You Know What'd Help Make Classes Less OP?

You Know What'd Help Make Classes Less OP?

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

.. Some new gamemodes. Right now OP and UP are mostly judged on the build’s performance in Conquest. Even in WvW you can build for different types of gameplay: solo roaming, small groups, or zerging. An “op” group build may not work in solo. A solo build usually cant zerg, ect. Makes for much more diversity.

Fighting on-point is fun and all, but is there anything coming down the line that’ll switch things up? No, I don’t mean stronghold. I mean PvP without the overreliance on NPCs.

Capture the flag, 3v3 arenas, 1v1 arenas… anything?

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Posted by: PainbowBrite.3785

PainbowBrite.3785

CTF is partially there in Spirit Watch already.
A WSG style CTF would be fun though.

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Posted by: gebrechen.5643

gebrechen.5643

.. Some new gamemodes. Right now OP and UP are mostly judged on the build’s performance in Conquest. Even in WvW you can build for different types of gameplay: solo roaming, small groups, or zerging. An “op” group build may not work in solo. A solo build usually cant zerg, ect. Makes for much more diversity.

Fighting on-point is fun and all, but is there anything coming down the line that’ll switch things up? No, I don’t mean stronghold. I mean PvP without the overreliance on NPCs.

Capture the flag, 3v3 arenas, 1v1 arenas… anything?

The same builds that are op in pvp are more op in wvw.

Roaming groups at the moment are compositions of pu mesmer with perplexity runes and d/d ele (sometimes they carry a warrior or thief around, but mesmers and ele have multiplied)

Some people die on epidemic, other have skill.
- great warlord Waha of Sea 2981bc

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Posted by: Doomdesire.9365

Doomdesire.9365

CTF is partially there in Spirit Watch already.
A WSG style CTF would be fun though.

I feel like everyone would just run full tank if CTF were added

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Posted by: Teutos.8620

Teutos.8620

.. Some new gamemodes.

This would not solve the problem.

People are always complaining.

Build A is OP in scenario B / gamemode C, please nerf!

The mentality we players have in gw2 regarding balancing is completely different than in the other popular pvp games (specially mobas). We have ‘our’ profession which should be viable in any team constellation no matter what the opponents are playing.

In e.g. lol/dota/smite the players would try to counterpick and try to get a viable, well balanced team constellation. In gw2: we are crying when we get killed from condi damage even tho we chose to use a build without a single condi remove.

How do solve this problem? I don’t know. Maybe hoping the balance team do a far better job than any other team out there, and introduce a perfectly balanced game; or we have to change our own mentality, adjust our build and not just copy it from the top player or even sometimes switch the profession if necessary.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

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Posted by: Necrotize.2974

Necrotize.2974

.. Some new gamemodes.

This would not solve the problem.

People are always complaining.

Build A is OP in scenario B / gamemode C, please nerf!

The mentality we players have in gw2 regarding balancing is completely different than in the other popular pvp games (specially mobas). We have ‘our’ profession which should be viable in any team constellation no matter what the opponents are playing.

In e.g. lol/dota/smite the players would try to counterpick and try to get a viable, well balanced team constellation. In gw2: we are crying when we get killed from condi damage even tho we chose to use a build without a single condi remove.

How do solve this problem? I don’t know. Maybe hoping the balance team do a far better job than any other team out there, and introduce a perfectly balanced game; or we have to change our own mentality, adjust our build and not just copy it from the top player or even sometimes switch the profession if necessary.

So much this. It’s hilarious too because recently I’ve run into so many people running literally copy-pasted meta battle builds that get super salty when they die to some random Carrion build I threw together. Been called “condi cancer”, “condi cheese”, “ezmode condi” and several other not so nice things. Best part? If I’m in hotjoin I check their build after the match(assuming they actually stay till the end) or if I’m in Ranked/Unranked I just pay attention to what they seem to be running and a majority of the time they aren’t running a single skill/trait to deal with condis. Mesmers are the biggest offender of this, which surprises me why people complain so much about them. Make either carrion or rabid and you not only can survive their burst fairly easily, but you can also pile on conditions so fast that even if they go into stealth they’re still gonna die. High poison uptime+something tankier than zerker/marauder just destroys the glassy PU mesmers that copy+paste from Metabattle.

The fact that builds with so few cleanses and the general favoritism of Toughness over Vitality shows that conditions aren’t represented too well. Probably has something to do with sites like metabattle listing the specs run by pro players, who have entire party slots dedicated to their team’s condition removal. But when you jump into un/ranked or hotjoin and everyone is running Celestial or Marauder, conditions are gonna do just fine.

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Posted by: Kossuth.2168

Kossuth.2168

People are always complaining.

The mentality we players have in gw2 regarding balancing is completely different than in the other popular pvp games (specially mobas). We have ‘our’ profession which should be viable in any team constellation no matter what the opponents are playing.

In e.g. lol/dota/smite the players would try to counterpick and try to get a viable, well balanced team constellation. In gw2: we are crying when we get killed from condi damage even tho we chose to use a build without a single condi remove.

Exactly. People are always complaining… Cough cough… Burning on D/D Ele…

People MUST change their mind to a more open point of view. If not, we will continue in this endless loop of OP cry bla bla thingy

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Posted by: Nier.8741

Nier.8741

You know whats funny about this? Even Mes and Ele is still broken easy mode in 1v1s or 3v3s.

The problem lies in their evade frame mechanics, those take no skill no matter how you look at it.