Why can't you cap a point in stealth?

Why can't you cap a point in stealth?

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Posted by: Incurafy.6329

Incurafy.6329

Serious question.

Now, before you start giving me all of this crap about how it would be OP for whatever reason, think about it for just a moment…

If a player is stealthed on the point, the following happens:

  1. The point starts ticking down and displays this on the mini-map.
  2. A player who goes there to stop them will be able to damage them as soon as they get there by throwing down AoE’s/cleaves/etc.
  3. When the player arrives to counter the cap, the point will stop ticking away from that teams favour.

The only time when this could be a bad thing is when there’s a neutral point and you can’t see it being capped unless you see the colour changing or it’s capped, but when does a team ever leave a point neutralised?

If this were changed it would actually make stealth-based Thieves viable, and possibly make D/D burst builds viable again.

Thoughts?

NOTE: Please don’t turn this into a massive Thief QQ train topic, there’s nothing OP about stealth and regardless of what certain people shout all day, you can counter a stealthed Thief.

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

Because stealth is OP, and can be used to troll(keep points contested for forever)

By the way I don’t mind stealth, as long as a reveal puts my target marker back on the stealth user.

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Posted by: Kanto.1659

Kanto.1659

Not sure if serious, but I can guess which class you’re playing.

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Posted by: Writetyper.1985

Writetyper.1985

The reason is quite simple: Thieves are capable of permanent stealth.

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Posted by: Flamfloz.6732

Flamfloz.6732

It’s only a good idea (as it would only be balanced…) if they nerf stealth to the ground, which you probably wouldn’t want for the sole “pleasure” of capping points (as it affects all areas of the game).

Not that I disagree that thief could use some improvements in places with my limited experience of the class, but I don’t think this is “it”.

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Posted by: Requiem.8365

Requiem.8365

“A player who goes there to stop them will be able to damage them as soon as they get there by throwing down AoE’s/cleaves/etc.”
Not on Graveyard. Could never be capped if a thief holds it i guess.
Also it would be a bad idea to make aoe even better imo, theres already too many mindless spamming and this would furthermore make it needed.

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Posted by: NevirSayDie.6235

NevirSayDie.6235

It’s not meant to keep thieves from capping empty nodes, it’s meant to keep them from bunkering on nodes their team already has (or keeping a node neutral).

You can see this most easily at Graveyard or in WvW, where at launch a single thief could prevent zergs of 30+ from taking certain objectives for a significant period of time. It would be problematic to a lesser extent on all the other capture points.

tl;dr stealth bunkers are lame.

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Posted by: milo.6942

milo.6942

Because stealth OP and the designers know it.

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Posted by: Fortus.6175

Fortus.6175

Obvious troll is obvious. If serious, then all i gotta say is ; you dont know jack squat of what “counter” means, im glad you arent in the balancing team, because after seeing the disaster we call “stealth”, i wouldnt doubt they were to implement it….

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Posted by: Kwll.1468

Kwll.1468

Because stealth OP and the designers know it.

Know it and yet are afraid to take any real measures to tone it down because they know there is a certain population of players that loves playing a class with strong stealth. Instead of doing stuff like increasing reveal significantly or allowing damage to break stealth like other games do we are going to get some gimicky ranger pet ability as counter play.

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Posted by: Incurafy.6329

Incurafy.6329

Lmao @ the replies, how stupid of me to think that we could have a proper discussion about the subject without it Instantly turning into “stealth is op”. Thank you tk the two people who gave serious replies, and screw you to the rest of you.

Forget it, mods, you can close this topic, I’m not even going to try when I get called a troll for trying to start a healthy discussion.

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Posted by: feliscatus.1430

feliscatus.1430

Serious question… were you dropped as a baby?

:P

Really though, capping in stealth? LOLOLOLFDLLLLOLOL

No.

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Posted by: Incurafy.6329

Incurafy.6329

Brilliantly argued, feliscatus, truly you’re a wordsmith seldom seen in the 21st century!

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Posted by: feliscatus.1430

feliscatus.1430

This requires no argument. The idea is truly that bad on it’s face.

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Posted by: tronjeremy.5820

tronjeremy.5820

As a thief I think it should stay the way it is. No cap with stealth.

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Posted by: KingClash.3186

KingClash.3186

Perma Stealth.
/thread

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Posted by: selan.8354

selan.8354

because of permastealth……

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Posted by: Darnis.4056

Darnis.4056

It would be silly to cap a point in stealth.. you can even summon thieves or phantasms without breaking stealth all the while contesting a point?.. Completely broken.

Stealth is an escape mechanic.

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