Right now the warrior is nothing more than an extremely glass cannon one-button-wonder with virtually no survivability and very little viability in pvp. Something needs to change.
Here is what i have gathered from playing the warrior in pvp, and why it is not currently viable:
1. Terrible condition removal and healing; unless you want to constantly switch to your horn and blow all your shout cooldowns just to remove a condition that will most likely be immediately reapplied. But hey, that works for them, because if you are horn specced, chances are you have kitten for damage anyways, so you’ll still be useless. Your heals are all long cooldowns, and the only good heal is the one that gives you HP based on your adren level (around 9k), plus refills your adrenaline bar. The healing signet is by far the worst heal in the game, and isnt even for the briefest moment considered when making a build. This also ties in with your laughable mobility; no way to reset the fight except by blowing all your movement skills to try to run away.
2. No class diversity; you arent a warrior, you are a 100b. That is your class name. If you try to use something that doesnt in some way incorporate 100b, then you are a jelly brain, and you arent welcome in my or anyone else’s group, and you can gtfo.
3. Since you are a 100b, that means 2 of 3 traits are picked for you: Frenzy and bull charge. That leaves one choice, and boy, what to choose. Fear me is extremely situational, endure pain doesnt endure pain, banners? (huehuelol), signet? maybe (not really)… basically leaving just one that can be “useful” at any time: balanced stance.
- By useful i mean you can balanced stance to guarantee stomp someone (if they dont do the 10000 possible things to evade stomp), or revive someone (if you dont insta die to AOE), or to stop someone from knocking you over for 8 seconds (because it matters if your 100b warrior is currently knocked down, right?)… or finally to ensure that your 100b combo wont be disrupted by anyone (though it will most likely still miss due to random evades, bad collision, or blinding powder/ageis and every other thing that makes your chance of 100b’ing someone good around 1/10).
4. Broken/useless traits and utility. Traits that increase damage by paltry amounts (5%) based on random situational conditions are almost always a waste. Traits and skills that activate invulnerability are mostly useless and in the wrong trees. Invulnerability skills are useless; endure pain lasts for 3 seconds and doesnt give stability or block condition damage. If you even try to spec defensively, say good bye to at least 20% of your damage, just for the ability to… uhh… remove a few conditions, and hit balanced stance when you get to 50% life (because you’ll definetly only ever get to 50% from being CC’d), or endure pain at 25% life (which to a 100b is about 5k health) so you can still die to condition damage. The only viable trait lines are those that increase your precision, crit damage, and damage increase, because as a 100b, your only goal is damage.
5. Unviability of almost every weapon except the greatsword and possibly the warhammer.
Swords – useless due to low duration bleeds, and resultant inability to bleed stack effectively; useless burst.
Longbow – a complete joke of a weapon; low damage and slow auto attack, random skills that are extremely situational to the point of uselessness; useless burst.
Mace – another useless weapon; higher damage but slow; virtually useless compared to the warhammer; decent burst.
Horn – not even worth swapping from your greatsword.