Would this be a good setup?
You dont have nomad gear on PvP, and sometimes your comp dont have to be 100% teamfights oriented :p
Oh yeah. Soldier or celestial should be good then.
Maybe cleric instead of cele/soldier for guard, I guess. And I still think that dropping a thief in order to get a more teamfight oriented comp is not good, cause if the enemy team ahs a good theif they will outrotate you. Maybe dropping one of the duplicated professions for a thief would be a good change? Also, you need some DPS builds, even if f1 warrior rifle will can do some nice dmg, this is not enough to kill the enemy team. Utility is good when you can use it to kill someone, if you cant kill him is useless ^^
I have no idea about the 2 hammer engineer one but the first one with the warriors is probably a no.
Currently warriors dont do enough of anything well. If you go pure dps rifle is a bit slow and kill shot is very obvious. If you go any melee you just dont have enough range. Only showbow is really useful for warrior atm. So your team would lack dps and would eventually break down to the dps of mesmers/thieves and the almighty power of the D/D ele.
I understand the need for some damage hence the power. Damage from precision and ferocity are bonus damage that one can take in place of utility. Maybe a mix of ’zerker and soldier?
I am not sure about mesmer in soldier gear. The sustained damage of mesmers is really awful. However I did play support/bunker mesmer (cleric or settler amulet) and it does work somewhat fine, but a cleric guardian can do the same with less effort. And chronomancer do provide a very unique form of support, although I would stick with fairly offensive amulets.