the game to embrace this midset is a REALLY bad idea unless you come up with some more valid talking points.
Get over yourselves… you aren’t “Pro” because you are playing a class which plays differently.
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Despite his large vocabulary the OP seems totally clueless of the fact that for a “competitive” pvp game to be truly competitive you cannot force people to play passive mindless builds that are all low risk high reward. Its not exciting to watch, to play or to be involved with in anyway and it does not promote competitive play at all. The proof is in the numbers i mean look at how many people have stayed and continued playing through this meta…very few and those who still remain are for the most part casuals and pvpers who would rather be known in a small game bad game then just another faceless player struggling to get somewhere in a large successful game…..egotists for the most part.
A lot of you guys suffer from expectation bias. You believe, certify and speak on things based on how you feel other players should “reasonably” adjust and grasp mechanics within the game.
You then disbelieve, discard, or downgrade the corresponding weightings for the data that appear to conflict with those expectations.
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This is wordy and gross you need to think about not just the content of what your saying but how your saying it and how your audience is going to read it….I would think getting your point across is more important than sounding like an elitist…no?
sounding like an elitist…no?
Sounding like an elitist?
Are you being serious?
An elitist is someone who believes in favoring, advocating, or restricting something to the elite or “pro”. If you really took the time to think about it, I’m actually the polar opposite of an elitist… I wouldn’t necessarily consider myself an egalitarian in the strictest sense of the word… but I am a champion of the underdog.
I don’t believe in a world where the “pro’s” dictate the ebb and flow of the competitive arena simply because they feel as if something is too “easy”. If people aren’t adept at… or if they don’t enjoy “complicated” patterns they shouldn’t be looked at as inferior or scoffed at.
These people shouldn’t be a “free kill” because they chose to embrace a different play style from the labyrinthine lovers. People have a right to feel comfortable with whatever they choose to play and still manage to be competitive without being forced to jump through the flaming hoops calculated by the actual elitist idealists.
Despite his large vocabulary the OP seems totally clueless of the fact that for a “competitive” pvp game to be truly competitive you cannot force people to play passive mindless builds that are all low risk high reward. Its not exciting to watch, to play or to be involved with in anyway and it does not promote competitive play at all.
PvP basics. A-Net should first read the manual of it.
Hating simplicity is not the same as disliking high reward low risk builds. Having very easy to play, low risk low reward builds is completely healthy, and in fact generally necessary for games that are new player friendly. But right now the easiest builds tend to be the highest performing, or high enough that the risk of using other builds generally isn’t worth it.
Warriors have always been a straightforward class in almost any game to play. They don’t have gimmick mechanics like stealth or clones and boonspam. They get in, smash your face up, and thats it. That’s how Warriors should work. Playing a class like Ele, which means attune shifting is nothing overly complicated. It’s a simple rotation that you could find in any game like WoW for instance. To me complexity, or being a good player means taking a class and being able to do things the devs wouldn’t have even thought of. Taking a simple smash-em class like warrior and do amazing things, no matter how much people whine the stun meta is easy mode, but no one paid it any attention till hammer and mace got buffed, and people finally noticed that sigil was bugged when extensive testing was done. but well you know….
All I’m trying to say is simplicity isn’t anything bad. But trying to force complexity onto classes that weren’t meant to be like that unless built for it by the player is VERY BAD.