Q:
Where is the 2v2, 3v3 competitive arenas?
A:
But think about the potential income of PVPers! We could take part of the population from WoW’s arena base who would love this type of freedom and skipping the leveling process. And bring back old GW2 players and convert at least some PVErs. I thinks a bit short sighted to just think it’d be fracturing the player base, when in reality you could just be growing it. Bringing in more players and ex players could do wonders for both arena AND conquest populations at once.
It isn’t off the table, and we have most of the tech for it. I expect at some point we will do it, just not now. I don’t know when either.
Edit: This isn’t a promise we’ll do these type of arenas, just my opinion based off of previous discussions with the team. We may never do them, or we may do something like them. Nothing is planned at this point.
Isle of Janthir: Flux, Latch, Aegir
(edited by Justin ODell.9517)
A lot of people have been asking for this since the start of the game…..as of now it’s only possible to do in custom arenas. There have been some 2v2 tournaments held in the past that were pretty popular and fun to watch.
One of the tournaments was held on the bottom level of temple of the silent storm (where water used to be/ tranquility buff is). You could probably find it by googling, it was a blast to watch. Arena Net probably has a lot going on atm and I doubt they would put the mode in, but it would be amazing if they did.
We’re aware of the community desire for these sort of arenas, but at this time we do not want to fragment the player base by having more than two arenas at a time.
Isle of Janthir: Flux, Latch, Aegir
We’re aware of the community desire for these sort of arenas, but at this time we do not want to fragment the player base by having more than two arenas at a time.
But think about the potential income of PVPers! We could take part of the population from WoW’s arena base who would love this type of freedom and skipping the leveling process. And bring back old GW2 players and convert at least some PVErs. I thinks a bit short sighted to just think it’d be fracturing the player base, when in reality you could just be growing it. Bringing in more players and ex players could do wonders for both arena AND conquest populations at once.
Warlord Sikari (80 Scrapper)
But think about the potential income of PVPers! We could take part of the population from WoW’s arena base who would love this type of freedom and skipping the leveling process. And bring back old GW2 players and convert at least some PVErs. I thinks a bit short sighted to just think it’d be fracturing the player base, when in reality you could just be growing it. Bringing in more players and ex players could do wonders for both arena AND conquest populations at once.
It isn’t off the table, and we have most of the tech for it. I expect at some point we will do it, just not now. I don’t know when either.
This is honestly the best news. You really even have a lot of the maps, of course you would probably likely create new ones, but even a graveyard enclosed map would be perfectly acceptable.
One suggestion though, don’t make it TDM. Have it elimination and best 2 of 3 to make each match up last a bit longer.
I’m glad you’ve (openly) recognized it though. If you handle it correctly and promote it properly, with word of mouth involved, this would be HUGE for players. People really only have WoW for “good” arena esports, and WoW’s entire set up is counter productive for those players who want true competition. Your systems have a hand above any mmo on the market right now. It’d be a shame if you didn’t take advantage of such a great opportunity, not only for you guys, but the esports community.
- No healers
- Support instead.
- No leveling
- Equal footing
- Unique synergy (I’ve been surprised in 2v2 tournies)
- A determined community.
You’ve got what it takes to make a wonderful thing. I hope it comes soonER than later before it’s ‘too late’. That’s all. Thanks for opening up a bit, Justin.
Warlord Sikari (80 Scrapper)
“Not now”
“Don’t know when”
This is code for years, which is so incredibly foolish given the amount of new players that this game mode will attract! Arena style PvP is by far the most popular form of PvP in MMOs and the most competitive! Oh wellz back to CSGO! What a goshdarn shame!
Wahoo! Bye frands!
#1 Frandliest person NA!
http://www.twitch.tv/Livskis <-It’s back!
One suggestion though, don’t make it TDM. Have it elimination and best 2 of 3 to make each match up last a bit longer.
I’ve thought instead of deathmatch, a king of the hill 3v3 would be fun. Just have a single point the two sides fight over and to win the round either kill the team or take the point. The map could be the size of mid at Legacy of Foefire with plenty of LoS to move around.
Would also make for some diverse comps with both a bunker or brawler on point while the glass moves in and out on the sides.
“Not now”
“Don’t know when”This is code for years, which is so incredibly foolish given the amount of new players that this game mode will attract! Arena style PvP is by far the most popular form of PvP in MMOs and the most competitive! Oh wellz back to CSGO! What a goshdarn shame!
Wahoo! Bye frands!
Yeah, this worries me. This is a CURRENT need and they have the exact set up to take it by storm. This opportunity may not last forever as more MMOs come out that don’t deal with leveling up and actually spend time and resources giving those competitive pvpers the things they need. By then it won’t even matter. GW2 needs to consider doing things to bring in new players, not just fear for dividing their bleeding community because that’s incredibly dangerous thinking. They have a good chance to fix some pvp population issues. Attracting new PVPers for arenas could lead to the same players also trying Conquest too. Like I’ve said before, they’re not mutually exclusive. Honestly, most of the 2v2s are sitting in dueling rooms or afk in the lobby out of boredom from Conquest as it is. (I speak from experience)
I hope its an opportunity exploited before its not worth it. Be ahead or with the curve, don’t just ride behind the curve on this one.
Warlord Sikari (80 Scrapper)
One suggestion though, don’t make it TDM. Have it elimination and best 2 of 3 to make each match up last a bit longer.
I’ve thought instead of deathmatch, a king of the hill 3v3 would be fun. Just have a single point the two sides fight over and to win the round either kill the team or take the point. The map could be the size of mid at Legacy of Foefire with plenty of LoS to move around.
Would also make for some diverse comps with both a bunker or brawler on point while the glass moves in and out on the sides.
I specifically don’t want KotH unless its a 2v2(or 3v3) choice map that can be voted out of. Much of the issue players have with conquest and desire for arenas is something more combat oriented. People are getting sick of making gimmick builds designed to stand on a circle or push people off of one. People want a system that more deeply focuses on combat expertise and not exploiting stability and survivability.
Not that it can’t be in the same map rotation for 2v2/3v3, so long as its something people can opt out of too.
Warlord Sikari (80 Scrapper)
The game survived 2.5 years with no pvp infrastructure and without arena’s. It’ll continue to do so, even more with a new gamemode coming.
You got an answer on the matter, that’s more than I expected.
Too many gamemodes can and will hurt the game. (Gw1 is an example of that)
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!
We’re aware of the community desire for these sort of arenas, but at this time we do not want to fragment the player base by having more than two arenas at a time.
Hi Justin,
I’m skeptical of balance in regards to 2v2/3v3 arena style combat as professions are tuned for Conquest mode with balance emphasis on specialized roles.
Could you please relay Developments thoughts on the foreseeable comparative viability between teams, in other words — the likelihood that teams of differing professions or builds have near equal chance of winning?
and snares my capability, in fairness of vantage…
Discuss: https://forum-en.gw2archive.eu/forum/game/gw2/PvP-Down-state-Evaluation/first
The game survived 2.5 years with no pvp infrastructure and without arena’s. It’ll continue to do so, even more with a new gamemode coming.
You got an answer on the matter, that’s more than I expected.Too many gamemodes can and will hurt the game. (Gw1 is an example of that)
Here’s the difference. Name how many mmos have “BGs”. Basically all of them with pvp. Not nearly as many have arena. That alone leaves it as an audience in searching. Especially an MMOS with a structure that supports the truly competitive nature of it.
Furthermore, look at any game with it, but namely the large one, WoW, arena is by far it’s most popular pvp mode. That’s the difference. It’s a much smaller market for arena, this game has a perfect structure for it, and it’s often the most popular mode of pvp. Especially in a market where people want smaller scale and faster playing, it’s a huge catch. Not only do you save time with no leveling, there’s no armor grinding, and it would house the most popular pvp style. It would grow the pvp community. Those new players are also likely to do conquest as well. Overall it would grow the pvp community.
I wouldn’t be so optimistic say if they wanted to add 40v40 pvp because that’s so niche. Are a however is a pretty demanded style of play and fits so perfectly into the combat systems GW2 has in place. That’s why I’m so focused on this.
Not to mention the amount of people who gw2 has lost back to wow because of not having arena, one being my good friend Vassangel.
Also, surviving isn’t maximizing potential.
Warlord Sikari (80 Scrapper)
wow type arenas would suit this game very well and the reason for that is no dedicated healers. Dedicated healers to me belong in pve and don’t get me wrong we still need healing but In pvp what we need instead is more support builds. A best of 3 round annihilation would be the best format, that way it compensates for the lack of dedicated healers, makes matches longer, and makes it more interesting giving teams the opportunity for comebacks.
I would love to see a 1v1 arena in the future, and Anet can use courtyard.
Think about it Justin when you get a great population of pvp players!
o/
SA Guardian
We’re aware of the community desire for these sort of arenas, but at this time we do not want to fragment the player base by having more than two arenas at a time.
That’s borderline unbelievable. On so many levels I am baffled.
Pugs vs premades is an absolutely zero sum no enjoyment experience. It is why most people quit pvp. You’re playing against a team on teamspeak that seems to be everywhere 2-5v1 the entire game because they’re coordinated and there’s no in game voice chat for your pug.
The more players you toss in generally speaking the more coordination you’ll need until you get to a zerg level at which point its not like there’s much of any skill involved anyway.
The game was sold as casual. As such it’s drawing in more of a casual oriented player base. Coordinating 5 peoples schedules to be online at the same time whenever you want to have a good game is not casual. Casual is playing with friends when you’re on at the same time, and having the option to do your own thing otherwise.
You may not want to “fragment” your low population but the truth is by providing a poor experience that people don’t enjoy you’re just lowering that population anyway. Don’t “fragment”. Expand. Provide people with the game types you apparently have the infrastructure to set up easily(unless i’m misreading your later post) and maybe they’ll keep playing.
But think about the potential income of PVPers! We could take part of the population from WoW’s arena base who would love this type of freedom and skipping the leveling process. And bring back old GW2 players and convert at least some PVErs. I thinks a bit short sighted to just think it’d be fracturing the player base, when in reality you could just be growing it. Bringing in more players and ex players could do wonders for both arena AND conquest populations at once.
It isn’t off the table, and we have most of the tech for it. I expect at some point we will do it, just not now. I don’t know when either.
Edit: This isn’t a promise we’ll do these type of arenas, just my opinion based off of previous discussions with the team. We may never do them, or we may do something like them. Nothing is planned at this point.
I <3 this kind of openness with the community, thanks Justin
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
I think the idea is interesting, but it could really complicate balance. Some classes might not be viable in 2v2 situation, for example, while being just fine in 5v5 conquest. The developers would have to take PvE, conquest, and 2v2 arena into account for every balance update.
I’m not saying it is impossible, but I bet it would mean longer wait times for balance updates, etc.
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons
I’d be surprised if 2v2 or 3v3 arenas are satisfying for players in practice, given how disappointed some players were with team deathmatch in this battle system. It’s built for area control and intentional application of boons and conditions. The counterplay works better when it’s a fight over an area or feature than if it’s trying to get the other player down, particularly due to how downing players works in this game compared to WoW. I expect many of those players that are supposed to be attracted by the addition of arenas will leave again when they discover that killing your enemy isn’t actually about killing your enemy.
I guess what I’m saying is 2v2 king of the hill.
You may not want to “fragment” your low population but the truth is by providing a poor experience that people don’t enjoy you’re just lowering that population anyway. Don’t “fragment”. Expand.
This argument makes no sense, and I love it.
(edited by Merus.9475)
Not implementing 2v2/3v3 arenas is a big mistake from Anet.
Wow has been very successfull with them for many years although having really poor class balance and worse official support.
so basically they dont want 4 min queues to become 10 min queues because others prefer one game mode over the other. Thats the decision id make too…if i were a sissy!!!!
Bad Elementalist
We may never do them
Well you heard it straight from the dev’s mouth! We may never do them basically means it’s not happening! There goes all hope for GW2 for me!
Wahoo! Bye frands!
#1 Frandliest person NA!
http://www.twitch.tv/Livskis <-It’s back!
We may never do them
Well you heard it straight from the dev’s mouth! We may never do them basically means it’s not happening! There goes all hope for GW2 for me!
Wahoo! Bye frands!
I think its just Promise Protection. They’d be foolish to not do it. Best system set up for arenas, one of the most popular MMO pvp modes, low competition in the market. I doubt they’ll ignore it forever, but they don’t want to be held accountable for passing time that it’s not an active project.
Personally, I feel its huge mistake to even be so passive toward the idea, but of course they have their own agenda. Maybe they don’t put many resources into PVP, but again, I still think its a big mistake. The game has potential to crater to a massive group of PVPers if they’d just advertise the benefits a bit better (ie immediate fair competition, no grinding etc). And had arena. frankly, conquest is just boring and way too gimmicky, and while this new mode might be less boring/gimmicky, it doesn’t fix the issue that there are so many people in pvp afking in lobbies constantly because it can be hard to organize a proper 5 man group at any given time where as arenas are a much butter “hop in and play” game mode, for both solo quers and “premade” 2v2 comps.
I really think PVP overall is just an after thought because they allowed so much of the pvp player base to leave, and the only reason pvp is getting a new mode at all is so the expansion looks like it covers all grounds. Thats just my theory.
For a while spvp wasn’t even really profitable. Its getting more-so profitable for them since they did some system changes especially with cosmetics. So hopefully they’ll see the potential in new box sales and in game store purchasers from broadening their pvp capabilities to the arena playerbase. I know for a FACT (because I’ve been one and discussed it with many others) WoW arena players want something more active and skill-based. And from trying out many MMOs personally, I feel GW2 is by far the best fit to meet that need.
Warlord Sikari (80 Scrapper)
(edited by ronpierce.2760)
We may never do them
Well you heard it straight from the dev’s mouth! We may never do them basically means it’s not happening! There goes all hope for GW2 for me!
Wahoo! Bye frands!
lol
Justin is a stats guy not a dev.
lol
Justin is a stats guy not a dev.
What part of “PvP Server Programmer” says something about stats?
lol
Justin is a stats guy not a dev.
What part of “PvP Server Programmer” says something about stats?
Ask Justin. He codes and reviews the leaderboard.
lol
Justin is a stats guy not a dev.
What part of “PvP Server Programmer” says something about stats?
Ask Justin. He codes and reviews the leaderboard.
sounds like leaderboard “development” to me
head here to discuss wvw without fear of infractions
Which far from a dev who actually designs maps for arenas LDO
so? its a game system and hes developing it geez
head here to discuss wvw without fear of infractions
Read the whole thread and put 2+2 together.
Dev is a broad term, it includes designers, programmers, testers, etc.
Dev is a broad term, it includes designers, programmers, testers, etc.
and grouch* since he got his special spot / leftover competitive player
sry, I said something I wasn’t supposed to.
At this point it means, pvp devs that never played gw1 (since all gw1 pvp devs left from gw2, besides gaile? (pvp wise) for communications or some other menial job in anet). What you should take into account is that the main head for the semi-newly assigned gw2 pvp-dev (who never played gvg or knows how to play it in) gw1 pvp dev and quit) is that he never played gw1 pvp! Let that sink in.
might as well add an edit
the new head for gw2 pvp never even competitively played gw1 pvp which automatically makes his skill inferior
/sarcasm
(edited by XGhoul.7426)
and grouch* since he got his special spot / leftover competitive player
sry, I said something I wasn’t supposed to.
At this point it means, pvp devs that never played gw1 (since all gw1 pvp devs left from gw2, besides gaile? (pvp wise) for communications or some other menial job in anet). What you should take into account is that the main head for the semi-newly assigned gw2 pvp-dev (who never played gvg or knows how to play it in) gw1 pvp dev and quit) is that he never played gw1 pvp! Let that sink in.
might as well add an edit
the new head for gw2 pvp never even competitively played gw1 pvp which automatically makes his skill inferior
/sarcasm
What about Izzy?
On a more serious note, people that developed original gvg would have to work at Anet for more than 10 years now, average time at one job is much lower than that.
and grouch* since he got his special spot / leftover competitive player
sry, I said something I wasn’t supposed to.
At this point it means, pvp devs that never played gw1 (since all gw1 pvp devs left from gw2, besides gaile? (pvp wise) for communications or some other menial job in anet). What you should take into account is that the main head for the semi-newly assigned gw2 pvp-dev (who never played gvg or knows how to play it in) gw1 pvp dev and quit) is that he never played gw1 pvp! Let that sink in.
might as well add an edit
the new head for gw2 pvp never even competitively played gw1 pvp which automatically makes his skill inferior
/sarcasm
What about Izzy?
On a more serious note, people that developed original gvg would have to work at Anet for more than 10 years now, average time at one job is much lower than that.
Hence the sarcasm, and Izzy still works for anet?, so you can say he is a fossil if he still works for them? (rather not google this argument) but I was specifically pointing out pvp in general, where most of the gw1 pvp team quit.
edit:
not sure how to say sarcasm twice?
Justin please please consider this seriously.
I’ve dreamed of this since I started playing this game.
2v2 and 3v3 would open up the variety in this game SO much, and you would see the growth in the PvP community, I’m sure.
Me and most players are tired of objective based mode, and the Stronghold you’re adding is another one.
But think about the potential income of PVPers! We could take part of the population from WoW’s arena base who would love this type of freedom and skipping the leveling process. And bring back old GW2 players and convert at least some PVErs. I thinks a bit short sighted to just think it’d be fracturing the player base, when in reality you could just be growing it. Bringing in more players and ex players could do wonders for both arena AND conquest populations at once.
It isn’t off the table, and we have most of the tech for it. I expect at some point we will do it, just not now. I don’t know when either.
Edit: This isn’t a promise we’ll do these type of arenas, just my opinion based off of previous discussions with the team. We may never do them, or we may do something like them. Nothing is planned at this point.
I really hope you do, it will be beneficial for the game. You can even add more PVP items and pvp skin armor and can charge for it via gems/currency. This game needs this, hopefully you guys add it. It will bring in more players.
I would love a 2v2/3v3 arena, but I’m not sure we have enough population to support it, especially with another game mode (which, tbh, sounds even better) confirmed and on the way.
If it was a choice of 2 out of Conquest, Stronghold, and team arena, I’d say delete Conquest, but I don’t see them doing it… :p
Maybe some day they’ll release the pvp-side of the game as a standalone free-to-play thing (monetised by skill/trait unlocks with gold), and enough people will join for us to have all the game modes.
Not only does it take away people from other modes it also takes away resources.
And you can say you just want the infrastructure and be done with it, but that won’t be the case. Soon those players will ask balance changes in regards to arena gameplay, more features, etc.
There is a lot to consider.
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!
Not only does it take away people from other modes it also takes away resources.
And you can say you just want the infrastructure and be done with it, but that won’t be the case. Soon those players will ask balance changes in regards to arena gameplay, more features, etc.
There is a lot to consider.
Eh thats true a bit. There are a few arena rules needed like a time-based healing Dampening effect and a similar revealed/stealth cap system. That’s the biggest issues.
Beyond that, if there are too many GLARING 2v2 and especially 3v3 issues, chances are something needed looked at anyways, considering 2v2 and 3v3 are the most common encounters in tpvp with the exception of maybe the middle at the beginning. These should certainly not be taken by that much of a landslide without there having already been issues in tpvp with the same set ups. (with minor variances, perhaps)
People would have to build for the occasion. Just like tpvp not ever build works, but I’ve seen every CLASS do quite well in 2v2.
Warlord Sikari (80 Scrapper)
But think about the potential income of PVPers! We could take part of the population from WoW’s arena base who would love this type of freedom and skipping the leveling process. And bring back old GW2 players and convert at least some PVErs. I thinks a bit short sighted to just think it’d be fracturing the player base, when in reality you could just be growing it. Bringing in more players and ex players could do wonders for both arena AND conquest populations at once.
It isn’t off the table, and we have most of the tech for it. I expect at some point we will do it, just not now. I don’t know when either.
Edit: This isn’t a promise we’ll do these type of arenas, just my opinion based off of previous discussions with the team. We may never do them, or we may do something like them. Nothing is planned at this point.
Amazing response, and hopefully someday it will be implemented. I too agree that it will attract a LOT of players, and not really divide the player base. Many people are very very bored of WoW and only play for the arena aspect. Anet could snag a lot of them with a gladiator style 2v2,3v3 arena (where each person has 1 life, last team standing wins)
But think about the potential income of PVPers! We could take part of the population from WoW’s arena base who would love this type of freedom and skipping the leveling process. And bring back old GW2 players and convert at least some PVErs. I thinks a bit short sighted to just think it’d be fracturing the player base, when in reality you could just be growing it. Bringing in more players and ex players could do wonders for both arena AND conquest populations at once.
It isn’t off the table, and we have most of the tech for it. I expect at some point we will do it, just not now. I don’t know when either.
Edit: This isn’t a promise we’ll do these type of arenas, just my opinion based off of previous discussions with the team. We may never do them, or we may do something like them. Nothing is planned at this point.
Amazing response, and hopefully someday it will be implemented. I too agree that it will attract a LOT of players, and not really divide the player base. Many people are very very bored of WoW and only play for the arena aspect. Anet could snag a lot of them with a gladiator style 2v2,3v3 arena (where each person has 1 life, last team standing wins)
Second that, I heard WoW’s pvp was going downhill, really this is the time Anet should take advantage but instead we get the answer that it will divide the player base. I know people who are willing to come back if arenas are implemented.
But think about the potential income of PVPers! We could take part of the population from WoW’s arena base who would love this type of freedom and skipping the leveling process. And bring back old GW2 players and convert at least some PVErs. I thinks a bit short sighted to just think it’d be fracturing the player base, when in reality you could just be growing it. Bringing in more players and ex players could do wonders for both arena AND conquest populations at once.
It isn’t off the table, and we have most of the tech for it. I expect at some point we will do it, just not now. I don’t know when either.
Edit: This isn’t a promise we’ll do these type of arenas, just my opinion based off of previous discussions with the team. We may never do them, or we may do something like them. Nothing is planned at this point.
2v2 and 3v3 is all I’ve ever wanted for pvp since launch. We’ve gotten tournaments, leaderboards, various rewards, achievements, spectating, solo-que on and off again, 4 new maps, and many balance patches, but I believe the pvp population is still quite modest. Now we’ll get a new GvG mode, but it could be closer to PvE or WvW than Arenas.
PvP in GW2 is conquest: a mode where the most impactful thing you can do is gang up on the opponent. It’s no fun when it happens to you, and it’s not really that enjoyable to do to the enemy for many gamers, but it’s generally commonplace for most players and matches. People get real tired of that after a while, and I for one end up wishing there was just a way to have a fair fight. I think this is a major reason many people don’t stick with GW2 pvp, and yet many of us that are left would love to see 2v2 and 3v3, as we’ve been asking for it for over 2 years now.
2v2 and 3v3 Arenas could be a key avenue for allowing new pvp players to focus on learning the basics of class abilities and interactions. Honestly, I feel this should have been in place from the beginning as a sort of foundation, or buffer, to the complex communication and organizational demands of a mode like conquest. It’s much easier for players to group in 2’s and 3’s, reducing the groupfinding barrier by a large factor. Without several objectives, their will inherently be less need for leadership, planning, communication, and voip. While those are all good things, they’re more suited for advanced, dedicated groups; not pugs, not soloers, and not really duos or trios amongst strangers in a party of 5, amirite? Without high levels of organization, conquest just lends itself to frustration and confusion.
Anet, I implore you to consider 2v2 and 3v3’s to grow the pvp player base if the population doesn’t begin to rightfully increase after a reasonable exposure time to GvG. The combat is too exciting, the game too beautiful, and the fans too ardent not to have a more wide-spread appeal in the realm of pvp gaming. Give the future and current player base a good foundation to grow on. Embrace a lower common denominator. Honor pure battle.
(edited by Master Charles.7093)
I have to agree with Justin in that too many gamemodes can hurt the game….
Can we receive better tools in incorporating 2v2 matchmaking in Custom Arenas?
-Voting, kick system to regulate the entire map, in case Moderators aren’t there to do so.
-A rotation system so Spectators can take turns entering the 1v1/2v2 map.
-Increase Spectator Mode to 50 people. Maps Player Limit still stays the same
That alone would do wonders.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
I have to agree with Justin in that too many gamemodes can hurt the game….
Can we receive better tools in incorporating 2v2 matchmaking in Custom Arenas?
-Voting, kick system to regulate the entire map, in case Moderators aren’t there to do so.
-A rotation system so Spectators can take turns entering the 1v1/2v2 map.
-Increase Spectator Mode to 50 people. Maps Player Limit still stays the sameThat alone would do wonders.
Being afraid of expanding, especially in an area that has a decent demand can not only be bad for a game and its players, but a business. Its no secret that markets have moved toward quicker and more accessible gameplay modes, as a preference by players, but arenas in general were a huge success in WoW. WoW however is old, a very large game and still has its RPG elements, which the Arena crowd (competitive players) often disagree with. Not to mention the leveling and so forth. GW2 has a wonderful system already in place that combines just about all of the major concerns with other MMO style arenas. I feel GW2 has a real opportunity here, and if handled correctly and advertised correctly could actually not only bring many players back who have gone to WoW solely for Arena (I know many, and I was one for a time), but other arena players who just want something fresh and fun. Enticing new players and old players to come play any mode for pvp will likely end up spilling into both. While it may slow conquest down for a time, increasing the overall pvp population could very likely keep arenas going (which would almost undoubtedly become the most played mode) but also bring in more people who feel like playing Conquest when they’re not doing arenas.
They’re not entirely mutually exclusive, one can very well help the other.
Warlord Sikari (80 Scrapper)
We don’t need arenas. If you are unable to learn how to play a 3-point conquest with a 5-person team then go to wvw where you can experience “pure battle” or just vote for courtyard all the time.
Enticing new players and old players to come play any mode for pvp will likely end up spilling into both. While it may slow conquest down for a time, increasing the overall pvp population could very likely keep arenas going (which would almost undoubtedly become the most played mode) but also bring in more people who feel like playing Conquest when they’re not doing arenas.
That’s a good point.
These arenas could only be added as a casual pvp mode, since balancing classes for 2 different pvp modes and pve is impossible(as seen in WOW). So they could be more of a disappointment compared to what people expect.
But think about the potential income of PVPers! We could take part of the population from WoW’s arena base who would love this type of freedom and skipping the leveling process. And bring back old GW2 players and convert at least some PVErs. I thinks a bit short sighted to just think it’d be fracturing the player base, when in reality you could just be growing it. Bringing in more players and ex players could do wonders for both arena AND conquest populations at once.
It isn’t off the table, and we have most of the tech for it. I expect at some point we will do it, just not now. I don’t know when either.
Edit: This isn’t a promise we’ll do these type of arenas, just my opinion based off of previous discussions with the team. We may never do them, or we may do something like them. Nothing is planned at this point.
Thank You for giving an answer on this. Hopefully you’ll echo the forum goers desire that it be fast tracked.
my buddy the other day was asking about the game. his first question was how the pvp scene was, and his second was about competitive arenas. the answer to the first one got him excited the answer to the second made him stop caring.
Bring PPK back to WvW!!!
We don’t need arenas. If you are unable to learn how to play a 3-point conquest with a 5-person team then go to wvw where you can experience “pure battle” or just vote for courtyard all the time.
That’s not even remotely why people love arenas. In WoW the best players tend to play Arena, and thats where their esports are centered, as opposed to Rated Battle grounds. Its just more enjoyable to watch, its more enjoyable to play, and its quicker to just get going. Its much easier to have a friend get on than 4 friends to get on just to do a few games (that take longer each). Ive been in the top 5 on the leaderboards on GW2 (but typically top 100, when I actually did tPVP often, I just can’t be bothered anymore, because its boring) and I know many other high skilled peoples who either want it or left because they didn’t have it (Such as Vassangel, and I personally just recently got back from WoW for the same reason).
Warlord Sikari (80 Scrapper)
Thank You for giving an answer on this. Hopefully you’ll echo the forum goers desire that it be fast tracked.
Lol like the forum desire for Skyhammer changes! How many pages did that thread reach! How many days/weeks/months did it take before actual changes happened? None of those! It was over a year! And the map still stinks! The dev team have given an answer, and the answer is no arenas for at least 1+ years if ever! When will KF2 come out ): I have no game to play!
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