http://www.twitch.tv/impact2780
Nerf class
http://www.twitch.tv/impact2780
Ranger should have same exact range as Mesmer.
Ranger should have same exact range as Mesmer.
It does untraited, but if you make it that way, Rangers would suck more. Cmon I main mesmer, but you gotta show some sympathy to other classes too. Rangers are in a bad state as it is. Mesmers and Necros too.
I promise you nobody likes power ranger. So no skill dude standing on a ledge spamming you down is completely ridiculous.
My idea is to nerf it in a way which allows for counter play. The damage of all longbow skills should be reduced by around 10% so there is counter play to getting to the ranger and maybe killing him if you play well enough.
Thoughts?
You ask for thoughts?
My first thought is that it would be best if you stick to speaking for yourself. I have no problem dealing with them. If you feel your thoughts carry so much value, you would not have to disingenuously suggest you speak for the community.
Ranger should have same exact range as Mesmer.
It does untraited, but if you make it that way, Rangers would suck more. Cmon I main mesmer, but you gotta show some sympathy to other classes too. Rangers are in a bad state as it is. Mesmers and Necros too.
Defend a cheesy mechanic all you want, but the game should have a capped ranged which more than one class uses. That by sheer logic resembles something called “balance”.
And FYI, ranger LB trait is 1500 ranged. It shoots farther than 1500. Which means that trait is broken.
(edited by SobeSoul.6910)
a WHOLE lots of builds and weapon skills need a nerf before Ranger. Do you see Rangers as a meta build? Please, if you are going to go by annoying or “unfun” then turret engi and mesmer comes first. Make that Thieves need a nerf first even.
(edited by DeWolfe.2174)
Ranger should have same exact range as Mesmer.
It does untraited, but if you make it that way, Rangers would suck more. Cmon I main mesmer, but you gotta show some sympathy to other classes too. Rangers are in a bad state as it is. Mesmers and Necros too.
Defend a cheesy mechanic all you want, but the game should have a capped ranged which more than one class uses. That by sheer logic resembles something called “balance”.
And FYI, ranger LB trait is 1500 ranged. It shoots farther than 1500. Which means that trait is broken.
Hypocritical to the max. So many classes hit longer than their indicated range and you never mention it, only call out ranger. Just go try, many skills work longer than tool tip noted.
And we’re called ranger for a reason, we’re best at fighting at range! This is called class mechanic, and ranger’s class mechanic is balanced at range.
Just because you’re so used to ranger being useless, doesn’t mean it should be. Why don’t you just stick your nose to the classes that’re really OP, instead of pin-pointing an already under-power class? If ALL CLASSES ARE OP, NO CLASSES ARE OP!
(edited by Aomine.5012)
You want balance? OK, you can nerf the range, but increase all ranger’s weapons dps by 20%, remove LB auto attack reduction at mid and close range. Revert the SB range and attack speed to WHAT IT USED TO BE. Revert ranger’s beastmaster line so 1 point on beastmaster grants quickness on swapping pet like WHAT IT USED TO BE. Revert spirits to WHAT IT USED TO BE. Revert pet’s damage to WHAT IT USED TO BE.
Make blast finisher on a combo field has internal ICD of 9 seconds so people can’t just blast the field and get easy 25 stacks of might. Mediation heal on guardian now healing is mainly scaled upon healing power, and the default healing is much weaker now, the same goes to Warrior’s shout. Signet of Restoration now grant lower healing amount in PVP like WHAT IT USED TO. Healing Signet now grants lower healing amount in general like WHAT IT USED TO. Decreases thief’s initiation gain to WHAT IT USED TO. Mesmer’s GS no longer pierce like WHAT IT USED TO. Change Engineer’s incidery powder to Necro’s Dhuum fire treatment.
If you do that, we’ll call it even.
(edited by Aomine.5012)
I agree with OP.
Remove Longbow and Shortbow from Ranger’s weapon set.
It’s the only way to fix rangers.
I agree with OP.
Remove Longbow and Shortbow from Ranger’s weapon set.
It’s the only way to fix rangers.
If that they only way, they might as well remove most/all the weapons, fix the pet system and rename the profession beastmaster. Then people would still complain and get it banned from spvp.
I agree with OP.
Remove Longbow and Shortbow from Ranger’s weapon set.
It’s the only way to fix rangers.If that they only way, they might as well remove most/all the weapons, fix the pet system and rename the profession beastmaster. Then people would still complain and get it banned from spvp.
I’m all for it if we get like3-4 Pets and we get a shield. This way we can afk/derp like a turret Engi on points. Or, how about give Spirits1-2k AA’s and then they don’t even have to create anything. Just remove the weapons and give us a shield.
I’m all for it if we get like3-4 Pets and we get a shield. This way we can afk/derp like a turret Engi on points. Or, how about give Spirits1-2k AA’s and then they don’t even have to create anything. Just remove the weapons and give us a shield.
Spirits would probably have to go as well as I think they were the scraps left on the floor when they euthanized the warden as a profession.
Truth be told, I used to not care much for rangers in PvP. If they’re doing lots of damage, that just meant they were just as glassy. Gap close, stun, break stuns, and kill.
That’s how I viewed them. Until I got into a match against four rangers.
Yeaaaaah….I think they could use just a liiiiittle bit of nerfing. To put it into perspective, they were zerging…and winning. Because anyone that tried to recap, just got sniped down to oblivion.
Truth be told, I used to not care much for rangers in PvP. If they’re doing lots of damage, that just meant they were just as glassy. Gap close, stun, break stuns, and kill.
That’s how I viewed them. Until I got into a match against four rangers.
Yeaaaaah….I think they could use just a liiiiittle bit of nerfing. To put it into perspective, they were zerging…and winning. Because anyone that tried to recap, just got sniped down to oblivion.
Or you can charge them in 5 too XD?
Unless the map is foefire, there really shouldn’t be a problem against a 4 rangers team in ques. Probably is an issue of your team’s competency.
(edited by Aomine.5012)
Or you can charge them in 5 too XD?
Unless the map is foefire, there really shouldn’t have a problem against a 4 rangers team in ques. Probably is an issue of your team’s competency.
The map was Foefire.
Yep, gg.
Pewpew ranger is fine where it is. It doesnt need a buff nor nerf. They might be op in wvw 1v1 open field but thats a different topic as we are in spvp section. Cant w8 for kittenstorm about revenant hammer once HoT is out;)
I got an idea, power ranger shoot nerf arrows made of foam.
Or you can charge them in 5 too XD?
Unless the map is foefire, there really shouldn’t have a problem against a 4 rangers team in ques. Probably is an issue of your team’s competency.The map was Foefire.
Yep, gg.
Then next time make sure not to pick foefire when you see opponents have many rangers :P (That map is overrated, almost everyone picked it, which I’m annoyed)
This is just wrong on many levels.
You don’t pick a map, you vote for it. The more votes, the higher chance of map getting picked but after all it’s still RNG.
You can’t see enemy team composition when voting for a map.
Do you even pvp?
They just need to increase the cooldown for Rapid Fire. That’s probably it or lower the cooldown for reflect utilities.
Or both.
I mean Wall of Reflection and Feedback are amazing against rangers but their range keeps you from getting to them and RF has a short cooldown, so one reflect on a long cooldown doesn’t work that well especially if the ranger has a brain enough to stop killing themselves.
Ranger should have same exact range as Mesmer.
It does untraited, but if you make it that way, Rangers would suck more. Cmon I main mesmer, but you gotta show some sympathy to other classes too. Rangers are in a bad state as it is. Mesmers and Necros too.
Defend a cheesy mechanic all you want, but the game should have a capped ranged which more than one class uses. That by sheer logic resembles something called “balance”.
And FYI, ranger LB trait is 1500 ranged. It shoots farther than 1500. Which means that trait is broken.
Hypocritical to the max. So many classes hit longer than their indicated range and you never mention it, only call out ranger. Just go try, many skills work longer than tool tip noted.
And we’re called ranger for a reason, we’re best at fighting at range! This is called class mechanic, and ranger’s class mechanic is balanced at range.
Just because you’re so used to ranger being useless, doesn’t mean it should be. Why don’t you just stick your nose to the classes that’re really OP, instead of pin-pointing an already under-power class? If ALL CLASSES ARE OP, NO CLASSES ARE OP!
It’s not hypocritical to bring up the fact rangers’ range is broken in a ranger thread. That’s a sweet touch of intellectual dishonesty there.
I promise you nobody likes power ranger. So no skill dude standing on a ledge spamming you down is completely ridiculous.
My idea is to nerf it in a way which allows for counter play. The damage of all longbow skills should be reduced by around 10% so there is counter play to getting to the ranger and maybe killing him if you play well enough.
Thoughts?
My idea is for certain players to learn how to dodge roll, reflect or break los.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
laugh
yawn
/closethread
Space Marine Z [GLTY]
Just like no one likes:
Hambow warriors
Cele Eles
Turret Engies
Medi Guardians
MM Necro
Heart Seeker Thieves
PU Mesmer
Each class has something that can be considered “OP” or “broken”
The damage of the Ranger’s Long Bow is not an issue. It’s a combination of two issues, one of which anet does need to address the other is just the players fault.
1) The Range is a little longer then stated, that is something that needs to be looked into.
2) Rapid Fires damage which is the root of at least 75% of these complaints is stemmed from the 10 stacks of VULNERABILITY. Just pay attention to your bar, when you see your stacks of vulnerability going up, cleanse them. OR pop a defensive skill to offset it.
No other ranger LB skill applies vulnerability!!!!
2015-2016
Fort Aspenwood
Guys, this is the best-balanced game in the multiverse and the devs that balance it are dang prodigies of balance! Stop complaining and play this wonderfully balanced piece of gamecraft!
I promise you nobody likes power ranger. So no skill dude standing on a ledge spamming you down is completely ridiculous.
My idea is to nerf it in a way which allows for counter play. The damage of all longbow skills should be reduced by around 10% so there is counter play to getting to the ranger and maybe killing him if you play well enough.
Thoughts?
I can’t take anything you say seriously. Every, “OMG IM BAD PLZ NERF!” thread that pops up on this forum, you’ve either started or chimed in to agree. If you seriously think every build except your own needs nerfed, maybe the problem is you. GIT GUD
I promise you nobody likes power ranger. So no skill dude standing on a ledge spamming you down is completely ridiculous.
My idea is to nerf it in a way which allows for counter play. The damage of all longbow skills should be reduced by around 10% so there is counter play to getting to the ranger and maybe killing him if you play well enough.
Thoughts?
I can’t take anything you say seriously. Every, “OMG IM BAD PLZ NERF!” thread that pops up on this forum, you’ve either started or chimed in to agree. If you seriously think every build except your own needs nerfed, maybe the problem is you. GIT GUD
The brilliant get good arguement haha. I have had that for ages on these forums. Funny i used to want to prove i was good and so i dominated solo queue for several months. Random dudes still told me to l2p every thread. Now i just dont care and admit to being bad because i am rly bad now. Not that its even possible to prove how good you are if you are a lone wolf nemore as no solo q or leaderboards
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
No other ranger LB skill applies vulnerability!!!!
I can only hope that you are exaggerating there as there are additional (non-sigil) sources of vulnerability, none of which are really an issue.
All in all if it’s longbow being a issue it would be somethings else as there are members of the player base that have taken a bias against the ranger profession to he point of anything less than reducing the profession to completely useless or its total removal will satisfy them.
This sounds good
Also:
Make chill slow init regeneration by 66%.
Teleports now cause additional ticks of damage from torment (1 tick per 100u moved)
Sleight of Hand no longer reduces Steal cooldown, as it is redundant, instead, daze lasts 1.5 second.
Logging into a thief comes up with a heads up display now. “You are playing thief, please reconsider. Would you like to change character? (Yes)” No “no” button because it won’t be necessary. Good luck everyone! Balance is served!
Warlord Sikari (80 Scrapper)
Also:
Make chill slow init regeneration by 66%.
Teleports now cause additional ticks of damage from torment (1 tick per 100u moved)
Sleight of Hand no longer reduces Steal cooldown, as it is redundant, instead, daze lasts 1.5 second.
Logging into a thief comes up with a heads up display now. “You are playing thief, please reconsider. Would you like to change character? (Yes)” No “no” button because it won’t be necessary. Good luck everyone! Balance is served!
Do not forget powerblock
Oh, Power Block now adds a Cooldown to interrupted thief spells because thieves don’t need to be babied. GL everyone!
Warlord Sikari (80 Scrapper)
No other ranger LB skill applies vulnerability!!!!
I can only hope that you are exaggerating there as there are additional (non-sigil) sources of vulnerability, none of which are really an issue.
All in all if it’s longbow being a issue it would be somethings else as there are members of the player base that have taken a bias against the ranger profession to he point of anything less than reducing the profession to completely useless or its total removal will satisfy them.
Um no.. There is only ONE SKILL on LONG BOW for RANGER that has natural VULNERABILITY.
https://wiki.guildwars2.com/wiki/Longbow
Please show me BESIDES RAPID FIRE which is ONE SKILL as i stated and you quoted, uses vulnerability as well.
I’m not talking traits
I’m not talking Sigils
I’m not talking Runes
I’m not talking pets
just 1-5 skills
2015-2016
Fort Aspenwood
There should also be an F5 skill on every other profession called “Kill Thief” which kills thieves within 50k, just in case the thief is actually good.
That’ll teach them to use more skill. lol
“Please stop complaining about stuff you don’t even know about.” ~Nocta
There should also be an F5 skill on every other profession called “Kill Thief” which kills thieves within 50k, just in case the thief is actually good.
That’ll teach them to use more skill. lol
Except it’d never work, short bow 3 spam, good luck landing it.
Warlord Sikari (80 Scrapper)
There should also be an F5 skill on every other profession called “Kill Thief” which kills thieves within 50k, just in case the thief is actually good.
That’ll teach them to use more skill. lol
Except it’d never work, short bow 3 spam, good luck landing it.
Kill Thief
Kills all nearby thieves. Thieves receive a message on death, “git mor skil br0”.
Range: 50,000
Damage: 50,000
Unblockable
Undodgeable
Bam! Done.
“Please stop complaining about stuff you don’t even know about.” ~Nocta
There should also be an F5 skill on every other profession called “Kill Thief” which kills thieves within 50k, just in case the thief is actually good.
That’ll teach them to use more skill. lol
Humor: lol
Ankur
All the maps on this game are meant to favor range over melee. Every map is conquest and every map has a range platform above it. This highly favors rangers as not only do the auto attacks do incredible damage, but they can chain 10 second imobs, stealth, knockback, and have one of the strongest skills with rapid fire. If they are going to sit on top of a ledge all game the damage should be greatly reduced. Not to mention that now teleport skills cant reach some of the points were rangers stand.
All the maps on this game are meant to favor range over melee. Every map is conquest and every map has a range platform above it. This highly favors rangers as not only do the auto attacks do incredible damage, but they can chain 10 second imobs, stealth, knockback, and have one of the strongest skills with rapid fire. If they are going to sit on top of a ledge all game the damage should be greatly reduced. Not to mention that now teleport skills cant reach some of the points were rangers stand.
Do you know what you’re talking about? Do you even PVP? The current game mode is CONQUEST, so it favors the classes that can spam AOE on a node, and survive on the node! It favors AOE spammers and melee classes the most!
All maps work against ranger except Foefire, while celestial ele, shoutbow, and celestial engi has advantages in all other 3 maps. Thief even have the most advantage in Kyole thanks to the 0 CD teleport skills.
Its not fair. Ranger since beta here, bow I sure do like the longbow wish it was better.
“Longbow buffs?! I’ve been waiting forever for this! RULES OF NATURE! "
“Why is everyone a longbow ranger? Hello? Is this Teamcomp? Hello? HELLO!?”
Thus died Salad Rambo, who can no longer press 2 for a leafchinegun. Because everyone is a Thief or Ranger now. I’ve been forced away from my home class fiveever and I miss my pets, the days Power Ranger was a joke build ect. Im not going to say Ranger is OP. But rather everyone is still playing it and I cant have my turn because I want to win a game.
thief definitely needs a nerf. my elite wvw skills from max lvl all chars are just not enough to kill thieves. i say the profession should just get deleted so my elite skills can shine. i really hope this makes sense and ppl agree with me lol hahahaha
The game would actually be better without thieves. A lot of builds would open up.
I agree but here is what the problem is: a thief profession design look nothing like that. Look in every mmo game where there is a thief profession and see if you can find a thief profession like Arena net thief? You will not find one. Even WoW Rogue: a master of stealth is nothing like Arena net thief or even Square Enix mmo new upcoming Profession: Ninja (Ultimate Master of Stealth) look nothing like Arena net thief profession.
Examine:
1- You have a Profession who is a Ultimate Master of Stealth
2- You have a Thief profession who is rogue mix
How can a Rogue Mix Profession exceed more than a Ultimate Master of Stealth?
How did a Rogue Mix Profession replace the Ultimate Master of Stealth
Where in real life history where a thief ever replace ninja? None! because they are different. Even though they share similar quality but they are not the same.
Here is definition of thief- a person who steals, especially secretly or without open force; one guilty of theft or larceny… that’s it!!
http://dictionary.reference.com/browse/thief?s=t
Here is definition of ninja- a member of a feudal Japanese society of mercenary agents, highly trained in martial arts and stealth (ninjutsu) who were hired for covert purposes ranging from espionage to sabotage and assassination.
http://dictionary.reference.com/browse/ninja?s=t
Where do it say a thief do what ninja do and better?
Where do it say a thief replace ninja and do better?
Yes! they can mix role but they can not replace each other because they are not the same.
Example: it is like have 2 color- Purple and Pink. You can mix purple color with pink color but Pink can not replace Purple color and say I Am The Purple Color or Purple color can not replace Pink color and say I Am The Purple Color.
Because it would not make sense.
Look here: in thief description- “Experts at stealth”
http://wiki.guildwars2.com/wiki/Thief
Here is definition of Expert: “having, involving, or displaying special skill or knowledge derived from training or experience”
Here is definition of Master: " Being an original.."
Again: 2 situation- 1 who have knowledge derive from training or experience and 1 who is the original- which one of them perform better? which one of them is original?
My point is and the problem i see in my opinion of what Arena net did to thief profession: they replaced ninja profession role and rogue role with thief profession: which is why make thief profession broken.
That is why 1 main reason why something break is because add to many thing or replacing thing that should not be replace.
Example; you have 5 small boxes and have 1 huge box. So yes, it would be good idea to add the 5 small boxes in the 1 huge box correct! but what if the huge box do not fit where you want to put it? So why would you force the huge box to fit it?
That is Guild Wars 2 Thief, That is why Thief need a new design. I feel thief design is force to be everything and have everything that it can not support- that explain why no matter how many time Arena net nerf thief profession, it will never be enough for the other class.
“If the shoe doesn’t fit, why try to force it? "
“If the shoe doesn’t fit,it doesn’t fit period”
“Something are best left alone”
Ankur
(edited by DarkSyze.8627)
Or ArenaNet could just add Revealed to more skills than 2 (Sic em, Analyze). That would help to deal with thieves without directly nerfing them
Ceana Mera | Mesmer
Indra Nebelklinge | Revenant
(edited by Miellyn.6847)
Thieves are fine, Shadow Arts is cheese tho.
why do thieves need a nerf lol….
theyre’s already enough counterplay with channeled skills, Aoes, spamming 1 hoping you hit them
The amount of times ive died on thief just because of aoes i didnt see, lag that prevented me from dodging through hundreds of wells necros put under their feet, or insanely long channeled skills getting me through stealth is countless.
also initiative is pretty hard to maintain when u spam skills. you really have to pay attention to be able to interrupt heals and stealth as well.
i don’t think you understand what “exciting” and “fun” means. maybe i’m the odd one but a statistical nerf isn’t very interesting to me.
that said, I don’t think they need a nerf. they don’t seem too overly powerful to me. the only problem i have with them is their ability to disengage and come back with full health, but i suppose that’s just part of the class design, to really annoy other people :P
Calm down guys, this is yet another whine thread by the notorious and pityful whiner Lordrosicky, who’s been crying on the forums to nerf every other class than necro for more than 2 years. To complete this whine orgy, we also managed to hire ronpierce, his footboy.
Can ANet do something like forum awards once a year? You two will certainly get my vote for the whiner of the year award.
OP, can you go after Retal please? Retal is more broken than stealth in this game.
thief is not the problem of the meta right now….. not all berserkers have to be utterly bad and celestial amazing, so lets not have the bad tier of professions nerfed but celestials instead. Truth is when celestial gets nerfed thief should get nerfed too but so will dps guard and dps ele, my suggestion for thief is split the daze with the steal cd reduction and for everyone double sigil air+fire nerf with some more controlled dmg buff to berserkers that comes from actually pressing buttons, but since celestial is rocking everything right now i don’t think its really needed to nerf the 2nd tier classes or the 3rd tier classes instead of nerfing celestials. What keeps thief in a better state on the meta compared to the rest of the berserkers is that he can outrun atm and that wont change cause its like changing engi from having tool belt skills to having attunements and necro from having fear to have water fields.
ps: please talk facts when you talk about something and balance having a focus group is not a fact is just a group of ppl thinking likewise, there are many examples; to show you that, this doesn’t make them right out there in the world. Just visit any news website and you will see….
(edited by jim.5380)
Funny thing the ranger profession isn’t dominating the high end play, isn’t being selected as a stack-able profession, yet somehow it is ‘overpowered and needs adjusting’.
What does that say about profession that are in fact in the positions of dominance? Should they be nerfed into the ground to make the game mode more open to all potential compositions?