When is the ranger going to be nerfed down?
Yes, you got it backwards, just trust me. “EASY” and “GOOD” are not synonymous.
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU
(edited by Novuake.2691)
As a necro I despise pew pew rangers. I play a class that is least equipped to deal with an 1800 range pew pew, as read the wind artificially increases the range on an already traited longbow. It really depends on you class you play when facing the ranger on my mesmer or guard I’m fine, thief as well. That being said I think the only problem with pew pew ranger is it forces you to work as a team to get one guy down (this should be the norm however it is not sadly.), and the fact that read the wind increases range and velocity.
Also for those that say Power ranger is not the meta, the community disagrees with you:
http://metabattle.com/wiki/Build:Ranger_-_Read_the_Wind_Power_Ranger
I agree with Novuake there
Pew pew are EASY to BEGIN with. Because you can indeed pick that as a new player, launch a game where you’ll probably face noobs with your low MMR, stay away from them and pew pew them down. As they don’t understand their classes nor yours, easy wins, lots of salt.
Pew pews are HARD to be really EFFECTIVE with. As shown, at mid-to-high level, they can be focused by more mobile zerks (thieves, DPS guards), or shut down by DD eles which all happen to be the meta atm.
For you to be good with pew pews, you have to be :
1/ really good at positionning and rotations, to avoid being ganked to easily
2/ supported by your team as they not have good defensive abilities (like medi guards or fresh air eles) or easy way to escape and reset fights (like mesmers and thieves).
Btw, this is why I don’t play Greatsword with my Zerk Ranger anymore. I need the defensive/escape abilities of S/D.
EDIT : @jportell
Also for those that say Power ranger is not the meta, the community disagrees with you:
http://metabattle.com/wiki/Build:Ranger_-_Read_the_Wind_Power_Ranger
As you point it out, power ranger is not meta. Not even on metabattle.
(edited by Ouroboros.5076)
Am I good?… I’m good.
You should all feel ashamed to ask for Ranger nerfs when ‘things’ like engineers are running around (not counting turrets).
They are not even the 3rd or even 4th strongest profession all ‘meta’ builds considered.
If anything, I would ask for zerker thief nerfs to gain more build diversity among other zerker specs. I’m wondering when is that thread coming up.
The only thing worthy of discussion here is that strong autoattcks should not be a thing: Thief’s Sword and Dagger, Warrior’s Hammer and Axe, Elementalist’s Lightning Whip, Ranger’s Longbow, and so on. I would shift the damage to other CD based skills (or ini costly skills in case of thieves); and that’s it. AAs should always be attack fillers and not a potential and/or viable main damage source considering their lack of risks and spammy nature.
(edited by Khenzy.9348)
Power ranger? It’s not even on the top 10 (cuz no-one uses it in top tier).
Seriously, L2P… complaining about an easily counterable spec..
N/A anymore. Missread.
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU
(edited by Novuake.2691)
Power ranger? It’s not even on the top 10 (cuz no-one uses it in top tier).
Seriously, L2P… complaining about an easily counterable spec..Yet, you complain about turret engi’s in another thread?
FML WTF KITTEN. WHAT IS WRONG WITH YOU PEOPLE!>>!>!>!>?!?!?!?
What? I complained about Turret? Where?
You must have confused me with someone else.
BTW: I deleted the original post for reasons other than turret..
As a necro I despise pew pew rangers. I play a class that is least equipped to deal with an 1800 range pew pew, as read the wind artificially increases the range on an already traited longbow. It really depends on you class you play when facing the ranger on my mesmer or guard I’m fine, thief as well. That being said I think the only problem with pew pew ranger is it forces you to work as a team to get one guy down (this should be the norm however it is not sadly.), and the fact that read the wind increases range and velocity.
Also for those that say Power ranger is not the meta, the community disagrees with you:
http://metabattle.com/wiki/Build:Ranger_-_Read_the_Wind_Power_Ranger
Read the wind does not increase range, you should at least inform yourself a little bit.
http://metabattle.com/wiki/MetaBattle_Wiki – look carefully, where do you see ranger in the meta ? it is not there, its in great builds, and there are a lot of build in that section, some are not even good, like read the wind ranger.
Necro is perhaps the only class with a legitimate complaint vs longbow ranger
Currently @ some T1 server in EU
Necro is perhaps the only class with a legitimate complaint vs longbow ranger
Indeed. On some extent, engineers could as well, but as all their builds are OP, it’s less noticeable.
As a necro I despise pew pew rangers. I play a class that is least equipped to deal with an 1800 range pew pew, as read the wind artificially increases the range on an already traited longbow. It really depends on you class you play when facing the ranger on my mesmer or guard I’m fine, thief as well. That being said I think the only problem with pew pew ranger is it forces you to work as a team to get one guy down (this should be the norm however it is not sadly.), and the fact that read the wind increases range and velocity.
Also for those that say Power ranger is not the meta, the community disagrees with you:
http://metabattle.com/wiki/Build:Ranger_-_Read_the_Wind_Power_Ranger
Read the wind does not increase range, you should at least inform yourself a little bit.
http://metabattle.com/wiki/MetaBattle_Wiki – look carefully, where do you see ranger in the meta ? it is not there, its in great builds, and there are a lot of build in that section, some are not even good, like read the wind ranger.
Yes read the wind does artificially increase range. Looking at the range indicator on skills if i don’t have read the wind. The arrows get the “out of range” signal when I my range indicator is red. If I do have read the wind, then my arrows hit when the range indicator is red. I am informed and that is my biggest issue with pew pew ranger is a bug that causes the arrows to fly further and hence do more damage than what they should.
Its funny because half the rangers die from melee by using long ranged weapons such as LB but when people like you complain about it proves that they don’t know how to play against one. Rangers already weak against heavy guys no need to nerf them any further.
Tip: when you can’t fight certain class try to make one for yourself and mess around with it (can do in HoTM insta 80) and when you play them you know what kills you the most aka the ’’weak’’ spot. good luck~
Its funny because half the rangers die from melee by using long ranged weapons such as LB but when people like you complain about it proves that they don’t know how to play against one. Rangers already weak against heavy guys no need to nerf them any further.
Tip: when you can’t fight certain class try to make one for yourself and mess around with it (can do in HoTM insta 80) and when you play them you know what kills you the most aka the ’’weak’’ spot. good luck~
Did you miss the part where I said I wasn’t a heavy…. reading is hard mmkay?
The only thing the Ranger needs toning down in through my eyes is the pet attack range. I get chased around the whole PvP map with a pet and no ranger close by. Quite frustrating.
As a necro I despise pew pew rangers. I play a class that is least equipped to deal with an 1800 range pew pew, as read the wind artificially increases the range on an already traited longbow. It really depends on you class you play when facing the ranger on my mesmer or guard I’m fine, thief as well. That being said I think the only problem with pew pew ranger is it forces you to work as a team to get one guy down (this should be the norm however it is not sadly.), and the fact that read the wind increases range and velocity.
Also for those that say Power ranger is not the meta, the community disagrees with you:
http://metabattle.com/wiki/Build:Ranger_-_Read_the_Wind_Power_Ranger
Read the wind does not increase range, you should at least inform yourself a little bit.
http://metabattle.com/wiki/MetaBattle_Wiki – look carefully, where do you see ranger in the meta ? it is not there, its in great builds, and there are a lot of build in that section, some are not even good, like read the wind ranger.
Yes read the wind does artificially increase range. Looking at the range indicator on skills if i don’t have read the wind. The arrows get the “out of range” signal when I my range indicator is red. If I do have read the wind, then my arrows hit when the range indicator is red. I am informed and that is my biggest issue with pew pew ranger is a bug that causes the arrows to fly further and hence do more damage than what they should.
yep and have you ever heard of calculating distance speed time , the faster the object the futher it travels , this is a core machanic for all Projectile attacks , increasing its speed and Range improves its distance one way or onther . complain all you like Projectiles are not changing.
Its funny because half the rangers die from melee by using long ranged weapons such as LB but when people like you complain about it proves that they don’t know how to play against one. Rangers already weak against heavy guys no need to nerf them any further.
Tip: when you can’t fight certain class try to make one for yourself and mess around with it (can do in HoTM insta 80) and when you play them you know what kills you the most aka the ’’weak’’ spot. good luck~
Did you miss the part where I said I wasn’t a heavy…. reading is hard mmkay?
right first things first , he was not talking about you “already weak against heavy guys no need to nerf them any further” quoting weak VS heavys.
read , plan your post then check and Click submit next time.
As a necro I despise pew pew rangers. I play a class that is least equipped to deal with an 1800 range pew pew, as read the wind artificially increases the range on an already traited longbow. It really depends on you class you play when facing the ranger on my mesmer or guard I’m fine, thief as well. That being said I think the only problem with pew pew ranger is it forces you to work as a team to get one guy down (this should be the norm however it is not sadly.), and the fact that read the wind increases range and velocity.
Also for those that say Power ranger is not the meta, the community disagrees with you:
http://metabattle.com/wiki/Build:Ranger_-_Read_the_Wind_Power_Ranger
Read the wind does not increase range, you should at least inform yourself a little bit.
http://metabattle.com/wiki/MetaBattle_Wiki – look carefully, where do you see ranger in the meta ? it is not there, its in great builds, and there are a lot of build in that section, some are not even good, like read the wind ranger.
Yes read the wind does artificially increase range. Looking at the range indicator on skills if i don’t have read the wind. The arrows get the “out of range” signal when I my range indicator is red. If I do have read the wind, then my arrows hit when the range indicator is red. I am informed and that is my biggest issue with pew pew ranger is a bug that causes the arrows to fly further and hence do more damage than what they should.
yep and have you ever heard of calculating distance speed time , the faster the object the futher it travels , this is a core machanic for all Projectile attacks , increasing its speed and Range improves its distance one way or onther . complain all you like Projectiles are not changing.
Except in a video game there should be a way to fix that. Such as programming in a way that when read the wind is traited “range is reduced by 300” thereby keeping it at its normal intended range.
There is no need to change RtW, since Ranger doesn’t need any nerfs.
Illiterate could mean many things. In this case I mean it in a sense that Ranger mains are too scared to see the perspective of other classes because of how spoonfed they are with this easy class. Like even Mesmer is harder than this class and that’s saying a lot.
Like I don’t understand why Rangers “brag” about how good they are when in reality they’re only good because this class is easy.
Like learn humility already, Ranger is easy and just happened to be “unviable” which isn’t even true meaning they are still kittened viable.
TL;DR People who play ranger need to stop thinking they’re good. There are so many specs that take more skill than this easy class, like even Cele Engi or Ele takes more skill it’s not even funny.
No, illiterate means 2 things. someone who cannot read or write. Maybe you should pay attention in school and less time worrying about what the Jocks of GW2 are doing.
I wish you all the best.
My name is Cindy Lou Who, and I approve this message.
Quinn Wintersnight, Guardian
Zerker ranger builds are easy as long as you have free cast. but put on a rampager , celestial, carrion, or anything condi and it can be hard with the lack of 1200+ range.
rangers are not OP at all. its those warriors that sit there and soak up all my condi dmg with a single freaking healing signet passive.
. its those warriors that sit there and soak up all my condi dmg with a single freaking healing signet passive.
if they can outheal your condition spam by just sitting there with healing signet ticking for 350-398/sec, then you are doing something wrong
Currently @ some T1 server in EU
Rangers really do not need a nerf….
It’s extremely easy to counter with any class.
Every class has a couple of counters for Long Bow.
The best strategy, no matter what class you play is to
get rid of the vulnerability. I can’t tell you how many
newbie players I see that allow those 10-15 stacks to
sit on them throughout the whole fight…
If you cleanse the vulnerability as soon as you see it
pop up on your bar, you should be capable of shutting
the ranger down with little to no problems.
The vulnerability stacks add up as Rapid Fire
is being used. It’s not a 1 shot = 10-15 stacks.
With that in mind, keep an eye on your bar
and when you see it reaching a high number
of stacks, cleanse it. At that point, the damage
you take will be reduced since there will be no
vulnerability
2015-2016
Fort Aspenwood
As a necro I despise pew pew rangers. I play a class that is least equipped to deal with an 1800 range pew pew, as read the wind artificially increases the range on an already traited longbow. It really depends on you class you play when facing the ranger on my mesmer or guard I’m fine, thief as well. That being said I think the only problem with pew pew ranger is it forces you to work as a team to get one guy down (this should be the norm however it is not sadly.), and the fact that read the wind increases range and velocity.
Also for those that say Power ranger is not the meta, the community disagrees with you:
http://metabattle.com/wiki/Build:Ranger_-_Read_the_Wind_Power_Ranger
Read the wind does not increase range, you should at least inform yourself a little bit.
http://metabattle.com/wiki/MetaBattle_Wiki – look carefully, where do you see ranger in the meta ? it is not there, its in great builds, and there are a lot of build in that section, some are not even good, like read the wind ranger.
Yes read the wind does artificially increase range. Looking at the range indicator on skills if i don’t have read the wind. The arrows get the “out of range” signal when I my range indicator is red. If I do have read the wind, then my arrows hit when the range indicator is red. I am informed and that is my biggest issue with pew pew ranger is a bug that causes the arrows to fly further and hence do more damage than what they should.
yep and have you ever heard of calculating distance speed time , the faster the object the futher it travels , this is a core machanic for all Projectile attacks , increasing its speed and Range improves its distance one way or onther . complain all you like Projectiles are not changing.
Except in a video game there should be a way to fix that. Such as programming in a way that when read the wind is traited “range is reduced by 300” thereby keeping it at its normal intended range.
so you think that a game that includes projectiles should ignore the rules of physics and arithmetic calculations because that is how they calculate distance and range or how far a spell or projectile can fire , you simply can’t put a limiter on this kinda of calculation unless you want to break all the game machanics , the core Range indicator is still there reguardless of reducing it by 300 or what ever you want it to be .
if they programmed this game to deal with realistic projectile effects , every other attack over shoots (if fire ball had a Speed increase its range will be modified to match that in its algorithm , you can’t limit Range on these kind of calculations since it effects the other 2 , and the only thing you can do is Reduce the core of Lbs range by 300 to fix the Alterations of the results of the out come.
essentially turning the Lb into shortbow range , and then the traits increase that increase its effectiveness maxing its range out to 1500yards thats the only way to change its input to get a different output . when it comes to graphical coding and inputting code it working its steps untill the end and there is no editing the end result because that is the end of the algorithm then it restarts and repeats.
better think it through unless you want to cripple the LB again.
see the problem? thats why gw1 had different bows each with its own algorithmic calculation , so there would be no indifferent ranges , it was the choice of the ranger to choose how far he could shoot and if he chose certain bows would do a little less but as stats are fixed on weapons in gw2 and the auto is damage based by range , it makes no difference so that option is gone.
and pretty much comes back down to , does its damage improve past 1000+ no not really , it just makes it easier to sheep herd things since you have a wider reach to control the field.
if the range of the lb effected its damage beyond 1200yards then that would be of concern.
if people are still going to complain about lb rf ect ect , i’d take note here
its range is not of concern , it will make no difference in its damage amount or even traits that improve its range will make no difference in its overall damage per hit , but only per second if you take Rtw , some times i’d really wish you would leave it to the devs to sort these kind of complications out , you know just some times it can’t be done even if they do promise.
(edited by Zenos Osgorma.2936)
As a necro I despise pew pew rangers. I play a class that is least equipped to deal with an 1800 range pew pew, as read the wind artificially increases the range on an already traited longbow. It really depends on you class you play when facing the ranger on my mesmer or guard I’m fine, thief as well. That being said I think the only problem with pew pew ranger is it forces you to work as a team to get one guy down (this should be the norm however it is not sadly.), and the fact that read the wind increases range and velocity.
Also for those that say Power ranger is not the meta, the community disagrees with you:
http://metabattle.com/wiki/Build:Ranger_-_Read_the_Wind_Power_Ranger
Read the wind does not increase range, you should at least inform yourself a little bit.
http://metabattle.com/wiki/MetaBattle_Wiki – look carefully, where do you see ranger in the meta ? it is not there, its in great builds, and there are a lot of build in that section, some are not even good, like read the wind ranger.
Yes read the wind does artificially increase range. Looking at the range indicator on skills if i don’t have read the wind. The arrows get the “out of range” signal when I my range indicator is red. If I do have read the wind, then my arrows hit when the range indicator is red. I am informed and that is my biggest issue with pew pew ranger is a bug that causes the arrows to fly further and hence do more damage than what they should.
yep and have you ever heard of calculating distance speed time , the faster the object the futher it travels , this is a core machanic for all Projectile attacks , increasing its speed and Range improves its distance one way or onther . complain all you like Projectiles are not changing.
Except in a video game there should be a way to fix that. Such as programming in a way that when read the wind is traited “range is reduced by 300” thereby keeping it at its normal intended range.
so you think that a game that includes projectiles should ignore the rules of physics and arithmetic calculations because that is how they calculate distance and range or how far a spell or projectile can fire , you simply can’t put a limiter on this kinda of calculation unless you want to break all the game machanics , the core Range indicator is still there reguardless of reducing it by 300 or what ever you want it to be .
if they programmed this game to deal with realistic projectile effects , every other attack over shoots (if fire ball had a Speed increase its range will be modified to match that in its algorithm , you can’t limit Range on these kind of calculations since it effects the other 2 , and the only thing you can do is Reduce the core of Lbs range by 300 to fix the Alterations of the results of the out come.
essentially turning the Lb into shortbow range , and then the traits increase that increase its effectiveness maxing its range out to 1500yards thats the only way to change its input to get a different output . when it comes to graphical coding and inputting code it working its steps untill the end and there is no editing the end result because that is the end of the algorithm then it restarts and repeats.
better think it through unless you want to cripple the LB again.
if RTW increases range it should show that on the tooltip at the very least. otherwise it appears as an unintended oversight.
if RTW increases range it should show that on the tooltip at the very least. otherwise it appears as an unintended oversight.
for crying out loud. READ THE WIND DOES NOT CHANCE THE BOW’S RANGE. IT SIMPLY DOES ONE THING IN TERMS OF AFFECTING THE PROJECTILE. IT INCREASES THE SPEED OF THE ARROW SO YOU CAN NO LONGER SPAM ADADADADADADADADADADADA TO AVOID ALL THE LB’S DAMAGE
Only trait that INCREASES range for longbow is EAGLE EYE
Eagle Eye has given rangers THE SAME RANGE SINCE DAY ONE. THEY HAVE ALWAYS HAD THAT RANGE, IT WAS NOT SOMETHING GIVEN TO THEM BY MISTAKE.
THE DIFFERENCE BETWEEN RANGER PRIOR TO RTW AND NOW, IS THAT PRIOR TO RTW, ANY SHOT BEYOND 1000 RANGE WAS VERY LIKELY TO MISS UNLESS THE ENEMY STOOD COMPLETELY STILL. THAT WAS BECAUSE THE ARROW IS SO SLOW UNTRAITED THAT SIMPLY WALKING CAN MAKE THE SHOT MISS
Now shove this into your thick skulls and get real.
Currently @ some T1 server in EU
^ Wrecked.
Warlord Sikari (80 Scrapper)
if RTW increases range it should show that on the tooltip at the very least. otherwise it appears as an unintended oversight.
for crying out loud. READ THE WIND DOES NOT CHANCE THE BOW’S RANGE. IT SIMPLY DOES ONE THING IN TERMS OF AFFECTING THE PROJECTILE. IT INCREASES THE SPEED OF THE ARROW SO YOU CAN NO LONGER SPAM ADADADADADADADADADADADA TO AVOID ALL THE LB’S DAMAGE
Only trait that INCREASES range for longbow is EAGLE EYE
Eagle Eye has given rangers THE SAME RANGE SINCE DAY ONE. THEY HAVE ALWAYS HAD THAT RANGE, IT WAS NOT SOMETHING GIVEN TO THEM BY MISTAKE.
THE DIFFERENCE BETWEEN RANGER PRIOR TO RTW AND NOW, IS THAT PRIOR TO RTW, ANY SHOT BEYOND 1000 RANGE WAS VERY LIKELY TO MISS UNLESS THE ENEMY STOOD COMPLETELY STILL. THAT WAS BECAUSE THE ARROW IS SO SLOW UNTRAITED THAT SIMPLY WALKING CAN MAKE THE SHOT MISS
Now shove this into your thick skulls and get real.
just like a non RTW ranger shooting beyond 1k range, you are missing the point
the point is we only know this stuff through experimentation. it’s not in tooltips etc. its a general problem with the game that’s always been there. buggy skills, unintended results, lack of clarification on how it’s supposed to actually work.
this is just another example of dozens of skills across all classes that are either buggy or very questionable whether they are working as intended. has an Anet dev ever confirmed that quickly strafing was ever intended to make projectiles miss?
if RTW increases range it should show that on the tooltip at the very least. otherwise it appears as an unintended oversight.
for crying out loud. READ THE WIND DOES NOT CHANCE THE BOW’S RANGE. IT SIMPLY DOES ONE THING IN TERMS OF AFFECTING THE PROJECTILE. IT INCREASES THE SPEED OF THE ARROW SO YOU CAN NO LONGER SPAM ADADADADADADADADADADADA TO AVOID ALL THE LB’S DAMAGE
Only trait that INCREASES range for longbow is EAGLE EYE
Eagle Eye has given rangers THE SAME RANGE SINCE DAY ONE. THEY HAVE ALWAYS HAD THAT RANGE, IT WAS NOT SOMETHING GIVEN TO THEM BY MISTAKE.
THE DIFFERENCE BETWEEN RANGER PRIOR TO RTW AND NOW, IS THAT PRIOR TO RTW, ANY SHOT BEYOND 1000 RANGE WAS VERY LIKELY TO MISS UNLESS THE ENEMY STOOD COMPLETELY STILL. THAT WAS BECAUSE THE ARROW IS SO SLOW UNTRAITED THAT SIMPLY WALKING CAN MAKE THE SHOT MISS
Now shove this into your thick skulls and get real.
just like a non RTW ranger shooting beyond 1k range, you are missing the point
the point is we only know this stuff through experimentation. it’s not in tooltips etc. its a general problem with the game that’s always been there. buggy skills, unintended results, lack of clarification on how it’s supposed to actually work.
this is just another example of dozens of skills across all classes that are either buggy or very questionable whether they are working as intended. has an Anet dev ever confirmed that quickly strafing was ever intended to make projectiles miss?
also if you couldn’t tell I was referring to jportell who is saying he tested it and gets “out of range” without RTW. if you’re saying his mistaken then argue that with him.
http://wiki.guildwars2.com/wiki/Eagle_Eye
But these things are expressed. O.o
Warlord Sikari (80 Scrapper)
its not a core increase but a psychical arrow flight.
the eagle eye increases the core Range to 1500+ and then it show on tool tips because that trait increases its core range.
though since the lb shares the same algorithm on traits and the projectile .
it will make no difference if it shows or not , it doesn’t effect its damage but these two are linked somewhere in the lbs code hence why only increasing its core Range makes any difference to damage/dps/arrow flight only traits effect those 3.
it will always drop off past its range limit regardless of traits , those traits that do improve range like Eagle eye will grant you a extra 300 yards to the core range then it grants you 300 yards more before the arrows start to drop off reducing misses at certain ranges then if it does drop off then flash up miss notifation, hence why while using eagle eye you miss less at 800-1000 yards , and RTW increase arrow flight that works better at 1500-1920yards to help alleviate the arrows from dropping off too early before hitting the target.
its a very complex core machanic of all arrow based projectiles that some people should just learn to live with because traits will only do what they say on the trait, in turn its not the traits fault or the Lb’s fault and tooltips won’t fix that.
the really easy way of fixing this so call "mis-imformation no tooltips to indicate extra range is because its not a traited increase its core "
up the core range to 1500 for lbs including the warroirs then remove all Range increasing effects from the game and replace them with somthing else because its too much work and coding to change somthing so integrated into the combat system.
then when you include the arrow drop off it will be 1920 still , see what i mean it don’t matter what the core tool tips say it will always drop off and it can’t be limited unless you want arrows to vanish mid air rather than using its Collison detection to indicate miss/evade/block dodge.
a player could just sit on the 1500 yards line and take one step back and the arrows would just vanish so the drop off range is needed to indicate Miss if it goes beyond its drop off limit (e.g going above 1920)
perfect example is go throw a rock in silverwastes and make sure you angle your camara so you look up a bit then throw. if you angle too much the arrow/rock goes past its range thresh hold and never lands though these rocks also overshoot just like arrows.
Edit: well i was just taking a break from Uni studies so you all Mull it over again as normal , though to stop this silly confusion about range please anet up the core of lb to 1500 and remove the range increases on traits that way other can still whine about the 1920yards.
(edited by Zenos Osgorma.2936)
it will not fix any confusion.
People who had no interest in ranger is complaining about mechanics they do not know about. Just like people spent the first 12 months of their time in this game crying about thieves one-shotting them from thin air.
#LBisfine
#Rangerneedsbuffs
#nerfCeleEngi
#nerfCeleEle
#GiveNecroagapcloser
Currently @ some T1 server in EU
if RTW increases range it should show that on the tooltip at the very least. otherwise it appears as an unintended oversight.
for crying out loud. READ THE WIND DOES NOT CHANCE THE BOW’S RANGE. IT SIMPLY DOES ONE THING IN TERMS OF AFFECTING THE PROJECTILE. IT INCREASES THE SPEED OF THE ARROW SO YOU CAN NO LONGER SPAM ADADADADADADADADADADADA TO AVOID ALL THE LB’S DAMAGE
Only trait that INCREASES range for longbow is EAGLE EYE
Eagle Eye has given rangers THE SAME RANGE SINCE DAY ONE. THEY HAVE ALWAYS HAD THAT RANGE, IT WAS NOT SOMETHING GIVEN TO THEM BY MISTAKE.
THE DIFFERENCE BETWEEN RANGER PRIOR TO RTW AND NOW, IS THAT PRIOR TO RTW, ANY SHOT BEYOND 1000 RANGE WAS VERY LIKELY TO MISS UNLESS THE ENEMY STOOD COMPLETELY STILL. THAT WAS BECAUSE THE ARROW IS SO SLOW UNTRAITED THAT SIMPLY WALKING CAN MAKE THE SHOT MISS
Now shove this into your thick skulls and get real.
Actually, Read the Wind also increase attack speed by 10% (doesn’t this increase DPS?)
(edited by Gabriell.4856)
if RTW increases range it should show that on the tooltip at the very least. otherwise it appears as an unintended oversight.
for crying out loud. READ THE WIND DOES NOT CHANCE THE BOW’S RANGE. IT SIMPLY DOES ONE THING IN TERMS OF AFFECTING THE PROJECTILE. IT INCREASES THE SPEED OF THE ARROW SO YOU CAN NO LONGER SPAM ADADADADADADADADADADADA TO AVOID ALL THE LB’S DAMAGE
Only trait that INCREASES range for longbow is EAGLE EYE
Eagle Eye has given rangers THE SAME RANGE SINCE DAY ONE. THEY HAVE ALWAYS HAD THAT RANGE, IT WAS NOT SOMETHING GIVEN TO THEM BY MISTAKE.
THE DIFFERENCE BETWEEN RANGER PRIOR TO RTW AND NOW, IS THAT PRIOR TO RTW, ANY SHOT BEYOND 1000 RANGE WAS VERY LIKELY TO MISS UNLESS THE ENEMY STOOD COMPLETELY STILL. THAT WAS BECAUSE THE ARROW IS SO SLOW UNTRAITED THAT SIMPLY WALKING CAN MAKE THE SHOT MISS
Now shove this into your thick skulls and get real.
Actually, Read the Wind also increase attack speed by 10% (doesn’t this increase DPS?)
yes, it does increase DPS, but DPS was not what was discussed. Attack range was. And it does not affect the range
Currently @ some T1 server in EU
signet of stone and the other pet version of it (forgot name) should both last 3 seconds tops, I mean what are they..fast agile fighters AND godmode titan warrior paragons all in one? also rapid fire should be range 900 max….I truly don’t think that’s an unfair nerf for ranger
signet of stone and the other pet version of it (forgot name) should both last 3 seconds tops, I mean what are they..fast agile fighters AND godmode titan warrior paragons all in one? also rapid fire should be range 900 max….I truly don’t think that’s an unfair nerf for ranger
lol RF is more effective at 900 Range also Rf is not effected by Long range shot it will always do the same amount of Damage regardless of its range so that suggestion of yours is mute.
also SoS and Protect me are perfectly Balanced if you can’t last out 6secs learn to kite more and take some extra toughness , its no different to Endure pain.
lol RF is more effective at 900 Range also Rf is not effected by Long range shot it will always do the same amount of Damage regardless of its range so that suggestion of yours is mute.
Then a nerf to RF range would be a good adjustment to it, because it won’t make the skill useless, while dealing with one of the major reasons it is considered OP.
also SoS and Protect me are perfectly Balanced if you can’t last out 6secs learn to kite more and take some extra toughness , its no different to Endure pain.
The concern seems to be that rangers have 2 on-demand endure pains.
2 on demand endure pains of 6 seconds each is broken OP…it’s not like the ranger can’t deal damage or cleanse condi better than any other class can…cause it can. so zenos osgorma…stop acting so frustrated lol… it’s fair nerf and well needed, i mean l2p yourself…you realy need 12 seconds of dmge immunity paired with the highest dmge output in game pretty much….or when condi specced have near perma evades with a siggy of stone?….you need to l2p buddy
2 on demand endure pains of 6 seconds each is broken OP…it’s not like the ranger can’t deal damage or cleanse condi better than any other class can…cause it can. so zenos osgorma…stop acting so frustrated lol… it’s fair nerf and well needed, i mean l2p yourself…you realy need 12 seconds of dmge immunity paired with the highest dmge output in game pretty much….or when condi specced have near perma evades with a siggy of stone?….you need to l2p buddy
You must be a bad player, I’m not ranger full power and I face these classes and I see no difficulty in killing, even warrior bet I drop a ranger full power because besides having little defense can not remove conditions quickly … .then we need to get ranger 1500 range because if a thief, mesmer or guardian come close goodbye ranger, so stop crying even because signet stone has cooldown 80s and 60s cooldown another are outside the pet receiving any harm, I even just use signet stone and yet my life is gone fast since I have only 15k hp
8k pvp matches, I know how things work and ranger needs to be toned down.
I swear, there seems to be a thread for each class that says they are overpowered.
Where’s new necro thread?
Oh yeah we are kitty bad in competitive (5v5)…
8k pvp matches, I know how things work and ranger needs to be toned down.
If you have 8k game within the pvp then I recommend you go play WvW since it can not kill a ranger …. I’m not crying because thief uses blind, invisibility and one or two attacks can take me down, I’m not crying because guardian can teleport to close or cried because of turret engineer, do not cry because warrior condition is strong against me as mesmer, necro and element and yet can die or kill these classes depending on my ability … and look what more pvp game since the beta GW2
for me in my opinion the classes are well balanced
maybe you think classes are balanced. but necromancer cant survive. which means its not balanced. after necromancer can survive 3-4 people zerg as good as meta classes and can run away with 2k hp noone can catch me then i say its balanced.
(edited by Rolisteel.1375)
never said i cant kill one..your words..effort put in from ranger is far less than any other class for same easier aquired dmge output. so i would like it to keep its damage but bit less survivabilty and rf to be somewhat less brainless by having its range reduced. maybe now you understand? ps. you will still have your range 1700 1spam with fire and air to get 4k’s on 1 spam
(edited by Darksteel.8412)
btw…youre saying you aint crying cause of teleport from guard to close…youre saying close is a bad thing for ranger?…lol, ranger excells more than warrior does in melee…and youre saying im bad at pvp? lol, anyway thanks for pointing that out
Range will always be king in PvP. But, asking for rangers to be nerfed, given their . . . history and reputation is a bit . . . much.
they needed be promoted…now they need balanced
8k pvp matches, I know how things work and ranger needs to be toned down.
Does this mean if I have 8700+ matches, and I disagree, that I win? You appear to suggest that matches played correlates to how values an opinion is. That is not how it works.
https://www.youtube.com/watch?v=6q3em9s5I4c
they needed be promoted…now they need balanced
Perhaps, but that can be discussed after the expansion with its changes. Right now, the topic is moot given what’s coming.
They don’t need to be “nerfed down” but they need to be balanced.
Some of the stuff like Longbow has to be nerfed indeed, just because in comparison to other class weapons it does 3x the damage from 5x the range. Perhaps just a 10%-15% damage or recharge would do.
Roots also need to break immob as soon as they are destroyed.
They could perhaps have a buff in other areas to compensate, like traps.
Other class skills have to be addressed as well, Lich form and Life Blast is just too strong specially when you compare those to other class elites. Here also a 10-15% damage nerf wouldn’t hurt.