Q:
Why is Rank determined by...Farming
It is probably a bit late to make meaningful changes, but it would have been much better and less ‘farmy’ if rank/glory points were only given for victory (and consecutive victories, if we could fit that in like gw1). Give less freedom to choose teams in hotjoin (people have more freedom to stack teams since that abomination known as spectator mode appeared). This might lead to slower progression, so rewards numbers could be tweaked.
The problem is that there is just no emphasis on winning in hotjoin, and tournaments are really boring/unappealing for alot of people (like me) who dont want to play same map for days at a time and fight premades.
Ranking up in gw1 took skill because real victories and consecutive victories were needed (ofc many ‘cheesed’ and exploited to get rank). Here it is just like balthazar faction farm or kurzick/luxon farm…sad.
Zulu Ox Tactics [zulu]
GW1 was a lot harder to get high rank, you had to win your matches. In GW2 you could lose all your games but if you score 350 points every single game you could be #1 ranked player even though you lost every single game.
GW1 pvp was annoying too, winning the first game was tough then the second game extremely brutal and 3rd game even more brutal and 4th game… Well I’ve never won, but I spent most my time just trying to win the first game, it was quite an accomplishment every single time though. In GW2 it doesn’t even feel like an accomplishment because you can earn rank anywhere all you really earn in tournament is a worthless chest and then they added leaderboards which still doesn’t feel like an accomplishment because people just sit on it so you rank down faster than you rank up due to all the people above you not even playing so you always facing worser opponents and when you do face someone better than you its a premade anyways.