Why do people complain about DH
Plus rev doesn’t interrupt you every 5 seconds. If they removed daze on traps, guard would be balanced (removed in PvP only ofc).
The daze mostly punishes thieves and I suppose Ele’s that are on point. I’ve not found it an issue on other classes.
In fact the entire DH kit is pretty much a big kitten u to melee thief builds.
There are 3 classes that are ‘easy to play’: Necro, Warrior and Guardian. I was able to jump into the warrior and necro build and be competitive. After playing a dozen matches and learning the mechanics I could half of my 1v1s, both of them require killing someone pretty quick, but good players killed me and bad players died. The difference is it takes some skill to be great and all of them have been nerfed so much that no matter how good you get you can’t match a really talented player of most other classes. There are a ton of necros and warriors in emerald, but few after ruby. Anyone can jump into a DH, run the map up to Ruby and still be competitive.
All of the other classes (not playing a bunker) require a decent amount of skill to simply not die repeatedly. I main a mesmer, and when I started it was rough. I pretty much died over and over again in unranked. Thief took a lot of dying to figure out. I tried ele and after a dozen unranked matches decided I couldn’t take it anymore. I just couldn’t work the mechanics.
In all of my recent ranked matches as mesmer I fare pretty well. It took forever, but I think I’ve got the mechanics down pretty well. Can take most classes 1v1. Warrior, I just need to survive their initial condi hit, then confuse them and a couple of shatters and they melt. Engi’s can be a pain, but they die, they just take a while. I’m like 50/50 against engi’s. Druids are the same, they take forever to die but most do die. Thiefs insta kill me if they can get 2 good stealth hits in, otherwise they melt. Necros can take a while, but almost always lose, condi’s just come on too slow to be effective. I think the skill level for ele and rev are so high that most die pretty easily, but maybe 1/4 of them seem to kill me instantly. I feel like against all clases but DH I win 50-70% of 1v1s. But I die instantly with more than 1 player. All of the classes though, when a really good player comes at me they win, and that’s cool.
They set traps on a point and go hide behind a rock. The traps get me to 30-40% health, and none of my skills can get me out of it. I blink or retreat or dodge, and it just throws me back into the trap to take the damage. I swear when the trap goes off I can see their toon laughing as they appear. I’ll heal and get some clones out and shatter twice to get up to 75% health and get a couple of ranged hits in or blocks. I get the DH down to around 20% health and I think I’m winning. Then all they need to do is F1, drop another trap and hit me once or twice, grab a coffee while I’m stuck in the trap dying, they come back in time to stomp me, and magically they have 100% health as they do it. That is most of the DH I play, if they are a bad enough player or I get them while Dragon’s maw is on CD. Any fool can go stack 3-4 traps and hide.
I feel like Anet just wants us to give them $10 for a character slot expansion.
Why is a mesmer complaining about invis ganks?
Why is a mesmer complaining about invis ganks?
No complaints about thief invisibility ganks. It actually requires a little skill. I occasionally play a thief and only carry 2 invis skills and one requires a hit to work. I would complain about an invisible trap that nearly kills me without the player even having to be there.
You sound like someone that hasn’t played mesmer in a while. As a mesmer, there is really only 1 reliable invis worth carrying(Decoy). And I use that mostly for the shatter fodder and to create a little more chaos. The days of PU condi builds are long over. Have to sacrifice way too much damage and utility to get a lot of invis, and doesn’t work in PvP because it takes 5 minutes to kill someone that way. That was fun in WvW a few years ago, though.
Yo homeslice, i didn’t ask you if invis mes is still meta. I just thought it was funny to see a mes whine about getting knocked out out of nowhere. But then again , i would be mad too if i were a mes fighting a dh. Only other thing more useless vs a dh than a thf is a mes.
DH and Necro are two classes that are super easy to play. There’s a relatively low skill cap. But if you faceroll 1-8, you can wipe much higher skill cap classes with relative ease.
That’s why people complain. People may complain about rev, engi, thief, or mesmer, but they have the higher skill caps and take more effort to play well.
You’re Not very good at necro.
No blocks. The slowest heal in game.
No immunities.
Little team support.
No mobility.
Always first targeted.
Any necro that can not only survive, but do well indicates that the skill floor maybe low in pve, but that does not mean the skill ceiling is low in PvP.
Coz ppl r bad
This is the most simplistic and accurate statement on why people complain about DHs. But people don’t know or realize they’re bad so when they die, it’s because they don’t understand and think something is when it’s not.
I would consider myself a veteran player and not exactly bad. I do complain about DHs because the build is so stupidly rewarding and easy to play that it carries bad players with 0 map awareness and rotation speed of a snail to divisions where they don’t belong and then i am stuck with 3 potatoes on my team that 1v3 some guy at far and lose everything else on map.
which “build” are you even complaining about for DH?
you do this in every thread with DH mention.
are you complaining about the full trapper build with longbow that somehow also uses symbol spam and meditations on a mender’s amulet sustain doing marauder amulet damage?
aka the zeal/radiance/honor/virtues/DH fully 5 traited build using 5 weapon sets?
They set traps on a point and go hide behind a rock. The traps get me to 30-40% health, and none of my skills can get me out of it. I blink or retreat or dodge, and it just throws me back into the trap to take the damage. I swear when the trap goes off I can see their toon laughing as they appear. I’ll heal and get some clones out and shatter twice to get up to 75% health and get a couple of ranged hits in or blocks. I get the DH down to around 20% health and I think I’m winning. Then all they need to do is F1, drop another trap and hit me once or twice, grab a coffee while I’m stuck in the trap dying, they come back in time to stomp me, and magically they have 100% health as they do it. That is most of the DH I play, if they are a bad enough player or I get them while Dragon’s maw is on CD. Any fool can go stack 3-4 traps and hide.
Peck away from range with enough condis that they use their condi clears. Use clones and illusions to proc traps. Continue to do this until you’ve baited out their F2 and heal trap. Use clones to bodyblock spear. Use phase retreat or blink to create distance immediately if you get speared – you’ll still get pulled, but generally not far enough to get hit with the trap.
Gravity well with the centre placed just behind them when they pop their F3 block, ideally have CS going so you can double up on shatters and well.
Blast them with the full bomb while they’re CCed.
If they have their F2 still use staff 5 to interrupt it and apply more condis.
Watch them die while desperately channeling their invuln.
If you suspect a DH on the other team is running with a stability on F3 trait, bring Null Field.
If you eat a dragons maw + a pob for some reason and you aren’t instantly downed, sword evade/shield block or last resort F4 shatter until you can get out.
(edited by Ubik.8315)
Coz ppl r bad
This is the most simplistic and accurate statement on why people complain about DHs. But people don’t know or realize they’re bad so when they die, it’s because they don’t understand and think something is when it’s not.
I would consider myself a veteran player and not exactly bad. I do complain about DHs because the build is so stupidly rewarding and easy to play that it carries bad players with 0 map awareness and rotation speed of a snail to divisions where they don’t belong and then i am stuck with 3 potatoes on my team that 1v3 some guy at far and lose everything else on map.
which “build” are you even complaining about for DH?
you do this in every thread with DH mention.
are you complaining about the full trapper build with longbow that somehow also uses symbol spam and meditations on a mender’s amulet sustain doing marauder amulet damage?
aka the zeal/radiance/honor/virtues/DH fully 5 traited build using 5 weapon sets?
Where did i talk about full trapper build with lb symbol spam and meditations on mender amulet doing marauder amulet dmg?
[Teef] guild :>
While soloQ in unranked on my DH I had a team of 5 DHs. The match was a hillariously stupid roflstomp, the opponents never had a chance in group fights. 1v1 at least 3 of them were better than me and some others in my team, but at one point the score was 400-80 in our favor or so and then 2 guys in my team said to just sit on home and we win by default, which we did. I have a screencap of it but it’s home and I am at the office now.
DH is too strong right now. To my shame(?) I am playing it now to finish those Capricorn achievements, E Z wins. Too bad most times it’s Coliseum, though.
1. It’s unranked and teams/rank is finicky in matching at best, same goes with ranked depending on tier
2. Enemy teams see multiple 3+ guard teams and don’t even try. Especially after initial loss of mid conquest point. It was probably 50-30 and team gave up.
3. See #1 and #2
4. The enemy team seeing 5 guards and not swapping class if they are on a hard-countered is … lol …
Coz ppl r bad
This is the most simplistic and accurate statement on why people complain about DHs. But people don’t know or realize they’re bad so when they die, it’s because they don’t understand and think something is when it’s not.
I would consider myself a veteran player and not exactly bad. I do complain about DHs because the build is so stupidly rewarding and easy to play that it carries bad players with 0 map awareness and rotation speed of a snail to divisions where they don’t belong and then i am stuck with 3 potatoes on my team that 1v3 some guy at far and lose everything else on map.
which “build” are you even complaining about for DH?
you do this in every thread with DH mention.
are you complaining about the full trapper build with longbow that somehow also uses symbol spam and meditations on a mender’s amulet sustain doing marauder amulet damage?
aka the zeal/radiance/honor/virtues/DH fully 5 traited build using 5 weapon sets?
Where did i talk about full trapper build with lb symbol spam and meditations on mender amulet doing marauder amulet dmg?
In every thread involving DH you complain about “the build”, when there are like 4 DH builds being used right now, none of which represents a single spot in the world championships.
Just so we’re clear, which build exactly are you having an issue with? and what specifically? Is it the traps? (those weren’t buffed by the patch), is the the blocks? (those also weren’t buffed by the patch)
the only completely new build that arose from the patch is menders symbolic, basically 80% of what a pre-nerfed Spring Paladins Scrapper is.
Coz ppl r bad
This is the most simplistic and accurate statement on why people complain about DHs. But people don’t know or realize they’re bad so when they die, it’s because they don’t understand and think something is when it’s not.
I would consider myself a veteran player and not exactly bad. I do complain about DHs because the build is so stupidly rewarding and easy to play that it carries bad players with 0 map awareness and rotation speed of a snail to divisions where they don’t belong and then i am stuck with 3 potatoes on my team that 1v3 some guy at far and lose everything else on map.
which “build” are you even complaining about for DH?
you do this in every thread with DH mention.
are you complaining about the full trapper build with longbow that somehow also uses symbol spam and meditations on a mender’s amulet sustain doing marauder amulet damage?
aka the zeal/radiance/honor/virtues/DH fully 5 traited build using 5 weapon sets?
Where did i talk about full trapper build with lb symbol spam and meditations on mender amulet doing marauder amulet dmg?
In every thread involving DH you complain about “the build”, when there are like 4 DH builds being used right now, none of which represents a single spot in the world championships.
Just so we’re clear, which build exactly are you having an issue with? and what specifically? Is it the traps? (those weren’t buffed by the patch), is the the blocks? (those also weren’t buffed by the patch)
the only completely new build that arose from the patch is menders symbolic, basically 80% of what a pre-nerfed Spring Paladins Scrapper is.
WTS has no class stacking rule. Ranked don’t have it. Meaning if you face multiple DH you have to deal with pretty much all the cancer.
I have issue with DH mechanics, symbols, access to blocks and CC as whole not just one particular build. E.g. traps are too big, should have cast time like traps of other classes, should have longer CD etc. Then you have piercing light and hunters determination which about every DH uses and which negates any kind of engage on DH. Same goes for virtues – it doesn’t matter what build DH uses, they are still the same and are too good.
[Teef] guild :>
So, everything then.
like I said, he thinks every single guardian has the AoE cleave of a full trap build, sustained damage of a smybol spam while still the recovery of a menders build just by simply “being a DH”
dude is just a full salt lord
The solution to the OP DH and Rev is to nerf ele again.
Ele still is a lot better than dh in high mmr games. I don’t know what you are up to.
DH is my favorite class to play against by far and the one I do not want to have on my team, especially given how prevalent druids and revenants are.
(edited by Erzian.5218)
Ele still is a lot better than dh in high mmr games. I don’t know what you are up to.
DH is my favorite class to play against by far and the one I do not want to have on my team, especially given how prevalent druids and revenants are.
I remember having a team of 4 dragonhunters. The ranger couldn’t even use his elite, poor sod. It was just trap, trap, trap, my Steal + backstap, trap, trap and he was dead. Rev died under 10s too.
When rev is still a million times more OP ?
Funny you say that
When rev is still a million times more OP ?
Funny you say that
That picture is so sad.. Rev getting hard countered by LB DH? Lel.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
Revs often struggle to deal with condi spam. If they go into Mallyx, their DPS or power defense suffers.
DH on the other hand has very strong condi mitigation, power mitigation and solid sustained DPS at a very low skill level. Basically the class rolls over the average player and doesn’t have enough intricate play to make it a great performer for a highly skilled player. They need to tone down the press random buttons to win aspect and add more complex effective trait/skill combos.
“Youre lips are movin and youre complaining about something thats wingeing.”
When rev is still a million times more OP ?
Funny you say that
That picture is so sad.. Rev getting hard countered by LB DH? Lel.
Seriously he was dead in 3 sec, what is anyone suppose to do?
I dont want DH nerfed for people like him.
But im literally getting matches full of people who die instantly to DH. The average player literally has no idea what to do.
The only way a rev “dies in 3 seconds” to anything is if they literally have 0 cooldowns left or they simply walked right into a full damage combo without pressing ANY of their defensive buttons or dodges.
that’s not a design problem, that’s a l2p problem.
The only way a rev “dies in 3 seconds” to anything is if they literally have 0 cooldowns left or they simply walked right into a full damage combo without pressing ANY of their defensive buttons or dodges.
that’s not a design problem, that’s a l2p problem.
You say this but its been bad this season.
I was in a match earlier this season which forced me to unranked. We were fighting a 4 DH team and a druid. We lost the mid fight i ran far decapped and won a 1 vs 1. I capped it and then fought off point as the other Dh came over, my team mates were screaming at me to fight on point. They came over onto the point and 2 of them died almost instantly.
I wrote “if you know the traps are there why would you go into it”? The amount of calling me a noob with im a scrub, whispers but yet blocking me lasted a good 5 min after the match.
Ive suggested a change in DH because its a a brain dead class and lacks a certain skill floor but i guess you cant fix bad players and cant fix a MM system that puts bad players against these face roll comps.
Coz ppl r bad
That is not even an argument of any sort and one of the most common fallacies used in discussions regarding PvP. The common thing is that in all skill based games, players with top skill cap are a very small % of entire population. So let’s assume that 80% of players are so called “bad”, 15% decent and 5% good. If a particular class design creates significant problem for those “bads”, it directly affects 80% of your game population. There is a reason that “pub stompers” are so popular in most PvP based games. This is the same reason why nowadays I see 2-3 DH in most conquest teams in GW2. Perhaps they loose their viability in top tiers of play, I don’t know. But this does not change the fact that they are an issue for all “bads” and thus for the majority of game population.
Also make an experiment will you? Whenever you play a conquest match (lower half of tiers in ranked at least or any unranked game if you are higher) at start count which team got more DH in squad. Then check the correlation between this and which team actually won the match at the end. The results are, at least in my case, interesting albeit predictable.
?
tl;drI wish one day there was bugged patch that removed all warriors passive traits and effects and lowered their HP to 11k. Maybe then you would stop calling other bad.
so basically you want all skills removed on a class so you can sit and go “noob im so good dont even bother playing against me” . how big is that ego?
I think players complain because, first it doesnt matter if 1 or 3 players are atacking the dh, his damage mitigation is great, and he not even needs to kite he can just stand in the node face tanking the damage.
Second is the way he can “spam” the traps , it covers the whole node and do a lot of damage.
What traps is a dh that can facetank 3 players on a node spamming?
There is none. He’s just talking about DH vs Bad players because realistically, that should not happen.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
Rev requires actual skill to play; I hopped onto a guard with an eye to try DH for the first time ever and was instantly terrorizing a map I’d never even played on. Now, I’m an alright player, but I didn’t even read what all of my skills did fully and I was still tearing through people. Liiiiiittle bit silly.
However, DH is actually fairly easy to deal with if you can stay out of the traps. They’re more an annoyance than anything, since a lot of the DH players you see are playing DH simply because it has such a low entry skill level.
people are arrogant and think that because they have lost to an ‘easy to play’ class, that they are a better player and somehow deserve to win. even though they lost.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
people are arrogant and think that because they have lost to an ‘easy to play’ class, that they are a better player and somehow deserve to win. even though they lost.
I beat DH in high diamond/legend, on a thief. What does it make them? How bad do they have to be to lose to a thief in 1v1 (no i don’t use p/p)? Why are they in that division on first place – oh right, because spec is faceroll and carried badies to ratings where they don’t belong.
[Teef] guild :>