The one that you don’t have to use.
The one that requires no thought, timing or skill from the player
The one that can’t be skillfully interrupted by an opponent.
With Berserker gear a Warrior regenerates at 407hp a second with a Healing Signet.
407. Every second.
4070 every 10 seconds.
24420 a minute…
For other Professions to achieve levels of healing like that they would need to equip Cleric’s Amulets.
“Just burst them down” people say.
But the Warrior comes with heavy armour, the highest base hp, 2 ways to access Endure Pain, 8s of condition immunity, 3s of Shield Block, 2 ways to get 8s of Stability plus Leaps, Whirls and Charges to use as disengage tools.
It’s too much for one build to have everything with this sort of completely thoughtless yet powerful passive healing.
Healing Signet needs to be nerfed so that it can remain effective for those who want to focus some stats and traits into survivability (like other Professions have to) but become balanced against other professions with Berserker gear.
So Healing Signet needs its base healing drastically reduced and then it needs to have better scaling with Healing Power. More like base 250 per second.
So if someone chooses to run Valkyrie, Settler’s or Cleric’s Amulet they will get good healing.
But someone in Berserker gear will not get Cleric bunker healing levels while playing a ‘glass cannon’.
Mending and Healing Surge should provide better healing than Healing Signet because they are skills you actually have to think about using, skills that can be interrupted by opponents.
GW2 has been moving towards more and more passive play in the last several months, passive skills should be the least effective options as they require no thought to use.
Healing Signet, pet swarms, high damage condition procs from auto-attack.