Why Burst Meta is Bad.

Why Burst Meta is Bad.

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Posted by: D best.3547

D best.3547

PvP should always be about skill, but it shouldn’t require you to go Berserkers because tanks don’t work in the current meta. Currently there are a variety of stun/imobilize+1shot builds out there and that is bad. 1 shot builds reward playing for hitting hard not fighting intelligently. I would define intelligent play as recognizing and dodging high burst, and creating areas of pressure to keep people off points.

With the current state of things everything is about reactions which isn’t bad, many games like FPS and Supper Smash Brothers are almost all about reaction time, However no reaction time games will have instant abilities or stealth as those two things do not allow for anything other than a guess.

So what needs to happen, either all abilities need to have clear cast indicators and stealth needs to be taken out of the game or Numbers need to be tweaked so stealth+stun+1 shot doesn’t happen.

Sea of Sorrows
Champion Paragon

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Posted by: Drayos.8759

Drayos.8759

burst so high i’ve been locked out the queue for 7hours…. lol, no dev will clear me. xD

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Posted by: Rym.1469

Rym.1469

Not to mention, not all Professions are designed with proper anti-burst abilities.

I understand that from Mesmer, Thief, some Ele, Guardian or Warrior point of view it might be fun. And it is, I know it, because I play these too.

But then you roll a Necromancer and have absolutely no chance to react, recover or stop something like new Mesmer from killing you if they see you first.

While it might not be very e-sports argument, but I have to mention it – new player. He gets one-shotted every couple of seconds from stealth or range. Will he adapt? Probably not and he will just leave PvP.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

(edited by Rym.1469)

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Posted by: Drayos.8759

Drayos.8759

welp, im a new player and if i cannot still queue for a pvp match in the next few hours im going to leave the game as a whole tbh. :P

but on topic bunker necros are pretty good tho :O but i get what u mean

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Posted by: DarkSyze.8627

DarkSyze.8627

PvP should always be about skill, but it shouldn’t require you to go Berserkers because tanks don’t work in the current meta. Currently there are a variety of stun/imobilize+1shot builds out there and that is bad. 1 shot builds reward playing for hitting hard not fighting intelligently. I would define intelligent play as recognizing and dodging high burst, and creating areas of pressure to keep people off points.

With the current state of things everything is about reactions which isn’t bad, many games like FPS and Supper Smash Brothers are almost all about reaction time, However no reaction time games will have instant abilities or stealth as those two things do not allow for anything other than a guess.

So what needs to happen, either all abilities need to have clear cast indicators and stealth needs to be taken out of the game or Numbers need to be tweaked so stealth+stun+1 shot doesn’t happen.

That is why other mmo game company pvp work because of skill play like you said. Skill play is cenered’ around risk-reward. Your suggestion is good but i finally realize after Arena net limit our traits: the only best suggestion that need to happen is for Arena net to re-make gw2 entire game. Also to hire a team of leaders who believe in challenge, skill-play and who take serious action when there is a problem, and who also work with their players including their suggestion, in the end.. will find solution to their concerns and make improvement and serious change for the better.

" Leaders think and talk about the solutions. Followers think and talk about the problems "
Brian Tracy

" The signs of outstanding leadership appear primarily among the followers. Are the followers reaching their potential? Are they learning? Serving? Do they achieve the required results? Do they change with grace? Manage conflict? "
Max de Pree

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

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Posted by: serenke.4806

serenke.4806

It’s not a “burst meta” at all. Right now everybody is still experimenting with builds, and yes, there is a lot of damage going around. You would describe intelligent play as dodging high bursts… Why not play intelligently and dodge/avoid high damage burst then?

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Posted by: Tyreal.5230

Tyreal.5230

It’s not a “burst meta” at all. Right now everybody is still experimenting with builds, and yes, there is a lot of damage going around. You would describe intelligent play as dodging high bursts… Why not play intelligently and dodge/avoid high damage burst then?

^ This

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

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Posted by: Akikaze.1307

Akikaze.1307

It’s not a “burst meta” at all. Right now everybody is still experimenting with builds, and yes, there is a lot of damage going around. You would describe intelligent play as dodging high bursts… Why not play intelligently and dodge/avoid high damage burst then?

However the metagame is shifting towards where burst damage takes priority over bunkering. Support ressing without a banner or assist skill is extremely difficult without dying. Meta isn’t always an “established” build/idea, it’s simply a strategy to gather the most out of the current environment. As such, burst damage is the current most favourable option.

Also dodging have less impact than prepatch. Previously if you dodge a burst combo, opponents would deal lesser damage as you sustain yourself. Currently many classes have a damage boost, even if you dodge a burst combo, their auto attacks would still down you quite fast.

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Posted by: Razor.9872

Razor.9872

It’s not a “burst meta” at all. Right now everybody is still experimenting with builds, and yes, there is a lot of damage going around. You would describe intelligent play as dodging high bursts… Why not play intelligently and dodge/avoid high damage burst then?

However the metagame is shifting towards where burst damage takes priority over bunkering. Support ressing without a banner or assist skill is extremely difficult without dying. Meta isn’t always an “established” build/idea, it’s simply a strategy to gather the most out of the current environment. As such, burst damage is the current most favourable option.

Also dodging have less impact than prepatch. Previously if you dodge a burst combo, opponents would deal lesser damage as you sustain yourself. Currently many classes have a damage boost, even if you dodge a burst combo, their auto attacks would still down you quite fast.

I will have to disagree. In my opinion, due to the high number of glass bottles running around, there is actually a greater demand for bunkers than ever before. It’s true that many have gained a damage boost, as you say, but it is also true that those who spec defensively have gained a defensive boost as well. The spectrum is wider. Build yourself right, and you can survive even the most hard-pressed onslaught (1v1 or 1v2) for a good 90-60 seconds. This provides an opportunity for your own teams glasses to come in and wipe them out. In addition, their increased squishiness means your dps can actually down them in 1v1’s.

You can’t forget that while they can down you fast if you do nothing, they go down just as fast — of not faster. Be smart, and be agressive.

NSPride <3

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Posted by: Sagat.3285

Sagat.3285

Stop saying it’s a burst meta have you fought or tried a proper bunker spec post patch? It’s just the player choice.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: MailMail.6534

MailMail.6534

PvP should always be about skill, but it shouldn’t require you to go Berserkers because tanks don’t work in the current meta.

I stopped reading your post after the first sentence, because the first sentence is factually incorrect based off of my experience. I’ve had the most success in this “current meta” using a clerics support tank Mesmer.

Also, I wish people would stop referencing the “current meta”. People are quick to forget that the meta is changing at an alarming rate and will continue to do so for a while.

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

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Posted by: Teutos.8620

Teutos.8620

But then you roll a Necromancer and have absolutely no chance to react, recover or stop something like new Mesmer from killing you if they see you first.

That is your problem, not necro related. Try out Noscs Necro build and make them cry.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

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Posted by: Rym.1469

Rym.1469

But then you roll a Necromancer and have absolutely no chance to react, recover or stop something like new Mesmer from killing you if they see you first.

That is your problem, not necro related. Try out Noscs Necro build and make them cry.

1. It is Necro related. Duel decent interrupt Mesmer.

2. I create builds for myself.

3. Because some build is used by specific player, it doesn’t mean it’s his copyrighted build. I’ve seen Celestial Signets on the first day on EU after patch dropped.

;)

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: Runewolf.8456

Runewolf.8456

people talking about a ‘meta’ for a 4 day old patch.

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Posted by: Loboling.5293

Loboling.5293

people talking about a ‘meta’ for a 4 day old patch.

That cuz you mo under stand how pvp. META is life

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Posted by: MithranArkanere.8957

MithranArkanere.8957

people talking about a ‘meta’ for a 4 day old patch.

The meta changes at an alarming rate.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Zenith.7301

Zenith.7301

Well, they had the great idea of giving thieves out of all classes more damage with 17% extra crit damage traits, as if their 10% extra damage on targets with a condition and % damage increase from initiative and executioner weren’t enough.

It’s not like thieves weren’t the highest single target damage class in the game, let’s buff it some more those backstabs and HS aren’t critting high enough. And hidden thief of course granting easy backstabs on a low cd steal on a class that can now pretty much have permanent poison uptime on a target to make sure that they can’t heal for crap after they eat a 10k untelegraphed backstab from stealth.

(edited by Zenith.7301)

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Posted by: Velimere.7685

Velimere.7685

  1. Power coefficients need to be adjusted for skills across the board so that physical burst combos used by Berserker builds cannot “one-shot” (let’s define this as “down within 1 second”) other builds that aren’t also Berserker builds. “Insta-gibbing” should always require a coordinated effort by at least 2 players.
  2. Conditions need to cap per source (read: the player applying them): 5 stacks for burning, 10 stacks for poison, 15 stacks for confusion, 20 stacks for torment, and 25 stacks for bleeding.
  3. Poison is not dynamic enough for the new way damaging conditions work! Each stack should reduce heal potency by 3% (capping at 100%), and application via skills should be adjusted accordingly as well as that of Superior Sigil of Doom (read: 10 stacks for 5 seconds). Its damage should also be adjusted accordingly.

This is my suggested fix for damage across the board. #1 pertains to direct damage.

Anyone who says Zerk is the average Joe build is an average Joe.

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Posted by: D best.3547

D best.3547

It’s not a “burst meta” at all. Right now everybody is still experimenting with builds, and yes, there is a lot of damage going around. You would describe intelligent play as dodging high bursts… Why not play intelligently and dodge/avoid high damage burst then?

I went over this you cant dodge while stunned or when they are in stealth that is prediction and not skill. Also the most problematic skills aren’t the ones you can dodge but the instant effect ones like Mantra of disruption when it stuns.

Sea of Sorrows
Champion Paragon

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Posted by: Zenith.7301

Zenith.7301

It’s not a “burst meta” at all. Right now everybody is still experimenting with builds, and yes, there is a lot of damage going around. You would describe intelligent play as dodging high bursts… Why not play intelligently and dodge/avoid high damage burst then?

I went over this you cant dodge while stunned or when they are in stealth that is prediction and not skill. Also the most problematic skills aren’t the ones you can dodge but the instant effect ones like Mantra of disruption when it stuns.

Mantra of Distraction. And of course it should be instant, how the hell are you supposed to interrupt 3/4 let alone 1/4 sec casts with a skill solely intended to interrupt if it’s not instant.

Rather than gutting mesmer for everybody else people like you should be arguing for the berzerker amulets to be nerfed. Just reduce crit damage in spvp to something like 25% crit damage bonus cap and the burst will come down.

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Posted by: Xillllix.3485

Xillllix.3485

It’s not a “burst meta” at all. Right now everybody is still experimenting with builds, and yes, there is a lot of damage going around. You would describe intelligent play as dodging high bursts… Why not play intelligently and dodge/avoid high damage burst then?

I went over this you cant dodge while stunned or when they are in stealth that is prediction and not skill. Also the most problematic skills aren’t the ones you can dodge but the instant effect ones like Mantra of disruption when it stuns.

They also nerfed vigor. Dodges are limited.

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Posted by: Vegito.3048

Vegito.3048

It’s not a “burst meta” at all. Right now everybody is still experimenting with builds, and yes, there is a lot of damage going around. You would describe intelligent play as dodging high bursts… Why not play intelligently and dodge/avoid high damage burst then?

I went over this you cant dodge while stunned or when they are in stealth that is prediction and not skill. Also the most problematic skills aren’t the ones you can dodge but the instant effect ones like Mantra of disruption when it stuns.

Mantra of Distraction. And of course it should be instant, how the hell are you supposed to interrupt 3/4 let alone 1/4 sec casts with a skill solely intended to interrupt if it’s not instant.

Rather than gutting mesmer for everybody else people like you should be arguing for the berzerker amulets to be nerfed. Just reduce crit damage in spvp to something like 25% crit damage bonus cap and the burst will come down.

Yeah no. Let’s not ruin the game because someone can’t hit a guy with like 11k hp. The new zerker amulet is awesome. Run marauder if you die too easily and still want plenty of damage. Adjust your playstyle. Many people who played in the zerker vs condi meta becore cele bs are having a blast right now.

Rantev [Warrior]