Champion Paragon
Why Burst Meta is Bad.
burst so high i’ve been locked out the queue for 7hours…. lol, no dev will clear me. xD
Not to mention, not all Professions are designed with proper anti-burst abilities.
I understand that from Mesmer, Thief, some Ele, Guardian or Warrior point of view it might be fun. And it is, I know it, because I play these too.
But then you roll a Necromancer and have absolutely no chance to react, recover or stop something like new Mesmer from killing you if they see you first.
While it might not be very e-sports argument, but I have to mention it – new player. He gets one-shotted every couple of seconds from stealth or range. Will he adapt? Probably not and he will just leave PvP.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
(edited by Rym.1469)
welp, im a new player and if i cannot still queue for a pvp match in the next few hours im going to leave the game as a whole tbh. :P
but on topic bunker necros are pretty good tho :O but i get what u mean
PvP should always be about skill, but it shouldn’t require you to go Berserkers because tanks don’t work in the current meta. Currently there are a variety of stun/imobilize+1shot builds out there and that is bad. 1 shot builds reward playing for hitting hard not fighting intelligently. I would define intelligent play as recognizing and dodging high burst, and creating areas of pressure to keep people off points.
With the current state of things everything is about reactions which isn’t bad, many games like FPS and Supper Smash Brothers are almost all about reaction time, However no reaction time games will have instant abilities or stealth as those two things do not allow for anything other than a guess.
So what needs to happen, either all abilities need to have clear cast indicators and stealth needs to be taken out of the game or Numbers need to be tweaked so stealth+stun+1 shot doesn’t happen.
That is why other mmo game company pvp work because of skill play like you said. Skill play is cenered’ around risk-reward. Your suggestion is good but i finally realize after Arena net limit our traits: the only best suggestion that need to happen is for Arena net to re-make gw2 entire game. Also to hire a team of leaders who believe in challenge, skill-play and who take serious action when there is a problem, and who also work with their players including their suggestion, in the end.. will find solution to their concerns and make improvement and serious change for the better.
" Leaders think and talk about the solutions. Followers think and talk about the problems "
Brian Tracy
" The signs of outstanding leadership appear primarily among the followers. Are the followers reaching their potential? Are they learning? Serving? Do they achieve the required results? Do they change with grace? Manage conflict? "
Max de Pree
Ankur
(edited by DarkSyze.8627)
It’s not a “burst meta” at all. Right now everybody is still experimenting with builds, and yes, there is a lot of damage going around. You would describe intelligent play as dodging high bursts… Why not play intelligently and dodge/avoid high damage burst then?
It’s not a “burst meta” at all. Right now everybody is still experimenting with builds, and yes, there is a lot of damage going around. You would describe intelligent play as dodging high bursts… Why not play intelligently and dodge/avoid high damage burst then?
^ This
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr
It’s not a “burst meta” at all. Right now everybody is still experimenting with builds, and yes, there is a lot of damage going around. You would describe intelligent play as dodging high bursts… Why not play intelligently and dodge/avoid high damage burst then?
However the metagame is shifting towards where burst damage takes priority over bunkering. Support ressing without a banner or assist skill is extremely difficult without dying. Meta isn’t always an “established” build/idea, it’s simply a strategy to gather the most out of the current environment. As such, burst damage is the current most favourable option.
Also dodging have less impact than prepatch. Previously if you dodge a burst combo, opponents would deal lesser damage as you sustain yourself. Currently many classes have a damage boost, even if you dodge a burst combo, their auto attacks would still down you quite fast.
It’s not a “burst meta” at all. Right now everybody is still experimenting with builds, and yes, there is a lot of damage going around. You would describe intelligent play as dodging high bursts… Why not play intelligently and dodge/avoid high damage burst then?
However the metagame is shifting towards where burst damage takes priority over bunkering. Support ressing without a banner or assist skill is extremely difficult without dying. Meta isn’t always an “established” build/idea, it’s simply a strategy to gather the most out of the current environment. As such, burst damage is the current most favourable option.
Also dodging have less impact than prepatch. Previously if you dodge a burst combo, opponents would deal lesser damage as you sustain yourself. Currently many classes have a damage boost, even if you dodge a burst combo, their auto attacks would still down you quite fast.
I will have to disagree. In my opinion, due to the high number of glass bottles running around, there is actually a greater demand for bunkers than ever before. It’s true that many have gained a damage boost, as you say, but it is also true that those who spec defensively have gained a defensive boost as well. The spectrum is wider. Build yourself right, and you can survive even the most hard-pressed onslaught (1v1 or 1v2) for a good 90-60 seconds. This provides an opportunity for your own teams glasses to come in and wipe them out. In addition, their increased squishiness means your dps can actually down them in 1v1’s.
You can’t forget that while they can down you fast if you do nothing, they go down just as fast — of not faster. Be smart, and be agressive.
Stop saying it’s a burst meta have you fought or tried a proper bunker spec post patch? It’s just the player choice.
The Dhuumfire thread
PvP should always be about skill, but it shouldn’t require you to go Berserkers because tanks don’t work in the current meta.
I stopped reading your post after the first sentence, because the first sentence is factually incorrect based off of my experience. I’ve had the most success in this “current meta” using a clerics support tank Mesmer.
Also, I wish people would stop referencing the “current meta”. People are quick to forget that the meta is changing at an alarming rate and will continue to do so for a while.
“The jealous are troublesome to others, but certainly a torment to themselves.”
But then you roll a Necromancer and have absolutely no chance to react, recover or stop something like new Mesmer from killing you if they see you first.
That is your problem, not necro related. Try out Noscs Necro build and make them cry.
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend
But then you roll a Necromancer and have absolutely no chance to react, recover or stop something like new Mesmer from killing you if they see you first.
That is your problem, not necro related. Try out Noscs Necro build and make them cry.
1. It is Necro related. Duel decent interrupt Mesmer.
2. I create builds for myself.
3. Because some build is used by specific player, it doesn’t mean it’s his copyrighted build. I’ve seen Celestial Signets on the first day on EU after patch dropped.
;)
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
people talking about a ‘meta’ for a 4 day old patch.
people talking about a ‘meta’ for a 4 day old patch.
That cuz you mo under stand how pvp. META is life
people talking about a ‘meta’ for a 4 day old patch.
The meta changes at an alarming rate.
Well, they had the great idea of giving thieves out of all classes more damage with 17% extra crit damage traits, as if their 10% extra damage on targets with a condition and % damage increase from initiative and executioner weren’t enough.
It’s not like thieves weren’t the highest single target damage class in the game, let’s buff it some more those backstabs and HS aren’t critting high enough. And hidden thief of course granting easy backstabs on a low cd steal on a class that can now pretty much have permanent poison uptime on a target to make sure that they can’t heal for crap after they eat a 10k untelegraphed backstab from stealth.
(edited by Zenith.7301)
- Power coefficients need to be adjusted for skills across the board so that physical burst combos used by Berserker builds cannot “one-shot” (let’s define this as “down within 1 second”) other builds that aren’t also Berserker builds. “Insta-gibbing” should always require a coordinated effort by at least 2 players.
- Conditions need to cap per source (read: the player applying them): 5 stacks for burning, 10 stacks for poison, 15 stacks for confusion, 20 stacks for torment, and 25 stacks for bleeding.
- Poison is not dynamic enough for the new way damaging conditions work! Each stack should reduce heal potency by 3% (capping at 100%), and application via skills should be adjusted accordingly as well as that of Superior Sigil of Doom (read: 10 stacks for 5 seconds). Its damage should also be adjusted accordingly.
This is my suggested fix for damage across the board. #1 pertains to direct damage.
It’s not a “burst meta” at all. Right now everybody is still experimenting with builds, and yes, there is a lot of damage going around. You would describe intelligent play as dodging high bursts… Why not play intelligently and dodge/avoid high damage burst then?
I went over this you cant dodge while stunned or when they are in stealth that is prediction and not skill. Also the most problematic skills aren’t the ones you can dodge but the instant effect ones like Mantra of disruption when it stuns.
Champion Paragon
It’s not a “burst meta” at all. Right now everybody is still experimenting with builds, and yes, there is a lot of damage going around. You would describe intelligent play as dodging high bursts… Why not play intelligently and dodge/avoid high damage burst then?
I went over this you cant dodge while stunned or when they are in stealth that is prediction and not skill. Also the most problematic skills aren’t the ones you can dodge but the instant effect ones like Mantra of disruption when it stuns.
Mantra of Distraction. And of course it should be instant, how the hell are you supposed to interrupt 3/4 let alone 1/4 sec casts with a skill solely intended to interrupt if it’s not instant.
Rather than gutting mesmer for everybody else people like you should be arguing for the berzerker amulets to be nerfed. Just reduce crit damage in spvp to something like 25% crit damage bonus cap and the burst will come down.
It’s not a “burst meta” at all. Right now everybody is still experimenting with builds, and yes, there is a lot of damage going around. You would describe intelligent play as dodging high bursts… Why not play intelligently and dodge/avoid high damage burst then?
I went over this you cant dodge while stunned or when they are in stealth that is prediction and not skill. Also the most problematic skills aren’t the ones you can dodge but the instant effect ones like Mantra of disruption when it stuns.
They also nerfed vigor. Dodges are limited.
It’s not a “burst meta” at all. Right now everybody is still experimenting with builds, and yes, there is a lot of damage going around. You would describe intelligent play as dodging high bursts… Why not play intelligently and dodge/avoid high damage burst then?
I went over this you cant dodge while stunned or when they are in stealth that is prediction and not skill. Also the most problematic skills aren’t the ones you can dodge but the instant effect ones like Mantra of disruption when it stuns.
Mantra of Distraction. And of course it should be instant, how the hell are you supposed to interrupt 3/4 let alone 1/4 sec casts with a skill solely intended to interrupt if it’s not instant.
Rather than gutting mesmer for everybody else people like you should be arguing for the berzerker amulets to be nerfed. Just reduce crit damage in spvp to something like 25% crit damage bonus cap and the burst will come down.
Yeah no. Let’s not ruin the game because someone can’t hit a guy with like 11k hp. The new zerker amulet is awesome. Run marauder if you die too easily and still want plenty of damage. Adjust your playstyle. Many people who played in the zerker vs condi meta becore cele bs are having a blast right now.