Will ele drop out of meta? Super bunker meta?

Will ele drop out of meta? Super bunker meta?

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Posted by: The Ace.9105

The Ace.9105

Elementalist:

  • Blinding Ashes recharged increased from 5s to 8s.
  • Burning Fire no longer apply might when you use a cantrip.
  • Drake’s Breath – Burning duration decreased from 3s to 2.5s.
  • Ring of Fire – Applies 2 stacks of burning for 4s initially (this now applies if enemy is within radius of the ring, do not need to cross the ring). When enemy cross the ring threshold the fire stack they get has been changed from 3 stacks for 5s to 1 stack for 2 seconds.
  • Vigor trait for elementalist on crit will be normalized to other profession’s (going to 10s recharge with 5s duration instead of 5s recharge with 5s duration).

Elementalist loses 12 might stacks from their rotation (cantrips utility skills and your passive clensing fire).

So this basically means that ele damage is nerfed to almost the same as the earth attunement builds (and there is a reason d/d eles won’t run earth). With less survivability than you get from earth attunement. It’s hard enough to kill someone on 1v1 atm (shoutbow, necro, bunker guardian, thief and mesmer stealthplay and mesmer pu, soldier engi).

Also anet nerfed mist form so that you can’t use profession specific skills during mist form so that vampirism rune (for players suffering l2p issues and for no one to die during the game, overskill runes) will be available for tournaments.

Does this mean that the developers want this game to go towards more bunkerish meta and engi or warrior replacing ele again?

Engineer:

  • Flamethrower getting a dmg increase on the autoattack.
  • Fragmentation Shot (Pistol), bleeding duration increased 2s to 3s, allowing you to stack more bleed.
  • Healing Turret (Cleansing Burst) going to be affected by your healing power and AMR. Will scale up properly. AMR would recharge your heal but your flip over skill (Cleansing Burst) wouldn’t be recharged. This bug has been fixed.
  • Magnet used to not pull a target to you if it was near the edge of the range. Now it will pull targets up to 1200 range properly.
  • Medical Dispersion Field trait – Reworked. There is now no internal cooldown and it is only triggered by your heals on yourself. The healing pulsed out to your allies has been increased by 20%.
  • Takedown Round trait – Increased the damage by 50% and now affected by Shrapnel (cripple/bleed)
  • Mortar Kit – Now affected by Explosive Powder.

Warrior:

  • Rousing Resilience is getting a huge % buff (130% buff).
  • Last Stand recharge reduced from 90s to 40s. (WTF MORE PASSIVE IMMUNITY L2P NOOBS CARRIED 100% INSTA OVERSKILL ABILITY).
  • Rifle for warrior getting a damage buff.
  • Shield Bash/Shield Stance getting recharge reductions (20s for Shield Bash, 25s for Shield Stance). Shield Bash also getting an extended stun duration from 1s to 2s.

Discuss!

Will ele drop out of meta? Super bunker meta?

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Posted by: Stilgar.6437

Stilgar.6437

no it will not drop out of meta if these are the only changes. It even stays one category above the rest of meta. Burning is the same as before, mini-nerf on drake but buff on RoF. Might is still super high, you drop down couple stacks on average, barely noticeable.

If vigor nerf wasnt in the patch notes, you would have not noticed it was implemented, because ele still has 100% vigor uptime.

Burning is the same (even more burns in many situations now, slightly less in others), damage is basicly the same, same sustain, same mobility, same everything else, same meta (^2).

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Posted by: Belial.9350

Belial.9350

no it will not drop out of meta if these are the only changes. It even stays one category above the rest of meta. Burning is the same as before, mini-nerf on drake but buff on RoF. Might is still super high, you drop down couple stacks on average, barely noticeable.

If vigor nerf wasnt in the patch notes, you would have not noticed it was implemented, because ele still has 100% vigor uptime.

Burning is the same (even more burns in many situations now, slightly less in others), damage is basicly the same, same sustain, same mobility, same everything else, same meta (^2).

Can you explain to me why d/d ele wasn’t in top teams right before the June 23 patch then?

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Posted by: ArthurDent.9538

ArthurDent.9538

no it will not drop out of meta if these are the only changes. It even stays one category above the rest of meta. Burning is the same as before, mini-nerf on drake but buff on RoF. Might is still super high, you drop down couple stacks on average, barely noticeable.

If vigor nerf wasnt in the patch notes, you would have not noticed it was implemented, because ele still has 100% vigor uptime.

Burning is the same (even more burns in many situations now, slightly less in others), damage is basicly the same, same sustain, same mobility, same everything else, same meta (^2).

Can you explain to me why d/d ele wasn’t in top teams right before the June 23 patch then?

That isn’t completely true, there were still several high level teams that ran eles. However it also isn’t entirely false as some top teams did either cut their dd eles or have them re roll to other classes. oRNG and Abjured would be the obvious examples of the latter, on the other hand tcg always kept an ele as far as I can remember. This was the best balanced ele ever was, it was pretty much average in the class rankings on what to pick for your team.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

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Posted by: trytonianYeti.4389

trytonianYeti.4389

Pre June 23 ele was indeed the most balanced. It was easily countered by shoutbow, cele rifle, poison master ranger. After they nerf the d/d, it will be slightly more powerful than the pre patch with less sustain.

It’s a toss up if teams will continue stacking eles. I know the pvp will be a mess for a bit after expansion release but a new meta should be established within a month after

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Posted by: mistsim.2748

mistsim.2748

no it will not drop out of meta if these are the only changes. It even stays one category above the rest of meta. Burning is the same as before, mini-nerf on drake but buff on RoF. Might is still super high, you drop down couple stacks on average, barely noticeable.

If vigor nerf wasnt in the patch notes, you would have not noticed it was implemented, because ele still has 100% vigor uptime.

Burning is the same (even more burns in many situations now, slightly less in others), damage is basicly the same, same sustain, same mobility, same everything else, same meta (^2).

this basically. cowardly and overly conservative nerfs. now we wait 4 more months. unless there is more, lets see on Tuesday.

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Posted by: Archaon.9524

Archaon.9524

ele out of meta with abj playing double ele?

Noone is gonna let that happen rofl

unless those eles eventually reroll something even more ez mode to play ofc

#esports you know…

Ark 2nd Account

(edited by Archaon.9524)

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Posted by: BlackBeard.2873

BlackBeard.2873

Ele won’t drop out of the meta, it will still be a good brawler 1v1 build that can stall.

It will, however, be a lot less worth bringing 2 eles. Other classes will be even more on-par with eles for the brawler role (like soldier’s engie, shoutbow, cele necro, survival ranger, even burn guard), making eles just one of many viable choices.

Even seemingly small adjustments lead to huge changes in top teams, who everyone just follows. I can’t say for sure, but there will be some class that many teams take 2 of, and everyone will hop on the train crying for it to nerfed into oblivion.

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Posted by: ArthurDent.9538

ArthurDent.9538

ele out of meta with abj playing double ele?

Noone is gonna let that happen rofl

unless those eles eventually reroll something even more ez mode to play ofc

#esports you know…

They did pre june 23rd and abjured re-rolled to the super skillful builds of shoutbow and mediguard.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

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Posted by: Saiyan.1704

Saiyan.1704

Pre June 23 ele was indeed the most balanced. It was easily countered by shoutbow, cele rifle, poison master ranger. After they nerf the d/d, it will be slightly more powerful than the pre patch with less sustain.

It’s a toss up if teams will continue stacking eles. I know the pvp will be a mess for a bit after expansion release but a new meta should be established within a month after

You mean Ele was countered by two other overpowered Cele classes so this made the game “balanced”? You don’t say.

I think there’s a Willie Wonka meme about this some where.

aka FalseLights
Rank: Top 250 since Season 2
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(edited by Saiyan.1704)

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Posted by: Yashuoa.9527

Yashuoa.9527

  • Last Stand recharge reduced from 90s to 40s. (WTF MORE PASSIVE IMMUNITY L2P NOOBS CARRIED 100% INSTA OVERSKILL ABILITY).

This will come at the cost of losing Cleansing Ire though or the Rousing resilience buff, because all 3 are in the same trait row. Its one of the 3.

You list them as if you can enjoy all 3 (with the buffs to 2) at the same time, which you cant. It is a choice between those.

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Posted by: style.6173

style.6173

ele out of meta with abj playing double ele?

Noone is gonna let that happen rofl

unless those eles eventually reroll something even more ez mode to play ofc

#esports you know…

They did pre june 23rd and abjured re-rolled to the super skillful builds of shoutbow and mediguard.

and they very easily could again. Shoutbow is back in EU and it will eventually come back in NA. Mediguard is now burn guardian.

The fact is that ANET is making a lot of changes except for the one that actually matters…. burn stacking is broken.

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Posted by: SnowCow.5914

SnowCow.5914

ele won’t drop out of meta

Can’t win team fight’s without me; can’t hold points without me. #BunkerGuardLife
Teszla

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Posted by: Copestetic.5174

Copestetic.5174

Why would we need a super-bunker meta when we’re getting a Druid with heals for days? Seems to me that we could get a little more burstier and be fine with it.

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Posted by: Belial.9350

Belial.9350

I think a lot of people forget that we’re getting things like druid and herald, which are gonna compete for that OP team support spot