Whats your opinion on PAID tournaments - after a week?
The paid experience so far is good leaving aside the que times on certain servers at different times , alot of rly good teams with very good setups , the rewards could be better atleast they upped the glory from chests. My only gripe is that anet needs to stop allowing class changes mid game and at the begging of the game too many counter , copycat possibilities it will be alot more balanced without this.
The paid experience so far is good leaving aside the que times on certain servers at different times , alot of rly good teams with very good setups , the rewards could be better atleast they upped the glory from chests. My only gripe is that anet needs to stop allowing class changes mid game and at the begging of the game too many counter , copycat possibilities it will be alot more balanced without this.
yea, que times (btw its not servers its datacenters so we have only 2 datacenters EU and US). And due to that – it seems that there is much less team playing.
and you totaly right.. this make the tournament a bit broken.. I have to say once again. Whole team should go inside the map as one when they really are ready and from that point there should be no way back.
I actually like the character swap in tournaments. It offers so much variety to the team setups that i think it can be really positive. But i would make it more “competitive” and less random. In my opinion teams should have 3 options to swap characters, and use them wisely during the tournament, just like in football. This can be an addition to the strategies or just a random bug abuse anet hasnt decided how to fix yet. I like more the first option.
Sadcleric ( TNT)
I actually like the character swap in tournaments. It offers so much variety to the team setups that i think it can be really positive. But i would make it more “competitive” and less random. In my opinion teams should have 3 options to swap characters, and use them wisely during the tournament, just like in football. This can be an addition to the strategies or just a random bug abuse anet hasnt decided how to fix yet. I like more the first option.
Sadcleric ( TNT)
well, i see your point but i still have to consider that one game is 15min maximum. In a close game switch in during the game could mean a totaly different strategy as you probably going to direct counter something. It could be then too much advantage leading to capping point and then you got your advantage.
Im preffering to see balanced builds that are build arrount “answer to anything” then going direct counterbuilds.
But thats just my opinion of course. Lets stay on topic..
What is your experience with PAID tournaments? like? dont like? any comments?
love them, finally we dont have to sync queue to play against good teams. Queue times are a bit long but I am fine with it.
quality improved a lot.. thats for sure somehow i have a feeling we see same groups more and more offten.
best thing ever… all they need to do is nerf portals so ppl stop using those annoying 2 mesmers in kyhlo
-rank 41 guardian-
-Desolation EU-
I think the barrier to entry hurts people from consecutively playing. Dropping the ticket requirement from 5 to 2 or 3 would go a long way to allow more interested parties to play more often.
Other things that concern me:
Guardian block bug – currently seeing a lot of teams run double guardian bunks mainly for this reason.
Teleporting through walls (especially on Khylo). Way to much buggy mobility, I feel like this is severely overlooked.
Whats your opinion on PAID tournaments – after a week?
Insufficient sPvP content and other thing, why the map order is always the same? OMG! Make it random and add Capricorn in the random rotation.
I think the barrier to entry hurts people from consecutively playing. Dropping the ticket requirement from 5 to 2 or 3 would go a long way to allow more interested parties to play more often.
Other things that concern me:
Guardian block bug – currently seeing a lot of teams run double guardian bunks mainly for this reason.Teleporting through walls (especially on Khylo). Way to much buggy mobility, I feel like this is severely overlooked.
Agree with everything you said.. here..
The payment scheme is definitely needs work…I think a charge per round you reach is better. What will happen soon is that only the top teams will queue (as teams who don’t win 90% will run out of tickets), giving very long and tedious queue times.
bad premades are losing and going back to farming pugs in free tournies, therefore good premades will continue to have longer queue times and casuals will continue to be spawn camped in free tournies or stuck playing horrible hot join matches.
Until there is a ranking/ladder system this actually made things worse across the board in the big picture.
I would like the tickets to enter decreased if only to drop the que times primetime where I’m at is around a 5min que but out of primetime its 35mins plus I love the competitiveness though as it makes for very fun matches.
Not sure if fun, or just extra work to counter good players using the dual bunker & mesmer setup.
bad premades are losing and going back to farming pugs in free tournies, therefore good premades will continue to have longer queue times and casuals will continue to be spawn camped in free tournies or stuck playing horrible hot join matches.
Until there is a ranking/ladder system this actually made things worse across the board in the big picture.
Not sure if fun, or just extra work to counter good players using the dual bunker & mesmer setup.
It saddens me greatly that I have little to contribute to this thread except my disappointment. Who would have thought that pushing shiny new toys despite the metagame/ranking problems (or lack thereof) would have such predictable consequences…
No multiple classes should be available in paid as this can make a game really unfair, just 1 class restriction implementation would be great. Teams then can’t have 2 guardians or anything else like that such as a 5 man guardian or thief team.
Just make it so that each round costs 1 ticket.. you make it to next another and last another so in all 3 tickets instead of 5…. the way it is atm for tickets no one is wanting to Q b/c the prices are to high.
[TWIN] Anvil Rock
So basically we see two ways how to improve?
1) Balance the entry ticket price? The goal should be to allow more premades entry?
2) only one class type allowed – so no double guardians, no double mesmer teams?
First im really for balancing the ticket price. 5 tickets will lead to the point where even the best guilds will start to loose tournaments and will be forced to go back. Its simply the mechanic, and only matter of time. There always be someone who will loose games..
I hope this topic will get some dev attention as i would like to see the Devs point of view and maybe they do have real data from servers (what is the waiting time?, howmany teams is there? etc).
I love paid tournaments. Much more challenging and entertaining than free ones. Ask anyone from top teams – they’ll take a decent match over pug stomping any day.
On the other hand, I agree with the points made here. Barrier of entry is quite high for new teams. People losing in 1st round can easily get discouraged since they get nothing back for the 5 tickets they put in. I realize this mode is meant to be very competitive, but having people give up paids will only hurt everyone else doing them, due to long ques.
This problem mainly exists for teams that won’t make it past 1st round. Getting 4 tickets back for making it to the 3rd and 4th place is fine.
I can see two ways out of this situation – either implementing ladders ASAP or increasing reward for coming in on 5th-8th place a bit. Even giving 2 tickets back would help. Anything that would
On the other hand we need to remember Anet is still a company that needs to make profit, selling tickets for real money being one of the ways to achieve it.
because gratitude is a burden and revenge a pleasure.”
people only come to forums to QQ, who has no problems will not bother with forums most of the times.
The entry fee is not too high, the average team, will not run out of tikets, and will even be able to buy some cosmetics. All of my friends who play the game casually, have gained tikets, and bought charter slots and skins.
The hardcore teams, have infinite tikets, and loads of gems already, i think the rewards might even be a little too high.
If everyone was supposed to play PT, there would be no fee, the teams who run out of tikets, need to improve a little more, before playing PT again.
http://www.youtube.com/user/iamgrunt100?feature=mhee
Im actually here to find pepople like you who can discuss and give their opinions. But its true forums are more and more just for QQ.
I love paid tournaments, the quality of games has vastly improved. No need anymore to sync, you just apply and play. Que times are reasonable.
Btw you only need to win 1/3 of your PT to play PT forever, if you cant win 1/3 of your PT you just need to be better, whats the big deal? But I agree there needs to be a “league” between topteams and PUGs. I guess qualifying points come into play soon.
Considering balance, there will always be a best setup or at least a setup that is superior to other setups, so why kitten yourself if you want to win? Its not like it takes forever to get a new lvl 80 char to PVP with.
The cost of entry is a big problem and nobody should be debating this, even the teams that dont lose. Why? it’s simple q times are already bad and this is after several monthes of not being able to spend tickets due to only having free tournies. After a month you will see even primetime q’ing will be 30+mins of waiting for pops. I see it only spiraling downward as time goes by, not getting better. Take yesterday for example. We que’d up at around 6:30 eastern time and waited for 30 minutes with no pop, there was some reasoning behind this(big storm and a lot of people were w/o power/internet) but it should not have been enough to not even allow for a single session of paid tournies going on. This is just barely a week after the release of paid tournies.
I like some of the ideas in this thread especially the entry fee per round. This will allow for teams a chance for advancement. Only thing i would change is if it was only 1 ticket per round, you would have to remove rewards for first round losers because 1 ticket for a chest win or lose would be far too cheap.