Why are warriors able to carry the orb..

Why are warriors able to carry the orb..

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Posted by: Pyriall.5027

Pyriall.5027

with endure pain up. For that matter, beserker stance as well.

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Posted by: ellesee.8297

ellesee.8297

and why can they sword leap or banner rush for long distances but rocket boots get the shaft? ):

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Posted by: Larynx.2453

Larynx.2453

Because warriors are OP, nerf nerf wai cry etc etc

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Posted by: Darnis.4056

Darnis.4056

Because Spiritwatch is a stupid map that’s completely broken mechanic wise.

Necro/thief Run signets. raise speed to normal runspeed.
Ranger/Warrior can Run the orb way too efficiently.
Guardian can sanctuary/block pickup the orb 99% of the time.

Spirit watch is literally worse then skyhammer in my eyes..

Will the Real Pink Puma Please stand up?

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Posted by: Malediktus.9250

Malediktus.9250

Spirit Watch and Skyhammer are definatly the worst map for competive play.

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Posted by: Ghostwolf.9863

Ghostwolf.9863

Warrior Watch*

Skyhammer says itself.

Thief, Engineer, Mesmer – Seafarer’s Rest (EU)

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Posted by: Dee Jay.2460

Dee Jay.2460

and why can they sword leap or banner rush for long distances but rocket boots get the shaft? ):

Because they are Warriors. Normal rules don’t apply to them.

But it’s their superior skill that makes it so, let no one else tell you otherwise.

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Posted by: Bambi Is Strong.6083

Bambi Is Strong.6083

Oh such a silly question, we players all know that all ANet employees only play Warriors. Logging on other characters are just part of their job to make it seem like they play something else but seriously when have you seen an ANET employee play a non-warrior class without sitting in town afking or trolling WvW?

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Posted by: Arganthium.5638

Arganthium.5638

Oh such a silly question, we players all know that all ANet employees only play Warriors. Logging on other characters are just part of their job to make it seem like they play something else but seriously when have you seen an ANET employee play a non-warrior class without sitting in town afking or trolling WvW?

This, obviously, isn’t entirely true, but of the ANet employees I have seen, to my best recollection, the majority of them were playing warriors. I remember seeing one that was an ele in WvW, next to his/her warrior friend (no apparent reason they came to ET, the best worst server in NA, especially with our population problems… We told them all about our pop problems and they basically just disappeared into oblivion).

Thief|Mesmer|
Theorycrafter

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Posted by: Cynz.9437

Cynz.9437

funny fact, if i use inf. arrow on my thief with orb, i lose orb… warrior can use GS spells and zoom across the map w/o losing orb….

not to mention, some classes can run really fast with orb w/o run speed punishment, while other classes get shafted

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Posted by: EverythingEnds.4261

EverythingEnds.4261

Just ask a Mesmer about his ways of carrying the orb…
Leaps work
Illusionary Leap wont

Last time I even had the feeling I would lose the orb when using Mirror IMages

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Posted by: Avead.5760

Avead.5760

I dont know..Why sword 2 covers so much distance with orb (and for the matter too long distance in general for the tooltip) ???
Maybe the same reasons why ride the lightning got a range reduction,double the cd and..an extra 40% range reduction while carrying the orb?
one word..Incompetence

Actually i cant get it for the life of me.How the kitten can they destroy a class so much like they did with ele.Why would you reduce rtl in spirit watch if you gonna put 40 sec cd and dont touch other classes skills? How was even ele carrier a problem if you know THAT BY THE NEXT BIG PATCH THERE WOULD BE NO ELE BUNKER?
kitten this game..i need to stop coming back here

(edited by Avead.5760)

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Posted by: Writetyper.1985

Writetyper.1985

and why can they sword leap or banner rush for long distances but rocket boots get the shaft? ):

(Don’t tell anyone this is top secret, but next time you get the orb, do slick shoes’s toolbelt skill and rocket boots)

Mortryde/Cold/Thugmentalist Bara
really bad engineer

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Posted by: glaphen.5230

glaphen.5230

Just ask a Mesmer about his ways of carrying the orb…
Leaps work
Illusionary Leap wont

Last time I even had the feeling I would lose the orb when using Mirror IMages

Illusionary Leap is what the clone does and you are using Swap which is a teleport.

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Posted by: Rednik.3809

Rednik.3809

funny fact, if i use inf. arrow on my thief with orb, i lose orb… warrior can use GS spells and zoom across the map w/o losing orb….

not to mention, some classes can run really fast with orb w/o run speed punishment, while other classes get shafted

L2difference between teleport skills and movement skills. Warrior skills are affected by slow effects (never noticed 1/2 travel distance on sword leap and gs rush/WW? Oh, I forgot, you never actually played a warrior) and cannot carry you out of immobilize (without picking traits specially for that), thief SB is literally “lel I can mash this button and port across all map”.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
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Posted by: Cynz.9437

Cynz.9437

funny fact, if i use inf. arrow on my thief with orb, i lose orb… warrior can use GS spells and zoom across the map w/o losing orb….

not to mention, some classes can run really fast with orb w/o run speed punishment, while other classes get shafted

L2difference between teleport skills and movement skills. Warrior skills are affected by slow effects (never noticed 1/2 travel distance on sword leap and gs rush/WW? Oh, I forgot, you never actually played a warrior) and cannot carry you out of immobilize (without picking traits specially for that), thief SB is literally “lel I can mash this button and port across all map”.

did you try to use heartseeker while carrying orb? but yeah you wouldn’t know because lel you never played thief… see i can say such crap as well

fun fact, i do have a warrior and it is probably the most brainless thing i got to play in this game so far outside of necro scepter AA with spite tree

my point is that i am fine with thieves not being able to port, but so warriors shouldn’t be able to zoom across the map as well as other classes

also wars can use their utilities that prevent dmg and CC, but thief can’t use stealth… certanly stealth would be just too good, but classes shouldn’t be able to go immune to dmg

imo the orb should put any class to same run speed, disable all spells and give unique ones

All is Vain~
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Posted by: Rezz.8019

Rezz.8019

This is good to know. I will start using the warrior for spirit watch instead of my runner ele. Thanks op for expanding my pvp gaming horizons.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

for those who dun already know,

warrior’s sprint does makes the orb holder run a bit faster.
use that together with long sword 2 with auto targeting turned off to cover long distances faster, plus warhorn 5 for +100% vigor for more dodges.

usually long sword 2 + warhorn 5 is sufficient enough.

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Posted by: rsq.3581

rsq.3581

What we really should be talking about is the OP ele movement on spirit watch. 600 range RTL every 40 seconds?!?! Who let that one out of internal testing amirite!?

Until the developers finally admit that the orb should replace all player abilities with unique orb-only abilities, Spirit Watch will be unsuitable for competitive play.

The problem with this is that then classes will be chosen as orb carriers for their base stats or class mechanics (or potentially utilities, if they were accessible). This would actually compound the problem, rather than alleviate it, as warriors/guards/necros would be far and away the best choices to run the orb. Would you want to be yelled at every time you picked up the orb on your ranger?

Salphir | Salfir | Falana
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Posted by: Kanto.1659

Kanto.1659

Because Spiritwatch is a stupid map that’s completely broken mechanic wise.

Necro/thief Run signets. raise speed to normal runspeed.
Ranger/Warrior can Run the orb way too efficiently.
Guardian can sanctuary/block pickup the orb 99% of the time.

Spirit watch is literally worse then skyhammer in my eyes..

Lets not forget the Engineer whose 25% running trait also works and using Slick Shoes’ Super-speed also lets them zoom.

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Posted by: Incurafy.6329

Incurafy.6329

Thief +15 Acro + III in the 10 point slot of Acro + Withdraw + Roll for Initiative + Signet of Agility + Signet of Shadows = the fastest orb carrier.

Try it some time.

thiefhitfor2kbetternerf
all is vain

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Posted by: Rednik.3809

Rednik.3809

What we really should be talking about is the OP ele movement on spirit watch. 600 range RTL every 40 seconds?!?! Who let that one out of internal testing amirite!?

Actually, when SW was out, ele movement skills was absolutely gamebreaking for this map. You can search old topics and read it by yourself. It was fixed later by various mechanic tweaks.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
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Posted by: Ghostwolf.9863

Ghostwolf.9863

Thief +15 Acro + III in the 10 point slot of Acro + Withdraw + Roll for Initiative + Signet of Agility + Signet of Shadows = the fastest orb carrier.

Try it some time.

Or log a warrior and have 20k hp, 25% movement speed, highest armor in the game, invulnerability, immunity, block, bull’s charge, sword and gs movement skills.
Edit: and forgot stability.

I have a special build for whenever spirit watch pops up in solo queue,
sometimes I cap the orb with the whole other team attacking me, cuz kitten balance.

Thief, Engineer, Mesmer – Seafarer’s Rest (EU)

(edited by Ghostwolf.9863)

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Posted by: Bart Weird.9671

Bart Weird.9671

U don t even have to use gs, shield leap and block plus hammer leaps while knocking everyone down works fine aswell

https://www.youtube.com/watch?v=sudhKI2v_sM
[Grawl Shaman Duo Scale 80]

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Posted by: Dahkeus.8243

Dahkeus.8243

One of the main problems is that Capture the Flag is a gametype that’s really best when it’s done on a reasonably sized map without too many extra objectives. This way there is a sincere focus on the flag carrier as well as enough space for enemies to have a chance at getting a flag carrier with their cooldowns gone. When it’s a tiny trek like in Spiritwatch, a carrier can just blow all their cooldowns to cover the majority of the terrain.

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Posted by: Zoid.2568

Zoid.2568

Because Spiritwatch is a stupid map that’s completely broken mechanic wise.

Necro/thief Run signets. raise speed to normal runspeed.
Ranger/Warrior can Run the orb way too efficiently.
Guardian can sanctuary/block pickup the orb 99% of the time.

Spirit watch is literally worse then skyhammer in my eyes..

It’s about having control. You don’t like when maps are complicated? it’s these maps like spirit watch and skyhammer which makes the SPvP fun. At least for Arena and more experienced players that know what they are doing.

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Warriors should drop the orb when they activate all their defensive stances at the same time.

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Posted by: rsq.3581

rsq.3581

What we really should be talking about is the OP ele movement on spirit watch. 600 range RTL every 40 seconds?!?! Who let that one out of internal testing amirite!?

Actually, when SW was out, ele movement skills was absolutely gamebreaking for this map. You can search old topics and read it by yourself. It was fixed later by various mechanic tweaks.

I was being sarcastic, I remember when Eles dominated that map. But then I also remember Anet’s severe nerfing of RTL, both on spirit watch and in general. It seems strange that they’d be so ready to cut the range of rtl in half on spirit watch but allow rangers, warriors, and thieves better mobility with the orb and guardians and warriors near invulnerability when carrying the orb.

I was pointing out that many of their ele nerfs were incredibly near-sighted, especially when considering the massive power creep that has plagued this game since. The current state of the ele certainly speaks volumes on that near-sightedness.

Salphir | Salfir | Falana
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