(edited by Darknicrofia.2604)
Why was balance solely focused on WvW?
Yeah the nerfs to guardian were literally explained to be because of wvw in the patch notes. DH able to screw 70 man blobs because brainless game mode? Nerf it despite its the 7th ranked class!! Disregard pvp it’s not like it’s the “fastest growing game mode” and they invest thousands into the PL!!
Also yeah you get down voted on reddit for even mentioning pvp
0 counterplay
Most of the “WvW” changes where just setting things at 10 target limits, which is largely irrelevant in sPvP barring a very select (and uncommon) set of circumstances.
Dragonhunter got hit because DH was the WvW equivalent of pre-nerf bunker chrono in terms of how much it was breaking stuff.
YouTube
you don’t balance a game around 40v60 combat, you just don’t…
So you think nerfs were aimed for WvW zergs like rev sword 2 when revs use hammer / staff in zergs, or Riposting Shadows when revs normally don’t even use assassin legend for zergs, or that the nerf to slick shoes & sneak gyro were aimed at one of the least used classes in zergs / guilds, or perhaps your understanding of the game is so bad you think buffing engi pistol is aimed at WvW, etc, okay…
The patch had some stuff for WvW like limiting the number of targets to 10 on skills like static field, the stab change, DH bow 5, etc.
And here is the reality check, until raids, the vast majority of balance changes in this game were for PvP to the detriment of WvW / PvE, to the point overall game balance across all modes over the history of this game has been one of the worst I’ve ever played, e.g – necros spent 3 years at bottom of the barrel in PvE, engies/rangers were not even recruited by WvW guilds for years, and you throw your toys out of the pram because one patch actually considers WvW a bit, rather than 95%-100% focus on PvP like most patches, talk about entitlement, I guess objectivity is an unknown concept to you, pathetic…
And the laughable thing is, even with near 100% of the balance focus in this game PvP has very rarely got anywhere near decent balance.
(edited by zinkz.7045)
So you think nerfs were aimed for WvW zergs like rev sword 2 when revs use hammer / staff in zergs, or Riposting Shadows when revs normally don’t even use assassin legend for zergs, or that the nerf to slick shoes & sneak gyro were aimed at one of the least used classes in zergs / guilds, or perhaps your understanding of the game is so bad you think buffing engi pistol is aimed at WvW, etc, okay…
The patch had some stuff for WvW like limiting the number of targets to 10 on skills like static field, the stab change, DH bow 5, etc.
And here is the reality check, until raids, the vast majority of balance changes in this game were for PvP to the detriment of WvW / PvE, to the point overall game balance across all modes over the history of this game has been one of the worst I’ve ever played, e.g – necros spent 3 years at bottom of the barrel in PvE, engies/rangers were not even recruited by WvW guilds for years, and you throw your toys out of the pram because one patch actually considers WvW a bit, rather than 95%-100% on PvP like most patches, talk about entitlement, I guess objectivity is an unknown concept to you, pathetic…
I kittening know right? As I’ve previously said, this subforum is a joke.
The 10 target limit for CC walls and the initial change to some ranged skills were for WvW. All other skill balance changes were sPvP focused or important for all game modes.
The funny thing is strong AoE is good for mass pvp as it can counter skill less zerging. WvWvW in this game really is the sick cousin of great Mass pvp games like Dark Age of Camelot and Warhammer.
solution: Split PvP and all other modes balancing.
Oh but they wont, because reasons…
You can play against the same 5 people in pvp for an hour or two. This is true even during league. There’s just not the interest in pvp to warrant focused development in this area. The balance updates are obviously for WvW, raids and HoT. So don’t act suprised that the balance patch doesn’t make any sense. PvP is low priority.
You can play against the same 5 people in pvp for an hour or two. This is true even during league. There’s just not the interest in pvp to warrant focused development in this area. The balance updates are obviously for WvW, raids and HoT. So don’t act suprised that the balance patch doesn’t make any sense. PvP is low priority.
And can’t blame people for not sticking to PvP, ingame it is toxic as kitten. So I’m glad about their approach with this patch on not being focused on PvP only.
It’s just like zinkz said.
(edited by XxsdgxX.8109)