bleed time on disconnects
The problem with this is that it is virtually impossible (I’m not exaggerating) to distinguish accidental from deliberate DCs…
Adding a mechanic that doesn’t punish DCs can be easily abused.
Eg. Suppose we go with what you said and make it so as long as I DC out of combat, there’s no penalty when relog…
Ok supposed I’m pushing far while ooc but my homeboys at home are calling for help.. what’s faster? Trek from far to mid to home, or reblog in 5s and go from base to home?
This is something that SSD technology very easily facilitates.
As such it is just better to have the penalty for everyone, even if some of the cases are not deliberate.
I’d have liked a hara kiri button for downed state. Then would only need to be 15 seconds dead at disconnect and reconnect as they could have done the instant death choice.
Feels like downed state was put in the game to be a benefit, give you a chance to get up but just now it can be used as an advantage to the enemy by keeping them incapacitated.
I’d have liked a hara kiri button for downed state. Then would only need to be 15 seconds dead at disconnect and reconnect as they could have done the instant death choice.
Feels like downed state was put in the game to be a benefit, give you a chance to get up but just now it can be used as an advantage to the enemy by keeping them incapacitated.
It’s called a risk for letting you bleed out and them being rewarded because it takes you longer to get back into a fight.