Will open world PVP servers be considered?

Will open world PVP servers be considered?

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Posted by: CrazyDuck.4610

CrazyDuck.4610

Hello everyone

I’m just wondering if anyone working at Anet has considered creating an open PVP server, or will it stay more the role playing style that it is now? I must admit that open world PVP is probably the number one thing I miss from other MMORPGs.

YouWish – Guard
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Posted by: Duke Blackrose.4981

Duke Blackrose.4981

It just doesn’t work with the game thematically and it would only fracture the playerbase.

WvWvW exists for the open world pvp crowd. Seriously, it’s perfect for you. You get to PvP people who want to PvP AND you get to pick on random PvE’ers who are only there because their legendary build-up requires them to be.

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Posted by: kingslayer.1342

kingslayer.1342

How would it make sense? There are no playable races or factions that want to kill each other at the moment. Nightmare Court, Sons of Svanir, Inquest, etc. have no interest in saving Tyria, not to mention you fight all these people in your personal story. So when you wonder if Anet is considering something like this I don’t know what heck you’re talking about.

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Posted by: Paulytnz.7619

Paulytnz.7619

No, this is a carebear friendly PvE game (besides WvW) and that’s just how most of us like it. :P

Since when did this business of being a hero become being a business?

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Posted by: Drew.1865

Drew.1865

I wish. One thing I loved about wow was attacking Org and killing the main dude.

Is GW2 a game or a virtual casino?

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Posted by: maddoctor.2738

maddoctor.2738

Nope. Never. /thread

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Posted by: ProxyDamage.9826

ProxyDamage.9826

If you want open world PvP go to WvW.

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Posted by: Harriman.3675

Harriman.3675

Well, I miss world pvp badly, lovely ganking and griefing, what can be better? The truth is that WwW just doesn’t cut it. And chances are that one would encounter a zerg rather than a duel style one on one. Plus open world pvp has a totally different flavor from what we have in WwW. It is more like you do whatever you do in game but there is also that tension of encountering a hostile player which elevates it to a different dimension. To think of it it is exactly what makes this great game blunt and boring. There is no excitement. Dragon slaying is just so meh, give me players to grief and its totally different game.
And even if we don’t have hostile races so what? make them. That whole Orrian thing, just turn whoever wishes into Orrians and there you go, and I bet there will be a lot of ppl willing to race change or turn into risen something or the other.
We badly need world pvp as well as mounts and other good things that WoW has.

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Posted by: maddoctor.2738

maddoctor.2738

Well, I miss world pvp badly, lovely ganking and griefing, what can be better?

And that’s exactly the reason it will never, ever, be implemented.

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Posted by: Warjin.8942

Warjin.8942

It can work, just have to set the rules, simple really, unable to attack players in events, city, group or guild, everything outside of that can be fair game, will they do it, well that’s another question, maybe when player pop drops they will add it in attempt to bring people back but by that time the it will be too late.

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Posted by: Kaizer.7135

Kaizer.7135

Well, I miss world pvp badly, lovely ganking and griefing, what can be better?

And that’s exactly the reason it will never, ever, be implemented.

Having guesting available, you are not required to go to an Open PvP server, so why can’t this be considered?

I seriously do not understand why a lot of players HATE the idea of dueling or open PvP, and don’t compare WvW to Open PvP because they are NOT the same.

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Posted by: maddoctor.2738

maddoctor.2738

I seriously do not understand why a lot of players HATE the idea of dueling or open PvP, and don’t compare WvW to Open PvP because they are NOT the same.

See, it works both ways, I do not understand why a lot of people like the idea of open PvP, it’s meaningless ganking/griefing, nothing more, nothing less.

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Posted by: Victory.2879

Victory.2879

WvW too hard for you? Facing people who might actually beat you? Be ready for you? Built to fight against you? Same level as you? Trying to convince yourself your ‘leet’ by attacking people who aren’t ready/doing something else/not got a pvp build on? Need to grief people because you can’t handle real fights?

Didums, sorry but no stupid childish ‘wave your kitten having defeated someone 50 levels below you’ in this game, thanks.

You want to duel or open pvp, go wvw and prove your not just a little child getting his jollies from attacking the innocent who have no interest in fighting or were busy doing something else.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

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Posted by: Warjin.8942

Warjin.8942

Well, I miss world pvp badly, lovely ganking and griefing, what can be better?

And that’s exactly the reason it will never, ever, be implemented.

long before MMO’s went main steam there was a nerdy secret call online role playing games, in those games nerds like myself played a new type of video game called MMORPG’s.

Those games had open world pvp, because it was about living in a fantasy world full of wonder and danger, then after the main stream capitalist found out it and saw those nerd games where an untouched money making secret they went and made a game called World of Warcraft, (heard of it?)

After WoW MMORPG’s where never the same, they took a nerds best kept secret and made it another money grab like those console games, and bring in those console gamer’s with there “carebear” mindsets and forever ruined MMORPG’s by catering to the “instant glorification” mindset that the console gamer’s bring to the market.

MMORPG’s started to dyed in the year 2004 but the memory lives on, there are still some surviving stragglers from the day’s when “(M)assively, (M)ultiplayer, (O)nline,®ole playing, (G)ames” meant something, the day’s when we lived a second life full of wonder, danger, thrill and friendship.

If you fail to see the reason why true MMO gamer’s want a FFA, or PvP server then I am not even going to waste my time because you will “NEVER, IN ALL CAPS” understand.

(edited by Warjin.8942)

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Posted by: Latinkuro.9420

Latinkuro.9420

Hello everyone

I’m just wondering if anyone working at Anet has considered creating an open PVP server, or will it stay more the role playing style that it is now? I must admit that open world PVP is probably the number one thing I miss from other MMORPGs.

You want world pvp go play w v w !!!!
stop trying to ruin a brilliant game !!!!

you want griefing, ganking go play 1 of the bazzilion copy cats of the old standards out there !!!

again stop trying to ruin a brilliantly executed game !!!!

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Posted by: blurps.2340

blurps.2340

The great thing about today’s MMO market is, that you have plenty of options. There are games where you can gank and grief your heart out. If that’s what you’re looking for, go play one of these.

The community in all of them is abysmal, but that comes with the territory.

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Posted by: Kithzyan.5034

Kithzyan.5034

Well, I miss world pvp badly, lovely ganking and griefing, what can be better?

And that’s exactly the reason it will never, ever, be implemented.

long before MMO’s went main steam there was a nerdy secret call online role playing games, in those games nerds like myself played a new type of video game called MMORPG’s.

Those games had open world pvp, because it was about living in a fantasy world full of wonder and danger, then after the main stream capitalist found out it and saw those nerd games where an untouched money making secret they went and made a game called World of Warcraft, (heard of it?)

After WoW MMORPG’s where never the same, they took a nerds best kept secret and made it another money grab like those console games, and bring in those console gamer’s with there “carebear” mindsets and forever ruined MMORPG’s by catering to the “instant glorification” mindset that the console gamer’s bring to the market.

MMORPG’s started to dyed in the year 2004 but the memory lives on, there are still some surviving stragglers from the day’s when “(M)assively, (M)ultiplayer, (O)nline,®ole playing, (G)ames” meant something, the day’s when we lived a second life full of wonder, danger, thrill and friendship.

If you fail to see the reason why true MMO gamer’s want a FFA, or PvP server then I am not even going to waste my time because you will “NEVER, IN ALL CAPS” understand.

I’m sorry, Ultima Online does not define the entire 1st generation of MMORPG games and of the first ‘big 4’ (UO, Asheron’s, EQ, DAoC) only UO had full pvp on all across the board, the others only had a small subset of servers with open world pvp and the majority of servers were, as you like to put it, ‘fully carebear’.

Please don’t try to speak for all ‘true MMO gamers’ as you have an opinion, just like I do, and just like anybody else does – and if you really want to go down to numbers, the early MMO’s very much showed that open PvP was not nearly as popular as ‘carebear’ shards.

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Posted by: Warjin.8942

Warjin.8942

Hello everyone

I’m just wondering if anyone working at Anet has considered creating an open PVP server, or will it stay more the role playing style that it is now? I must admit that open world PVP is probably the number one thing I miss from other MMORPGs.

You want world pvp go play w v w !!!!
stop trying to ruin a brilliant game !!!!

you want griefing, ganking go play 1 of the bazzilion copy cats of the old standards out there !!!

again stop trying to ruin a brilliantly executed game !!!!

One server with that rule set will only do the game good, you can still have the brilliant game and more.

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Posted by: Tinboy.7954

Tinboy.7954

I love world pvp and all but I can’t see it happening. It doesn’t fit the lore or the loot mechanics. Usually people pvp cause they get kitten off because of kill stealing, for boss drops etc. With this loot system where everyone gets loot, it won’t work well.

Also, for people telling the OP to go play WvW. World pvp =/= WvW. That is just sieging which is completely different than world pvp. Just cause you pvp there, does not make it world pvp.

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Posted by: Warjin.8942

Warjin.8942

Well, I miss world pvp badly, lovely ganking and griefing, what can be better?

And that’s exactly the reason it will never, ever, be implemented.

long before MMO’s went main steam there was a nerdy secret call online role playing games, in those games nerds like myself played a new type of video game called MMORPG’s.

Those games had open world pvp, because it was about living in a fantasy world full of wonder and danger, then after the main stream capitalist found out it and saw those nerd games where an untouched money making secret they went and made a game called World of Warcraft, (heard of it?)

After WoW MMORPG’s where never the same, they took a nerds best kept secret and made it another money grab like those console games, and bring in those console gamer’s with there “carebear” mindsets and forever ruined MMORPG’s by catering to the “instant glorification” mindset that the console gamer’s bring to the market.

MMORPG’s started to dyed in the year 2004 but the memory lives on, there are still some surviving stragglers from the day’s when “(M)assively, (M)ultiplayer, (O)nline,®ole playing, (G)ames” meant something, the day’s when we lived a second life full of wonder, danger, thrill and friendship.

If you fail to see the reason why true MMO gamer’s want a FFA, or PvP server then I am not even going to waste my time because you will “NEVER, IN ALL CAPS” understand.

I’m sorry, Ultima Online does not define the entire 1st generation of MMORPG games and of the first ‘big 4’ (UO, Asheron’s, EQ, DAoC) only UO had full pvp on all across the board, the others only had a small subset of servers with open world pvp and the majority of servers were, as you like to put it, ‘fully carebear’.

Please don’t try to speak for all ‘true MMO gamers’ as you have an opinion, just like I do, and just like anybody else does – and if you really want to go down to numbers, the early MMO’s very much showed that open PvP was not nearly as popular as ‘carebear’ shards.

AC1 Darktide had full FFA, Also the reason early MMO wasn’t as popular was because, just that, MMO’s where a niche game, at that time MMO’s where made by role players by role players, it was a small group of nerds that really wanted to take D&D from paper to screen.
After the main stream saw money they went and made MMO’s simple to grab the masses and forever moved from it’s roots. So yes I will speak for the old school-er’s because I am one, I know 100% why they played because I know why I played, that was to bring pen & paper to life, all other reasons are a lie, if not why play a MMO just play a console RPG like Final Fantasy or what ever was out at that time, online RPG players like myself payed up to $30 a mouth to be a part of a online D&D group (not counting internet fee’s) running on a 56k modem at best, before (AoL) “America Online”

P.S it’s a “LIE”, Darktide on AC was the most Pop server “I Was There”.

Same with EQ1 Sullon Zek or the “Zek servers” had the highest pop, check Wiki if you think I am lying. “I Was There”

Same goes with DAOC & UO “I Was There for DAOC, missed UO but wiki tells me so”

(edited by Warjin.8942)

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Posted by: CrazyDuck.4610

CrazyDuck.4610

How would it make sense? There are no playable races or factions that want to kill each other at the moment. Nightmare Court, Sons of Svanir, Inquest, etc. have no interest in saving Tyria, not to mention you fight all these people in your personal story. So when you wonder if Anet is considering something like this I don’t know what heck you’re talking about.

Pretty narrow minded if you think this, well lets think outside the box for a second. Since you are right that there are no factions, what about for one example incorporating cross server open world PVP just like WvW within the actual environment. Open world PVP was a big plus in many MMORPGs, and was considerably more “fun” than structured PVP.

YouWish – Guard
DragonBrand – [Agg] Aggression

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Posted by: CrazyDuck.4610

CrazyDuck.4610

Well, I miss world pvp badly, lovely ganking and griefing, what can be better?

And that’s exactly the reason it will never, ever, be implemented.

As for this, it is very easy to fix this problem. Force level caps on killing lower leveled players. For instance, you are level 80 but you can’t kill levels below 70. Or certain 70-80 maps are “Open PVP” but the rest of the areas are PVE.

YouWish – Guard
DragonBrand – [Agg] Aggression

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Posted by: ShinjoNaomi.1896

ShinjoNaomi.1896

No. Can’t see it happen with the game as it is.
Don’t want to see it happen either. Griefing, harassing, and the douchbags that are attracted to such things can stay out of this game and go elsewhere as far as I’m concerned.
People that are saying that WvW isn’t Open World PvP are just sounding like they are upset that they actually have to have people on their side…
All I have to say is, tough…
Go QQ more about it. :P

“If half as many people were half as brave in real life as they were online…
… The human race would never have to worry about be oppressed again.”
I think trolls should have their computers smashed. ’Its all part of the game. U mad bro?’

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Posted by: CrazyDuck.4610

CrazyDuck.4610

WvW too hard for you? Facing people who might actually beat you? Be ready for you? Built to fight against you? Same level as you? Trying to convince yourself your ‘leet’ by attacking people who aren’t ready/doing something else/not got a pvp build on? Need to grief people because you can’t handle real fights?

Didums, sorry but no stupid childish ‘wave your kitten having defeated someone 50 levels below you’ in this game, thanks.

You want to duel or open pvp, go wvw and prove your not just a little child getting his jollies from attacking the innocent who have no interest in fighting or were busy doing something else.

I’m sick of these ignorant comments, first of all WvW is not that hard. Second of all, read what I posted before. If the proper approach is taken there won’t be any “ganking”.

YouWish – Guard
DragonBrand – [Agg] Aggression

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Posted by: Warjin.8942

Warjin.8942

WvW too hard for you? Facing people who might actually beat you? Be ready for you? Built to fight against you? Same level as you? Trying to convince yourself your ‘leet’ by attacking people who aren’t ready/doing something else/not got a pvp build on? Need to grief people because you can’t handle real fights?

Didums, sorry but no stupid childish ‘wave your kitten having defeated someone 50 levels below you’ in this game, thanks.

You want to duel or open pvp, go wvw and prove your not just a little child getting his jollies from attacking the innocent who have no interest in fighting or were busy doing something else.

It will be the same as WvW really, just using the whole map, characters would be scaled down to the zones level, the only difference would be gear and traits just like WvW so I fail to see the problem other then time and A-Nets team to make it happen.

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Posted by: Halandir.3609

Halandir.3609

OP you knew (should have known) that open world PvP would never implemented in GW2. What’s the point of making a thread if not just to stir up an argument.

Actually: There is PLENTY of games offering what you seek – What are you doing here?

Yes, I know most of them have a very limited population because most of the players that hate being cannonfodder have left. But that is just the problem with most open world PvP games: Their population is killed by the “hardcore” griefers that then complains because everyone left.

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Posted by: Aziff.3248

Aziff.3248

Nope. Never. /thread

This

+1600 hours played as Asura Necromancer | Miniature Collector
Pain Killer [pK] | Blacktide EU | PVE: Corruptionmancer | PVP: Support Wellmancer

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Posted by: CrazyDuck.4610

CrazyDuck.4610

Warjin the difference is it would give different aspects to PVP, have you ever played end level maps with other MMORPGs with open world PVP? Of course you have, we all have. So I don’t understand what you mean by what would be the point. And Halandir I love every other aspect of GW2, the pros outweigh the cons. And what you said is false, I guess for example WoW is killed by griefers? And don’t flame me for that, I don’t play it or intend to.

And again I’m not saying everyone likes open world PVP, but it would be nice to have optional server selections for it.

YouWish – Guard
DragonBrand – [Agg] Aggression

(edited by CrazyDuck.4610)

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Posted by: EdgarMTanaka.7291

EdgarMTanaka.7291

First of all, I hate Open world PvP.

I wouldn’t mind if all who would wan’t that moved to another server as long as they won’t bugg me.

Why have special rules “Can’t attack if there is an event” “Can’t attack lower levels” “Can’t attack this and that” and suddenly this server would be a PvE server.

Just open a Open PvP server with no care for lore or rules, just let player bash their skulls in to smithereens until they get bored and change server again.

All in all atleast I don’t think a server like that would bring profit, most people who like PvP will play WvW since thats where the real PvP is, Open PvP gives joy to another player base and I can’t imagine that that group of people is enough to be ant profit to make a whole server just for that.

Member of Alpha Swedish Gaming Community – http://www.alphas.se/
Guild Leader of Alpha Sgc [ASGC]

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Posted by: redhare.9210

redhare.9210

I just dont understand why you just ignore wvw. All the aspects of open world pvp are there. There is always toons runnin around solo trying to get map completion that you can gank. Why have seperate servers when they made wvw for this type of player.

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Posted by: Warjin.8942

Warjin.8942

I just dont understand why you just ignore wvw. All the aspects of open world pvp are there. There is always toons runnin around solo trying to get map completion that you can gank. Why have seperate servers when they made wvw for this type of player.

The “World” is lovely for PvP, WvW is nice don’t get me wrong, but why not one server with a PvP rule set to use the would as a playground if you so wish, players like minded can use this world as a pvp arena.

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Posted by: redhare.9210

redhare.9210

Ok ill give you that. The rest of the world is beautiful. Though the only foreseeable problem is the current worlds lore. Just would not make sense.

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Lorewise, it just doesn’t make sense, unless they included the option to create a character as the enemies (Nightmare Court, Inquest ect)

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: maddoctor.2738

maddoctor.2738

MMORPG’s started to dyed in the year 2004 but the memory lives on, there are still some surviving stragglers from the day’s when “(M)assively, (M)ultiplayer, (O)nline,®ole playing, (G)ames” meant something, the day’s when we lived a second life full of wonder, danger, thrill and friendship.

If you fail to see the reason why true MMO gamer’s want a FFA, or PvP server then I am not even going to waste my time because you will “NEVER, IN ALL CAPS” understand.

I don’t know what kind of second life you were living back in “those days” but I have been, and still play pen & paper role playing games, I grew up with DnD. Never before in any of my campaigns did I ever go out to kill a random stranger to steal his loot. Open world pvp is not a life of wonder, danger, thrill and friendship and it has nothing to do with role playing the least bit, if you don’t understand what role playing truly is then I am not going to waste my time because you will “NEVER, IN ALL CAPS” understand.

Open world PVP has absolutely nothing to do with Role playing, anyone who even consider that has never played a role playing game with others.

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Posted by: Warjin.8942

Warjin.8942

Ok ill give you that. The rest of the world is beautiful. Though the only foreseeable problem is the current worlds lore. Just would not make sense.

I agree with you there lore would be a problem, but I am sure they can tweek lore for the sake of one pvp server, look at it this way, we in America, Euro, aross the world fight with each other, we have gangs, click’s ect. same should holds true in GW people, beings fight each other, but still fight for the same common goals, freedom, love for country ect..

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Posted by: redhare.9210

redhare.9210

Ok ill give you that. The rest of the world is beautiful. Though the only foreseeable problem is the current worlds lore. Just would not make sense.

I agree with you there lore would be a problem, but I am sure they can tweek lore for the sake of one pvp server, look at it this way, we in America, Euro, aross the world fight with each other, we have gangs, click’s ect. same should holds true in GW people, beings fight each other, but still fight for the same common goals, freedom, love for country ect..

Yeah but say your a human attacking a char. You would never be allowd back into DR due to the fact you have put the treaties integrity off balance.

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Posted by: maddoctor.2738

maddoctor.2738

Ok ill give you that. The rest of the world is beautiful. Though the only foreseeable problem is the current worlds lore. Just would not make sense.

I agree with you there lore would be a problem, but I am sure they can tweek lore for the sake of one pvp server, look at it this way, we in America, Euro, aross the world fight with each other, we have gangs, click’s ect. same should holds true in GW people, beings fight each other, but still fight for the same common goals, freedom, love for country ect..

And how is killing random individuals outside towns or when they are simple questing encourages fighting for “same common goals, freedom, love for country etc”? Open world pvp does nothing of the sort, it doesn’t promote any goals at all. Also, how is Open world pvp in any way related to gangs that fight each other either? It’s just a way for griefers and gankers to grief and gank people, nothing more nothing less, trying to make it sound “lore-friendly” or even role playing friendly is hillarious, it’s not, in any way or form.

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Posted by: Warjin.8942

Warjin.8942

MMORPG’s started to dyed in the year 2004 but the memory lives on, there are still some surviving stragglers from the day’s when “(M)assively, (M)ultiplayer, (O)nline,®ole playing, (G)ames” meant something, the day’s when we lived a second life full of wonder, danger, thrill and friendship.

If you fail to see the reason why true MMO gamer’s want a FFA, or PvP server then I am not even going to waste my time because you will “NEVER, IN ALL CAPS” understand.

I don’t know what kind of second life you were living back in “those days” but I have been, and still play pen & paper role playing games, I grew up with DnD. Never before in any of my campaigns did I ever go out to kill a random stranger to steal his loot. Open world pvp is not a life of wonder, danger, thrill and friendship and it has nothing to do with role playing the least bit, if you don’t understand what role playing truly is then I am not going to waste my time because you will “NEVER, IN ALL CAPS” understand.

Open world PVP has absolutely nothing to do with Role playing, anyone who even consider that has never played a role playing game with others.

As did I, I still have my first character from 1986, "Agrathen Warcrown,(on paper) god the memories : ) to this day 20+ years later all my character in MMO’s have that name in some way, “Warjin the name I use now” is a hybred of two of main my characters, A-Warcrown and Jinnvixx, I’m not trying to buttheads with a fellow olds school D & D player if anything I should show you respect for being one of the founders of what we all today call MMORPG’s

Some are lawful good and some not, the point is give the players freedom to roleplay, greifing or not, it should be there choice if they want that rule set or not, just saying “no” is like a DM saying you can’t back stab your friend, what fun is that in D&D, choice is what makes D&D fun not rules.

(edited by Warjin.8942)

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Posted by: Warjin.8942

Warjin.8942

Ok ill give you that. The rest of the world is beautiful. Though the only foreseeable problem is the current worlds lore. Just would not make sense.

I agree with you there lore would be a problem, but I am sure they can tweek lore for the sake of one pvp server, look at it this way, we in America, Euro, aross the world fight with each other, we have gangs, click’s ect. same should holds true in GW people, beings fight each other, but still fight for the same common goals, freedom, love for country ect..

And how is killing random individuals outside towns or when they are simple questing encourages fighting for “same common goals, freedom, love for country etc”? Open world pvp does nothing of the sort, it doesn’t promote any goals at all. Also, how is Open world pvp in any way related to gangs that fight each other either? It’s just a way for griefers and gankers to grief and gank people, nothing more nothing less, trying to make it sound “lore-friendly” or even role playing friendly is hillarious, it’s not, in any way or form.

simple rules like if in the same guild, group or friends list prevent you from attacking that player or in the same event, not sure really but I am open to the idea of a pvp server for those that want it, why limit the game if you can help it grow is my question.

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Posted by: lisamee.2408

lisamee.2408

In gaming’s 15+ year history:

Consensual open world pvp and guild vs guild has been the most fun and popular with the majority. Or at least a separate server for it. I prefer the original concept. In my opinion, GW2 pvp using a strictly game controlled instanced scenario based gameplay is not as fun as open world player controlled.

But i do not think Anet will ever change their design of pvp/WvW, because its been a main feature of gw1 and gw2.

(edited by lisamee.2408)

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Posted by: redhare.9210

redhare.9210

In gaming’s 15+ year history:

Consensual open world pvp and guild vs guild has been the most fun and popular with the majority. Or at least a separate server for it. I prefer the original concept. In my opinion, GW2 pvp using a strictly game controlled instanced scenario based gameplay is not as fun as open world player controlled.

But i do not think Anet will ever change their design of pvp/WvW, because its been a main feature of gw1 and gw2.

Look at it this way. Other mmo’s have multiple factions at war with each other. Or the good versus evil mentality. I can not say this for every mmo but all major ones since 2004 have a limit on who you can attack.

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Posted by: Astralporing.1957

Astralporing.1957

Those games had open world pvp, because it was about living in a fantasy world full of wonder and danger, then after the main stream capitalist found out it and saw those nerd games where an untouched money making secret they went and made a game called World of Warcraft, (heard of it?)

You do know, of course, that the MUD that first popular MMORPG (Everquest) was based on (Sojourn/Toril MUD) had no PvP component whatsoever, and that PvP Muds were always a minority?
Your golden times when every multiplayer online rpg games had open world PvP have never existed.

Actions, not words.
Remember, remember, 15th of November

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Posted by: vex.3482

vex.3482

I like open world pvp but I don’t see it ever coming in GW2 + you got WvW that is similar to open world pvp
and I don’t understand why would anybody post topics like this if not for trolling

meh

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Posted by: Halanna.3927

Halanna.3927

long before MMO’s went main steam there was a nerdy secret call online role playing games, in those games nerds like myself played a new type of video game called MMORPG’s.

Those games had open world pvp, because it was about living in a fantasy world full of wonder and danger, then after the main stream capitalist found out it and saw those nerd games where an untouched money making secret they went and made a game called World of Warcraft, (heard of it?)

MMORPG’s started to dyed in the year 2004 but the memory lives on.

They weren’t dirty little secrets. They were the foundation of today’s MMO’s.

Ultima Online released in 1997. Yes all you youngins, we had MMORPG’s in 1997!

For the genre and the time period, it was a success. It had open world PVP everywhere. Every second you had to watch your back. Not only was there open world PvP, but if you got killed by someone else, guess what? They got to loot your body and take everything you were carrying at the time! Yes, full on PvP and full on body looting.

In 2000, Ultima Online had to release an expansion to address the most common player complaint – OPEN WORLD PVP. Players didn’t like it, didn’t want it and wanted to play their game in peace. So they released an expansion dividing the game into two identical geographical areas, Felucca – open world PvP, and Trammel – no open world PvP, peace and quiet to play the game.

Within weeks Felucca became a ghost town as players flocked to build their houses in Trammel, the “safe” part of the game. Felucca then was only populated by the few hardcore PvP’ers who only had each other to kill.

The players on the Trammel side however were quite happy.

MMO’s didn’t start to die in 2004. As a genre they flourished. Gaming was brought to those who never dreamed of playing an online MMO or MMORPG. It has now reached far and wide, transcending age, gender and can no longer be bottlenecked into a “certain” type of player. Like going to a movie theater, gaming is just something people do. It’s been added to the list of acceptable hobbies.

Historically it’s been shown players prefer a non PvP environment to play a game in.

It’s perfectly acceptable and preferable to have a full on fantasy world full of wonder and danger without having to slaughter players around you all the time. Or be slaughtered yourself.

The majority of players don’t want or like open world PvP. It’s that simple. Game companies are not stupid. If they wish to make money, they will cater to the largest possible player base possible. PvE environment players far outweigh PvP environment players.

Hopefully GW2 Dev’s will continue to invest their resources into content the players want, not content a few demand.

“The needs of the many outweigh the needs of the few” – Spock

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Posted by: Sylosi.6503

Sylosi.6503

MMO’s didn’t start to die in 2004. As a genre they flourished.

They started to die as MMOs, these days many of them are more like glorified co-ops with a 3d lobby, the most MMO aspect left is indeed PvP like WvW.

As a genre they are stagnant, both in ideas and growth, you want to see floursihing look at LoL, which has grown to 32 million active accounts, whilst outside of WoW and EVE Online (not that EVE has impressive numbers, but is merely unusual for the “staggering achivement” of releasing a product that has actually shown growth over the long term) , MMOs simply don’t grow long term, they decline and even WOW & EVE are simply treading water.

(edited by Sylosi.6503)

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Posted by: Oglaf.1074

Oglaf.1074

Ganking is the lowest form of PvP there is.

I hope to never see it in Guild Wars 2.

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

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Posted by: Ooshi.8607

Ooshi.8607

I will present to you guys a revolutionary concept:

PvE servers – Where all the players that do not find PvP fun can roll their characters safe in the knowledge that no player will ever be able to attack them.
PvP servers – Where all players that find PvP interesting can roll their characters in the knowledge that they have signed in a server where they need to watch their backs, as there might be someone not so friendly watching.

It confuses me why PvE only players would have anything against the existence of a type of server where they wouldn’t have to play. It wouldn’t affect you in the slightest.
Just because someone wants a PvP server doesn’t mean that they are a griefer/ganker, some people truly enjoy leveling in an environment where you have to what your back and build strong community relationships.
It really annoys me the way that PvPers are portrayed by the PvE crowd, as if we had a monopoly on all the kitten How many threads about scammers, dungeon elitists, people that kick just before the final boss do we get each month?
And the old “there’s games already out there that cater for your particular play style”…. There’s games out there that have working LFG tools, that have working Guild UI interfaces, that have dungeons where the norm is to play the encounters and not to exploit them, should we all migrate en mass to those games as well?

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Posted by: Kitsunami.6241

Kitsunami.6241

You really dont need this here. Unfortunately you wont convince many of us with the traditionally used ‘WoW is best game ever, plz copy wow into this game’

I have played all sorts of MMORPG’s in my time and I have to say, in my experience at least the open PvP servers on games that were designed to be fantasy adventures as you put it, were always underpopulated and required merging.

Now I have no problems with PvP, I enjoy constructive PvP and a good fight. I enjoy WvWvW and PvP. What I do not approve of is ganking (Read: ganging up on newbies, ruining their experience and killing them ‘for fun’ because your higher level and they have no chance) , griefing (Spawn camping, corpse camping, following a player/group/guild around and killing them just because you can and its ‘fun’ for you, ruining their play time.) and general kitten’ness that follows the term’ open pvp’ into ANY mmorpg.

Without fail, I have never seen a good community of open pvpers. I have always seen open pvp descend into camping on spawns, griefing and ganking. High level players who cant play prey on lowbies, groups get together to block off entire zones because they ‘felt’ like ruining the rest of the servers day, etc.

Open PvP’ers are a minority in a game designed for PvE. This is just how it is. If there was ever a system that allowed open PvP, and was fair, i would probably go for it but to date I have yet to see a fair open PvP mmorpg.

Though, TERA got pretty close for me. I did like the fact that my little level 20 was capable of destroying a level 50 guy who couldn’t play the game and just wanted to ‘prey’ on us lowbies.

But anyway, i digress.

There are TONNES of open PvP options out there. The market is saturated with games built for you. Why do you want to change this one?

TERA, Rift, Darkfall, Age of conan, are the first few that come to mind.

One day, we will see a game like EVE but MMORPG fantasy, and that will be great. I do love the risks in pvp, the problem is that as of yet, i have not seen a system structured that will stop those who would abuse it, abusing it.

Anyway! Heres why no pvp:

1) Balancing. Once its constant pvp, then balancing is done towards PvP and PvE. Keeping the two seperate is fine but too many games destroy PvE in attempt to balance PvP.

2) Content: Working on pvp content takes time and money ,and its a minority of players (sorry guys, even if theres thousands of you, there are most likely hundreds of thousands of people that dont want pvp)

Secondly, it just does not work in the current lore. The dragons are destroying tyria, we do not have time for the petty rivalries between the races we have to STOP them.

Once they are sorted, i think we can look at open pvp. Why? because frankly i think it would be really cool to see a Charr vs human war again, with battles at the major places in the game. Afterall once the dragons are dealt with…whats to stop the charr expanding? Or the humans trying to retake ascalon, etc.

But, as it is, the worlds races cannot afford to be fighting each other or they will lose. Thus: No lore basis for PvP.

This is why its all done in the mists.

Kitsunami Lupo
Writer/Head of PR
www.gamersaurs.com

(edited by Kitsunami.6241)

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Posted by: frans.8092

frans.8092

.. The truth is that WwW just doesn’t cut it. And chances are that one would encounter a zerg rather than a duel style one on one. …

If you put it that way it sounds like you haven’t been in Wvw at all. Try roaming, raid supply camps and dolyaks. Do your dailies in Wvw

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Posted by: lisamee.2408

lisamee.2408

In gaming’s 15+ year history:

Consensual open world pvp and guild vs guild has been the most fun and popular with the majority. Or at least a separate server for it. I prefer the original concept. In my opinion, GW2 pvp using a strictly game controlled instanced scenario based gameplay is not as fun as open world player controlled.

But i do not think Anet will ever change their design of pvp/WvW, because its been a main feature of gw1 and gw2.

Look at it this way. Other mmo’s have multiple factions at war with each other. Or the good versus evil mentality. I can not say this for every mmo but all major ones since 2004 have a limit on who you can attack.

Yes, thats what “consensual” means : Both parties agree to fight. But the point i was making is that: Consensual open world pvp and guild vs guild has been the most fun and popular with the majority. Or at least a separate server for it. I prefer the original concept. In my opinion, GW2 pvp using a strictly game controlled instanced scenario based gameplay is not as fun as open world player controlled.