Why is Rank determined by...Farming

Why is Rank determined by...Farming

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Posted by: Zietlogik.6208

Zietlogik.6208

Q:

Why is farming Glory what determines your rank?

It was nearly the same way as GW1, which was also, not the greatest system, it promotes running uneven matches, elitism and various other toxic behavior in hotjoins.

Ever try and play the objective in Hotjoins? More than likely at some point you were called an idiot, and that hotjoins are simply for “faming glory”

Ever fall behind in terms of score because the skirmishers are all in mid trading kills? More than likely someone will have sent toxic remarks your way about how their rank makes them better than you, or spam their useless twitch streams.

The community for Spvp needs as a whole, some form of reward…AND some form of progression. Since gear cosmetics is only a minor form, this has made us realize that the only thing left is making that purple bar go up….this is bad

We need a system similar to GvG’s (GW1) rank and rating system, where the Rank isnt determined by how much accumulated glory you have, but by the actual Rank you hold among other players.

This needs to be done on an individual and a team basis, a Solo Q rating/Rank and a Team based Rating / Rank, with more and more tangible rewards as you progress in rank.

But let me clarify on those rewards, we do NOT want these rewards to simply be “farmable”, or at least not in terms of instant gratification, so high rank teams can’t simply dominate a bracket and get more and more lootz. The actual rewards may be Bonuses and Unlocks, as players and teams progress perhaps they gain new account additions, perhaps a 1-time free character slot, or allow players to obtain exp on non-80 characters while playing in Spvp (this allows them to Spvp and go straight into WvW if they wanted without the PvE if they so desire, or let PvErs gain some levels while playing Spvp rather than feel like they get absolutely nothing out of it)

Extra account-wide Skins, skill point tomes, account unlocks etc. etc. things they can actually use in more than one game-type

But rewards aren’t the important thing (yet) First, we need a proper system in place for player progression in PvP/Tpvp, something that pits equally skilled opponents head to head, something that measures your ability, something that rewards that ability…..then We can have its little brother, the current hotjoin, where it is just a drunk party all the time, no need to worry about capture points and stupid stuff like that….just kill and run around…in fact remove the points and just have a TDM, why not.

Oh….and we need some other PvP formats pl0x -.-;

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

Why is Rank determined by...Farming

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Posted by: Celtus.8456

Celtus.8456

It is probably a bit late to make meaningful changes, but it would have been much better and less ‘farmy’ if rank/glory points were only given for victory (and consecutive victories, if we could fit that in like gw1). Give less freedom to choose teams in hotjoin (people have more freedom to stack teams since that abomination known as spectator mode appeared). This might lead to slower progression, so rewards numbers could be tweaked.

The problem is that there is just no emphasis on winning in hotjoin, and tournaments are really boring/unappealing for alot of people (like me) who dont want to play same map for days at a time and fight premades.

Ranking up in gw1 took skill because real victories and consecutive victories were needed (ofc many ‘cheesed’ and exploited to get rank). Here it is just like balthazar faction farm or kurzick/luxon farm…sad.

Josre
Zulu Ox Tactics [zulu]

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Posted by: uberkingkong.8041

uberkingkong.8041

GW1 was a lot harder to get high rank, you had to win your matches. In GW2 you could lose all your games but if you score 350 points every single game you could be #1 ranked player even though you lost every single game.
GW1 pvp was annoying too, winning the first game was tough then the second game extremely brutal and 3rd game even more brutal and 4th game… Well I’ve never won, but I spent most my time just trying to win the first game, it was quite an accomplishment every single time though. In GW2 it doesn’t even feel like an accomplishment because you can earn rank anywhere all you really earn in tournament is a worthless chest and then they added leaderboards which still doesn’t feel like an accomplishment because people just sit on it so you rank down faster than you rank up due to all the people above you not even playing so you always facing worser opponents and when you do face someone better than you its a premade anyways.