Menorah | Charr Cat | Some Cat Thing
Still running my old RRR build because why not
dPvP stands for “dueling PvP”, a name for a topic that has a massive presence in this game but still doesn’t seem to have a place.
It needs love outside of the sPvP arena as well. It’s a huge part of WvW for some people who get to play with their specially tailored builds that aren’t possible with the hugely selective stat combinations available in sPvP. “Fight Clubs” are fun, but they get redundant with the same players if you are stuck in a static matchup between three servers that refuse to move tiers.
I’ve seen the idea brought up plenty of times that guild halls should be brought back and function as they did in GW1, but that would imply that players would be fighting with the limiting armors of sPvP. Personally, I’d rather see something new in which we not only get the arenas made available in GW1 but also ones that allow for dPvP at higher levels with the armor you run around with in PvE/WvW.
I guess what I’m really trying to say here is that GW2 needs a new way of thinking about how players fight each other in this game because – as fun as sPvP is – the way it’s set up now scares away many duelists and severely limits many others who stick with it anyways.
dpvp is nothing more then the op classes asking to duel the weak 1v1 classes. I swear every dueling server is filled with faceroll ez mode specs wanting to “duel” the lowest tier classes.
dpvp is nothing more then the op classes asking to duel the weak 1v1 classes. I swear every dueling server is filled with faceroll ez mode specs wanting to “duel” the lowest tier classes.
To reverse this: sPvP is nothing more than team based op classes asking to kill the weak team based classes. I swear, every hotjoin/tPvP server is filled with faceroll ez mode specs wanting to “team up” with the lowest tier classes.
See what I did there? Dueling and team play are two different types of builds. All we’re asking is for Anet to formalize this type of play which we all indulge in informally anyway.
dpvp is nothing more then the op classes asking to duel the weak 1v1 classes. I swear every dueling server is filled with faceroll ez mode specs wanting to “duel” the lowest tier classes.
To reverse this: sPvP is nothing more than team based op classes asking to kill the weak team based classes. I swear, every hotjoin/tPvP server is filled with faceroll ez mode specs wanting to “team up” with the lowest tier classes.
See what I did there? Dueling and team play are two different types of builds. All we’re asking is for Anet to formalize this type of play which we all indulge in informally anyway.
And you’d be exactly right. The pvp in this game is nothing more then a bunch of ppl rolling the usual OP specs.
And if they want to, let them. It’s still a large part of the game that a lot of people participate in, and it deserves some more recognition.
I think the class designs have some serious flaws, like the amount of a.i., out of control boons, over-the-top condi builds you can never out-cleanse, huge mobility disparities, and obsolete weapons/utilities.
My guess is: they believe if they made a duel mode it would just make all these things even clearer to the pvp community, and then people would call even louder for balance, and quit even faster when it doesn’t happen. Conquest serves to obfuscate things with chaos, uneven numbers in battle, and objectives. I’m betting this is why they also won’t allow TDM, arenas, or gvg.
At this point, it’s reasonable to doubt they’ll make any serious changes. Looks like the few pvp devs are mainly being paid to string us along with SOTG, ambiguous posts, and limp-wristed balancing rather than making significant changes. The proper class and ability reworks would have a big impact on pve, and it’s obviously just not worth the risk or effort.
Now we’re left with halfassery caving in on itself because people who do AND don’t want to duel are getting screwed with in the 10 man servers.
Dueling is relatively fun. Making a mode for it is a bit of a waste of time though. There just needs to be a bunch of 2 people max servers and control points turned off and people can have at it.
Custom servers might do the trick, but not if there is any kind of financial barrier to using them.
I don’t duel. I don’t think it is fun, so I don’t do it. I do however agree with the basic premise of the thread that the people who do enjoy it should have someplace to do it.
With that said, Custom Arenas should make it possible to Duel in a better environment than is currently available, so as long as A-net is thinking just a little bit a solution for this should be on its way.
dPvP/dt needs some love
In a game that’s designed as a team game, dueling will inevitably lead to unbalanced situations that weren’t intended to be balanced for.
As an analogy, imagine some soccer players wanting “dueling”, and then people complain that goal keeper players are OP because they can stop the ball with their hands. (iirc, in soccer goalies are also allowed to kick the ball and do everything normal players can do as well.)
When it comes to “unsupported” gameplay modes, it’s best if a developer offers many tools for players to make their own fun, like modding support, private servers etc. ANet seems to be on track for this when they finally release custom servers.
But making something an official feature implies some level of balance support that I don’t think dueling deserves.
In a game that’s designed as a team game, dueling will inevitably lead to unbalanced situations that weren’t intended to be balanced for.
As an analogy, imagine some soccer players wanting “dueling”, and then people complain that goal keeper players are OP because they can stop the ball with their hands. (iirc, in soccer goalies are also allowed to kick the ball and do everything normal players can do as well.)
When it comes to “unsupported” gameplay modes, it’s best if a developer offers many tools for players to make their own fun, like modding support, private servers etc. ANet seems to be on track for this when they finally release custom servers.
But making something an official feature implies some level of balance support that I don’t think dueling deserves.
I’m sure soccer people would not complain because they are not that stupid and they knew the rules before they tried dueling.
Does not need to be balanced becaue just for fun.
Only if they make leaderboards they would need to make it balanced because everyone would want to be at the top and people of worse classes would be complain. But if it was “just for fon” no need to balance.
Edit: And of course if people still complain and make threads like:
“I’m an idiot and I don’t know that this is a team game and the duels are just for fun. I want to win against every other class 1 vs. 1, please balance it or help me suicide”… welll then ArenaNet should just help them suicide and close the thread lol.
dPvP/dt needs some love
Yep, the slope is almost flat ;<
I don’t duel myself either (so far anyway), but after I saw duellers being told on the forums to leave WvW alone, and then this week be told to leave sPvP alone, I think they need a place to go.
Custom arenas might be the answer, but we’ll only know this once we see them.
I also understand that some people would prepfer PvE character duelling over PvP character duelling (in terms of skills, traits and equipment they can bring) so I hope they’ll get the option.
In a game that’s designed as a team game, dueling will inevitably lead to unbalanced situations that weren’t intended to be balanced for.
As an analogy, imagine some soccer players wanting “dueling”, and then people complain that goal keeper players are OP because they can stop the ball with their hands. (iirc, in soccer goalies are also allowed to kick the ball and do everything normal players can do as well.)
When it comes to “unsupported” gameplay modes, it’s best if a developer offers many tools for players to make their own fun, like modding support, private servers etc. ANet seems to be on track for this when they finally release custom servers.
But making something an official feature implies some level of balance support that I don’t think dueling deserves.
To be honest (and I’ve already posted about this with another fellow just above), I think it’s quite the opposite: the game feels very smooth, manageable and ‘balanced’ in duels or small engagements, it’s when things scale up that it gets weird. The game’s own history and the devs’ decisions seem to back this interpretation up: consider the constant revamps to Portal, the AoE limit in WvW, etc.
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