tornado is the only elite transform that is
- not 20 seconds
- does not have health or armor increase
i suspect it may have something to do with its abilities
https://wiki.guildwars2.com/wiki/Tornado
currently,
Tornado
“Gain stability and shape-shift into a tornado that damages and launches foes.”
Damage: 271 ??? (unknown formula)
Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Launch: 600
Number of Targets: 5
Boon Application Interval: 3 s
Duration: 15s
Stability and Damage Pulse: 3s
Radius: 240
Unblockable
Combo Field: Lightning
Combo Finisher: Whirl
now lets look at other transforms,
warrior rampage triples the base vitality
necro plague quadruples base toughness and triples base vitality
ele tornado does not enjoy stats boosts, lets change that.
here is the proposed new tornado
Tornado
“Gain stability and shape-shift into a tornado that damages and launches foes.”
Damage (10x): (Weapon Strength) x Power x 1.000 / Target’s Armor
Aegis (3s): Block the next incoming attack.
Swiftness (3s): 33% Movement Speed
Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Launch: 200
Number of Targets: 5
Boon Application Interval: 3s
Duration: 20s
Stability and Damage Pulse: 3s
Radius: 240
Combo Field: Lightning
Combo Finisher: Whirl
Notes:
While in Tornado form, base Vitality is quadrupled and base Toughness tripled.
changes:
- base duration increased by 5 seconds to 20 seconds total
- base vitality x4
- base toughness x3
- launch range reduced by 400 to 200
- added aegis and swiftness boon
- revised number of attack and damage formula
okies! discuss!
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update 1:
okies, thanks everyone for the feedback!
i forgot things must be simple, so lets start off with some simple requests first!
revised proposal 1 after going through community feedback.
Tornado
“Gain stability and shape-shift into a tornado that damages and launches foes.”
Damage: 271 ??? (unknown formula)
Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Launch: 600
Number of Targets: 5
Boon Application Interval: 3 s
Duration: 20s
Stability and Damage Pulse: 3s
Radius: 240
Unblockable
Combo Field: Lightning
Combo Finisher: Whirl
Notes:
While in Tornado form, both base Vitality and base Toughness are doubled.
changes:
- base duration increased by 5 seconds to 20 seconds total
- base vitality x2
- base toughness x2
well, please discuss again!
this will be all at the moment, i have some ideas but i am too tired to type them out at the moment, will take a nap first.
thanks everyone for the feedback !!!
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update 2 @ 22 july 2015 -
okies its time for another update to the proposal.
i removed unblockable and reduced launch range to 200.
Tornado
“Gain stability and shape-shift into a tornado that damages and launches foes.”
Damage: 271 ??? (unknown formula)
Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Launch: 200
Number of Targets: 5
Boon Application Interval: 3 s
Duration: 20s
Stability and Damage Pulse: 3s
Radius: 240
Combo Field: Lightning
Combo Finisher: Whirl
Notes:
While in Tornado form, both base Vitality and base Toughness are doubled.
changes:
- launch range reduced to 200
- removed unblockable
- base duration increased by 5 seconds to 20 seconds total
- base vitality x2
- base toughness x2
(edited by Deimos Tel Arin.7391)